main.cpp 30 KB

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  1. // ImGui - standalone example application for SDL2 + Vulkan
  2. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include "imgui.h"
  4. #include "../imgui_impl_sdl2.h"
  5. #include "../imgui_impl_vulkan.h"
  6. #include <stdio.h>
  7. #include <SDL.h>
  8. #include <SDL_vulkan.h>
  9. #include <vulkan/vulkan.h>
  10. // FIXME-VULKAN: Resizing with IMGUI_UNLIMITED_FRAME_RATE triggers errors from the validation layer.
  11. #define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16
  12. #define IMGUI_UNLIMITED_FRAME_RATE
  13. #ifdef _DEBUG
  14. #define IMGUI_VULKAN_DEBUG_REPORT
  15. #endif
  16. static VkAllocationCallbacks* g_Allocator = NULL;
  17. static VkInstance g_Instance = VK_NULL_HANDLE;
  18. static VkSurfaceKHR g_Surface = VK_NULL_HANDLE;
  19. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  20. static VkDevice g_Device = VK_NULL_HANDLE;
  21. static VkSwapchainKHR g_Swapchain = VK_NULL_HANDLE;
  22. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  23. static uint32_t g_QueueFamily = (uint32_t)-1;
  24. static VkQueue g_Queue = VK_NULL_HANDLE;
  25. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  26. static VkSurfaceFormatKHR g_SurfaceFormat;
  27. static VkPresentModeKHR g_PresentMode;
  28. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  29. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  30. static int fb_width, fb_height;
  31. static uint32_t g_BackbufferIndices[IMGUI_VK_QUEUED_FRAMES]; // keep track of recently rendered swapchain frame indices
  32. static uint32_t g_BackBufferCount = 0;
  33. static VkImage g_BackBuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  34. static VkImageView g_BackBufferView[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  35. static VkFramebuffer g_Framebuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  36. static uint32_t g_FrameIndex = 0;
  37. static VkCommandPool g_CommandPool[IMGUI_VK_QUEUED_FRAMES];
  38. static VkCommandBuffer g_CommandBuffer[IMGUI_VK_QUEUED_FRAMES];
  39. static VkFence g_Fence[IMGUI_VK_QUEUED_FRAMES];
  40. static VkSemaphore g_PresentCompleteSemaphore[IMGUI_VK_QUEUED_FRAMES];
  41. static VkSemaphore g_RenderCompleteSemaphore[IMGUI_VK_QUEUED_FRAMES];
  42. static VkClearValue g_ClearValue = {};
  43. static void check_vk_result(VkResult err)
  44. {
  45. if (err == 0) return;
  46. printf("VkResult %d\n", err);
  47. if (err < 0)
  48. abort();
  49. }
  50. static void CreateOrResizeSwapChainAndFrameBuffer(int w, int h)
  51. {
  52. VkResult err;
  53. VkSwapchainKHR old_swapchain = g_Swapchain;
  54. err = vkDeviceWaitIdle(g_Device);
  55. check_vk_result(err);
  56. // Destroy old Framebuffer
  57. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  58. {
  59. if (g_BackBufferView[i])
  60. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  61. if (g_Framebuffer[i])
  62. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  63. }
  64. if (g_RenderPass)
  65. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  66. // Create Swapchain
  67. {
  68. VkSwapchainCreateInfoKHR info = {};
  69. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  70. info.surface = g_Surface;
  71. info.imageFormat = g_SurfaceFormat.format;
  72. info.imageColorSpace = g_SurfaceFormat.colorSpace;
  73. info.imageArrayLayers = 1;
  74. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  75. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  76. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  77. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  78. info.presentMode = g_PresentMode;
  79. info.clipped = VK_TRUE;
  80. info.oldSwapchain = old_swapchain;
  81. VkSurfaceCapabilitiesKHR cap;
  82. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_PhysicalDevice, g_Surface, &cap);
  83. check_vk_result(err);
  84. if (cap.maxImageCount > 0)
  85. info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount;
  86. else
  87. info.minImageCount = cap.minImageCount + 2;
  88. if (cap.currentExtent.width == 0xffffffff)
  89. {
  90. info.imageExtent.width = fb_width = w;
  91. info.imageExtent.height = fb_height = h;
  92. }
  93. else
  94. {
  95. info.imageExtent.width = fb_width = cap.currentExtent.width;
  96. info.imageExtent.height = fb_height = cap.currentExtent.height;
  97. }
  98. err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &g_Swapchain);
  99. check_vk_result(err);
  100. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, NULL);
  101. check_vk_result(err);
  102. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, g_BackBuffer);
  103. check_vk_result(err);
  104. }
  105. if (old_swapchain)
  106. vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator);
  107. // Create the Render Pass
  108. {
  109. VkAttachmentDescription attachment = {};
  110. attachment.format = g_SurfaceFormat.format;
  111. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  112. attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  113. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  114. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  115. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  116. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  117. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  118. VkAttachmentReference color_attachment = {};
  119. color_attachment.attachment = 0;
  120. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  121. VkSubpassDescription subpass = {};
  122. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  123. subpass.colorAttachmentCount = 1;
  124. subpass.pColorAttachments = &color_attachment;
  125. VkRenderPassCreateInfo info = {};
  126. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  127. info.attachmentCount = 1;
  128. info.pAttachments = &attachment;
  129. info.subpassCount = 1;
  130. info.pSubpasses = &subpass;
  131. err = vkCreateRenderPass(g_Device, &info, g_Allocator, &g_RenderPass);
  132. check_vk_result(err);
  133. }
  134. // Create The Image Views
  135. {
  136. VkImageViewCreateInfo info = {};
  137. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  138. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  139. info.format = g_SurfaceFormat.format;
  140. info.components.r = VK_COMPONENT_SWIZZLE_R;
  141. info.components.g = VK_COMPONENT_SWIZZLE_G;
  142. info.components.b = VK_COMPONENT_SWIZZLE_B;
  143. info.components.a = VK_COMPONENT_SWIZZLE_A;
  144. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  145. info.subresourceRange = image_range;
  146. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  147. {
  148. info.image = g_BackBuffer[i];
  149. err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]);
  150. check_vk_result(err);
  151. }
  152. }
  153. // Create Framebuffer
  154. {
  155. VkImageView attachment[1];
  156. VkFramebufferCreateInfo info = {};
  157. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  158. info.renderPass = g_RenderPass;
  159. info.attachmentCount = 1;
  160. info.pAttachments = attachment;
  161. info.width = fb_width;
  162. info.height = fb_height;
  163. info.layers = 1;
  164. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  165. {
  166. attachment[0] = g_BackBufferView[i];
  167. err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]);
  168. check_vk_result(err);
  169. }
  170. }
  171. }
  172. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  173. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  174. {
  175. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguemnts
  176. printf("[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  177. return VK_FALSE;
  178. }
  179. #endif // IMGUI_VULKAN_DEBUG_REPORT
  180. static void setup_vulkan(SDL_Window* window, const char** extensions, uint32_t extensions_count)
  181. {
  182. VkResult err;
  183. // Create Vulkan Instance
  184. {
  185. VkInstanceCreateInfo create_info = {};
  186. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  187. create_info.enabledExtensionCount = extensions_count;
  188. create_info.ppEnabledExtensionNames = extensions;
  189. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  190. // Enabling multiple validation layers grouped as LunarG standard validation
  191. const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
  192. create_info.enabledLayerCount = 1;
  193. create_info.ppEnabledLayerNames = layers;
  194. // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
  195. const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
  196. memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
  197. extensions_ext[extensions_count] = "VK_EXT_debug_report";
  198. create_info.enabledExtensionCount = extensions_count + 1;
  199. create_info.ppEnabledExtensionNames = extensions_ext;
  200. #endif // IMGUI_VULKAN_DEBUG_REPORT
  201. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  202. check_vk_result(err);
  203. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  204. free(extensions_ext);
  205. // Get the function pointer (required for any extensions)
  206. auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  207. IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
  208. // Setup the debug report callback
  209. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  210. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  211. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  212. debug_report_ci.pfnCallback = debug_report;
  213. debug_report_ci.pUserData = NULL;
  214. err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  215. check_vk_result(err);
  216. #endif // IMGUI_VULKAN_DEBUG_REPORT
  217. }
  218. // Create Window Surface (with SDL)
  219. {
  220. SDL_bool result = SDL_Vulkan_CreateSurface(window, g_Instance, &g_Surface);
  221. if (result == 0)
  222. {
  223. printf("failed to create Vulkan surface\n");
  224. abort();
  225. }
  226. }
  227. // Select GPU
  228. {
  229. uint32_t gpu_count;
  230. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
  231. check_vk_result(err);
  232. VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  233. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
  234. check_vk_result(err);
  235. // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
  236. // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
  237. // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
  238. g_PhysicalDevice = gpus[0];
  239. free(gpus);
  240. }
  241. // Select graphics queue family
  242. {
  243. uint32_t count;
  244. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
  245. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  246. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
  247. for (uint32_t i = 0; i < count; i++)
  248. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  249. {
  250. g_QueueFamily = i;
  251. break;
  252. }
  253. free(queues);
  254. IM_ASSERT(g_QueueFamily != -1);
  255. }
  256. // Check for WSI support
  257. {
  258. VkBool32 res;
  259. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, g_Surface, &res);
  260. if (res != VK_TRUE)
  261. {
  262. fprintf(stderr, "Error no WSI support on physical device 0\n");
  263. exit(-1);
  264. }
  265. }
  266. // Get Surface Format
  267. {
  268. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  269. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  270. g_SurfaceFormat = ImGui_ImplVulkan_SelectSurfaceFormat(g_PhysicalDevice, g_Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  271. }
  272. // Get Present Mode
  273. {
  274. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  275. VkPresentModeKHR present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
  276. #else
  277. VkPresentModeKHR present_mode = VK_PRESENT_MODE_FIFO_KHR;
  278. #endif
  279. g_PresentMode = ImGui_ImplVulkan_SelectPresentMode(g_PhysicalDevice, g_Surface, &present_mode, 1);
  280. }
  281. // Create Logical Device (with 1 queue)
  282. {
  283. int device_extension_count = 1;
  284. const char* device_extensions[] = { "VK_KHR_swapchain" };
  285. const float queue_priority[] = { 1.0f };
  286. VkDeviceQueueCreateInfo queue_info[1] = {};
  287. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  288. queue_info[0].queueFamilyIndex = g_QueueFamily;
  289. queue_info[0].queueCount = 1;
  290. queue_info[0].pQueuePriorities = queue_priority;
  291. VkDeviceCreateInfo create_info = {};
  292. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  293. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  294. create_info.pQueueCreateInfos = queue_info;
  295. create_info.enabledExtensionCount = device_extension_count;
  296. create_info.ppEnabledExtensionNames = device_extensions;
  297. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  298. check_vk_result(err);
  299. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  300. }
  301. // Create Framebuffers
  302. {
  303. int w, h;
  304. SDL_GetWindowSize(window, &w, &h);
  305. CreateOrResizeSwapChainAndFrameBuffer(w, h);
  306. }
  307. // Create Command Buffers
  308. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  309. {
  310. {
  311. VkCommandPoolCreateInfo info = {};
  312. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  313. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  314. info.queueFamilyIndex = g_QueueFamily;
  315. err = vkCreateCommandPool(g_Device, &info, g_Allocator, &g_CommandPool[i]);
  316. check_vk_result(err);
  317. }
  318. {
  319. VkCommandBufferAllocateInfo info = {};
  320. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  321. info.commandPool = g_CommandPool[i];
  322. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  323. info.commandBufferCount = 1;
  324. err = vkAllocateCommandBuffers(g_Device, &info, &g_CommandBuffer[i]);
  325. check_vk_result(err);
  326. }
  327. {
  328. VkFenceCreateInfo info = {};
  329. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  330. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  331. err = vkCreateFence(g_Device, &info, g_Allocator, &g_Fence[i]);
  332. check_vk_result(err);
  333. }
  334. {
  335. VkSemaphoreCreateInfo info = {};
  336. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  337. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_PresentCompleteSemaphore[i]);
  338. check_vk_result(err);
  339. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_RenderCompleteSemaphore[i]);
  340. check_vk_result(err);
  341. }
  342. }
  343. // Create Descriptor Pool
  344. {
  345. VkDescriptorPoolSize pool_size[11] =
  346. {
  347. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  348. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  349. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  350. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  351. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  352. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  353. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  354. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  355. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  356. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  357. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  358. };
  359. VkDescriptorPoolCreateInfo pool_info = {};
  360. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  361. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  362. pool_info.maxSets = 1000 * 11;
  363. pool_info.poolSizeCount = 11;
  364. pool_info.pPoolSizes = pool_size;
  365. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  366. check_vk_result(err);
  367. }
  368. }
  369. static void cleanup_vulkan()
  370. {
  371. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  372. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  373. {
  374. vkDestroyFence(g_Device, g_Fence[i], g_Allocator);
  375. vkFreeCommandBuffers(g_Device, g_CommandPool[i], 1, &g_CommandBuffer[i]);
  376. vkDestroyCommandPool(g_Device, g_CommandPool[i], g_Allocator);
  377. vkDestroySemaphore(g_Device, g_PresentCompleteSemaphore[i], g_Allocator);
  378. vkDestroySemaphore(g_Device, g_RenderCompleteSemaphore[i], g_Allocator);
  379. }
  380. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  381. {
  382. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  383. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  384. }
  385. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  386. vkDestroySwapchainKHR(g_Device, g_Swapchain, g_Allocator);
  387. vkDestroySurfaceKHR(g_Instance, g_Surface, g_Allocator);
  388. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  389. // Remove the debug report callback
  390. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  391. vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  392. #endif // IMGUI_VULKAN_DEBUG_REPORT
  393. vkDestroyDevice(g_Device, g_Allocator);
  394. vkDestroyInstance(g_Instance, g_Allocator);
  395. }
  396. static void frame_begin()
  397. {
  398. VkResult err;
  399. for (;;)
  400. {
  401. err = vkWaitForFences(g_Device, 1, &g_Fence[g_FrameIndex], VK_TRUE, 100);
  402. if (err == VK_SUCCESS) break;
  403. if (err == VK_TIMEOUT) continue;
  404. check_vk_result(err);
  405. }
  406. {
  407. err = vkAcquireNextImageKHR(g_Device, g_Swapchain, UINT64_MAX, g_PresentCompleteSemaphore[g_FrameIndex], VK_NULL_HANDLE, &g_BackbufferIndices[g_FrameIndex]);
  408. check_vk_result(err);
  409. }
  410. {
  411. err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
  412. check_vk_result(err);
  413. VkCommandBufferBeginInfo info = {};
  414. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  415. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  416. err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &info);
  417. check_vk_result(err);
  418. }
  419. {
  420. VkRenderPassBeginInfo info = {};
  421. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  422. info.renderPass = g_RenderPass;
  423. info.framebuffer = g_Framebuffer[g_BackbufferIndices[g_FrameIndex]];
  424. info.renderArea.extent.width = fb_width;
  425. info.renderArea.extent.height = fb_height;
  426. info.clearValueCount = 1;
  427. info.pClearValues = &g_ClearValue;
  428. vkCmdBeginRenderPass(g_CommandBuffer[g_FrameIndex], &info, VK_SUBPASS_CONTENTS_INLINE);
  429. }
  430. }
  431. static void frame_end()
  432. {
  433. VkResult err;
  434. vkCmdEndRenderPass(g_CommandBuffer[g_FrameIndex]);
  435. {
  436. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  437. VkSubmitInfo info = {};
  438. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  439. info.waitSemaphoreCount = 1;
  440. info.pWaitSemaphores = &g_PresentCompleteSemaphore[g_FrameIndex];
  441. info.pWaitDstStageMask = &wait_stage;
  442. info.commandBufferCount = 1;
  443. info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
  444. info.signalSemaphoreCount = 1;
  445. info.pSignalSemaphores = &g_RenderCompleteSemaphore[g_FrameIndex];
  446. err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
  447. check_vk_result(err);
  448. err = vkResetFences(g_Device, 1, &g_Fence[g_FrameIndex]);
  449. check_vk_result(err);
  450. err = vkQueueSubmit(g_Queue, 1, &info, g_Fence[g_FrameIndex]);
  451. check_vk_result(err);
  452. }
  453. }
  454. static void frame_present()
  455. {
  456. VkResult err;
  457. // If IMGUI_UNLIMITED_FRAME_RATE is defined we present the latest but one frame. Otherwise we present the latest rendered frame
  458. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  459. uint32_t PresentIndex = (g_FrameIndex + IMGUI_VK_QUEUED_FRAMES - 1) % IMGUI_VK_QUEUED_FRAMES;
  460. #else
  461. uint32_t PresentIndex = g_FrameIndex;
  462. #endif // IMGUI_UNLIMITED_FRAME_RATE
  463. VkSwapchainKHR swapchains[1] = { g_Swapchain };
  464. uint32_t indices[1] = { g_BackbufferIndices[PresentIndex] };
  465. VkPresentInfoKHR info = {};
  466. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  467. info.waitSemaphoreCount = 1;
  468. info.pWaitSemaphores = &g_RenderCompleteSemaphore[PresentIndex];
  469. info.swapchainCount = 1;
  470. info.pSwapchains = swapchains;
  471. info.pImageIndices = indices;
  472. err = vkQueuePresentKHR(g_Queue, &info);
  473. check_vk_result(err);
  474. g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  475. }
  476. int main(int, char**)
  477. {
  478. // Setup SDL
  479. if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0)
  480. {
  481. printf("Error: %s\n", SDL_GetError());
  482. return 1;
  483. }
  484. // Setup window
  485. SDL_DisplayMode current;
  486. SDL_GetCurrentDisplayMode(0, &current);
  487. SDL_Window* window = SDL_CreateWindow("ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_VULKAN|SDL_WINDOW_RESIZABLE);
  488. // Setup Vulkan
  489. uint32_t extensions_count;
  490. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, NULL);
  491. const char** sdl_extensions = new const char*[extensions_count];
  492. SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, sdl_extensions);
  493. setup_vulkan(window, sdl_extensions, extensions_count);
  494. delete[] sdl_extensions;
  495. // Setup ImGui binding
  496. ImGui::CreateContext();
  497. ImGui_ImplVulkan_InitInfo init_info = {};
  498. init_info.Allocator = g_Allocator;
  499. init_info.PhysicalDevice = g_PhysicalDevice;
  500. init_info.Device = g_Device;
  501. init_info.RenderPass = g_RenderPass;
  502. init_info.PipelineCache = g_PipelineCache;
  503. init_info.DescriptorPool = g_DescriptorPool;
  504. init_info.CheckVkResultFn = check_vk_result;
  505. ImGuiIO& io = ImGui::GetIO(); (void)io;
  506. //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  507. ImGui_ImplVulkan_Init(&init_info);
  508. ImGui_ImplSDL2_Init(window, NULL);
  509. // Setup style
  510. ImGui::StyleColorsDark();
  511. //ImGui::StyleColorsClassic();
  512. // Load Fonts
  513. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  514. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  515. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  516. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  517. // - Read 'misc/fonts/README.txt' for more instructions and details.
  518. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  519. //io.Fonts->AddFontDefault();
  520. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  521. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  522. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  523. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  524. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  525. //IM_ASSERT(font != NULL);
  526. // Upload Fonts
  527. {
  528. VkResult err;
  529. err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
  530. check_vk_result(err);
  531. VkCommandBufferBeginInfo begin_info = {};
  532. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  533. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  534. err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &begin_info);
  535. check_vk_result(err);
  536. ImGui_ImplVulkan_CreateFontsTexture(g_CommandBuffer[g_FrameIndex]);
  537. VkSubmitInfo end_info = {};
  538. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  539. end_info.commandBufferCount = 1;
  540. end_info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
  541. err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
  542. check_vk_result(err);
  543. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  544. check_vk_result(err);
  545. err = vkDeviceWaitIdle(g_Device);
  546. check_vk_result(err);
  547. ImGui_ImplVulkan_InvalidateFontUploadObjects();
  548. }
  549. bool show_demo_window = true;
  550. bool show_another_window = false;
  551. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  552. // When IMGUI_UNLIMITED_FRAME_RATE is defined we render into latest image acquired from the swapchain but we display the image which was rendered before.
  553. // Hence we must render once and increase the g_FrameIndex without presenting, which we do before entering the render loop.
  554. // This is also the reason why frame_end() is split into frame_end() and frame_present(), the later one not being called here.
  555. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  556. ImGui_ImplVulkan_NewFrame();
  557. ImGui_ImplSDL2_NewFrame(window);
  558. frame_begin();
  559. ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]);
  560. frame_end();
  561. g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  562. #endif // IMGUI_UNLIMITED_FRAME_RATE
  563. // Main loop
  564. bool done = false;
  565. while (!done)
  566. {
  567. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  568. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  569. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  570. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  571. SDL_Event event;
  572. while (SDL_PollEvent(&event))
  573. {
  574. ImGui_ImplSDL2_ProcessEvent(&event);
  575. if (event.type == SDL_QUIT)
  576. done = true;
  577. if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
  578. CreateOrResizeSwapChainAndFrameBuffer((int)event.window.data1, (int)event.window.data2);
  579. }
  580. ImGui_ImplVulkan_NewFrame();
  581. ImGui_ImplSDL2_NewFrame(window);
  582. // 1. Show a simple window.
  583. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
  584. {
  585. static float f = 0.0f;
  586. static int counter = 0;
  587. ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
  588. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  589. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  590. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
  591. ImGui::Checkbox("Another Window", &show_another_window);
  592. if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
  593. counter++;
  594. ImGui::SameLine();
  595. ImGui::Text("counter = %d", counter);
  596. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  597. }
  598. // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
  599. if (show_another_window)
  600. {
  601. ImGui::Begin("Another Window", &show_another_window);
  602. ImGui::Text("Hello from another window!");
  603. if (ImGui::Button("Close Me"))
  604. show_another_window = false;
  605. ImGui::End();
  606. }
  607. // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
  608. if (show_demo_window)
  609. {
  610. ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
  611. ImGui::ShowDemoWindow(&show_demo_window);
  612. }
  613. // Rendering
  614. memcpy(&g_ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  615. frame_begin();
  616. ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]);
  617. frame_end();
  618. frame_present();
  619. }
  620. // Cleanup
  621. VkResult err = vkDeviceWaitIdle(g_Device);
  622. check_vk_result(err);
  623. ImGui_ImplVulkan_Shutdown();
  624. ImGui_ImplSDL2_Shutdown();
  625. ImGui::DestroyContext();
  626. SDL_DestroyWindow(window);
  627. cleanup_vulkan();
  628. SDL_Quit();
  629. return 0;
  630. }