main.cpp 29 KB

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  1. // ImGui - standalone example application for Glfw + Vulkan
  2. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
  3. #include "imgui.h"
  4. #include "../imgui_impl_glfw.h"
  5. #include "../imgui_impl_vulkan.h"
  6. #include <stdio.h> // printf, fprintf
  7. #include <stdlib.h> // abort
  8. #define GLFW_INCLUDE_NONE
  9. #define GLFW_INCLUDE_VULKAN
  10. #include <GLFW/glfw3.h>
  11. #include <vulkan/vulkan.h>
  12. // FIXME-VULKAN: Resizing with IMGUI_UNLIMITED_FRAME_RATE triggers errors from the validation layer.
  13. #define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16
  14. #define IMGUI_UNLIMITED_FRAME_RATE
  15. #ifdef _DEBUG
  16. #define IMGUI_VULKAN_DEBUG_REPORT
  17. #endif
  18. static VkAllocationCallbacks* g_Allocator = NULL;
  19. static VkInstance g_Instance = VK_NULL_HANDLE;
  20. static VkSurfaceKHR g_Surface = VK_NULL_HANDLE;
  21. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  22. static VkDevice g_Device = VK_NULL_HANDLE;
  23. static VkSwapchainKHR g_Swapchain = VK_NULL_HANDLE;
  24. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  25. static uint32_t g_QueueFamily = (uint32_t)-1;
  26. static VkQueue g_Queue = VK_NULL_HANDLE;
  27. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  28. static VkSurfaceFormatKHR g_SurfaceFormat;
  29. static VkPresentModeKHR g_PresentMode;
  30. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  31. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  32. static int fb_width, fb_height;
  33. static uint32_t g_BackbufferIndices[IMGUI_VK_QUEUED_FRAMES]; // keep track of recently rendered swapchain frame indices
  34. static uint32_t g_BackBufferCount = 0;
  35. static VkImage g_BackBuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  36. static VkImageView g_BackBufferView[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  37. static VkFramebuffer g_Framebuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
  38. static uint32_t g_FrameIndex = 0;
  39. static VkCommandPool g_CommandPool[IMGUI_VK_QUEUED_FRAMES];
  40. static VkCommandBuffer g_CommandBuffer[IMGUI_VK_QUEUED_FRAMES];
  41. static VkFence g_Fence[IMGUI_VK_QUEUED_FRAMES];
  42. static VkSemaphore g_PresentCompleteSemaphore[IMGUI_VK_QUEUED_FRAMES];
  43. static VkSemaphore g_RenderCompleteSemaphore[IMGUI_VK_QUEUED_FRAMES];
  44. static VkClearValue g_ClearValue = {};
  45. static void check_vk_result(VkResult err)
  46. {
  47. if (err == 0) return;
  48. printf("VkResult %d\n", err);
  49. if (err < 0)
  50. abort();
  51. }
  52. static void CreateOrResizeSwapChainAndFrameBuffer(int w, int h)
  53. {
  54. VkResult err;
  55. VkSwapchainKHR old_swapchain = g_Swapchain;
  56. err = vkDeviceWaitIdle(g_Device);
  57. check_vk_result(err);
  58. // Destroy old Framebuffer
  59. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  60. {
  61. if (g_BackBufferView[i])
  62. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  63. if (g_Framebuffer[i])
  64. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  65. }
  66. if (g_RenderPass)
  67. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  68. // Create Swapchain
  69. {
  70. VkSwapchainCreateInfoKHR info = {};
  71. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  72. info.surface = g_Surface;
  73. info.imageFormat = g_SurfaceFormat.format;
  74. info.imageColorSpace = g_SurfaceFormat.colorSpace;
  75. info.imageArrayLayers = 1;
  76. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  77. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  78. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  79. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  80. info.presentMode = g_PresentMode;
  81. info.clipped = VK_TRUE;
  82. info.oldSwapchain = old_swapchain;
  83. VkSurfaceCapabilitiesKHR cap;
  84. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_PhysicalDevice, g_Surface, &cap);
  85. check_vk_result(err);
  86. if (cap.maxImageCount > 0)
  87. info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount;
  88. else
  89. info.minImageCount = cap.minImageCount + 2;
  90. if (cap.currentExtent.width == 0xffffffff)
  91. {
  92. info.imageExtent.width = fb_width = w;
  93. info.imageExtent.height = fb_height = h;
  94. }
  95. else
  96. {
  97. info.imageExtent.width = fb_width = cap.currentExtent.width;
  98. info.imageExtent.height = fb_height = cap.currentExtent.height;
  99. }
  100. err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &g_Swapchain);
  101. check_vk_result(err);
  102. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, NULL);
  103. check_vk_result(err);
  104. err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, g_BackBuffer);
  105. check_vk_result(err);
  106. }
  107. if (old_swapchain)
  108. vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator);
  109. // Create the Render Pass
  110. {
  111. VkAttachmentDescription attachment = {};
  112. attachment.format = g_SurfaceFormat.format;
  113. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  114. attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  115. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  116. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  117. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  118. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  119. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  120. VkAttachmentReference color_attachment = {};
  121. color_attachment.attachment = 0;
  122. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  123. VkSubpassDescription subpass = {};
  124. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  125. subpass.colorAttachmentCount = 1;
  126. subpass.pColorAttachments = &color_attachment;
  127. VkRenderPassCreateInfo info = {};
  128. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  129. info.attachmentCount = 1;
  130. info.pAttachments = &attachment;
  131. info.subpassCount = 1;
  132. info.pSubpasses = &subpass;
  133. err = vkCreateRenderPass(g_Device, &info, g_Allocator, &g_RenderPass);
  134. check_vk_result(err);
  135. }
  136. // Create The Image Views
  137. {
  138. VkImageViewCreateInfo info = {};
  139. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  140. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  141. info.format = g_SurfaceFormat.format;
  142. info.components.r = VK_COMPONENT_SWIZZLE_R;
  143. info.components.g = VK_COMPONENT_SWIZZLE_G;
  144. info.components.b = VK_COMPONENT_SWIZZLE_B;
  145. info.components.a = VK_COMPONENT_SWIZZLE_A;
  146. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  147. info.subresourceRange = image_range;
  148. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  149. {
  150. info.image = g_BackBuffer[i];
  151. err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]);
  152. check_vk_result(err);
  153. }
  154. }
  155. // Create Framebuffer
  156. {
  157. VkImageView attachment[1];
  158. VkFramebufferCreateInfo info = {};
  159. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  160. info.renderPass = g_RenderPass;
  161. info.attachmentCount = 1;
  162. info.pAttachments = attachment;
  163. info.width = fb_width;
  164. info.height = fb_height;
  165. info.layers = 1;
  166. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  167. {
  168. attachment[0] = g_BackBufferView[i];
  169. err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]);
  170. check_vk_result(err);
  171. }
  172. }
  173. }
  174. static void GlfwResizeCallback(GLFWwindow*, int w, int h)
  175. {
  176. CreateOrResizeSwapChainAndFrameBuffer(w, h);
  177. }
  178. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  179. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  180. {
  181. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguemnts
  182. printf("[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  183. return VK_FALSE;
  184. }
  185. #endif // IMGUI_VULKAN_DEBUG_REPORT
  186. static void setup_vulkan(GLFWwindow* window, const char** extensions, uint32_t extensions_count)
  187. {
  188. VkResult err;
  189. // Create Vulkan Instance
  190. {
  191. VkInstanceCreateInfo create_info = {};
  192. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  193. create_info.enabledExtensionCount = extensions_count;
  194. create_info.ppEnabledExtensionNames = extensions;
  195. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  196. // Enabling multiple validation layers grouped as LunarG standard validation
  197. const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
  198. create_info.enabledLayerCount = 1;
  199. create_info.ppEnabledLayerNames = layers;
  200. // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
  201. const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
  202. memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
  203. extensions_ext[extensions_count] = "VK_EXT_debug_report";
  204. create_info.enabledExtensionCount = extensions_count + 1;
  205. create_info.ppEnabledExtensionNames = extensions_ext;
  206. #endif // IMGUI_VULKAN_DEBUG_REPORT
  207. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  208. check_vk_result(err);
  209. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  210. free(extensions_ext);
  211. // Get the function pointer (required for any extensions)
  212. auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  213. IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
  214. // Setup the debug report callback
  215. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  216. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  217. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  218. debug_report_ci.pfnCallback = debug_report;
  219. debug_report_ci.pUserData = NULL;
  220. err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  221. check_vk_result(err);
  222. #endif // IMGUI_VULKAN_DEBUG_REPORT
  223. }
  224. // Create Window Surface (with GLFW)
  225. {
  226. err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &g_Surface);
  227. check_vk_result(err);
  228. }
  229. // Select GPU
  230. {
  231. uint32_t gpu_count;
  232. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
  233. check_vk_result(err);
  234. VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  235. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
  236. check_vk_result(err);
  237. // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
  238. // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
  239. // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
  240. g_PhysicalDevice = gpus[0];
  241. free(gpus);
  242. }
  243. // Select graphics queue family
  244. {
  245. uint32_t count;
  246. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
  247. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  248. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
  249. for (uint32_t i = 0; i < count; i++)
  250. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  251. {
  252. g_QueueFamily = i;
  253. break;
  254. }
  255. free(queues);
  256. IM_ASSERT(g_QueueFamily != -1);
  257. }
  258. // Check for WSI support
  259. {
  260. VkBool32 res;
  261. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, g_Surface, &res);
  262. if (res != VK_TRUE)
  263. {
  264. fprintf(stderr, "Error no WSI support on physical device 0\n");
  265. exit(-1);
  266. }
  267. }
  268. // Get Surface Format
  269. {
  270. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  271. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  272. g_SurfaceFormat = ImGui_ImplVulkan_SelectSurfaceFormat(g_PhysicalDevice, g_Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  273. }
  274. // Get Present Mode
  275. {
  276. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  277. VkPresentModeKHR present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
  278. #else
  279. VkPresentModeKHR present_mode = VK_PRESENT_MODE_FIFO_KHR;
  280. #endif
  281. g_PresentMode = ImGui_ImplVulkan_SelectPresentMode(g_PhysicalDevice, g_Surface, &present_mode, 1);
  282. }
  283. // Create Logical Device (with 1 queue)
  284. {
  285. int device_extension_count = 1;
  286. const char* device_extensions[] = { "VK_KHR_swapchain" };
  287. const float queue_priority[] = { 1.0f };
  288. VkDeviceQueueCreateInfo queue_info[1] = {};
  289. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  290. queue_info[0].queueFamilyIndex = g_QueueFamily;
  291. queue_info[0].queueCount = 1;
  292. queue_info[0].pQueuePriorities = queue_priority;
  293. VkDeviceCreateInfo create_info = {};
  294. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  295. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  296. create_info.pQueueCreateInfos = queue_info;
  297. create_info.enabledExtensionCount = device_extension_count;
  298. create_info.ppEnabledExtensionNames = device_extensions;
  299. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  300. check_vk_result(err);
  301. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  302. }
  303. // Create Framebuffers
  304. {
  305. int w, h;
  306. glfwGetFramebufferSize(window, &w, &h);
  307. CreateOrResizeSwapChainAndFrameBuffer(w, h);
  308. glfwSetFramebufferSizeCallback(window, GlfwResizeCallback);
  309. }
  310. // Create Command Buffers
  311. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  312. {
  313. {
  314. VkCommandPoolCreateInfo info = {};
  315. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  316. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  317. info.queueFamilyIndex = g_QueueFamily;
  318. err = vkCreateCommandPool(g_Device, &info, g_Allocator, &g_CommandPool[i]);
  319. check_vk_result(err);
  320. }
  321. {
  322. VkCommandBufferAllocateInfo info = {};
  323. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  324. info.commandPool = g_CommandPool[i];
  325. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  326. info.commandBufferCount = 1;
  327. err = vkAllocateCommandBuffers(g_Device, &info, &g_CommandBuffer[i]);
  328. check_vk_result(err);
  329. }
  330. {
  331. VkFenceCreateInfo info = {};
  332. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  333. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  334. err = vkCreateFence(g_Device, &info, g_Allocator, &g_Fence[i]);
  335. check_vk_result(err);
  336. }
  337. {
  338. VkSemaphoreCreateInfo info = {};
  339. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  340. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_PresentCompleteSemaphore[i]);
  341. check_vk_result(err);
  342. err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_RenderCompleteSemaphore[i]);
  343. check_vk_result(err);
  344. }
  345. }
  346. // Create Descriptor Pool
  347. {
  348. VkDescriptorPoolSize pool_size[11] =
  349. {
  350. { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
  351. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
  352. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
  353. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
  354. { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
  355. { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
  356. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
  357. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
  358. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
  359. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
  360. { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
  361. };
  362. VkDescriptorPoolCreateInfo pool_info = {};
  363. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  364. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  365. pool_info.maxSets = 1000 * 11;
  366. pool_info.poolSizeCount = 11;
  367. pool_info.pPoolSizes = pool_size;
  368. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  369. check_vk_result(err);
  370. }
  371. }
  372. static void cleanup_vulkan()
  373. {
  374. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  375. for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
  376. {
  377. vkDestroyFence(g_Device, g_Fence[i], g_Allocator);
  378. vkFreeCommandBuffers(g_Device, g_CommandPool[i], 1, &g_CommandBuffer[i]);
  379. vkDestroyCommandPool(g_Device, g_CommandPool[i], g_Allocator);
  380. vkDestroySemaphore(g_Device, g_PresentCompleteSemaphore[i], g_Allocator);
  381. vkDestroySemaphore(g_Device, g_RenderCompleteSemaphore[i], g_Allocator);
  382. }
  383. for (uint32_t i = 0; i < g_BackBufferCount; i++)
  384. {
  385. vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
  386. vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
  387. }
  388. vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
  389. vkDestroySwapchainKHR(g_Device, g_Swapchain, g_Allocator);
  390. vkDestroySurfaceKHR(g_Instance, g_Surface, g_Allocator);
  391. #ifdef IMGUI_VULKAN_DEBUG_REPORT
  392. // Remove the debug report callback
  393. auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  394. vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  395. #endif // IMGUI_VULKAN_DEBUG_REPORT
  396. vkDestroyDevice(g_Device, g_Allocator);
  397. vkDestroyInstance(g_Instance, g_Allocator);
  398. }
  399. static void frame_begin()
  400. {
  401. VkResult err;
  402. for (;;)
  403. {
  404. err = vkWaitForFences(g_Device, 1, &g_Fence[g_FrameIndex], VK_TRUE, 100);
  405. if (err == VK_SUCCESS) break;
  406. if (err == VK_TIMEOUT) continue;
  407. check_vk_result(err);
  408. }
  409. {
  410. err = vkAcquireNextImageKHR(g_Device, g_Swapchain, UINT64_MAX, g_PresentCompleteSemaphore[g_FrameIndex], VK_NULL_HANDLE, &g_BackbufferIndices[g_FrameIndex]);
  411. check_vk_result(err);
  412. }
  413. {
  414. err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
  415. check_vk_result(err);
  416. VkCommandBufferBeginInfo info = {};
  417. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  418. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  419. err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &info);
  420. check_vk_result(err);
  421. }
  422. {
  423. VkRenderPassBeginInfo info = {};
  424. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  425. info.renderPass = g_RenderPass;
  426. info.framebuffer = g_Framebuffer[g_BackbufferIndices[g_FrameIndex]];
  427. info.renderArea.extent.width = fb_width;
  428. info.renderArea.extent.height = fb_height;
  429. info.clearValueCount = 1;
  430. info.pClearValues = &g_ClearValue;
  431. vkCmdBeginRenderPass(g_CommandBuffer[g_FrameIndex], &info, VK_SUBPASS_CONTENTS_INLINE);
  432. }
  433. }
  434. static void frame_end()
  435. {
  436. VkResult err;
  437. vkCmdEndRenderPass(g_CommandBuffer[g_FrameIndex]);
  438. {
  439. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  440. VkSubmitInfo info = {};
  441. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  442. info.waitSemaphoreCount = 1;
  443. info.pWaitSemaphores = &g_PresentCompleteSemaphore[g_FrameIndex];
  444. info.pWaitDstStageMask = &wait_stage;
  445. info.commandBufferCount = 1;
  446. info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
  447. info.signalSemaphoreCount = 1;
  448. info.pSignalSemaphores = &g_RenderCompleteSemaphore[g_FrameIndex];
  449. err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
  450. check_vk_result(err);
  451. err = vkResetFences(g_Device, 1, &g_Fence[g_FrameIndex]);
  452. check_vk_result(err);
  453. err = vkQueueSubmit(g_Queue, 1, &info, g_Fence[g_FrameIndex]);
  454. check_vk_result(err);
  455. }
  456. }
  457. static void frame_present()
  458. {
  459. VkResult err;
  460. // If IMGUI_UNLIMITED_FRAME_RATE is defined we present the latest but one frame. Otherwise we present the latest rendered frame
  461. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  462. uint32_t PresentIndex = (g_FrameIndex + IMGUI_VK_QUEUED_FRAMES - 1) % IMGUI_VK_QUEUED_FRAMES;
  463. #else
  464. uint32_t PresentIndex = g_FrameIndex;
  465. #endif // IMGUI_UNLIMITED_FRAME_RATE
  466. VkSwapchainKHR swapchains[1] = { g_Swapchain };
  467. uint32_t indices[1] = { g_BackbufferIndices[PresentIndex] };
  468. VkPresentInfoKHR info = {};
  469. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  470. info.waitSemaphoreCount = 1;
  471. info.pWaitSemaphores = &g_RenderCompleteSemaphore[PresentIndex];
  472. info.swapchainCount = 1;
  473. info.pSwapchains = swapchains;
  474. info.pImageIndices = indices;
  475. err = vkQueuePresentKHR(g_Queue, &info);
  476. check_vk_result(err);
  477. g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  478. }
  479. static void error_callback(int error, const char* description)
  480. {
  481. fprintf(stderr, "Error %d: %s\n", error, description);
  482. }
  483. int main(int, char**)
  484. {
  485. // Setup window
  486. glfwSetErrorCallback(error_callback);
  487. if (!glfwInit())
  488. return 1;
  489. glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
  490. GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui Vulkan example", NULL, NULL);
  491. // Setup Vulkan
  492. if (!glfwVulkanSupported())
  493. {
  494. printf("GLFW: Vulkan Not Supported\n");
  495. return 1;
  496. }
  497. uint32_t extensions_count = 0;
  498. const char** glfw_extensions = glfwGetRequiredInstanceExtensions(&extensions_count);
  499. setup_vulkan(window, glfw_extensions, extensions_count);
  500. // Setup ImGui binding
  501. ImGui::CreateContext();
  502. ImGui_ImplVulkan_InitInfo init_info = {};
  503. init_info.Allocator = g_Allocator;
  504. init_info.PhysicalDevice = g_PhysicalDevice;
  505. init_info.Device = g_Device;
  506. init_info.RenderPass = g_RenderPass;
  507. init_info.PipelineCache = g_PipelineCache;
  508. init_info.DescriptorPool = g_DescriptorPool;
  509. init_info.CheckVkResultFn = check_vk_result;
  510. ImGuiIO& io = ImGui::GetIO(); (void)io;
  511. //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  512. ImGui_ImplVulkan_Init(&init_info);
  513. ImGui_ImplGlfw_Init(window, true);
  514. // Setup style
  515. ImGui::StyleColorsDark();
  516. //ImGui::StyleColorsClassic();
  517. // Load Fonts
  518. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  519. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  520. // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  521. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  522. // - Read 'misc/fonts/README.txt' for more instructions and details.
  523. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  524. //io.Fonts->AddFontDefault();
  525. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  526. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  527. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  528. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
  529. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
  530. //IM_ASSERT(font != NULL);
  531. // Upload Fonts
  532. {
  533. VkResult err;
  534. err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0);
  535. check_vk_result(err);
  536. VkCommandBufferBeginInfo begin_info = {};
  537. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  538. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  539. err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &begin_info);
  540. check_vk_result(err);
  541. ImGui_ImplVulkan_CreateFontsTexture(g_CommandBuffer[g_FrameIndex]);
  542. VkSubmitInfo end_info = {};
  543. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  544. end_info.commandBufferCount = 1;
  545. end_info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
  546. err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
  547. check_vk_result(err);
  548. err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
  549. check_vk_result(err);
  550. err = vkDeviceWaitIdle(g_Device);
  551. check_vk_result(err);
  552. ImGui_ImplVulkan_InvalidateFontUploadObjects();
  553. }
  554. bool show_demo_window = true;
  555. bool show_another_window = false;
  556. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  557. // When IMGUI_UNLIMITED_FRAME_RATE is defined we render into latest image acquired from the swapchain but we display the image which was rendered before.
  558. // Hence we must render once and increase the g_FrameIndex without presenting, which we do before entering the render loop.
  559. // This is also the reason why frame_end() is split into frame_end() and frame_present(), the later one not being called here.
  560. #ifdef IMGUI_UNLIMITED_FRAME_RATE
  561. ImGui_ImplVulkan_NewFrame();
  562. ImGui_ImplGlfw_NewFrame();
  563. frame_begin();
  564. ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]);
  565. frame_end();
  566. g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
  567. #endif // IMGUI_UNLIMITED_FRAME_RATE
  568. // Main loop
  569. while (!glfwWindowShouldClose(window))
  570. {
  571. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  572. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  573. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  574. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  575. glfwPollEvents();
  576. ImGui_ImplVulkan_NewFrame();
  577. ImGui_ImplGlfw_NewFrame();
  578. // 1. Show a simple window.
  579. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
  580. {
  581. static float f = 0.0f;
  582. static int counter = 0;
  583. ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
  584. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  585. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  586. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
  587. ImGui::Checkbox("Another Window", &show_another_window);
  588. if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
  589. counter++;
  590. ImGui::SameLine();
  591. ImGui::Text("counter = %d", counter);
  592. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
  593. }
  594. // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
  595. if (show_another_window)
  596. {
  597. ImGui::Begin("Another Window", &show_another_window);
  598. ImGui::Text("Hello from another window!");
  599. if (ImGui::Button("Close Me"))
  600. show_another_window = false;
  601. ImGui::End();
  602. }
  603. // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
  604. if (show_demo_window)
  605. {
  606. ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
  607. ImGui::ShowDemoWindow(&show_demo_window);
  608. }
  609. // Rendering
  610. memcpy(&g_ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  611. frame_begin();
  612. ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]);
  613. frame_end();
  614. frame_present();
  615. }
  616. // Cleanup
  617. VkResult err = vkDeviceWaitIdle(g_Device);
  618. check_vk_result(err);
  619. ImGui_ImplVulkan_Shutdown();
  620. ImGui_ImplGlfw_Shutdown();
  621. ImGui::DestroyContext();
  622. cleanup_vulkan();
  623. glfwTerminate();
  624. return 0;
  625. }