123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322 |
- -- We use Premake5 to generate project files (Visual Studio solutions, XCode solutions, Makefiles, etc.)
- -- Download Premake5: at https://premake.github.io/download
- -- YOU NEED PREMAKE 5.0.0-alpha10 or later
- --------- HELP
- -- To reduce friction for people who don't aren't used to Premake, we list some concrete usage examples.
- if _ACTION == nil then
- print "-----------------------------------------"
- print " DEAR IMGUI EXAMPLES - PROJECT GENERATOR"
- print "-----------------------------------------"
- print "Usage:"
- print " premake5 [generator] [options]"
- print "Examples:"
- print " premake5 vs2010"
- print " premake5 vs2019 --with-sdl2 --with-vulkan"
- print " premake5 xcode4 --with-glfw"
- print " premake5 gmake2 --with-glfw --cc=clang"
- print "Generators:"
- print " codelite gmake gmake2 vs2008 vs2010 vs2012 vs2013 vs2015 vs2017 xcode4 etc."
- print "Options:"
- print " --with-dx9 Enable dear imgui DirectX 9 example"
- print " --with-dx10 Enable dear imgui DirectX 10 example"
- print " --with-dx11 Enable dear imgui DirectX 11 example"
- print " --with-dx12 Enable dear imgui DirectX 12 example (vs2015+)"
- print " --with-glfw Enable dear imgui GLFW examples"
- print " --with-sdl2 Enable dear imgui SDL2 examples"
- print " --with-vulkan Enable dear imgui Vulkan example"
- print " --cc=clang Compile with Clang"
- print " --cc=gcc Compile with GCC"
- print "Project and object files will be created in the build/ folder. You can delete your build/ folder at any time."
- print ""
- end
- ---------- OPTIONS
- newoption { trigger = "with-dx9", description="Enable dear imgui DirectX 9 example" }
- newoption { trigger = "with-dx10", description="Enable dear imgui DirectX 10 example" }
- newoption { trigger = "with-dx11", description="Enable dear imgui DirectX 11 example" }
- newoption { trigger = "with-dx12", description="Enable dear imgui DirectX 12 example" }
- newoption { trigger = "with-glfw", description="Enable dear imgui GLFW examples" }
- newoption { trigger = "with-sdl2", description="Enable dear imgui SDL2 examples" }
- newoption { trigger = "with-vulkan", description="Enable dear imgui Vulkan example" }
- -- Enable/detect default options under Windows
- if _ACTION ~= nil and ((os.istarget ~= nil and os.istarget("windows")) or (os.is ~= nil and os.is("windows"))) then
- print("( enabling --with-dx9 )");
- print("( enabling --with-dx10 )");
- print("( enabling --with-dx11 )");
- _OPTIONS["with-dx9"] = 1
- _OPTIONS["with-dx10"] = 1
- _OPTIONS["with-dx11"] = 1
- if _ACTION >= "vs2015" then
- print("( enabling --with-dx12 because compiler is " .. _ACTION .. " )");
- _OPTIONS["with-dx12"] = 1
- end
- print("( enabling --with-glfw because GLFW is included in the libs/ folder )");
- _OPTIONS["with-glfw"] = 1
- if os.getenv("SDL2_DIR") then
- print("( enabling --with-sdl2 because SDL2_DIR environment variable was found )");
- _OPTIONS["with-sdl2"] = 1
- end
- if os.getenv("VULKAN_SDK") then
- print("( enabling --with-vulkan because VULKAN_SDK environment variable was found )");
- _OPTIONS["with-vulkan"] = 1
- end
- end
- --------- HELPER FUNCTIONS
- -- Helper function: add dear imgui source files into project
- function imgui_as_src(fs_path, project_path)
- if (project_path == nil) then project_path = fs_path; end; -- default to same virtual folder as the file system folder (in this project it would be ".." !)
- files { fs_path .. "/*.cpp", fs_path .. "/*.h" }
- includedirs { fs_path, fs_path .. "/backends" }
- vpaths { [project_path] = { fs_path .. "/*.*", fs_path .. "/misc/debuggers/*.natvis" } } -- add in a specific folder of the Visual Studio project
- filter { "toolset:msc*" }
- files { fs_path .. "/misc/debuggers/*.natvis" }
- filter {}
- end
- -- Helper function: add dear imgui as a library (uncomment the 'include "premake5-lib"' line)
- --include "premake5-lib"
- function imgui_as_lib(fs_path)
- includedirs { fs_path, fs_path .. "/backends" }
- links "imgui"
- end
- --------- SOLUTION, PROJECTS
- workspace "imgui_examples"
- configurations { "Debug", "Release" }
- platforms { "x86", "x86_64" }
- location "build/"
- symbols "On"
- warnings "Extra"
- --flags { "FatalCompileWarnings"}
- filter { "configurations:Debug" }
- optimize "Off"
- filter { "configurations:Release" }
- optimize "On"
- filter { "toolset:clang", "system:windows" }
- buildoptions { "-Xclang", "-flto-visibility-public-std" } -- Remove "warning LNK4049: locally defined symbol ___std_terminate imported"
- -- example_win32_directx11 (Win32 + DirectX 11)
- -- We have DX11 as the first project because this is what Visual Studio uses
- if (_OPTIONS["with-dx11"]) then
- project "example_win32_directx11"
- kind "ConsoleApp"
- imgui_as_src ("..", "imgui")
- --imgui_as_lib ("..")
- files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx11.*", "example_win32_directx11/*.cpp", "example_win32_directx11/*.h", "README.txt" }
- vpaths { ["sources"] = "./**" }
- filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100" }
- includedirs { "$(DXSDK_DIR)/Include" }
- filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86" }
- libdirs { "$(DXSDK_DIR)/Lib/x86" }
- filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86_64" }
- libdirs { "$(DXSDK_DIR)/Lib/x64" }
- filter { "system:windows" }
- links { "d3d11", "d3dcompiler", "dxgi" }
- end
- -- example_win32_directx9 (Win32 + DirectX 9)
- if (_OPTIONS["with-dx9"]) then
- project "example_win32_directx9"
- kind "ConsoleApp"
- imgui_as_src ("..", "imgui")
- --imgui_as_lib ("..")
- files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx9.*", "example_win32_directx9/*.cpp", "example_win32_directx9/*.h", "README.txt" }
- vpaths { ["sources"] = "./**" }
- filter { "system:windows" }
- links { "d3d9" }
- end
- -- example_win32_directx10 (Win32 + DirectX 10)
- if (_OPTIONS["with-dx10"]) then
- project "example_win32_directx10"
- kind "ConsoleApp"
- imgui_as_src ("..", "imgui")
- --imgui_as_lib ("..")
- files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx10.*", "example_win32_directx10/*.cpp", "example_win32_directx10/*.h", "README.txt" }
- vpaths { ["sources"] = "./**" }
- filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100" }
- includedirs { "$(DXSDK_DIR)/Include" }
- filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86" }
- libdirs { "$(DXSDK_DIR)/Lib/x86" }
- filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86_64" }
- libdirs { "$(DXSDK_DIR)/Lib/x64" }
- filter { "system:windows" }
- links { "d3d10", "d3dcompiler", "dxgi" }
- end
- -- example_win32_directx12 (Win32 + DirectX 12)
- if (_OPTIONS["with-dx12"]) then
- project "example_win32_directx12"
- kind "ConsoleApp"
- systemversion "10.0.16299.0"
- imgui_as_src ("..", "imgui")
- --imgui_as_lib ("..")
- files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx12.*", "example_win32_directx12/*.cpp", "example_win32_directx12/*.h", "README.txt" }
- vpaths { ["sources"] = "./**" }
- filter { "system:windows" }
- links { "d3d12", "d3dcompiler", "dxgi" }
- end
- -- example_glfw_opengl2 (GLFW + OpenGL2)
- if (_OPTIONS["with-glfw"]) then
- project "example_glfw_opengl2"
- kind "ConsoleApp"
- imgui_as_src ("..", "imgui")
- --imgui_as_lib ("..")
- files { "../backends/imgui_impl_glfw.*", "../backends/imgui_impl_opengl2.*", "example_glfw_opengl2/*.h", "example_glfw_opengl2/*.cpp", "README.txt"}
- vpaths { ["sources"] = "./**" }
- includedirs { "libs/glfw/include" }
- filter { "system:windows", "platforms:x86" }
- libdirs { "libs/glfw/lib-vc2010-32" }
- filter { "system:windows", "platforms:x86_64" }
- libdirs { "libs/glfw/lib-vc2010-64" }
- filter { "system:windows" }
- ignoredefaultlibraries { "msvcrt" }
- links { "opengl32", "glfw3" }
- filter { "system:linux" }
- links { "glfw3" }
- filter { "system:macosx" }
- libdirs { "/usr/local/lib" }
- links { "glfw" }
- linkoptions { "-framework OpenGL" }
- end
- -- example_glfw_opengl3 (GLFW + OpenGL3)
- if (_OPTIONS["with-glfw"]) then
- project "example_glfw_opengl3"
- kind "ConsoleApp"
- imgui_as_src ("..", "imgui")
- --imgui_as_lib ("..")
- vpaths { ["sources"] = "./**" }
- files { "../backends/imgui_impl_glfw.*", "../backends/imgui_impl_opengl3.*", "example_glfw_opengl3/*.h", "example_glfw_opengl3/*.cpp", "./README.txt" }
- includedirs { "libs/glfw/include" }
- filter { "system:windows", "platforms:x86" }
- libdirs { "libs/glfw/lib-vc2010-32" }
- filter { "system:windows", "platforms:x86_64" }
- libdirs { "libs/glfw/lib-vc2010-64" }
- filter { "system:windows" }
- ignoredefaultlibraries { "msvcrt" }
- links { "opengl32", "glfw3" }
- filter { "system:linux" }
- links { "glfw3" }
- filter { "system:macosx" }
- libdirs { "/usr/local/lib" }
- links { "glfw" }
- linkoptions { "-framework OpenGL" }
- end
- -- example_glfw_vulkan (GLFW + Vulkan)
- if (_OPTIONS["with-vulkan"]) then
- project "example_glfw_vulkan"
- kind "ConsoleApp"
- imgui_as_src ("..", "imgui")
- --imgui_as_lib ("..")
- vpaths { ["sources"] = "./**" }
- files { "../backends/imgui_impl_glfw*", "../backends/imgui_impl_vulkan.*", "example_glfw_vulkan/*.h", "example_glfw_vulkan/*.cpp", "./README.txt" }
- includedirs { "libs/glfw/include", "%VULKAN_SDK%/include" }
- filter { "system:windows", "platforms:x86" }
- libdirs { "libs/glfw/lib-vc2010-32", "%VULKAN_SDK%/lib32" }
- filter { "system:windows", "platforms:x86_64" }
- libdirs { "libs/glfw/lib-vc2010-64", "%VULKAN_SDK%/lib" }
- filter { "system:windows" }
- ignoredefaultlibraries { "msvcrt" }
- links { "vulkan-1", "glfw3" }
- filter { "system:linux" }
- links { "glfw3" } -- FIXME: missing Vulkan. missing macosx version
- end
- -- example_null (no rendering)
- if (true) then
- project "example_null"
- kind "ConsoleApp"
- imgui_as_src ("..", "imgui")
- --imgui_as_lib ("..")
- vpaths { ["sources"] = "./**" }
- files { "example_null/*.h", "example_null/*.cpp", "./README.txt" }
- filter { "system:windows" }
- ignoredefaultlibraries { "msvcrt" }
- end
- -- example_sdl2_sdlrenderer2 (SDL2 + SDL_Renderer)
- if (_OPTIONS["with-sdl2"]) then
- project "example_sdl2_sdlrenderer2"
- kind "ConsoleApp"
- imgui_as_src ("..", "imgui")
- --imgui_as_lib ("..")
- vpaths { ["sources"] = "./**" }
- files { "../backends/imgui_impl_sdl2*", "../backends/imgui_impl_sdlrenderer2.*", "example_sdl2_sdlrenderer2/*.h", "example_sdl2_sdlrenderer2/*.cpp", "./README.txt" }
- includedirs { "%SDL2_DIR%/include" }
- filter { "system:windows", "platforms:x86" }
- libdirs { "%SDL2_DIR%/lib/x86" }
- filter { "system:windows", "platforms:x86_64" }
- libdirs { "%SDL2_DIR%/lib/x64" }
- filter { "system:windows" }
- ignoredefaultlibraries { "msvcrt" }
- links { "SDL2", "SDL2main" }
- end
- -- example_sdl2_opengl2 (SDL2 + OpenGL2)
- if (_OPTIONS["with-sdl2"]) then
- project "example_sdl2_opengl2"
- kind "ConsoleApp"
- imgui_as_src ("..", "imgui")
- --imgui_as_lib ("..")
- vpaths { ["sources"] = "./**" }
- files { "../backends/imgui_impl_sdl2*", "../backends/imgui_impl_opengl2.*", "example_sdl2_opengl2/*.h", "example_sdl2_opengl2/*.cpp", "./README.txt" }
- includedirs { "%SDL2_DIR%/include" }
- filter { "system:windows", "platforms:x86" }
- libdirs { "%SDL2_DIR%/lib/x86" }
- filter { "system:windows", "platforms:x86_64" }
- libdirs { "%SDL2_DIR%/lib/x64" }
- filter { "system:windows" }
- ignoredefaultlibraries { "msvcrt" }
- links { "SDL2", "SDL2main", "opengl32" }
- end
- -- example_sdl2_opengl3 (SDL2 + OpenGL3)
- if (_OPTIONS["with-sdl2"]) then
- project "example_sdl2_opengl3"
- kind "ConsoleApp"
- imgui_as_src ("..", "imgui")
- --imgui_as_lib ("..")
- vpaths { ["sources"] = "./**" }
- files { "../backends/imgui_impl_sdl2*", "../backends/imgui_impl_opengl3.*", "example_sdl2_opengl3/*.h", "example_sdl2_opengl3/*.cpp", "./README.txt" }
- includedirs { "%SDL2_DIR%/include" }
- filter { "system:windows", "platforms:x86" }
- libdirs { "%SDL2_DIR%/lib/x86" }
- filter { "system:windows", "platforms:x86_64" }
- libdirs { "%SDL2_DIR%/lib/x64" }
- filter { "system:windows" }
- ignoredefaultlibraries { "msvcrt" }
- links { "SDL2", "SDL2main", "opengl32" }
- end
- -- example_sdl2_vulkan (SDL2 + Vulkan)
- if (_OPTIONS["with-sdl2"] and _OPTIONS["with-vulkan"]) then
- project "example_sdl2_vulkan"
- kind "ConsoleApp"
- imgui_as_src ("..", "imgui")
- --imgui_as_lib ("..")
- vpaths { ["sources"] = "./**" }
- files { "../backends/imgui_impl_sdl2*", "../backends/imgui_impl_vulkan.*", "example_sdl2_vulkan/*.h", "example_sdl2_vulkan/*.cpp", "./README.txt" }
- includedirs { "%SDL2_DIR%/include", "%VULKAN_SDK%/include" }
- filter { "system:windows", "platforms:x86" }
- libdirs { "%SDL2_DIR%/lib/x86", "%VULKAN_SDK%/lib32" }
- filter { "system:windows", "platforms:x86_64" }
- libdirs { "%SDL2_DIR%/lib/x64", "%VULKAN_SDK%/lib" }
- filter { "system:windows" }
- ignoredefaultlibraries { "msvcrt" }
- links { "SDL2", "SDL2main", "vulkan-1" }
- end
|