main.cpp 6.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151
  1. // Dear ImGui: standalone example application for Allegro 5
  2. // Learn about Dear ImGui:
  3. // - FAQ https://dearimgui.com/faq
  4. // - Getting Started https://dearimgui.com/getting-started
  5. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  6. // - Introduction, links and more at the top of imgui.cpp
  7. // On Windows, you can install Allegro5 using vcpkg:
  8. // git clone https://github.com/Microsoft/vcpkg
  9. // cd vcpkg
  10. // bootstrap - vcpkg.bat
  11. // vcpkg install allegro5 --triplet=x86-windows ; for win32
  12. // vcpkg install allegro5 --triplet=x64-windows ; for win64
  13. // vcpkg integrate install ; register include and libs in Visual Studio
  14. #include <stdint.h>
  15. #include <allegro5/allegro.h>
  16. #include <allegro5/allegro_primitives.h>
  17. #include "imgui.h"
  18. #include "imgui_impl_allegro5.h"
  19. int main(int, char**)
  20. {
  21. // Setup Allegro
  22. al_init();
  23. al_install_keyboard();
  24. al_install_mouse();
  25. al_init_primitives_addon();
  26. al_set_new_display_flags(ALLEGRO_RESIZABLE);
  27. ALLEGRO_DISPLAY* display = al_create_display(1280, 800);
  28. al_set_window_title(display, "Dear ImGui Allegro 5 example");
  29. ALLEGRO_EVENT_QUEUE* queue = al_create_event_queue();
  30. al_register_event_source(queue, al_get_display_event_source(display));
  31. al_register_event_source(queue, al_get_keyboard_event_source());
  32. al_register_event_source(queue, al_get_mouse_event_source());
  33. // Setup Dear ImGui context
  34. IMGUI_CHECKVERSION();
  35. ImGui::CreateContext();
  36. ImGuiIO& io = ImGui::GetIO(); (void)io;
  37. io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  38. // Setup Dear ImGui style
  39. ImGui::StyleColorsDark();
  40. //ImGui::StyleColorsLight();
  41. // Setup Platform/Renderer backends
  42. ImGui_ImplAllegro5_Init(display);
  43. // Load Fonts
  44. // - If fonts are not explicitly loaded, Dear ImGui will select an embedded font: either AddFontDefaultVector() or AddFontDefaultBitmap().
  45. // This selection is based on (style.FontSizeBase * style.FontScaleMain * style.FontScaleDpi) reaching a small threshold.
  46. // - You can load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  47. // - If a file cannot be loaded, AddFont functions will return a nullptr. Please handle those errors in your code (e.g. use an assertion, display an error and quit).
  48. // - Read 'docs/FONTS.md' for more instructions and details.
  49. // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use FreeType for higher quality font rendering.
  50. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  51. //style.FontSizeBase = 20.0f;
  52. //io.Fonts->AddFontDefaultVector();
  53. //io.Fonts->AddFontDefaultBitmap();
  54. //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf");
  55. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf");
  56. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf");
  57. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf");
  58. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf");
  59. //IM_ASSERT(font != nullptr);
  60. bool show_demo_window = true;
  61. bool show_another_window = false;
  62. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  63. // Main loop
  64. bool running = true;
  65. while (running)
  66. {
  67. // Poll and handle events (inputs, window resize, etc.)
  68. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  69. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
  70. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
  71. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  72. ALLEGRO_EVENT ev;
  73. while (al_get_next_event(queue, &ev))
  74. {
  75. ImGui_ImplAllegro5_ProcessEvent(&ev);
  76. if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
  77. running = false;
  78. if (ev.type == ALLEGRO_EVENT_DISPLAY_RESIZE)
  79. {
  80. ImGui_ImplAllegro5_InvalidateDeviceObjects();
  81. al_acknowledge_resize(display);
  82. ImGui_ImplAllegro5_CreateDeviceObjects();
  83. }
  84. }
  85. // Start the Dear ImGui frame
  86. ImGui_ImplAllegro5_NewFrame();
  87. ImGui::NewFrame();
  88. // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
  89. if (show_demo_window)
  90. ImGui::ShowDemoWindow(&show_demo_window);
  91. // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
  92. {
  93. static float f = 0.0f;
  94. static int counter = 0;
  95. ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
  96. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
  97. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
  98. ImGui::Checkbox("Another Window", &show_another_window);
  99. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  100. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  101. if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
  102. counter++;
  103. ImGui::SameLine();
  104. ImGui::Text("counter = %d", counter);
  105. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
  106. ImGui::End();
  107. }
  108. // 3. Show another simple window.
  109. if (show_another_window)
  110. {
  111. ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
  112. ImGui::Text("Hello from another window!");
  113. if (ImGui::Button("Close Me"))
  114. show_another_window = false;
  115. ImGui::End();
  116. }
  117. // Rendering
  118. ImGui::Render();
  119. al_clear_to_color(al_map_rgba_f(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w));
  120. ImGui_ImplAllegro5_RenderDrawData(ImGui::GetDrawData());
  121. al_flip_display();
  122. }
  123. // Cleanup
  124. ImGui_ImplAllegro5_Shutdown();
  125. ImGui::DestroyContext();
  126. al_destroy_event_queue(queue);
  127. al_destroy_display(display);
  128. return 0;
  129. }