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- // What does this file solves?
- // - Since Dear ImGui 1.00 we took pride that most of our examples applications had their entire
- // main-loop inside the main() function. That's because:
- // - It makes the examples easier to read, keeping the code sequential.
- // - It permit the use of local variables, making it easier to try things and perform quick
- // changes when someone needs to quickly test something (vs having to structure the example
- // in order to pass data around). This is very important because people use those examples
- // to craft easy-to-past repro when they want to discuss features or report issues.
- // - It conveys at a glance that this is a no-BS framework, it won't take your main loop away from you.
- // - It is generally nice and elegant.
- // - However, comes Emscripten... it is a wonderful and magical tech but it requires a "main loop" function.
- // - Only some of our examples would run on Emscripten. Typically the ones rendering with GL or WGPU ones.
- // - I tried to refactor those examples but felt it was problematic that other examples didn't follow the
- // same layout. Why would the SDL+GL example be structured one way and the SGL+DX11 be structured differently?
- // Especially as we are trying hard to convey that using a Dear ImGui backend in an *existing application*
- // should requires only a few dozens lines of code, and this should be consistent and symmetrical for all backends.
- // - So the next logical step was to refactor all examples to follow that layout of using a "main loop" function.
- // This worked, but it made us lose all the nice things we had...
- // Since only about 4 examples really need to run with Emscripten, here's our solution:
- // - Use some weird macros and capturing lambda to turn a loop in main() into a function.
- // - Hide all that crap in this file so it doesn't make our examples unusually ugly.
- // As a stance and principle of Dear ImGui development we don't use C++ headers and we don't
- // want to suggest to the newcomer that we would ever use C++ headers as this would affect
- // the initial judgment of many of our target audience.
- // - Technique is based on this idea: https://github.com/ocornut/imgui/pull/2492/
- // - The do { } while (0) is to allow our code calling continue in the main loop.
- #ifdef __EMSCRIPTEN__
- #include <emscripten.h>
- #include <functional>
- static std::function<void()> MainLoopForEmscriptenP;
- static void MainLoopForEmscripten() { MainLoopForEmscriptenP(); }
- #define EMSCRIPTEN_MAINLOOP_BEGIN MainLoopForEmscriptenP = [&]() { do
- #define EMSCRIPTEN_MAINLOOP_END while (0); }; emscripten_set_main_loop(MainLoopForEmscripten, 0, true)
- #else
- #define EMSCRIPTEN_MAINLOOP_BEGIN
- #define EMSCRIPTEN_MAINLOOP_END
- #endif
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