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- // dear imgui: FreeType font builder (used as a replacement for the stb_truetype builder)
- // (headers)
- #pragma once
- #include "imgui.h" // IMGUI_API
- #ifndef IMGUI_DISABLE
- // Usage:
- // - Add '#define IMGUI_ENABLE_FREETYPE' in your imconfig to automatically enable support
- // for imgui_freetype in imgui. It is equivalent to selecting the default loader with:
- // io.Fonts->SetFontLoader(ImGuiFreeType::GetFontLoader())
- // Optional support for OpenType SVG fonts:
- // - Add '#define IMGUI_ENABLE_FREETYPE_PLUTOSVG' to use plutosvg (not provided). See #7927.
- // - Add '#define IMGUI_ENABLE_FREETYPE_LUNASVG' to use lunasvg (not provided). See #6591.
- // Forward declarations
- struct ImFontAtlas;
- struct ImFontLoader;
- // Hinting greatly impacts visuals (and glyph sizes).
- // - By default, hinting is enabled and the font's native hinter is preferred over the auto-hinter.
- // - When disabled, FreeType generates blurrier glyphs, more or less matches the stb_truetype.h
- // - The Default hinting mode usually looks good, but may distort glyphs in an unusual way.
- // - The Light hinting mode generates fuzzier glyphs but better matches Microsoft's rasterizer.
- // You can set those flags globally in ImFontAtlas::FontLoaderFlags
- // You can set those flags on a per font basis in ImFontConfig::FontLoaderFlags
- typedef unsigned int ImGuiFreeTypeLoaderFlags;
- enum ImGuiFreeTypeLoaderFlags_
- {
- ImGuiFreeTypeLoaderFlags_NoHinting = 1 << 0, // Disable hinting. This generally generates 'blurrier' bitmap glyphs when the glyph are rendered in any of the anti-aliased modes.
- ImGuiFreeTypeLoaderFlags_NoAutoHint = 1 << 1, // Disable auto-hinter.
- ImGuiFreeTypeLoaderFlags_ForceAutoHint = 1 << 2, // Indicates that the auto-hinter is preferred over the font's native hinter.
- ImGuiFreeTypeLoaderFlags_LightHinting = 1 << 3, // A lighter hinting algorithm for gray-level modes. Many generated glyphs are fuzzier but better resemble their original shape. This is achieved by snapping glyphs to the pixel grid only vertically (Y-axis), as is done by Microsoft's ClearType and Adobe's proprietary font renderer. This preserves inter-glyph spacing in horizontal text.
- ImGuiFreeTypeLoaderFlags_MonoHinting = 1 << 4, // Strong hinting algorithm that should only be used for monochrome output.
- ImGuiFreeTypeLoaderFlags_Bold = 1 << 5, // Styling: Should we artificially embolden the font?
- ImGuiFreeTypeLoaderFlags_Oblique = 1 << 6, // Styling: Should we slant the font, emulating italic style?
- ImGuiFreeTypeLoaderFlags_Monochrome = 1 << 7, // Disable anti-aliasing. Combine this with MonoHinting for best results!
- ImGuiFreeTypeLoaderFlags_LoadColor = 1 << 8, // Enable FreeType color-layered glyphs
- ImGuiFreeTypeLoaderFlags_Bitmap = 1 << 9, // Enable FreeType bitmap glyphs
- #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
- ImGuiFreeTypeBuilderFlags_NoHinting = ImGuiFreeTypeLoaderFlags_NoHinting,
- ImGuiFreeTypeBuilderFlags_NoAutoHint = ImGuiFreeTypeLoaderFlags_NoAutoHint,
- ImGuiFreeTypeBuilderFlags_ForceAutoHint = ImGuiFreeTypeLoaderFlags_ForceAutoHint,
- ImGuiFreeTypeBuilderFlags_LightHinting = ImGuiFreeTypeLoaderFlags_LightHinting,
- ImGuiFreeTypeBuilderFlags_MonoHinting = ImGuiFreeTypeLoaderFlags_MonoHinting,
- ImGuiFreeTypeBuilderFlags_Bold = ImGuiFreeTypeLoaderFlags_Bold,
- ImGuiFreeTypeBuilderFlags_Oblique = ImGuiFreeTypeLoaderFlags_Oblique,
- ImGuiFreeTypeBuilderFlags_Monochrome = ImGuiFreeTypeLoaderFlags_Monochrome,
- ImGuiFreeTypeBuilderFlags_LoadColor = ImGuiFreeTypeLoaderFlags_LoadColor,
- ImGuiFreeTypeBuilderFlags_Bitmap = ImGuiFreeTypeLoaderFlags_Bitmap,
- #endif
- };
- // Obsolete names (will be removed)
- #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
- typedef ImGuiFreeTypeLoaderFlags_ ImGuiFreeTypeBuilderFlags_;
- #endif
- namespace ImGuiFreeType
- {
- // This is automatically assigned when using '#define IMGUI_ENABLE_FREETYPE'.
- // If you need to dynamically select between multiple builders:
- // - you can manually assign this builder with 'atlas->SetFontLoader(ImGuiFreeType::GetFontLoader())'
- // - prefer deep-copying this into your own ImFontLoader instance if you use hot-reloading that messes up static data.
- IMGUI_API const ImFontLoader* GetFontLoader();
- // Override allocators. By default ImGuiFreeType will use IM_ALLOC()/IM_FREE()
- // However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired.
- IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = nullptr);
- // Display UI to edit ImFontAtlas::FontLoaderFlags (shared) or ImFontConfig::FontLoaderFlags (single source)
- IMGUI_API bool DebugEditFontLoaderFlags(ImGuiFreeTypeLoaderFlags* p_font_loader_flags);
- // Obsolete names (will be removed)
- #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
- //IMGUI_API const ImFontBuilderIO* GetBuilderForFreeType(); // Renamed/changed in 1.92. Change 'io.Fonts->FontBuilderIO = ImGuiFreeType::GetBuilderForFreeType()' to 'io.Fonts->SetFontLoader(ImGuiFreeType::GetFontLoader())' if you need runtime selection.
- //static inline bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int flags = 0) { atlas->FontBuilderIO = GetBuilderForFreeType(); atlas->FontLoaderFlags = flags; return atlas->Build(); } // Prefer using '#define IMGUI_ENABLE_FREETYPE'
- #endif
- }
- #endif // #ifndef IMGUI_DISABLE
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