imgui_draw.cpp 229 KB

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  1. // dear imgui, v1.91.3
  2. // (drawing and font code)
  3. /*
  4. Index of this file:
  5. // [SECTION] STB libraries implementation
  6. // [SECTION] Style functions
  7. // [SECTION] ImDrawList
  8. // [SECTION] ImTriangulator, ImDrawList concave polygon fill
  9. // [SECTION] ImDrawListSplitter
  10. // [SECTION] ImDrawData
  11. // [SECTION] Helpers ShadeVertsXXX functions
  12. // [SECTION] ImFontConfig
  13. // [SECTION] ImFontAtlas
  14. // [SECTION] ImFontAtlas glyph ranges helpers
  15. // [SECTION] ImFontGlyphRangesBuilder
  16. // [SECTION] ImFont
  17. // [SECTION] ImGui Internal Render Helpers
  18. // [SECTION] Decompression code
  19. // [SECTION] Default font data (ProggyClean.ttf)
  20. */
  21. #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
  22. #define _CRT_SECURE_NO_WARNINGS
  23. #endif
  24. #ifndef IMGUI_DEFINE_MATH_OPERATORS
  25. #define IMGUI_DEFINE_MATH_OPERATORS
  26. #endif
  27. #include "imgui.h"
  28. #ifndef IMGUI_DISABLE
  29. #include "imgui_internal.h"
  30. #ifdef IMGUI_ENABLE_FREETYPE
  31. #include "misc/freetype/imgui_freetype.h"
  32. #endif
  33. #include <stdio.h> // vsnprintf, sscanf, printf
  34. // Visual Studio warnings
  35. #ifdef _MSC_VER
  36. #pragma warning (disable: 4127) // condition expression is constant
  37. #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
  38. #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
  39. #pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
  40. #pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
  41. #endif
  42. // Clang/GCC warnings with -Weverything
  43. #if defined(__clang__)
  44. #if __has_warning("-Wunknown-warning-option")
  45. #pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
  46. #endif
  47. #pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
  48. #pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
  49. #pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
  50. #pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
  51. #pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
  52. #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
  53. #pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here
  54. #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
  55. #pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
  56. #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
  57. #pragma clang diagnostic ignored "-Wreserved-identifier" // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter
  58. #pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
  59. #elif defined(__GNUC__)
  60. #pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
  61. #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
  62. #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
  63. #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
  64. #pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
  65. #pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
  66. #endif
  67. //-------------------------------------------------------------------------
  68. // [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
  69. //-------------------------------------------------------------------------
  70. // Compile time options:
  71. //#define IMGUI_STB_NAMESPACE ImStb
  72. //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
  73. //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
  74. //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
  75. //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
  76. #ifdef IMGUI_STB_NAMESPACE
  77. namespace IMGUI_STB_NAMESPACE
  78. {
  79. #endif
  80. #ifdef _MSC_VER
  81. #pragma warning (push)
  82. #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
  83. #pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
  84. #pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
  85. #pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
  86. #endif
  87. #if defined(__clang__)
  88. #pragma clang diagnostic push
  89. #pragma clang diagnostic ignored "-Wunused-function"
  90. #pragma clang diagnostic ignored "-Wmissing-prototypes"
  91. #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
  92. #pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
  93. #endif
  94. #if defined(__GNUC__)
  95. #pragma GCC diagnostic push
  96. #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
  97. #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
  98. #endif
  99. #ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
  100. #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
  101. #define STBRP_STATIC
  102. #define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
  103. #define STBRP_SORT ImQsort
  104. #define STB_RECT_PACK_IMPLEMENTATION
  105. #endif
  106. #ifdef IMGUI_STB_RECT_PACK_FILENAME
  107. #include IMGUI_STB_RECT_PACK_FILENAME
  108. #else
  109. #include "imstb_rectpack.h"
  110. #endif
  111. #endif
  112. #ifdef IMGUI_ENABLE_STB_TRUETYPE
  113. #ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
  114. #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
  115. #define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
  116. #define STBTT_free(x,u) ((void)(u), IM_FREE(x))
  117. #define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
  118. #define STBTT_fmod(x,y) ImFmod(x,y)
  119. #define STBTT_sqrt(x) ImSqrt(x)
  120. #define STBTT_pow(x,y) ImPow(x,y)
  121. #define STBTT_fabs(x) ImFabs(x)
  122. #define STBTT_ifloor(x) ((int)ImFloor(x))
  123. #define STBTT_iceil(x) ((int)ImCeil(x))
  124. #define STBTT_STATIC
  125. #define STB_TRUETYPE_IMPLEMENTATION
  126. #else
  127. #define STBTT_DEF extern
  128. #endif
  129. #ifdef IMGUI_STB_TRUETYPE_FILENAME
  130. #include IMGUI_STB_TRUETYPE_FILENAME
  131. #else
  132. #include "imstb_truetype.h"
  133. #endif
  134. #endif
  135. #endif // IMGUI_ENABLE_STB_TRUETYPE
  136. #if defined(__GNUC__)
  137. #pragma GCC diagnostic pop
  138. #endif
  139. #if defined(__clang__)
  140. #pragma clang diagnostic pop
  141. #endif
  142. #if defined(_MSC_VER)
  143. #pragma warning (pop)
  144. #endif
  145. #ifdef IMGUI_STB_NAMESPACE
  146. } // namespace ImStb
  147. using namespace IMGUI_STB_NAMESPACE;
  148. #endif
  149. //-----------------------------------------------------------------------------
  150. // [SECTION] Style functions
  151. //-----------------------------------------------------------------------------
  152. void ImGui::StyleColorsDark(ImGuiStyle* dst)
  153. {
  154. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  155. ImVec4* colors = style->Colors;
  156. colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  157. colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
  158. colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
  159. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  160. colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
  161. colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
  162. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  163. colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
  164. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  165. colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  166. colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
  167. colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
  168. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
  169. colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
  170. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
  171. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
  172. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
  173. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
  174. colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  175. colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
  176. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  177. colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  178. colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  179. colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
  180. colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
  181. colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
  182. colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  183. colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
  184. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
  185. colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
  186. colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
  187. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  188. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  189. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  190. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
  191. colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  192. colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
  193. colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  194. colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
  195. colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
  196. colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
  197. colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
  198. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  199. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
  200. colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
  201. colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here
  202. colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here
  203. colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  204. colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
  205. colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
  206. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
  207. colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
  208. colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  209. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
  210. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
  211. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
  212. }
  213. void ImGui::StyleColorsClassic(ImGuiStyle* dst)
  214. {
  215. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  216. ImVec4* colors = style->Colors;
  217. colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
  218. colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
  219. colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
  220. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  221. colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
  222. colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
  223. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  224. colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
  225. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
  226. colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
  227. colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
  228. colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
  229. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
  230. colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
  231. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
  232. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
  233. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
  234. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
  235. colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
  236. colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
  237. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
  238. colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
  239. colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
  240. colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
  241. colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
  242. colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
  243. colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
  244. colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
  245. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
  246. colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
  247. colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
  248. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
  249. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
  250. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  251. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
  252. colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  253. colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
  254. colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  255. colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
  256. colors[ImGuiCol_TabDimmedSelectedOverline] = colors[ImGuiCol_HeaderActive];
  257. colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  258. colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  259. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  260. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
  261. colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
  262. colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here
  263. colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
  264. colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  265. colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
  266. colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
  267. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
  268. colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
  269. colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
  270. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
  271. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
  272. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
  273. }
  274. // Those light colors are better suited with a thicker font than the default one + FrameBorder
  275. void ImGui::StyleColorsLight(ImGuiStyle* dst)
  276. {
  277. ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
  278. ImVec4* colors = style->Colors;
  279. colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
  280. colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
  281. colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
  282. colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  283. colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
  284. colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
  285. colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  286. colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
  287. colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  288. colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  289. colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
  290. colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
  291. colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
  292. colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
  293. colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
  294. colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
  295. colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
  296. colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
  297. colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  298. colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
  299. colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
  300. colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
  301. colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  302. colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
  303. colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
  304. colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
  305. colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
  306. colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
  307. colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
  308. colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
  309. colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
  310. colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
  311. colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  312. colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
  313. colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
  314. colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
  315. colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
  316. colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
  317. colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
  318. colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.26f, 0.59f, 1.00f, 1.00f);
  319. colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
  320. colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
  321. colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
  322. colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
  323. colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
  324. colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here
  325. colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here
  326. colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
  327. colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
  328. colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
  329. colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
  330. colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
  331. colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
  332. colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
  333. colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
  334. colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
  335. }
  336. //-----------------------------------------------------------------------------
  337. // [SECTION] ImDrawList
  338. //-----------------------------------------------------------------------------
  339. ImDrawListSharedData::ImDrawListSharedData()
  340. {
  341. memset(this, 0, sizeof(*this));
  342. for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
  343. {
  344. const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
  345. ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
  346. }
  347. ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
  348. }
  349. void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
  350. {
  351. if (CircleSegmentMaxError == max_error)
  352. return;
  353. IM_ASSERT(max_error > 0.0f);
  354. CircleSegmentMaxError = max_error;
  355. for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
  356. {
  357. const float radius = (float)i;
  358. CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX);
  359. }
  360. ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
  361. }
  362. // Initialize before use in a new frame. We always have a command ready in the buffer.
  363. // In the majority of cases, you would want to call PushClipRect() and PushTextureID() after this.
  364. void ImDrawList::_ResetForNewFrame()
  365. {
  366. // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
  367. IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0);
  368. IM_STATIC_ASSERT(offsetof(ImDrawCmd, TextureId) == sizeof(ImVec4));
  369. IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
  370. if (_Splitter._Count > 1)
  371. _Splitter.Merge(this);
  372. CmdBuffer.resize(0);
  373. IdxBuffer.resize(0);
  374. VtxBuffer.resize(0);
  375. Flags = _Data->InitialFlags;
  376. memset(&_CmdHeader, 0, sizeof(_CmdHeader));
  377. _VtxCurrentIdx = 0;
  378. _VtxWritePtr = NULL;
  379. _IdxWritePtr = NULL;
  380. _ClipRectStack.resize(0);
  381. _TextureIdStack.resize(0);
  382. _Path.resize(0);
  383. _Splitter.Clear();
  384. CmdBuffer.push_back(ImDrawCmd());
  385. _FringeScale = 1.0f;
  386. }
  387. void ImDrawList::_ClearFreeMemory()
  388. {
  389. CmdBuffer.clear();
  390. IdxBuffer.clear();
  391. VtxBuffer.clear();
  392. Flags = ImDrawListFlags_None;
  393. _VtxCurrentIdx = 0;
  394. _VtxWritePtr = NULL;
  395. _IdxWritePtr = NULL;
  396. _ClipRectStack.clear();
  397. _TextureIdStack.clear();
  398. _Path.clear();
  399. _Splitter.ClearFreeMemory();
  400. }
  401. ImDrawList* ImDrawList::CloneOutput() const
  402. {
  403. ImDrawList* dst = IM_NEW(ImDrawList(_Data));
  404. dst->CmdBuffer = CmdBuffer;
  405. dst->IdxBuffer = IdxBuffer;
  406. dst->VtxBuffer = VtxBuffer;
  407. dst->Flags = Flags;
  408. return dst;
  409. }
  410. void ImDrawList::AddDrawCmd()
  411. {
  412. ImDrawCmd draw_cmd;
  413. draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy()
  414. draw_cmd.TextureId = _CmdHeader.TextureId;
  415. draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
  416. draw_cmd.IdxOffset = IdxBuffer.Size;
  417. IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
  418. CmdBuffer.push_back(draw_cmd);
  419. }
  420. // Pop trailing draw command (used before merging or presenting to user)
  421. // Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
  422. void ImDrawList::_PopUnusedDrawCmd()
  423. {
  424. while (CmdBuffer.Size > 0)
  425. {
  426. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  427. if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
  428. return;// break;
  429. CmdBuffer.pop_back();
  430. }
  431. }
  432. void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
  433. {
  434. IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
  435. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  436. IM_ASSERT(curr_cmd->UserCallback == NULL);
  437. if (curr_cmd->ElemCount != 0)
  438. {
  439. AddDrawCmd();
  440. curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  441. }
  442. curr_cmd->UserCallback = callback;
  443. curr_cmd->UserCallbackData = callback_data;
  444. AddDrawCmd(); // Force a new command after us (see comment below)
  445. }
  446. // Compare ClipRect, TextureId and VtxOffset with a single memcmp()
  447. #define ImDrawCmd_HeaderSize (offsetof(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
  448. #define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset
  449. #define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset
  450. #define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
  451. // Try to merge two last draw commands
  452. void ImDrawList::_TryMergeDrawCmds()
  453. {
  454. IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
  455. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  456. ImDrawCmd* prev_cmd = curr_cmd - 1;
  457. if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
  458. {
  459. prev_cmd->ElemCount += curr_cmd->ElemCount;
  460. CmdBuffer.pop_back();
  461. }
  462. }
  463. // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
  464. // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
  465. void ImDrawList::_OnChangedClipRect()
  466. {
  467. // If current command is used with different settings we need to add a new command
  468. IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
  469. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  470. if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
  471. {
  472. AddDrawCmd();
  473. return;
  474. }
  475. IM_ASSERT(curr_cmd->UserCallback == NULL);
  476. // Try to merge with previous command if it matches, else use current command
  477. ImDrawCmd* prev_cmd = curr_cmd - 1;
  478. if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
  479. {
  480. CmdBuffer.pop_back();
  481. return;
  482. }
  483. curr_cmd->ClipRect = _CmdHeader.ClipRect;
  484. }
  485. void ImDrawList::_OnChangedTextureID()
  486. {
  487. // If current command is used with different settings we need to add a new command
  488. IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
  489. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  490. if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
  491. {
  492. AddDrawCmd();
  493. return;
  494. }
  495. IM_ASSERT(curr_cmd->UserCallback == NULL);
  496. // Try to merge with previous command if it matches, else use current command
  497. ImDrawCmd* prev_cmd = curr_cmd - 1;
  498. if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
  499. {
  500. CmdBuffer.pop_back();
  501. return;
  502. }
  503. curr_cmd->TextureId = _CmdHeader.TextureId;
  504. }
  505. void ImDrawList::_OnChangedVtxOffset()
  506. {
  507. // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
  508. _VtxCurrentIdx = 0;
  509. IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
  510. ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  511. //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
  512. if (curr_cmd->ElemCount != 0)
  513. {
  514. AddDrawCmd();
  515. return;
  516. }
  517. IM_ASSERT(curr_cmd->UserCallback == NULL);
  518. curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
  519. }
  520. int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
  521. {
  522. // Automatic segment count
  523. const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
  524. if (radius_idx >= 0 && radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
  525. return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
  526. else
  527. return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
  528. }
  529. // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
  530. void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect)
  531. {
  532. ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
  533. if (intersect_with_current_clip_rect)
  534. {
  535. ImVec4 current = _CmdHeader.ClipRect;
  536. if (cr.x < current.x) cr.x = current.x;
  537. if (cr.y < current.y) cr.y = current.y;
  538. if (cr.z > current.z) cr.z = current.z;
  539. if (cr.w > current.w) cr.w = current.w;
  540. }
  541. cr.z = ImMax(cr.x, cr.z);
  542. cr.w = ImMax(cr.y, cr.w);
  543. _ClipRectStack.push_back(cr);
  544. _CmdHeader.ClipRect = cr;
  545. _OnChangedClipRect();
  546. }
  547. void ImDrawList::PushClipRectFullScreen()
  548. {
  549. PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
  550. }
  551. void ImDrawList::PopClipRect()
  552. {
  553. _ClipRectStack.pop_back();
  554. _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
  555. _OnChangedClipRect();
  556. }
  557. void ImDrawList::PushTextureID(ImTextureID texture_id)
  558. {
  559. _TextureIdStack.push_back(texture_id);
  560. _CmdHeader.TextureId = texture_id;
  561. _OnChangedTextureID();
  562. }
  563. void ImDrawList::PopTextureID()
  564. {
  565. _TextureIdStack.pop_back();
  566. _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
  567. _OnChangedTextureID();
  568. }
  569. // This is used by ImGui::PushFont()/PopFont(). It works because we never use _TextureIdStack[] elsewhere than in PushTextureID()/PopTextureID().
  570. void ImDrawList::_SetTextureID(ImTextureID texture_id)
  571. {
  572. if (_CmdHeader.TextureId == texture_id)
  573. return;
  574. _CmdHeader.TextureId = texture_id;
  575. _OnChangedTextureID();
  576. }
  577. // Reserve space for a number of vertices and indices.
  578. // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
  579. // submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
  580. void ImDrawList::PrimReserve(int idx_count, int vtx_count)
  581. {
  582. // Large mesh support (when enabled)
  583. IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
  584. if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
  585. {
  586. // FIXME: In theory we should be testing that vtx_count <64k here.
  587. // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
  588. // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
  589. _CmdHeader.VtxOffset = VtxBuffer.Size;
  590. _OnChangedVtxOffset();
  591. }
  592. ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  593. draw_cmd->ElemCount += idx_count;
  594. int vtx_buffer_old_size = VtxBuffer.Size;
  595. VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
  596. _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
  597. int idx_buffer_old_size = IdxBuffer.Size;
  598. IdxBuffer.resize(idx_buffer_old_size + idx_count);
  599. _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
  600. }
  601. // Release the number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
  602. void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
  603. {
  604. IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
  605. ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
  606. draw_cmd->ElemCount -= idx_count;
  607. VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
  608. IdxBuffer.shrink(IdxBuffer.Size - idx_count);
  609. }
  610. // Fully unrolled with inline call to keep our debug builds decently fast.
  611. void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
  612. {
  613. ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
  614. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  615. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  616. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  617. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  618. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
  619. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
  620. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
  621. _VtxWritePtr += 4;
  622. _VtxCurrentIdx += 4;
  623. _IdxWritePtr += 6;
  624. }
  625. void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
  626. {
  627. ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
  628. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  629. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  630. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  631. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
  632. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
  633. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
  634. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
  635. _VtxWritePtr += 4;
  636. _VtxCurrentIdx += 4;
  637. _IdxWritePtr += 6;
  638. }
  639. void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
  640. {
  641. ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
  642. _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
  643. _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
  644. _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
  645. _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
  646. _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
  647. _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
  648. _VtxWritePtr += 4;
  649. _VtxCurrentIdx += 4;
  650. _IdxWritePtr += 6;
  651. }
  652. // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
  653. // - Those macros expects l-values and need to be used as their own statement.
  654. // - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
  655. #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
  656. #define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366)
  657. #define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
  658. // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
  659. // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
  660. void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
  661. {
  662. if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
  663. return;
  664. const bool closed = (flags & ImDrawFlags_Closed) != 0;
  665. const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
  666. const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
  667. const bool thick_line = (thickness > _FringeScale);
  668. if (Flags & ImDrawListFlags_AntiAliasedLines)
  669. {
  670. // Anti-aliased stroke
  671. const float AA_SIZE = _FringeScale;
  672. const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  673. // Thicknesses <1.0 should behave like thickness 1.0
  674. thickness = ImMax(thickness, 1.0f);
  675. const int integer_thickness = (int)thickness;
  676. const float fractional_thickness = thickness - integer_thickness;
  677. // Do we want to draw this line using a texture?
  678. // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
  679. // - If AA_SIZE is not 1.0f we cannot use the texture path.
  680. const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
  681. // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
  682. IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
  683. const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
  684. const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
  685. PrimReserve(idx_count, vtx_count);
  686. // Temporary buffer
  687. // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
  688. _Data->TempBuffer.reserve_discard(points_count * ((use_texture || !thick_line) ? 3 : 5));
  689. ImVec2* temp_normals = _Data->TempBuffer.Data;
  690. ImVec2* temp_points = temp_normals + points_count;
  691. // Calculate normals (tangents) for each line segment
  692. for (int i1 = 0; i1 < count; i1++)
  693. {
  694. const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
  695. float dx = points[i2].x - points[i1].x;
  696. float dy = points[i2].y - points[i1].y;
  697. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  698. temp_normals[i1].x = dy;
  699. temp_normals[i1].y = -dx;
  700. }
  701. if (!closed)
  702. temp_normals[points_count - 1] = temp_normals[points_count - 2];
  703. // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
  704. if (use_texture || !thick_line)
  705. {
  706. // [PATH 1] Texture-based lines (thick or non-thick)
  707. // [PATH 2] Non texture-based lines (non-thick)
  708. // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
  709. // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
  710. // (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
  711. // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
  712. // allow scaling geometry while preserving one-screen-pixel AA fringe).
  713. const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
  714. // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
  715. if (!closed)
  716. {
  717. temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
  718. temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
  719. temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
  720. temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
  721. }
  722. // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
  723. // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
  724. // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
  725. unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
  726. for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
  727. {
  728. const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
  729. const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
  730. // Average normals
  731. float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
  732. float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
  733. IM_FIXNORMAL2F(dm_x, dm_y);
  734. dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
  735. dm_y *= half_draw_size;
  736. // Add temporary vertexes for the outer edges
  737. ImVec2* out_vtx = &temp_points[i2 * 2];
  738. out_vtx[0].x = points[i2].x + dm_x;
  739. out_vtx[0].y = points[i2].y + dm_y;
  740. out_vtx[1].x = points[i2].x - dm_x;
  741. out_vtx[1].y = points[i2].y - dm_y;
  742. if (use_texture)
  743. {
  744. // Add indices for two triangles
  745. _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
  746. _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
  747. _IdxWritePtr += 6;
  748. }
  749. else
  750. {
  751. // Add indexes for four triangles
  752. _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
  753. _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
  754. _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
  755. _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
  756. _IdxWritePtr += 12;
  757. }
  758. idx1 = idx2;
  759. }
  760. // Add vertexes for each point on the line
  761. if (use_texture)
  762. {
  763. // If we're using textures we only need to emit the left/right edge vertices
  764. ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
  765. /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
  766. {
  767. const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
  768. tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
  769. tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
  770. tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
  771. tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
  772. }*/
  773. ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
  774. ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
  775. for (int i = 0; i < points_count; i++)
  776. {
  777. _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
  778. _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
  779. _VtxWritePtr += 2;
  780. }
  781. }
  782. else
  783. {
  784. // If we're not using a texture, we need the center vertex as well
  785. for (int i = 0; i < points_count; i++)
  786. {
  787. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line
  788. _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
  789. _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
  790. _VtxWritePtr += 3;
  791. }
  792. }
  793. }
  794. else
  795. {
  796. // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
  797. const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
  798. // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
  799. if (!closed)
  800. {
  801. const int points_last = points_count - 1;
  802. temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
  803. temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
  804. temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
  805. temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
  806. temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
  807. temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
  808. temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
  809. temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
  810. }
  811. // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
  812. // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
  813. // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
  814. unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
  815. for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
  816. {
  817. const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
  818. const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
  819. // Average normals
  820. float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
  821. float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
  822. IM_FIXNORMAL2F(dm_x, dm_y);
  823. float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
  824. float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
  825. float dm_in_x = dm_x * half_inner_thickness;
  826. float dm_in_y = dm_y * half_inner_thickness;
  827. // Add temporary vertices
  828. ImVec2* out_vtx = &temp_points[i2 * 4];
  829. out_vtx[0].x = points[i2].x + dm_out_x;
  830. out_vtx[0].y = points[i2].y + dm_out_y;
  831. out_vtx[1].x = points[i2].x + dm_in_x;
  832. out_vtx[1].y = points[i2].y + dm_in_y;
  833. out_vtx[2].x = points[i2].x - dm_in_x;
  834. out_vtx[2].y = points[i2].y - dm_in_y;
  835. out_vtx[3].x = points[i2].x - dm_out_x;
  836. out_vtx[3].y = points[i2].y - dm_out_y;
  837. // Add indexes
  838. _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
  839. _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1);
  840. _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
  841. _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
  842. _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
  843. _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
  844. _IdxWritePtr += 18;
  845. idx1 = idx2;
  846. }
  847. // Add vertices
  848. for (int i = 0; i < points_count; i++)
  849. {
  850. _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
  851. _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
  852. _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
  853. _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
  854. _VtxWritePtr += 4;
  855. }
  856. }
  857. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  858. }
  859. else
  860. {
  861. // [PATH 4] Non texture-based, Non anti-aliased lines
  862. const int idx_count = count * 6;
  863. const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges
  864. PrimReserve(idx_count, vtx_count);
  865. for (int i1 = 0; i1 < count; i1++)
  866. {
  867. const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
  868. const ImVec2& p1 = points[i1];
  869. const ImVec2& p2 = points[i2];
  870. float dx = p2.x - p1.x;
  871. float dy = p2.y - p1.y;
  872. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  873. dx *= (thickness * 0.5f);
  874. dy *= (thickness * 0.5f);
  875. _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
  876. _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
  877. _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
  878. _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
  879. _VtxWritePtr += 4;
  880. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
  881. _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
  882. _IdxWritePtr += 6;
  883. _VtxCurrentIdx += 4;
  884. }
  885. }
  886. }
  887. // - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
  888. // - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
  889. void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
  890. {
  891. if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
  892. return;
  893. const ImVec2 uv = _Data->TexUvWhitePixel;
  894. if (Flags & ImDrawListFlags_AntiAliasedFill)
  895. {
  896. // Anti-aliased Fill
  897. const float AA_SIZE = _FringeScale;
  898. const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  899. const int idx_count = (points_count - 2)*3 + points_count * 6;
  900. const int vtx_count = (points_count * 2);
  901. PrimReserve(idx_count, vtx_count);
  902. // Add indexes for fill
  903. unsigned int vtx_inner_idx = _VtxCurrentIdx;
  904. unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
  905. for (int i = 2; i < points_count; i++)
  906. {
  907. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
  908. _IdxWritePtr += 3;
  909. }
  910. // Compute normals
  911. _Data->TempBuffer.reserve_discard(points_count);
  912. ImVec2* temp_normals = _Data->TempBuffer.Data;
  913. for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
  914. {
  915. const ImVec2& p0 = points[i0];
  916. const ImVec2& p1 = points[i1];
  917. float dx = p1.x - p0.x;
  918. float dy = p1.y - p0.y;
  919. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  920. temp_normals[i0].x = dy;
  921. temp_normals[i0].y = -dx;
  922. }
  923. for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
  924. {
  925. // Average normals
  926. const ImVec2& n0 = temp_normals[i0];
  927. const ImVec2& n1 = temp_normals[i1];
  928. float dm_x = (n0.x + n1.x) * 0.5f;
  929. float dm_y = (n0.y + n1.y) * 0.5f;
  930. IM_FIXNORMAL2F(dm_x, dm_y);
  931. dm_x *= AA_SIZE * 0.5f;
  932. dm_y *= AA_SIZE * 0.5f;
  933. // Add vertices
  934. _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
  935. _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
  936. _VtxWritePtr += 2;
  937. // Add indexes for fringes
  938. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
  939. _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
  940. _IdxWritePtr += 6;
  941. }
  942. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  943. }
  944. else
  945. {
  946. // Non Anti-aliased Fill
  947. const int idx_count = (points_count - 2)*3;
  948. const int vtx_count = points_count;
  949. PrimReserve(idx_count, vtx_count);
  950. for (int i = 0; i < vtx_count; i++)
  951. {
  952. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  953. _VtxWritePtr++;
  954. }
  955. for (int i = 2; i < points_count; i++)
  956. {
  957. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
  958. _IdxWritePtr += 3;
  959. }
  960. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  961. }
  962. }
  963. void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step)
  964. {
  965. if (radius < 0.5f)
  966. {
  967. _Path.push_back(center);
  968. return;
  969. }
  970. // Calculate arc auto segment step size
  971. if (a_step <= 0)
  972. a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius);
  973. // Make sure we never do steps larger than one quarter of the circle
  974. a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
  975. const int sample_range = ImAbs(a_max_sample - a_min_sample);
  976. const int a_next_step = a_step;
  977. int samples = sample_range + 1;
  978. bool extra_max_sample = false;
  979. if (a_step > 1)
  980. {
  981. samples = sample_range / a_step + 1;
  982. const int overstep = sample_range % a_step;
  983. if (overstep > 0)
  984. {
  985. extra_max_sample = true;
  986. samples++;
  987. // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
  988. // distribute first step range evenly between them by reducing first step size.
  989. if (sample_range > 0)
  990. a_step -= (a_step - overstep) / 2;
  991. }
  992. }
  993. _Path.resize(_Path.Size + samples);
  994. ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
  995. int sample_index = a_min_sample;
  996. if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
  997. {
  998. sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  999. if (sample_index < 0)
  1000. sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1001. }
  1002. if (a_max_sample >= a_min_sample)
  1003. {
  1004. for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
  1005. {
  1006. // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
  1007. if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
  1008. sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1009. const ImVec2 s = _Data->ArcFastVtx[sample_index];
  1010. out_ptr->x = center.x + s.x * radius;
  1011. out_ptr->y = center.y + s.y * radius;
  1012. out_ptr++;
  1013. }
  1014. }
  1015. else
  1016. {
  1017. for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step)
  1018. {
  1019. // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
  1020. if (sample_index < 0)
  1021. sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1022. const ImVec2 s = _Data->ArcFastVtx[sample_index];
  1023. out_ptr->x = center.x + s.x * radius;
  1024. out_ptr->y = center.y + s.y * radius;
  1025. out_ptr++;
  1026. }
  1027. }
  1028. if (extra_max_sample)
  1029. {
  1030. int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1031. if (normalized_max_sample < 0)
  1032. normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1033. const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample];
  1034. out_ptr->x = center.x + s.x * radius;
  1035. out_ptr->y = center.y + s.y * radius;
  1036. out_ptr++;
  1037. }
  1038. IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr);
  1039. }
  1040. void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
  1041. {
  1042. if (radius < 0.5f)
  1043. {
  1044. _Path.push_back(center);
  1045. return;
  1046. }
  1047. // Note that we are adding a point at both a_min and a_max.
  1048. // If you are trying to draw a full closed circle you don't want the overlapping points!
  1049. _Path.reserve(_Path.Size + (num_segments + 1));
  1050. for (int i = 0; i <= num_segments; i++)
  1051. {
  1052. const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
  1053. _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
  1054. }
  1055. }
  1056. // 0: East, 3: South, 6: West, 9: North, 12: East
  1057. void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
  1058. {
  1059. if (radius < 0.5f)
  1060. {
  1061. _Path.push_back(center);
  1062. return;
  1063. }
  1064. _PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0);
  1065. }
  1066. void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
  1067. {
  1068. if (radius < 0.5f)
  1069. {
  1070. _Path.push_back(center);
  1071. return;
  1072. }
  1073. if (num_segments > 0)
  1074. {
  1075. _PathArcToN(center, radius, a_min, a_max, num_segments);
  1076. return;
  1077. }
  1078. // Automatic segment count
  1079. if (radius <= _Data->ArcFastRadiusCutoff)
  1080. {
  1081. const bool a_is_reverse = a_max < a_min;
  1082. // We are going to use precomputed values for mid samples.
  1083. // Determine first and last sample in lookup table that belong to the arc.
  1084. const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
  1085. const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
  1086. const int a_min_sample = a_is_reverse ? (int)ImFloor(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
  1087. const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloor(a_max_sample_f);
  1088. const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
  1089. const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1090. const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
  1091. const bool a_emit_start = ImAbs(a_min_segment_angle - a_min) >= 1e-5f;
  1092. const bool a_emit_end = ImAbs(a_max - a_max_segment_angle) >= 1e-5f;
  1093. _Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
  1094. if (a_emit_start)
  1095. _Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
  1096. if (a_mid_samples > 0)
  1097. _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0);
  1098. if (a_emit_end)
  1099. _Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
  1100. }
  1101. else
  1102. {
  1103. const float arc_length = ImAbs(a_max - a_min);
  1104. const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
  1105. const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length));
  1106. _PathArcToN(center, radius, a_min, a_max, arc_segment_count);
  1107. }
  1108. }
  1109. void ImDrawList::PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments)
  1110. {
  1111. if (num_segments <= 0)
  1112. num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
  1113. _Path.reserve(_Path.Size + (num_segments + 1));
  1114. const float cos_rot = ImCos(rot);
  1115. const float sin_rot = ImSin(rot);
  1116. for (int i = 0; i <= num_segments; i++)
  1117. {
  1118. const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
  1119. ImVec2 point(ImCos(a) * radius.x, ImSin(a) * radius.y);
  1120. const ImVec2 rel((point.x * cos_rot) - (point.y * sin_rot), (point.x * sin_rot) + (point.y * cos_rot));
  1121. point.x = rel.x + center.x;
  1122. point.y = rel.y + center.y;
  1123. _Path.push_back(point);
  1124. }
  1125. }
  1126. ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
  1127. {
  1128. float u = 1.0f - t;
  1129. float w1 = u * u * u;
  1130. float w2 = 3 * u * u * t;
  1131. float w3 = 3 * u * t * t;
  1132. float w4 = t * t * t;
  1133. return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y);
  1134. }
  1135. ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t)
  1136. {
  1137. float u = 1.0f - t;
  1138. float w1 = u * u;
  1139. float w2 = 2 * u * t;
  1140. float w3 = t * t;
  1141. return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y);
  1142. }
  1143. // Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
  1144. static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
  1145. {
  1146. float dx = x4 - x1;
  1147. float dy = y4 - y1;
  1148. float d2 = (x2 - x4) * dy - (y2 - y4) * dx;
  1149. float d3 = (x3 - x4) * dy - (y3 - y4) * dx;
  1150. d2 = (d2 >= 0) ? d2 : -d2;
  1151. d3 = (d3 >= 0) ? d3 : -d3;
  1152. if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
  1153. {
  1154. path->push_back(ImVec2(x4, y4));
  1155. }
  1156. else if (level < 10)
  1157. {
  1158. float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
  1159. float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
  1160. float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f;
  1161. float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
  1162. float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f;
  1163. float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f;
  1164. PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
  1165. PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
  1166. }
  1167. }
  1168. static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level)
  1169. {
  1170. float dx = x3 - x1, dy = y3 - y1;
  1171. float det = (x2 - x3) * dy - (y2 - y3) * dx;
  1172. if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy))
  1173. {
  1174. path->push_back(ImVec2(x3, y3));
  1175. }
  1176. else if (level < 10)
  1177. {
  1178. float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
  1179. float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
  1180. float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
  1181. PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1);
  1182. PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1);
  1183. }
  1184. }
  1185. void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
  1186. {
  1187. ImVec2 p1 = _Path.back();
  1188. if (num_segments == 0)
  1189. {
  1190. IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
  1191. PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
  1192. }
  1193. else
  1194. {
  1195. float t_step = 1.0f / (float)num_segments;
  1196. for (int i_step = 1; i_step <= num_segments; i_step++)
  1197. _Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step));
  1198. }
  1199. }
  1200. void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments)
  1201. {
  1202. ImVec2 p1 = _Path.back();
  1203. if (num_segments == 0)
  1204. {
  1205. IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
  1206. PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated
  1207. }
  1208. else
  1209. {
  1210. float t_step = 1.0f / (float)num_segments;
  1211. for (int i_step = 1; i_step <= num_segments; i_step++)
  1212. _Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step));
  1213. }
  1214. }
  1215. static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
  1216. {
  1217. /*
  1218. IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
  1219. #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
  1220. // Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023)
  1221. // - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
  1222. if (flags == ~0) { return ImDrawFlags_RoundCornersAll; }
  1223. // - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code.
  1224. if (flags >= 0x01 && flags <= 0x0F) { return (flags << 4); }
  1225. // We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
  1226. #endif
  1227. */
  1228. // If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
  1229. // Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
  1230. // See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
  1231. IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
  1232. if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
  1233. flags |= ImDrawFlags_RoundCornersAll;
  1234. return flags;
  1235. }
  1236. void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
  1237. {
  1238. if (rounding >= 0.5f)
  1239. {
  1240. flags = FixRectCornerFlags(flags);
  1241. rounding = ImMin(rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
  1242. rounding = ImMin(rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
  1243. }
  1244. if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
  1245. {
  1246. PathLineTo(a);
  1247. PathLineTo(ImVec2(b.x, a.y));
  1248. PathLineTo(b);
  1249. PathLineTo(ImVec2(a.x, b.y));
  1250. }
  1251. else
  1252. {
  1253. const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? rounding : 0.0f;
  1254. const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? rounding : 0.0f;
  1255. const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f;
  1256. const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? rounding : 0.0f;
  1257. PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
  1258. PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
  1259. PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
  1260. PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
  1261. }
  1262. }
  1263. void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
  1264. {
  1265. if ((col & IM_COL32_A_MASK) == 0)
  1266. return;
  1267. PathLineTo(p1 + ImVec2(0.5f, 0.5f));
  1268. PathLineTo(p2 + ImVec2(0.5f, 0.5f));
  1269. PathStroke(col, 0, thickness);
  1270. }
  1271. // p_min = upper-left, p_max = lower-right
  1272. // Note we don't render 1 pixels sized rectangles properly.
  1273. void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
  1274. {
  1275. if ((col & IM_COL32_A_MASK) == 0)
  1276. return;
  1277. if (Flags & ImDrawListFlags_AntiAliasedLines)
  1278. PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
  1279. else
  1280. PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
  1281. PathStroke(col, ImDrawFlags_Closed, thickness);
  1282. }
  1283. void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
  1284. {
  1285. if ((col & IM_COL32_A_MASK) == 0)
  1286. return;
  1287. if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
  1288. {
  1289. PrimReserve(6, 4);
  1290. PrimRect(p_min, p_max, col);
  1291. }
  1292. else
  1293. {
  1294. PathRect(p_min, p_max, rounding, flags);
  1295. PathFillConvex(col);
  1296. }
  1297. }
  1298. // p_min = upper-left, p_max = lower-right
  1299. void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
  1300. {
  1301. if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
  1302. return;
  1303. const ImVec2 uv = _Data->TexUvWhitePixel;
  1304. PrimReserve(6, 4);
  1305. PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
  1306. PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
  1307. PrimWriteVtx(p_min, uv, col_upr_left);
  1308. PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
  1309. PrimWriteVtx(p_max, uv, col_bot_right);
  1310. PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
  1311. }
  1312. void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
  1313. {
  1314. if ((col & IM_COL32_A_MASK) == 0)
  1315. return;
  1316. PathLineTo(p1);
  1317. PathLineTo(p2);
  1318. PathLineTo(p3);
  1319. PathLineTo(p4);
  1320. PathStroke(col, ImDrawFlags_Closed, thickness);
  1321. }
  1322. void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
  1323. {
  1324. if ((col & IM_COL32_A_MASK) == 0)
  1325. return;
  1326. PathLineTo(p1);
  1327. PathLineTo(p2);
  1328. PathLineTo(p3);
  1329. PathLineTo(p4);
  1330. PathFillConvex(col);
  1331. }
  1332. void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
  1333. {
  1334. if ((col & IM_COL32_A_MASK) == 0)
  1335. return;
  1336. PathLineTo(p1);
  1337. PathLineTo(p2);
  1338. PathLineTo(p3);
  1339. PathStroke(col, ImDrawFlags_Closed, thickness);
  1340. }
  1341. void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
  1342. {
  1343. if ((col & IM_COL32_A_MASK) == 0)
  1344. return;
  1345. PathLineTo(p1);
  1346. PathLineTo(p2);
  1347. PathLineTo(p3);
  1348. PathFillConvex(col);
  1349. }
  1350. void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
  1351. {
  1352. if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
  1353. return;
  1354. if (num_segments <= 0)
  1355. {
  1356. // Use arc with automatic segment count
  1357. _PathArcToFastEx(center, radius - 0.5f, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
  1358. _Path.Size--;
  1359. }
  1360. else
  1361. {
  1362. // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
  1363. num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
  1364. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1365. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1366. PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
  1367. }
  1368. PathStroke(col, ImDrawFlags_Closed, thickness);
  1369. }
  1370. void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
  1371. {
  1372. if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
  1373. return;
  1374. if (num_segments <= 0)
  1375. {
  1376. // Use arc with automatic segment count
  1377. _PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
  1378. _Path.Size--;
  1379. }
  1380. else
  1381. {
  1382. // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
  1383. num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
  1384. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1385. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1386. PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
  1387. }
  1388. PathFillConvex(col);
  1389. }
  1390. // Guaranteed to honor 'num_segments'
  1391. void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
  1392. {
  1393. if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
  1394. return;
  1395. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1396. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1397. PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
  1398. PathStroke(col, ImDrawFlags_Closed, thickness);
  1399. }
  1400. // Guaranteed to honor 'num_segments'
  1401. void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
  1402. {
  1403. if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
  1404. return;
  1405. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1406. const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
  1407. PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
  1408. PathFillConvex(col);
  1409. }
  1410. // Ellipse
  1411. void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments, float thickness)
  1412. {
  1413. if ((col & IM_COL32_A_MASK) == 0)
  1414. return;
  1415. if (num_segments <= 0)
  1416. num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
  1417. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1418. const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
  1419. PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
  1420. PathStroke(col, true, thickness);
  1421. }
  1422. void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments)
  1423. {
  1424. if ((col & IM_COL32_A_MASK) == 0)
  1425. return;
  1426. if (num_segments <= 0)
  1427. num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
  1428. // Because we are filling a closed shape we remove 1 from the count of segments/points
  1429. const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
  1430. PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
  1431. PathFillConvex(col);
  1432. }
  1433. // Cubic Bezier takes 4 controls points
  1434. void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
  1435. {
  1436. if ((col & IM_COL32_A_MASK) == 0)
  1437. return;
  1438. PathLineTo(p1);
  1439. PathBezierCubicCurveTo(p2, p3, p4, num_segments);
  1440. PathStroke(col, 0, thickness);
  1441. }
  1442. // Quadratic Bezier takes 3 controls points
  1443. void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments)
  1444. {
  1445. if ((col & IM_COL32_A_MASK) == 0)
  1446. return;
  1447. PathLineTo(p1);
  1448. PathBezierQuadraticCurveTo(p2, p3, num_segments);
  1449. PathStroke(col, 0, thickness);
  1450. }
  1451. void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
  1452. {
  1453. if ((col & IM_COL32_A_MASK) == 0)
  1454. return;
  1455. // Accept null ranges
  1456. if (text_begin == text_end || text_begin[0] == 0)
  1457. return;
  1458. if (text_end == NULL)
  1459. text_end = text_begin + strlen(text_begin);
  1460. // Pull default font/size from the shared ImDrawListSharedData instance
  1461. if (font == NULL)
  1462. font = _Data->Font;
  1463. if (font_size == 0.0f)
  1464. font_size = _Data->FontSize;
  1465. IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
  1466. ImVec4 clip_rect = _CmdHeader.ClipRect;
  1467. if (cpu_fine_clip_rect)
  1468. {
  1469. clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
  1470. clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
  1471. clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
  1472. clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
  1473. }
  1474. font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
  1475. }
  1476. void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
  1477. {
  1478. AddText(NULL, 0.0f, pos, col, text_begin, text_end);
  1479. }
  1480. void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
  1481. {
  1482. if ((col & IM_COL32_A_MASK) == 0)
  1483. return;
  1484. const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
  1485. if (push_texture_id)
  1486. PushTextureID(user_texture_id);
  1487. PrimReserve(6, 4);
  1488. PrimRectUV(p_min, p_max, uv_min, uv_max, col);
  1489. if (push_texture_id)
  1490. PopTextureID();
  1491. }
  1492. void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
  1493. {
  1494. if ((col & IM_COL32_A_MASK) == 0)
  1495. return;
  1496. const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
  1497. if (push_texture_id)
  1498. PushTextureID(user_texture_id);
  1499. PrimReserve(6, 4);
  1500. PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
  1501. if (push_texture_id)
  1502. PopTextureID();
  1503. }
  1504. void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags)
  1505. {
  1506. if ((col & IM_COL32_A_MASK) == 0)
  1507. return;
  1508. flags = FixRectCornerFlags(flags);
  1509. if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
  1510. {
  1511. AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
  1512. return;
  1513. }
  1514. const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
  1515. if (push_texture_id)
  1516. PushTextureID(user_texture_id);
  1517. int vert_start_idx = VtxBuffer.Size;
  1518. PathRect(p_min, p_max, rounding, flags);
  1519. PathFillConvex(col);
  1520. int vert_end_idx = VtxBuffer.Size;
  1521. ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
  1522. if (push_texture_id)
  1523. PopTextureID();
  1524. }
  1525. //-----------------------------------------------------------------------------
  1526. // [SECTION] ImTriangulator, ImDrawList concave polygon fill
  1527. //-----------------------------------------------------------------------------
  1528. // Triangulate concave polygons. Based on "Triangulation by Ear Clipping" paper, O(N^2) complexity.
  1529. // Reference: https://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
  1530. // Provided as a convenience for user but not used by main library.
  1531. //-----------------------------------------------------------------------------
  1532. // - ImTriangulator [Internal]
  1533. // - AddConcavePolyFilled()
  1534. //-----------------------------------------------------------------------------
  1535. enum ImTriangulatorNodeType
  1536. {
  1537. ImTriangulatorNodeType_Convex,
  1538. ImTriangulatorNodeType_Ear,
  1539. ImTriangulatorNodeType_Reflex
  1540. };
  1541. struct ImTriangulatorNode
  1542. {
  1543. ImTriangulatorNodeType Type;
  1544. int Index;
  1545. ImVec2 Pos;
  1546. ImTriangulatorNode* Next;
  1547. ImTriangulatorNode* Prev;
  1548. void Unlink() { Next->Prev = Prev; Prev->Next = Next; }
  1549. };
  1550. struct ImTriangulatorNodeSpan
  1551. {
  1552. ImTriangulatorNode** Data = NULL;
  1553. int Size = 0;
  1554. void push_back(ImTriangulatorNode* node) { Data[Size++] = node; }
  1555. void find_erase_unsorted(int idx) { for (int i = Size - 1; i >= 0; i--) if (Data[i]->Index == idx) { Data[i] = Data[Size - 1]; Size--; return; } }
  1556. };
  1557. struct ImTriangulator
  1558. {
  1559. static int EstimateTriangleCount(int points_count) { return (points_count < 3) ? 0 : points_count - 2; }
  1560. static int EstimateScratchBufferSize(int points_count) { return sizeof(ImTriangulatorNode) * points_count + sizeof(ImTriangulatorNode*) * points_count * 2; }
  1561. void Init(const ImVec2* points, int points_count, void* scratch_buffer);
  1562. void GetNextTriangle(unsigned int out_triangle[3]); // Return relative indexes for next triangle
  1563. // Internal functions
  1564. void BuildNodes(const ImVec2* points, int points_count);
  1565. void BuildReflexes();
  1566. void BuildEars();
  1567. void FlipNodeList();
  1568. bool IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const;
  1569. void ReclassifyNode(ImTriangulatorNode* node);
  1570. // Internal members
  1571. int _TrianglesLeft = 0;
  1572. ImTriangulatorNode* _Nodes = NULL;
  1573. ImTriangulatorNodeSpan _Ears;
  1574. ImTriangulatorNodeSpan _Reflexes;
  1575. };
  1576. // Distribute storage for nodes, ears and reflexes.
  1577. // FIXME-OPT: if everything is convex, we could report it to caller and let it switch to an convex renderer
  1578. // (this would require first building reflexes to bail to convex if empty, without even building nodes)
  1579. void ImTriangulator::Init(const ImVec2* points, int points_count, void* scratch_buffer)
  1580. {
  1581. IM_ASSERT(scratch_buffer != NULL && points_count >= 3);
  1582. _TrianglesLeft = EstimateTriangleCount(points_count);
  1583. _Nodes = (ImTriangulatorNode*)scratch_buffer; // points_count x Node
  1584. _Ears.Data = (ImTriangulatorNode**)(_Nodes + points_count); // points_count x Node*
  1585. _Reflexes.Data = (ImTriangulatorNode**)(_Nodes + points_count) + points_count; // points_count x Node*
  1586. BuildNodes(points, points_count);
  1587. BuildReflexes();
  1588. BuildEars();
  1589. }
  1590. void ImTriangulator::BuildNodes(const ImVec2* points, int points_count)
  1591. {
  1592. for (int i = 0; i < points_count; i++)
  1593. {
  1594. _Nodes[i].Type = ImTriangulatorNodeType_Convex;
  1595. _Nodes[i].Index = i;
  1596. _Nodes[i].Pos = points[i];
  1597. _Nodes[i].Next = _Nodes + i + 1;
  1598. _Nodes[i].Prev = _Nodes + i - 1;
  1599. }
  1600. _Nodes[0].Prev = _Nodes + points_count - 1;
  1601. _Nodes[points_count - 1].Next = _Nodes;
  1602. }
  1603. void ImTriangulator::BuildReflexes()
  1604. {
  1605. ImTriangulatorNode* n1 = _Nodes;
  1606. for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
  1607. {
  1608. if (ImTriangleIsClockwise(n1->Prev->Pos, n1->Pos, n1->Next->Pos))
  1609. continue;
  1610. n1->Type = ImTriangulatorNodeType_Reflex;
  1611. _Reflexes.push_back(n1);
  1612. }
  1613. }
  1614. void ImTriangulator::BuildEars()
  1615. {
  1616. ImTriangulatorNode* n1 = _Nodes;
  1617. for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
  1618. {
  1619. if (n1->Type != ImTriangulatorNodeType_Convex)
  1620. continue;
  1621. if (!IsEar(n1->Prev->Index, n1->Index, n1->Next->Index, n1->Prev->Pos, n1->Pos, n1->Next->Pos))
  1622. continue;
  1623. n1->Type = ImTriangulatorNodeType_Ear;
  1624. _Ears.push_back(n1);
  1625. }
  1626. }
  1627. void ImTriangulator::GetNextTriangle(unsigned int out_triangle[3])
  1628. {
  1629. if (_Ears.Size == 0)
  1630. {
  1631. FlipNodeList();
  1632. ImTriangulatorNode* node = _Nodes;
  1633. for (int i = _TrianglesLeft; i >= 0; i--, node = node->Next)
  1634. node->Type = ImTriangulatorNodeType_Convex;
  1635. _Reflexes.Size = 0;
  1636. BuildReflexes();
  1637. BuildEars();
  1638. // If we still don't have ears, it means geometry is degenerated.
  1639. if (_Ears.Size == 0)
  1640. {
  1641. // Return first triangle available, mimicking the behavior of convex fill.
  1642. IM_ASSERT(_TrianglesLeft > 0); // Geometry is degenerated
  1643. _Ears.Data[0] = _Nodes;
  1644. _Ears.Size = 1;
  1645. }
  1646. }
  1647. ImTriangulatorNode* ear = _Ears.Data[--_Ears.Size];
  1648. out_triangle[0] = ear->Prev->Index;
  1649. out_triangle[1] = ear->Index;
  1650. out_triangle[2] = ear->Next->Index;
  1651. ear->Unlink();
  1652. if (ear == _Nodes)
  1653. _Nodes = ear->Next;
  1654. ReclassifyNode(ear->Prev);
  1655. ReclassifyNode(ear->Next);
  1656. _TrianglesLeft--;
  1657. }
  1658. void ImTriangulator::FlipNodeList()
  1659. {
  1660. ImTriangulatorNode* prev = _Nodes;
  1661. ImTriangulatorNode* temp = _Nodes;
  1662. ImTriangulatorNode* current = _Nodes->Next;
  1663. prev->Next = prev;
  1664. prev->Prev = prev;
  1665. while (current != _Nodes)
  1666. {
  1667. temp = current->Next;
  1668. current->Next = prev;
  1669. prev->Prev = current;
  1670. _Nodes->Next = current;
  1671. current->Prev = _Nodes;
  1672. prev = current;
  1673. current = temp;
  1674. }
  1675. _Nodes = prev;
  1676. }
  1677. // A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
  1678. bool ImTriangulator::IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const
  1679. {
  1680. ImTriangulatorNode** p_end = _Reflexes.Data + _Reflexes.Size;
  1681. for (ImTriangulatorNode** p = _Reflexes.Data; p < p_end; p++)
  1682. {
  1683. ImTriangulatorNode* reflex = *p;
  1684. if (reflex->Index != i0 && reflex->Index != i1 && reflex->Index != i2)
  1685. if (ImTriangleContainsPoint(v0, v1, v2, reflex->Pos))
  1686. return false;
  1687. }
  1688. return true;
  1689. }
  1690. void ImTriangulator::ReclassifyNode(ImTriangulatorNode* n1)
  1691. {
  1692. // Classify node
  1693. ImTriangulatorNodeType type;
  1694. const ImTriangulatorNode* n0 = n1->Prev;
  1695. const ImTriangulatorNode* n2 = n1->Next;
  1696. if (!ImTriangleIsClockwise(n0->Pos, n1->Pos, n2->Pos))
  1697. type = ImTriangulatorNodeType_Reflex;
  1698. else if (IsEar(n0->Index, n1->Index, n2->Index, n0->Pos, n1->Pos, n2->Pos))
  1699. type = ImTriangulatorNodeType_Ear;
  1700. else
  1701. type = ImTriangulatorNodeType_Convex;
  1702. // Update lists when a type changes
  1703. if (type == n1->Type)
  1704. return;
  1705. if (n1->Type == ImTriangulatorNodeType_Reflex)
  1706. _Reflexes.find_erase_unsorted(n1->Index);
  1707. else if (n1->Type == ImTriangulatorNodeType_Ear)
  1708. _Ears.find_erase_unsorted(n1->Index);
  1709. if (type == ImTriangulatorNodeType_Reflex)
  1710. _Reflexes.push_back(n1);
  1711. else if (type == ImTriangulatorNodeType_Ear)
  1712. _Ears.push_back(n1);
  1713. n1->Type = type;
  1714. }
  1715. // Use ear-clipping algorithm to triangulate a simple polygon (no self-interaction, no holes).
  1716. // (Reminder: we don't perform any coarse clipping/culling in ImDrawList layer!
  1717. // It is up to caller to ensure not making costly calls that will be outside of visible area.
  1718. // As concave fill is noticeably more expensive than other primitives, be mindful of this...
  1719. // Caller can build AABB of points, and avoid filling if 'draw_list->_CmdHeader.ClipRect.Overlays(points_bb) == false')
  1720. void ImDrawList::AddConcavePolyFilled(const ImVec2* points, const int points_count, ImU32 col)
  1721. {
  1722. if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
  1723. return;
  1724. const ImVec2 uv = _Data->TexUvWhitePixel;
  1725. ImTriangulator triangulator;
  1726. unsigned int triangle[3];
  1727. if (Flags & ImDrawListFlags_AntiAliasedFill)
  1728. {
  1729. // Anti-aliased Fill
  1730. const float AA_SIZE = _FringeScale;
  1731. const ImU32 col_trans = col & ~IM_COL32_A_MASK;
  1732. const int idx_count = (points_count - 2) * 3 + points_count * 6;
  1733. const int vtx_count = (points_count * 2);
  1734. PrimReserve(idx_count, vtx_count);
  1735. // Add indexes for fill
  1736. unsigned int vtx_inner_idx = _VtxCurrentIdx;
  1737. unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
  1738. _Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
  1739. triangulator.Init(points, points_count, _Data->TempBuffer.Data);
  1740. while (triangulator._TrianglesLeft > 0)
  1741. {
  1742. triangulator.GetNextTriangle(triangle);
  1743. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (triangle[0] << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (triangle[1] << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (triangle[2] << 1));
  1744. _IdxWritePtr += 3;
  1745. }
  1746. // Compute normals
  1747. _Data->TempBuffer.reserve_discard(points_count);
  1748. ImVec2* temp_normals = _Data->TempBuffer.Data;
  1749. for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
  1750. {
  1751. const ImVec2& p0 = points[i0];
  1752. const ImVec2& p1 = points[i1];
  1753. float dx = p1.x - p0.x;
  1754. float dy = p1.y - p0.y;
  1755. IM_NORMALIZE2F_OVER_ZERO(dx, dy);
  1756. temp_normals[i0].x = dy;
  1757. temp_normals[i0].y = -dx;
  1758. }
  1759. for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
  1760. {
  1761. // Average normals
  1762. const ImVec2& n0 = temp_normals[i0];
  1763. const ImVec2& n1 = temp_normals[i1];
  1764. float dm_x = (n0.x + n1.x) * 0.5f;
  1765. float dm_y = (n0.y + n1.y) * 0.5f;
  1766. IM_FIXNORMAL2F(dm_x, dm_y);
  1767. dm_x *= AA_SIZE * 0.5f;
  1768. dm_y *= AA_SIZE * 0.5f;
  1769. // Add vertices
  1770. _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
  1771. _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
  1772. _VtxWritePtr += 2;
  1773. // Add indexes for fringes
  1774. _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
  1775. _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
  1776. _IdxWritePtr += 6;
  1777. }
  1778. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  1779. }
  1780. else
  1781. {
  1782. // Non Anti-aliased Fill
  1783. const int idx_count = (points_count - 2) * 3;
  1784. const int vtx_count = points_count;
  1785. PrimReserve(idx_count, vtx_count);
  1786. for (int i = 0; i < vtx_count; i++)
  1787. {
  1788. _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
  1789. _VtxWritePtr++;
  1790. }
  1791. _Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
  1792. triangulator.Init(points, points_count, _Data->TempBuffer.Data);
  1793. while (triangulator._TrianglesLeft > 0)
  1794. {
  1795. triangulator.GetNextTriangle(triangle);
  1796. _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + triangle[0]); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + triangle[1]); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + triangle[2]);
  1797. _IdxWritePtr += 3;
  1798. }
  1799. _VtxCurrentIdx += (ImDrawIdx)vtx_count;
  1800. }
  1801. }
  1802. //-----------------------------------------------------------------------------
  1803. // [SECTION] ImDrawListSplitter
  1804. //-----------------------------------------------------------------------------
  1805. // FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
  1806. //-----------------------------------------------------------------------------
  1807. void ImDrawListSplitter::ClearFreeMemory()
  1808. {
  1809. for (int i = 0; i < _Channels.Size; i++)
  1810. {
  1811. if (i == _Current)
  1812. memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
  1813. _Channels[i]._CmdBuffer.clear();
  1814. _Channels[i]._IdxBuffer.clear();
  1815. }
  1816. _Current = 0;
  1817. _Count = 1;
  1818. _Channels.clear();
  1819. }
  1820. void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
  1821. {
  1822. IM_UNUSED(draw_list);
  1823. IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
  1824. int old_channels_count = _Channels.Size;
  1825. if (old_channels_count < channels_count)
  1826. {
  1827. _Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable
  1828. _Channels.resize(channels_count);
  1829. }
  1830. _Count = channels_count;
  1831. // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
  1832. // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
  1833. // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
  1834. memset(&_Channels[0], 0, sizeof(ImDrawChannel));
  1835. for (int i = 1; i < channels_count; i++)
  1836. {
  1837. if (i >= old_channels_count)
  1838. {
  1839. IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
  1840. }
  1841. else
  1842. {
  1843. _Channels[i]._CmdBuffer.resize(0);
  1844. _Channels[i]._IdxBuffer.resize(0);
  1845. }
  1846. }
  1847. }
  1848. void ImDrawListSplitter::Merge(ImDrawList* draw_list)
  1849. {
  1850. // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
  1851. if (_Count <= 1)
  1852. return;
  1853. SetCurrentChannel(draw_list, 0);
  1854. draw_list->_PopUnusedDrawCmd();
  1855. // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
  1856. int new_cmd_buffer_count = 0;
  1857. int new_idx_buffer_count = 0;
  1858. ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
  1859. int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
  1860. for (int i = 1; i < _Count; i++)
  1861. {
  1862. ImDrawChannel& ch = _Channels[i];
  1863. if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
  1864. ch._CmdBuffer.pop_back();
  1865. if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
  1866. {
  1867. // Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
  1868. // Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
  1869. ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
  1870. if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
  1871. {
  1872. // Merge previous channel last draw command with current channel first draw command if matching.
  1873. last_cmd->ElemCount += next_cmd->ElemCount;
  1874. idx_offset += next_cmd->ElemCount;
  1875. ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
  1876. }
  1877. }
  1878. if (ch._CmdBuffer.Size > 0)
  1879. last_cmd = &ch._CmdBuffer.back();
  1880. new_cmd_buffer_count += ch._CmdBuffer.Size;
  1881. new_idx_buffer_count += ch._IdxBuffer.Size;
  1882. for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
  1883. {
  1884. ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
  1885. idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
  1886. }
  1887. }
  1888. draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
  1889. draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
  1890. // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
  1891. ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
  1892. ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
  1893. for (int i = 1; i < _Count; i++)
  1894. {
  1895. ImDrawChannel& ch = _Channels[i];
  1896. if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
  1897. if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
  1898. }
  1899. draw_list->_IdxWritePtr = idx_write;
  1900. // Ensure there's always a non-callback draw command trailing the command-buffer
  1901. if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
  1902. draw_list->AddDrawCmd();
  1903. // If current command is used with different settings we need to add a new command
  1904. ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
  1905. if (curr_cmd->ElemCount == 0)
  1906. ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
  1907. else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
  1908. draw_list->AddDrawCmd();
  1909. _Count = 1;
  1910. }
  1911. void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
  1912. {
  1913. IM_ASSERT(idx >= 0 && idx < _Count);
  1914. if (_Current == idx)
  1915. return;
  1916. // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
  1917. memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
  1918. memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
  1919. _Current = idx;
  1920. memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
  1921. memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
  1922. draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
  1923. // If current command is used with different settings we need to add a new command
  1924. ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
  1925. if (curr_cmd == NULL)
  1926. draw_list->AddDrawCmd();
  1927. else if (curr_cmd->ElemCount == 0)
  1928. ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
  1929. else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
  1930. draw_list->AddDrawCmd();
  1931. }
  1932. //-----------------------------------------------------------------------------
  1933. // [SECTION] ImDrawData
  1934. //-----------------------------------------------------------------------------
  1935. void ImDrawData::Clear()
  1936. {
  1937. Valid = false;
  1938. CmdListsCount = TotalIdxCount = TotalVtxCount = 0;
  1939. CmdLists.resize(0); // The ImDrawList are NOT owned by ImDrawData but e.g. by ImGuiContext, so we don't clear them.
  1940. DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.0f, 0.0f);
  1941. OwnerViewport = NULL;
  1942. }
  1943. // Important: 'out_list' is generally going to be draw_data->CmdLists, but may be another temporary list
  1944. // as long at it is expected that the result will be later merged into draw_data->CmdLists[].
  1945. void ImGui::AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
  1946. {
  1947. if (draw_list->CmdBuffer.Size == 0)
  1948. return;
  1949. if (draw_list->CmdBuffer.Size == 1 && draw_list->CmdBuffer[0].ElemCount == 0 && draw_list->CmdBuffer[0].UserCallback == NULL)
  1950. return;
  1951. // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
  1952. // May trigger for you if you are using PrimXXX functions incorrectly.
  1953. IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size);
  1954. IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size);
  1955. if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset))
  1956. IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
  1957. // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
  1958. // If this assert triggers because you are drawing lots of stuff manually:
  1959. // - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
  1960. // Be mindful that the lower-level ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
  1961. // - If you want large meshes with more than 64K vertices, you can either:
  1962. // (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
  1963. // Most example backends already support this from 1.71. Pre-1.71 backends won't.
  1964. // Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them.
  1965. // (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h.
  1966. // Most example backends already support this. For example, the OpenGL example code detect index size at compile-time:
  1967. // glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
  1968. // Your own engine or render API may use different parameters or function calls to specify index sizes.
  1969. // 2 and 4 bytes indices are generally supported by most graphics API.
  1970. // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching
  1971. // the 64K limit to split your draw commands in multiple draw lists.
  1972. if (sizeof(ImDrawIdx) == 2)
  1973. IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");
  1974. // Add to output list + records state in ImDrawData
  1975. out_list->push_back(draw_list);
  1976. draw_data->CmdListsCount++;
  1977. draw_data->TotalVtxCount += draw_list->VtxBuffer.Size;
  1978. draw_data->TotalIdxCount += draw_list->IdxBuffer.Size;
  1979. }
  1980. void ImDrawData::AddDrawList(ImDrawList* draw_list)
  1981. {
  1982. IM_ASSERT(CmdLists.Size == CmdListsCount);
  1983. draw_list->_PopUnusedDrawCmd();
  1984. ImGui::AddDrawListToDrawDataEx(this, &CmdLists, draw_list);
  1985. }
  1986. // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
  1987. void ImDrawData::DeIndexAllBuffers()
  1988. {
  1989. ImVector<ImDrawVert> new_vtx_buffer;
  1990. TotalVtxCount = TotalIdxCount = 0;
  1991. for (int i = 0; i < CmdListsCount; i++)
  1992. {
  1993. ImDrawList* cmd_list = CmdLists[i];
  1994. if (cmd_list->IdxBuffer.empty())
  1995. continue;
  1996. new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
  1997. for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
  1998. new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
  1999. cmd_list->VtxBuffer.swap(new_vtx_buffer);
  2000. cmd_list->IdxBuffer.resize(0);
  2001. TotalVtxCount += cmd_list->VtxBuffer.Size;
  2002. }
  2003. }
  2004. // Helper to scale the ClipRect field of each ImDrawCmd.
  2005. // Use if your final output buffer is at a different scale than draw_data->DisplaySize,
  2006. // or if there is a difference between your window resolution and framebuffer resolution.
  2007. void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
  2008. {
  2009. for (ImDrawList* draw_list : CmdLists)
  2010. for (ImDrawCmd& cmd : draw_list->CmdBuffer)
  2011. cmd.ClipRect = ImVec4(cmd.ClipRect.x * fb_scale.x, cmd.ClipRect.y * fb_scale.y, cmd.ClipRect.z * fb_scale.x, cmd.ClipRect.w * fb_scale.y);
  2012. }
  2013. //-----------------------------------------------------------------------------
  2014. // [SECTION] Helpers ShadeVertsXXX functions
  2015. //-----------------------------------------------------------------------------
  2016. // Generic linear color gradient, write to RGB fields, leave A untouched.
  2017. void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
  2018. {
  2019. ImVec2 gradient_extent = gradient_p1 - gradient_p0;
  2020. float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
  2021. ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  2022. ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  2023. const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
  2024. const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
  2025. const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
  2026. const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
  2027. const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
  2028. const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
  2029. for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
  2030. {
  2031. float d = ImDot(vert->pos - gradient_p0, gradient_extent);
  2032. float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
  2033. int r = (int)(col0_r + col_delta_r * t);
  2034. int g = (int)(col0_g + col_delta_g * t);
  2035. int b = (int)(col0_b + col_delta_b * t);
  2036. vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
  2037. }
  2038. }
  2039. // Distribute UV over (a, b) rectangle
  2040. void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
  2041. {
  2042. const ImVec2 size = b - a;
  2043. const ImVec2 uv_size = uv_b - uv_a;
  2044. const ImVec2 scale = ImVec2(
  2045. size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
  2046. size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
  2047. ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  2048. ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  2049. if (clamp)
  2050. {
  2051. const ImVec2 min = ImMin(uv_a, uv_b);
  2052. const ImVec2 max = ImMax(uv_a, uv_b);
  2053. for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  2054. vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
  2055. }
  2056. else
  2057. {
  2058. for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  2059. vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
  2060. }
  2061. }
  2062. void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& pivot_in, float cos_a, float sin_a, const ImVec2& pivot_out)
  2063. {
  2064. ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
  2065. ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
  2066. for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
  2067. vertex->pos = ImRotate(vertex->pos- pivot_in, cos_a, sin_a) + pivot_out;
  2068. }
  2069. //-----------------------------------------------------------------------------
  2070. // [SECTION] ImFontConfig
  2071. //-----------------------------------------------------------------------------
  2072. ImFontConfig::ImFontConfig()
  2073. {
  2074. memset(this, 0, sizeof(*this));
  2075. FontDataOwnedByAtlas = true;
  2076. OversampleH = 2;
  2077. OversampleV = 1;
  2078. GlyphMaxAdvanceX = FLT_MAX;
  2079. RasterizerMultiply = 1.0f;
  2080. RasterizerDensity = 1.0f;
  2081. EllipsisChar = (ImWchar)-1;
  2082. }
  2083. //-----------------------------------------------------------------------------
  2084. // [SECTION] ImFontAtlas
  2085. //-----------------------------------------------------------------------------
  2086. // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
  2087. // The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
  2088. // (This is used when io.MouseDrawCursor = true)
  2089. const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing.
  2090. const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
  2091. static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
  2092. {
  2093. "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX - XX XX "
  2094. "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X -X..X X..X"
  2095. "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X -X...X X...X"
  2096. "X - X.X - X.....X - X.....X -X...X - X...X- X..X - X...X X...X "
  2097. "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X - X...X...X "
  2098. "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX - X.....X "
  2099. "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX - X...X "
  2100. "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX - X.X "
  2101. "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X - X...X "
  2102. "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X- X.....X "
  2103. "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X- X...X...X "
  2104. "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X- X...X X...X "
  2105. "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X-X...X X...X"
  2106. "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X-X..X X..X"
  2107. "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X- XX XX "
  2108. "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X--------------"
  2109. "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X - "
  2110. "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X - "
  2111. "X.X X..X - -X.......X- X.......X - XX XX - - X..........X - "
  2112. "XX X..X - - X.....X - X.....X - X.X X.X - - X........X - "
  2113. " X..X - - X...X - X...X - X..X X..X - - X........X - "
  2114. " XX - - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX - "
  2115. "------------- - X - X -X.....................X- ------------------- "
  2116. " ----------------------------------- X...XXXXXXXXXXXXX...X - "
  2117. " - X..X X..X - "
  2118. " - X.X X.X - "
  2119. " - XX XX - "
  2120. };
  2121. static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
  2122. {
  2123. // Pos ........ Size ......... Offset ......
  2124. { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
  2125. { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
  2126. { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
  2127. { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
  2128. { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
  2129. { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
  2130. { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
  2131. { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
  2132. { ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed
  2133. };
  2134. ImFontAtlas::ImFontAtlas()
  2135. {
  2136. memset(this, 0, sizeof(*this));
  2137. TexGlyphPadding = 1;
  2138. PackIdMouseCursors = PackIdLines = -1;
  2139. }
  2140. ImFontAtlas::~ImFontAtlas()
  2141. {
  2142. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2143. Clear();
  2144. }
  2145. void ImFontAtlas::ClearInputData()
  2146. {
  2147. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2148. for (ImFontConfig& font_cfg : ConfigData)
  2149. if (font_cfg.FontData && font_cfg.FontDataOwnedByAtlas)
  2150. {
  2151. IM_FREE(font_cfg.FontData);
  2152. font_cfg.FontData = NULL;
  2153. }
  2154. // When clearing this we lose access to the font name and other information used to build the font.
  2155. for (ImFont* font : Fonts)
  2156. if (font->ConfigData >= ConfigData.Data && font->ConfigData < ConfigData.Data + ConfigData.Size)
  2157. {
  2158. font->ConfigData = NULL;
  2159. font->ConfigDataCount = 0;
  2160. }
  2161. ConfigData.clear();
  2162. CustomRects.clear();
  2163. PackIdMouseCursors = PackIdLines = -1;
  2164. // Important: we leave TexReady untouched
  2165. }
  2166. void ImFontAtlas::ClearTexData()
  2167. {
  2168. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2169. if (TexPixelsAlpha8)
  2170. IM_FREE(TexPixelsAlpha8);
  2171. if (TexPixelsRGBA32)
  2172. IM_FREE(TexPixelsRGBA32);
  2173. TexPixelsAlpha8 = NULL;
  2174. TexPixelsRGBA32 = NULL;
  2175. TexPixelsUseColors = false;
  2176. // Important: we leave TexReady untouched
  2177. }
  2178. void ImFontAtlas::ClearFonts()
  2179. {
  2180. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2181. Fonts.clear_delete();
  2182. TexReady = false;
  2183. }
  2184. void ImFontAtlas::Clear()
  2185. {
  2186. ClearInputData();
  2187. ClearTexData();
  2188. ClearFonts();
  2189. }
  2190. void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  2191. {
  2192. // Build atlas on demand
  2193. if (TexPixelsAlpha8 == NULL)
  2194. Build();
  2195. *out_pixels = TexPixelsAlpha8;
  2196. if (out_width) *out_width = TexWidth;
  2197. if (out_height) *out_height = TexHeight;
  2198. if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
  2199. }
  2200. void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
  2201. {
  2202. // Convert to RGBA32 format on demand
  2203. // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
  2204. if (!TexPixelsRGBA32)
  2205. {
  2206. unsigned char* pixels = NULL;
  2207. GetTexDataAsAlpha8(&pixels, NULL, NULL);
  2208. if (pixels)
  2209. {
  2210. TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
  2211. const unsigned char* src = pixels;
  2212. unsigned int* dst = TexPixelsRGBA32;
  2213. for (int n = TexWidth * TexHeight; n > 0; n--)
  2214. *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
  2215. }
  2216. }
  2217. *out_pixels = (unsigned char*)TexPixelsRGBA32;
  2218. if (out_width) *out_width = TexWidth;
  2219. if (out_height) *out_height = TexHeight;
  2220. if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
  2221. }
  2222. ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
  2223. {
  2224. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2225. IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
  2226. IM_ASSERT(font_cfg->SizePixels > 0.0f && "Is ImFontConfig struct correctly initialized?");
  2227. IM_ASSERT(font_cfg->OversampleH > 0 && font_cfg->OversampleV > 0 && "Is ImFontConfig struct correctly initialized?");
  2228. // Create new font
  2229. if (!font_cfg->MergeMode)
  2230. Fonts.push_back(IM_NEW(ImFont));
  2231. else
  2232. IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
  2233. ConfigData.push_back(*font_cfg);
  2234. ImFontConfig& new_font_cfg = ConfigData.back();
  2235. if (new_font_cfg.DstFont == NULL)
  2236. new_font_cfg.DstFont = Fonts.back();
  2237. if (!new_font_cfg.FontDataOwnedByAtlas)
  2238. {
  2239. new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
  2240. new_font_cfg.FontDataOwnedByAtlas = true;
  2241. memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
  2242. }
  2243. if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
  2244. new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
  2245. ImFontAtlasUpdateConfigDataPointers(this);
  2246. // Invalidate texture
  2247. TexReady = false;
  2248. ClearTexData();
  2249. return new_font_cfg.DstFont;
  2250. }
  2251. // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
  2252. static unsigned int stb_decompress_length(const unsigned char* input);
  2253. static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
  2254. static const char* GetDefaultCompressedFontDataTTFBase85();
  2255. static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
  2256. static void Decode85(const unsigned char* src, unsigned char* dst)
  2257. {
  2258. while (*src)
  2259. {
  2260. unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
  2261. dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
  2262. src += 5;
  2263. dst += 4;
  2264. }
  2265. }
  2266. // Load embedded ProggyClean.ttf at size 13, disable oversampling
  2267. ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
  2268. {
  2269. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  2270. if (!font_cfg_template)
  2271. {
  2272. font_cfg.OversampleH = font_cfg.OversampleV = 1;
  2273. font_cfg.PixelSnapH = true;
  2274. }
  2275. if (font_cfg.SizePixels <= 0.0f)
  2276. font_cfg.SizePixels = 13.0f * 1.0f;
  2277. if (font_cfg.Name[0] == '\0')
  2278. ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
  2279. font_cfg.EllipsisChar = (ImWchar)0x0085;
  2280. font_cfg.GlyphOffset.y = 1.0f * IM_TRUNC(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
  2281. const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
  2282. const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
  2283. ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
  2284. return font;
  2285. }
  2286. ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  2287. {
  2288. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2289. size_t data_size = 0;
  2290. void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
  2291. if (!data)
  2292. {
  2293. IM_ASSERT_USER_ERROR(0, "Could not load font file!");
  2294. return NULL;
  2295. }
  2296. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  2297. if (font_cfg.Name[0] == '\0')
  2298. {
  2299. // Store a short copy of filename into into the font name for convenience
  2300. const char* p;
  2301. for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
  2302. ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
  2303. }
  2304. return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
  2305. }
  2306. // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
  2307. ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  2308. {
  2309. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2310. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  2311. IM_ASSERT(font_cfg.FontData == NULL);
  2312. IM_ASSERT(font_data_size > 100 && "Incorrect value for font_data_size!"); // Heuristic to prevent accidentally passing a wrong value to font_data_size.
  2313. font_cfg.FontData = font_data;
  2314. font_cfg.FontDataSize = font_data_size;
  2315. font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels;
  2316. if (glyph_ranges)
  2317. font_cfg.GlyphRanges = glyph_ranges;
  2318. return AddFont(&font_cfg);
  2319. }
  2320. ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
  2321. {
  2322. const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
  2323. unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
  2324. stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
  2325. ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
  2326. IM_ASSERT(font_cfg.FontData == NULL);
  2327. font_cfg.FontDataOwnedByAtlas = true;
  2328. return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
  2329. }
  2330. ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
  2331. {
  2332. int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
  2333. void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
  2334. Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
  2335. ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
  2336. IM_FREE(compressed_ttf);
  2337. return font;
  2338. }
  2339. int ImFontAtlas::AddCustomRectRegular(int width, int height)
  2340. {
  2341. IM_ASSERT(width > 0 && width <= 0xFFFF);
  2342. IM_ASSERT(height > 0 && height <= 0xFFFF);
  2343. ImFontAtlasCustomRect r;
  2344. r.Width = (unsigned short)width;
  2345. r.Height = (unsigned short)height;
  2346. CustomRects.push_back(r);
  2347. return CustomRects.Size - 1; // Return index
  2348. }
  2349. int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
  2350. {
  2351. #ifdef IMGUI_USE_WCHAR32
  2352. IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
  2353. #endif
  2354. IM_ASSERT(font != NULL);
  2355. IM_ASSERT(width > 0 && width <= 0xFFFF);
  2356. IM_ASSERT(height > 0 && height <= 0xFFFF);
  2357. ImFontAtlasCustomRect r;
  2358. r.Width = (unsigned short)width;
  2359. r.Height = (unsigned short)height;
  2360. r.GlyphID = id;
  2361. r.GlyphAdvanceX = advance_x;
  2362. r.GlyphOffset = offset;
  2363. r.Font = font;
  2364. CustomRects.push_back(r);
  2365. return CustomRects.Size - 1; // Return index
  2366. }
  2367. void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
  2368. {
  2369. IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
  2370. IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
  2371. *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
  2372. *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
  2373. }
  2374. bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
  2375. {
  2376. if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
  2377. return false;
  2378. if (Flags & ImFontAtlasFlags_NoMouseCursors)
  2379. return false;
  2380. IM_ASSERT(PackIdMouseCursors != -1);
  2381. ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors);
  2382. ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y);
  2383. ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
  2384. *out_size = size;
  2385. *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
  2386. out_uv_border[0] = (pos) * TexUvScale;
  2387. out_uv_border[1] = (pos + size) * TexUvScale;
  2388. pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
  2389. out_uv_fill[0] = (pos) * TexUvScale;
  2390. out_uv_fill[1] = (pos + size) * TexUvScale;
  2391. return true;
  2392. }
  2393. bool ImFontAtlas::Build()
  2394. {
  2395. IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
  2396. // Default font is none are specified
  2397. if (ConfigData.Size == 0)
  2398. AddFontDefault();
  2399. // Select builder
  2400. // - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which
  2401. // may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
  2402. // using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere
  2403. // and point to it instead of pointing directly to return value of the GetBuilderXXX functions.
  2404. const ImFontBuilderIO* builder_io = FontBuilderIO;
  2405. if (builder_io == NULL)
  2406. {
  2407. #ifdef IMGUI_ENABLE_FREETYPE
  2408. builder_io = ImGuiFreeType::GetBuilderForFreeType();
  2409. #elif defined(IMGUI_ENABLE_STB_TRUETYPE)
  2410. builder_io = ImFontAtlasGetBuilderForStbTruetype();
  2411. #else
  2412. IM_ASSERT(0); // Invalid Build function
  2413. #endif
  2414. }
  2415. // Build
  2416. return builder_io->FontBuilder_Build(this);
  2417. }
  2418. void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
  2419. {
  2420. for (unsigned int i = 0; i < 256; i++)
  2421. {
  2422. unsigned int value = (unsigned int)(i * in_brighten_factor);
  2423. out_table[i] = value > 255 ? 255 : (value & 0xFF);
  2424. }
  2425. }
  2426. void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
  2427. {
  2428. IM_ASSERT_PARANOID(w <= stride);
  2429. unsigned char* data = pixels + x + y * stride;
  2430. for (int j = h; j > 0; j--, data += stride - w)
  2431. for (int i = w; i > 0; i--, data++)
  2432. *data = table[*data];
  2433. }
  2434. #ifdef IMGUI_ENABLE_STB_TRUETYPE
  2435. // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
  2436. // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
  2437. struct ImFontBuildSrcData
  2438. {
  2439. stbtt_fontinfo FontInfo;
  2440. stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
  2441. stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
  2442. stbtt_packedchar* PackedChars; // Output glyphs
  2443. const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
  2444. int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
  2445. int GlyphsHighest; // Highest requested codepoint
  2446. int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
  2447. ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
  2448. ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsSet)
  2449. };
  2450. // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
  2451. struct ImFontBuildDstData
  2452. {
  2453. int SrcCount; // Number of source fonts targeting this destination font.
  2454. int GlyphsHighest;
  2455. int GlyphsCount;
  2456. ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
  2457. };
  2458. static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
  2459. {
  2460. IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
  2461. const ImU32* it_begin = in->Storage.begin();
  2462. const ImU32* it_end = in->Storage.end();
  2463. for (const ImU32* it = it_begin; it < it_end; it++)
  2464. if (ImU32 entries_32 = *it)
  2465. for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
  2466. if (entries_32 & ((ImU32)1 << bit_n))
  2467. out->push_back((int)(((it - it_begin) << 5) + bit_n));
  2468. }
  2469. static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
  2470. {
  2471. IM_ASSERT(atlas->ConfigData.Size > 0);
  2472. ImFontAtlasBuildInit(atlas);
  2473. // Clear atlas
  2474. atlas->TexID = (ImTextureID)NULL;
  2475. atlas->TexWidth = atlas->TexHeight = 0;
  2476. atlas->TexUvScale = ImVec2(0.0f, 0.0f);
  2477. atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
  2478. atlas->ClearTexData();
  2479. // Temporary storage for building
  2480. ImVector<ImFontBuildSrcData> src_tmp_array;
  2481. ImVector<ImFontBuildDstData> dst_tmp_array;
  2482. src_tmp_array.resize(atlas->ConfigData.Size);
  2483. dst_tmp_array.resize(atlas->Fonts.Size);
  2484. memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
  2485. memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
  2486. // 1. Initialize font loading structure, check font data validity
  2487. for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
  2488. {
  2489. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2490. ImFontConfig& cfg = atlas->ConfigData[src_i];
  2491. IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
  2492. // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
  2493. src_tmp.DstIndex = -1;
  2494. for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
  2495. if (cfg.DstFont == atlas->Fonts[output_i])
  2496. src_tmp.DstIndex = output_i;
  2497. if (src_tmp.DstIndex == -1)
  2498. {
  2499. IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
  2500. return false;
  2501. }
  2502. // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
  2503. const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
  2504. IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
  2505. if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
  2506. {
  2507. IM_ASSERT(0 && "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.");
  2508. return false;
  2509. }
  2510. // Measure highest codepoints
  2511. ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
  2512. src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
  2513. for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
  2514. {
  2515. // Check for valid range. This may also help detect *some* dangling pointers, because a common
  2516. // user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent,
  2517. // or to forget to zero-terminate the glyph range array.
  2518. IM_ASSERT(src_range[0] <= src_range[1] && "Invalid range: is your glyph range array persistent? it is zero-terminated?");
  2519. src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
  2520. }
  2521. dst_tmp.SrcCount++;
  2522. dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
  2523. }
  2524. // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
  2525. int total_glyphs_count = 0;
  2526. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2527. {
  2528. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2529. ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
  2530. src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
  2531. if (dst_tmp.GlyphsSet.Storage.empty())
  2532. dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
  2533. for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
  2534. for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
  2535. {
  2536. if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
  2537. continue;
  2538. if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
  2539. continue;
  2540. // Add to avail set/counters
  2541. src_tmp.GlyphsCount++;
  2542. dst_tmp.GlyphsCount++;
  2543. src_tmp.GlyphsSet.SetBit(codepoint);
  2544. dst_tmp.GlyphsSet.SetBit(codepoint);
  2545. total_glyphs_count++;
  2546. }
  2547. }
  2548. // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
  2549. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2550. {
  2551. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2552. src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
  2553. UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
  2554. src_tmp.GlyphsSet.Clear();
  2555. IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
  2556. }
  2557. for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
  2558. dst_tmp_array[dst_i].GlyphsSet.Clear();
  2559. dst_tmp_array.clear();
  2560. // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
  2561. // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
  2562. ImVector<stbrp_rect> buf_rects;
  2563. ImVector<stbtt_packedchar> buf_packedchars;
  2564. buf_rects.resize(total_glyphs_count);
  2565. buf_packedchars.resize(total_glyphs_count);
  2566. memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
  2567. memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
  2568. // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
  2569. int total_surface = 0;
  2570. int buf_rects_out_n = 0;
  2571. int buf_packedchars_out_n = 0;
  2572. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2573. {
  2574. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2575. if (src_tmp.GlyphsCount == 0)
  2576. continue;
  2577. src_tmp.Rects = &buf_rects[buf_rects_out_n];
  2578. src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
  2579. buf_rects_out_n += src_tmp.GlyphsCount;
  2580. buf_packedchars_out_n += src_tmp.GlyphsCount;
  2581. // Convert our ranges in the format stb_truetype wants
  2582. ImFontConfig& cfg = atlas->ConfigData[src_i];
  2583. src_tmp.PackRange.font_size = cfg.SizePixels * cfg.RasterizerDensity;
  2584. src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
  2585. src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
  2586. src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
  2587. src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
  2588. src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
  2589. src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
  2590. // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
  2591. const float scale = (cfg.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels * cfg.RasterizerDensity);
  2592. const int padding = atlas->TexGlyphPadding;
  2593. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
  2594. {
  2595. int x0, y0, x1, y1;
  2596. const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
  2597. IM_ASSERT(glyph_index_in_font != 0);
  2598. stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
  2599. src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
  2600. src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
  2601. total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
  2602. }
  2603. }
  2604. // We need a width for the skyline algorithm, any width!
  2605. // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
  2606. // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
  2607. const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
  2608. atlas->TexHeight = 0;
  2609. if (atlas->TexDesiredWidth > 0)
  2610. atlas->TexWidth = atlas->TexDesiredWidth;
  2611. else
  2612. atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
  2613. // 5. Start packing
  2614. // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
  2615. const int TEX_HEIGHT_MAX = 1024 * 32;
  2616. stbtt_pack_context spc = {};
  2617. stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
  2618. ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
  2619. // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
  2620. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2621. {
  2622. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2623. if (src_tmp.GlyphsCount == 0)
  2624. continue;
  2625. stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
  2626. // Extend texture height and mark missing glyphs as non-packed so we won't render them.
  2627. // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
  2628. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
  2629. if (src_tmp.Rects[glyph_i].was_packed)
  2630. atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
  2631. }
  2632. // 7. Allocate texture
  2633. atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
  2634. atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
  2635. atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
  2636. memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
  2637. spc.pixels = atlas->TexPixelsAlpha8;
  2638. spc.height = atlas->TexHeight;
  2639. // 8. Render/rasterize font characters into the texture
  2640. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2641. {
  2642. ImFontConfig& cfg = atlas->ConfigData[src_i];
  2643. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2644. if (src_tmp.GlyphsCount == 0)
  2645. continue;
  2646. stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
  2647. // Apply multiply operator
  2648. if (cfg.RasterizerMultiply != 1.0f)
  2649. {
  2650. unsigned char multiply_table[256];
  2651. ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
  2652. stbrp_rect* r = &src_tmp.Rects[0];
  2653. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
  2654. if (r->was_packed)
  2655. ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
  2656. }
  2657. src_tmp.Rects = NULL;
  2658. }
  2659. // End packing
  2660. stbtt_PackEnd(&spc);
  2661. buf_rects.clear();
  2662. // 9. Setup ImFont and glyphs for runtime
  2663. for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
  2664. {
  2665. // When merging fonts with MergeMode=true:
  2666. // - We can have multiple input fonts writing into a same destination font.
  2667. // - dst_font->ConfigData is != from cfg which is our source configuration.
  2668. ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
  2669. ImFontConfig& cfg = atlas->ConfigData[src_i];
  2670. ImFont* dst_font = cfg.DstFont;
  2671. const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
  2672. int unscaled_ascent, unscaled_descent, unscaled_line_gap;
  2673. stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
  2674. const float ascent = ImCeil(unscaled_ascent * font_scale);
  2675. const float descent = ImFloor(unscaled_descent * font_scale);
  2676. ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
  2677. const float font_off_x = cfg.GlyphOffset.x;
  2678. const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
  2679. const float inv_rasterization_scale = 1.0f / cfg.RasterizerDensity;
  2680. for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
  2681. {
  2682. // Register glyph
  2683. const int codepoint = src_tmp.GlyphsList[glyph_i];
  2684. const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
  2685. stbtt_aligned_quad q;
  2686. float unused_x = 0.0f, unused_y = 0.0f;
  2687. stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
  2688. float x0 = q.x0 * inv_rasterization_scale + font_off_x;
  2689. float y0 = q.y0 * inv_rasterization_scale + font_off_y;
  2690. float x1 = q.x1 * inv_rasterization_scale + font_off_x;
  2691. float y1 = q.y1 * inv_rasterization_scale + font_off_y;
  2692. dst_font->AddGlyph(&cfg, (ImWchar)codepoint, x0, y0, x1, y1, q.s0, q.t0, q.s1, q.t1, pc.xadvance * inv_rasterization_scale);
  2693. }
  2694. }
  2695. // Cleanup
  2696. src_tmp_array.clear_destruct();
  2697. ImFontAtlasBuildFinish(atlas);
  2698. return true;
  2699. }
  2700. const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype()
  2701. {
  2702. static ImFontBuilderIO io;
  2703. io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype;
  2704. return &io;
  2705. }
  2706. #endif // IMGUI_ENABLE_STB_TRUETYPE
  2707. void ImFontAtlasUpdateConfigDataPointers(ImFontAtlas* atlas)
  2708. {
  2709. for (ImFontConfig& font_cfg : atlas->ConfigData)
  2710. {
  2711. ImFont* font = font_cfg.DstFont;
  2712. if (!font_cfg.MergeMode)
  2713. {
  2714. font->ConfigData = &font_cfg;
  2715. font->ConfigDataCount = 0;
  2716. }
  2717. font->ConfigDataCount++;
  2718. }
  2719. }
  2720. void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
  2721. {
  2722. if (!font_config->MergeMode)
  2723. {
  2724. font->ClearOutputData();
  2725. font->FontSize = font_config->SizePixels;
  2726. IM_ASSERT(font->ConfigData == font_config);
  2727. font->ContainerAtlas = atlas;
  2728. font->Ascent = ascent;
  2729. font->Descent = descent;
  2730. }
  2731. }
  2732. void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
  2733. {
  2734. stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
  2735. IM_ASSERT(pack_context != NULL);
  2736. ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
  2737. IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
  2738. #ifdef __GNUC__
  2739. if (user_rects.Size < 1) { __builtin_unreachable(); } // Workaround for GCC bug if IM_ASSERT() is defined to conditionally throw (see #5343)
  2740. #endif
  2741. ImVector<stbrp_rect> pack_rects;
  2742. pack_rects.resize(user_rects.Size);
  2743. memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
  2744. for (int i = 0; i < user_rects.Size; i++)
  2745. {
  2746. pack_rects[i].w = user_rects[i].Width;
  2747. pack_rects[i].h = user_rects[i].Height;
  2748. }
  2749. stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
  2750. for (int i = 0; i < pack_rects.Size; i++)
  2751. if (pack_rects[i].was_packed)
  2752. {
  2753. user_rects[i].X = (unsigned short)pack_rects[i].x;
  2754. user_rects[i].Y = (unsigned short)pack_rects[i].y;
  2755. IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
  2756. atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
  2757. }
  2758. }
  2759. void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
  2760. {
  2761. IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
  2762. IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
  2763. unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth);
  2764. for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
  2765. for (int off_x = 0; off_x < w; off_x++)
  2766. out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
  2767. }
  2768. void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value)
  2769. {
  2770. IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
  2771. IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
  2772. unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth);
  2773. for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
  2774. for (int off_x = 0; off_x < w; off_x++)
  2775. out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS;
  2776. }
  2777. static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
  2778. {
  2779. ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
  2780. IM_ASSERT(r->IsPacked());
  2781. const int w = atlas->TexWidth;
  2782. if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
  2783. {
  2784. // Render/copy pixels
  2785. IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
  2786. const int x_for_white = r->X;
  2787. const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
  2788. if (atlas->TexPixelsAlpha8 != NULL)
  2789. {
  2790. ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
  2791. ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
  2792. }
  2793. else
  2794. {
  2795. ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE);
  2796. ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE);
  2797. }
  2798. }
  2799. else
  2800. {
  2801. // Render 4 white pixels
  2802. IM_ASSERT(r->Width == 2 && r->Height == 2);
  2803. const int offset = (int)r->X + (int)r->Y * w;
  2804. if (atlas->TexPixelsAlpha8 != NULL)
  2805. {
  2806. atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
  2807. }
  2808. else
  2809. {
  2810. atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE;
  2811. }
  2812. }
  2813. atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
  2814. }
  2815. static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
  2816. {
  2817. if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
  2818. return;
  2819. // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
  2820. ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
  2821. IM_ASSERT(r->IsPacked());
  2822. for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
  2823. {
  2824. // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
  2825. unsigned int y = n;
  2826. unsigned int line_width = n;
  2827. unsigned int pad_left = (r->Width - line_width) / 2;
  2828. unsigned int pad_right = r->Width - (pad_left + line_width);
  2829. // Write each slice
  2830. IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
  2831. if (atlas->TexPixelsAlpha8 != NULL)
  2832. {
  2833. unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
  2834. for (unsigned int i = 0; i < pad_left; i++)
  2835. *(write_ptr + i) = 0x00;
  2836. for (unsigned int i = 0; i < line_width; i++)
  2837. *(write_ptr + pad_left + i) = 0xFF;
  2838. for (unsigned int i = 0; i < pad_right; i++)
  2839. *(write_ptr + pad_left + line_width + i) = 0x00;
  2840. }
  2841. else
  2842. {
  2843. unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)];
  2844. for (unsigned int i = 0; i < pad_left; i++)
  2845. *(write_ptr + i) = IM_COL32(255, 255, 255, 0);
  2846. for (unsigned int i = 0; i < line_width; i++)
  2847. *(write_ptr + pad_left + i) = IM_COL32_WHITE;
  2848. for (unsigned int i = 0; i < pad_right; i++)
  2849. *(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0);
  2850. }
  2851. // Calculate UVs for this line
  2852. ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
  2853. ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
  2854. float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
  2855. atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
  2856. }
  2857. }
  2858. // Note: this is called / shared by both the stb_truetype and the FreeType builder
  2859. void ImFontAtlasBuildInit(ImFontAtlas* atlas)
  2860. {
  2861. // Round font size
  2862. // - We started rounding in 1.90 WIP (18991) as our layout system currently doesn't support non-rounded font size well yet.
  2863. // - Note that using io.FontGlobalScale or SetWindowFontScale(), with are legacy-ish, partially supported features, can still lead to unrounded sizes.
  2864. // - We may support it better later and remove this rounding.
  2865. for (ImFontConfig& cfg : atlas->ConfigData)
  2866. cfg.SizePixels = ImTrunc(cfg.SizePixels);
  2867. // Register texture region for mouse cursors or standard white pixels
  2868. if (atlas->PackIdMouseCursors < 0)
  2869. {
  2870. if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
  2871. atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
  2872. else
  2873. atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2);
  2874. }
  2875. // Register texture region for thick lines
  2876. // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
  2877. if (atlas->PackIdLines < 0)
  2878. {
  2879. if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
  2880. atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
  2881. }
  2882. }
  2883. // This is called/shared by both the stb_truetype and the FreeType builder.
  2884. void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
  2885. {
  2886. // Render into our custom data blocks
  2887. IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL);
  2888. ImFontAtlasBuildRenderDefaultTexData(atlas);
  2889. ImFontAtlasBuildRenderLinesTexData(atlas);
  2890. // Register custom rectangle glyphs
  2891. for (int i = 0; i < atlas->CustomRects.Size; i++)
  2892. {
  2893. const ImFontAtlasCustomRect* r = &atlas->CustomRects[i];
  2894. if (r->Font == NULL || r->GlyphID == 0)
  2895. continue;
  2896. // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
  2897. IM_ASSERT(r->Font->ContainerAtlas == atlas);
  2898. ImVec2 uv0, uv1;
  2899. atlas->CalcCustomRectUV(r, &uv0, &uv1);
  2900. r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX);
  2901. }
  2902. // Build all fonts lookup tables
  2903. for (ImFont* font : atlas->Fonts)
  2904. if (font->DirtyLookupTables)
  2905. font->BuildLookupTable();
  2906. atlas->TexReady = true;
  2907. }
  2908. // Retrieve list of range (2 int per range, values are inclusive)
  2909. const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
  2910. {
  2911. static const ImWchar ranges[] =
  2912. {
  2913. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2914. 0,
  2915. };
  2916. return &ranges[0];
  2917. }
  2918. const ImWchar* ImFontAtlas::GetGlyphRangesGreek()
  2919. {
  2920. static const ImWchar ranges[] =
  2921. {
  2922. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2923. 0x0370, 0x03FF, // Greek and Coptic
  2924. 0,
  2925. };
  2926. return &ranges[0];
  2927. }
  2928. const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
  2929. {
  2930. static const ImWchar ranges[] =
  2931. {
  2932. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2933. 0x3131, 0x3163, // Korean alphabets
  2934. 0xAC00, 0xD7A3, // Korean characters
  2935. 0xFFFD, 0xFFFD, // Invalid
  2936. 0,
  2937. };
  2938. return &ranges[0];
  2939. }
  2940. const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
  2941. {
  2942. static const ImWchar ranges[] =
  2943. {
  2944. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  2945. 0x2000, 0x206F, // General Punctuation
  2946. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  2947. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  2948. 0xFF00, 0xFFEF, // Half-width characters
  2949. 0xFFFD, 0xFFFD, // Invalid
  2950. 0x4e00, 0x9FAF, // CJK Ideograms
  2951. 0,
  2952. };
  2953. return &ranges[0];
  2954. }
  2955. static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
  2956. {
  2957. for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
  2958. {
  2959. out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
  2960. base_codepoint += accumulative_offsets[n];
  2961. }
  2962. out_ranges[0] = 0;
  2963. }
  2964. //-------------------------------------------------------------------------
  2965. // [SECTION] ImFontAtlas glyph ranges helpers
  2966. //-------------------------------------------------------------------------
  2967. const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
  2968. {
  2969. // Store 2500 regularly used characters for Simplified Chinese.
  2970. // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
  2971. // This table covers 97.97% of all characters used during the month in July, 1987.
  2972. // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
  2973. // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
  2974. static const short accumulative_offsets_from_0x4E00[] =
  2975. {
  2976. 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
  2977. 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
  2978. 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
  2979. 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
  2980. 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
  2981. 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
  2982. 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
  2983. 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
  2984. 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
  2985. 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
  2986. 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
  2987. 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
  2988. 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
  2989. 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
  2990. 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
  2991. 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
  2992. 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
  2993. 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
  2994. 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
  2995. 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
  2996. 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
  2997. 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
  2998. 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
  2999. 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
  3000. 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
  3001. 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
  3002. 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
  3003. 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
  3004. 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
  3005. 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
  3006. 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
  3007. 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
  3008. 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
  3009. 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
  3010. 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
  3011. 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
  3012. 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
  3013. 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
  3014. 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
  3015. 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
  3016. };
  3017. static ImWchar base_ranges[] = // not zero-terminated
  3018. {
  3019. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  3020. 0x2000, 0x206F, // General Punctuation
  3021. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  3022. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  3023. 0xFF00, 0xFFEF, // Half-width characters
  3024. 0xFFFD, 0xFFFD // Invalid
  3025. };
  3026. static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
  3027. if (!full_ranges[0])
  3028. {
  3029. memcpy(full_ranges, base_ranges, sizeof(base_ranges));
  3030. UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
  3031. }
  3032. return &full_ranges[0];
  3033. }
  3034. const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
  3035. {
  3036. // 2999 ideograms code points for Japanese
  3037. // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
  3038. // - 863 Jinmeiyo (meaning "for personal name") Kanji code points
  3039. // - Sourced from official information provided by the government agencies of Japan:
  3040. // - List of Joyo Kanji by the Agency for Cultural Affairs
  3041. // - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/
  3042. // - List of Jinmeiyo Kanji by the Ministry of Justice
  3043. // - http://www.moj.go.jp/MINJI/minji86.html
  3044. // - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0).
  3045. // - https://creativecommons.org/licenses/by/4.0/legalcode
  3046. // - You can generate this code by the script at:
  3047. // - https://github.com/vaiorabbit/everyday_use_kanji
  3048. // - References:
  3049. // - List of Joyo Kanji
  3050. // - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
  3051. // - List of Jinmeiyo Kanji
  3052. // - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
  3053. // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
  3054. // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
  3055. // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
  3056. static const short accumulative_offsets_from_0x4E00[] =
  3057. {
  3058. 0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1,
  3059. 1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3,
  3060. 2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8,
  3061. 2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5,
  3062. 2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1,
  3063. 1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30,
  3064. 2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3,
  3065. 13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4,
  3066. 5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14,
  3067. 2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1,
  3068. 1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1,
  3069. 7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1,
  3070. 1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1,
  3071. 6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2,
  3072. 10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7,
  3073. 2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5,
  3074. 3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1,
  3075. 6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7,
  3076. 4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2,
  3077. 4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5,
  3078. 1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6,
  3079. 12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2,
  3080. 1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16,
  3081. 22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11,
  3082. 2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18,
  3083. 18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9,
  3084. 14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3,
  3085. 1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6,
  3086. 40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1,
  3087. 12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8,
  3088. 2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1,
  3089. 1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10,
  3090. 1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5,
  3091. 3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2,
  3092. 14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5,
  3093. 12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1,
  3094. 2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5,
  3095. 1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4,
  3096. 3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7,
  3097. 2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5,
  3098. 13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13,
  3099. 18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21,
  3100. 37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1,
  3101. 5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38,
  3102. 32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4,
  3103. 1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4,
  3104. 4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,
  3105. 3,2,1,1,1,1,2,1,1,
  3106. };
  3107. static ImWchar base_ranges[] = // not zero-terminated
  3108. {
  3109. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  3110. 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
  3111. 0x31F0, 0x31FF, // Katakana Phonetic Extensions
  3112. 0xFF00, 0xFFEF, // Half-width characters
  3113. 0xFFFD, 0xFFFD // Invalid
  3114. };
  3115. static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
  3116. if (!full_ranges[0])
  3117. {
  3118. memcpy(full_ranges, base_ranges, sizeof(base_ranges));
  3119. UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
  3120. }
  3121. return &full_ranges[0];
  3122. }
  3123. const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
  3124. {
  3125. static const ImWchar ranges[] =
  3126. {
  3127. 0x0020, 0x00FF, // Basic Latin + Latin Supplement
  3128. 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
  3129. 0x2DE0, 0x2DFF, // Cyrillic Extended-A
  3130. 0xA640, 0xA69F, // Cyrillic Extended-B
  3131. 0,
  3132. };
  3133. return &ranges[0];
  3134. }
  3135. const ImWchar* ImFontAtlas::GetGlyphRangesThai()
  3136. {
  3137. static const ImWchar ranges[] =
  3138. {
  3139. 0x0020, 0x00FF, // Basic Latin
  3140. 0x2010, 0x205E, // Punctuations
  3141. 0x0E00, 0x0E7F, // Thai
  3142. 0,
  3143. };
  3144. return &ranges[0];
  3145. }
  3146. const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
  3147. {
  3148. static const ImWchar ranges[] =
  3149. {
  3150. 0x0020, 0x00FF, // Basic Latin
  3151. 0x0102, 0x0103,
  3152. 0x0110, 0x0111,
  3153. 0x0128, 0x0129,
  3154. 0x0168, 0x0169,
  3155. 0x01A0, 0x01A1,
  3156. 0x01AF, 0x01B0,
  3157. 0x1EA0, 0x1EF9,
  3158. 0,
  3159. };
  3160. return &ranges[0];
  3161. }
  3162. //-----------------------------------------------------------------------------
  3163. // [SECTION] ImFontGlyphRangesBuilder
  3164. //-----------------------------------------------------------------------------
  3165. void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
  3166. {
  3167. while (text_end ? (text < text_end) : *text)
  3168. {
  3169. unsigned int c = 0;
  3170. int c_len = ImTextCharFromUtf8(&c, text, text_end);
  3171. text += c_len;
  3172. if (c_len == 0)
  3173. break;
  3174. AddChar((ImWchar)c);
  3175. }
  3176. }
  3177. void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
  3178. {
  3179. for (; ranges[0]; ranges += 2)
  3180. for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
  3181. AddChar((ImWchar)c);
  3182. }
  3183. void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
  3184. {
  3185. const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
  3186. for (int n = 0; n <= max_codepoint; n++)
  3187. if (GetBit(n))
  3188. {
  3189. out_ranges->push_back((ImWchar)n);
  3190. while (n < max_codepoint && GetBit(n + 1))
  3191. n++;
  3192. out_ranges->push_back((ImWchar)n);
  3193. }
  3194. out_ranges->push_back(0);
  3195. }
  3196. //-----------------------------------------------------------------------------
  3197. // [SECTION] ImFont
  3198. //-----------------------------------------------------------------------------
  3199. ImFont::ImFont()
  3200. {
  3201. FontSize = 0.0f;
  3202. FallbackAdvanceX = 0.0f;
  3203. FallbackChar = (ImWchar)-1;
  3204. EllipsisChar = (ImWchar)-1;
  3205. EllipsisWidth = EllipsisCharStep = 0.0f;
  3206. EllipsisCharCount = 0;
  3207. FallbackGlyph = NULL;
  3208. ContainerAtlas = NULL;
  3209. ConfigData = NULL;
  3210. ConfigDataCount = 0;
  3211. DirtyLookupTables = false;
  3212. Scale = 1.0f;
  3213. Ascent = Descent = 0.0f;
  3214. MetricsTotalSurface = 0;
  3215. memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
  3216. }
  3217. ImFont::~ImFont()
  3218. {
  3219. ClearOutputData();
  3220. }
  3221. void ImFont::ClearOutputData()
  3222. {
  3223. FontSize = 0.0f;
  3224. FallbackAdvanceX = 0.0f;
  3225. Glyphs.clear();
  3226. IndexAdvanceX.clear();
  3227. IndexLookup.clear();
  3228. FallbackGlyph = NULL;
  3229. ContainerAtlas = NULL;
  3230. DirtyLookupTables = true;
  3231. Ascent = Descent = 0.0f;
  3232. MetricsTotalSurface = 0;
  3233. }
  3234. static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_chars, int candidate_chars_count)
  3235. {
  3236. for (int n = 0; n < candidate_chars_count; n++)
  3237. if (font->FindGlyphNoFallback(candidate_chars[n]) != NULL)
  3238. return candidate_chars[n];
  3239. return (ImWchar)-1;
  3240. }
  3241. void ImFont::BuildLookupTable()
  3242. {
  3243. int max_codepoint = 0;
  3244. for (int i = 0; i != Glyphs.Size; i++)
  3245. max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
  3246. // Build lookup table
  3247. IM_ASSERT(Glyphs.Size > 0 && "Font has not loaded glyph!");
  3248. IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
  3249. IndexAdvanceX.clear();
  3250. IndexLookup.clear();
  3251. DirtyLookupTables = false;
  3252. memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
  3253. GrowIndex(max_codepoint + 1);
  3254. for (int i = 0; i < Glyphs.Size; i++)
  3255. {
  3256. int codepoint = (int)Glyphs[i].Codepoint;
  3257. IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
  3258. IndexLookup[codepoint] = (ImWchar)i;
  3259. // Mark 4K page as used
  3260. const int page_n = codepoint / 4096;
  3261. Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
  3262. }
  3263. // Create a glyph to handle TAB
  3264. // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
  3265. if (FindGlyph((ImWchar)' '))
  3266. {
  3267. if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times (FIXME: Flaky)
  3268. Glyphs.resize(Glyphs.Size + 1);
  3269. ImFontGlyph& tab_glyph = Glyphs.back();
  3270. tab_glyph = *FindGlyph((ImWchar)' ');
  3271. tab_glyph.Codepoint = '\t';
  3272. tab_glyph.AdvanceX *= IM_TABSIZE;
  3273. IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
  3274. IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1);
  3275. }
  3276. // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
  3277. SetGlyphVisible((ImWchar)' ', false);
  3278. SetGlyphVisible((ImWchar)'\t', false);
  3279. // Setup Fallback character
  3280. const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
  3281. FallbackGlyph = FindGlyphNoFallback(FallbackChar);
  3282. if (FallbackGlyph == NULL)
  3283. {
  3284. FallbackChar = FindFirstExistingGlyph(this, fallback_chars, IM_ARRAYSIZE(fallback_chars));
  3285. FallbackGlyph = FindGlyphNoFallback(FallbackChar);
  3286. if (FallbackGlyph == NULL)
  3287. {
  3288. FallbackGlyph = &Glyphs.back();
  3289. FallbackChar = (ImWchar)FallbackGlyph->Codepoint;
  3290. }
  3291. }
  3292. FallbackAdvanceX = FallbackGlyph->AdvanceX;
  3293. for (int i = 0; i < max_codepoint + 1; i++)
  3294. if (IndexAdvanceX[i] < 0.0f)
  3295. IndexAdvanceX[i] = FallbackAdvanceX;
  3296. // Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
  3297. // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
  3298. // FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
  3299. const ImWchar ellipsis_chars[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
  3300. const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E };
  3301. if (EllipsisChar == (ImWchar)-1)
  3302. EllipsisChar = FindFirstExistingGlyph(this, ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars));
  3303. const ImWchar dot_char = FindFirstExistingGlyph(this, dots_chars, IM_ARRAYSIZE(dots_chars));
  3304. if (EllipsisChar != (ImWchar)-1)
  3305. {
  3306. EllipsisCharCount = 1;
  3307. EllipsisWidth = EllipsisCharStep = FindGlyph(EllipsisChar)->X1;
  3308. }
  3309. else if (dot_char != (ImWchar)-1)
  3310. {
  3311. const ImFontGlyph* glyph = FindGlyph(dot_char);
  3312. EllipsisChar = dot_char;
  3313. EllipsisCharCount = 3;
  3314. EllipsisCharStep = (glyph->X1 - glyph->X0) + 1.0f;
  3315. EllipsisWidth = EllipsisCharStep * 3.0f - 1.0f;
  3316. }
  3317. }
  3318. // API is designed this way to avoid exposing the 4K page size
  3319. // e.g. use with IsGlyphRangeUnused(0, 255)
  3320. bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
  3321. {
  3322. unsigned int page_begin = (c_begin / 4096);
  3323. unsigned int page_last = (c_last / 4096);
  3324. for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
  3325. if ((page_n >> 3) < sizeof(Used4kPagesMap))
  3326. if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
  3327. return false;
  3328. return true;
  3329. }
  3330. void ImFont::SetGlyphVisible(ImWchar c, bool visible)
  3331. {
  3332. if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
  3333. glyph->Visible = visible ? 1 : 0;
  3334. }
  3335. void ImFont::GrowIndex(int new_size)
  3336. {
  3337. IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
  3338. if (new_size <= IndexLookup.Size)
  3339. return;
  3340. IndexAdvanceX.resize(new_size, -1.0f);
  3341. IndexLookup.resize(new_size, (ImWchar)-1);
  3342. }
  3343. // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
  3344. // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
  3345. // 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
  3346. void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
  3347. {
  3348. if (cfg != NULL)
  3349. {
  3350. // Clamp & recenter if needed
  3351. const float advance_x_original = advance_x;
  3352. advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
  3353. if (advance_x != advance_x_original)
  3354. {
  3355. float char_off_x = cfg->PixelSnapH ? ImTrunc((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
  3356. x0 += char_off_x;
  3357. x1 += char_off_x;
  3358. }
  3359. // Snap to pixel
  3360. if (cfg->PixelSnapH)
  3361. advance_x = IM_ROUND(advance_x);
  3362. // Bake spacing
  3363. advance_x += cfg->GlyphExtraSpacing.x;
  3364. }
  3365. Glyphs.resize(Glyphs.Size + 1);
  3366. ImFontGlyph& glyph = Glyphs.back();
  3367. glyph.Codepoint = (unsigned int)codepoint;
  3368. glyph.Visible = (x0 != x1) && (y0 != y1);
  3369. glyph.Colored = false;
  3370. glyph.X0 = x0;
  3371. glyph.Y0 = y0;
  3372. glyph.X1 = x1;
  3373. glyph.Y1 = y1;
  3374. glyph.U0 = u0;
  3375. glyph.V0 = v0;
  3376. glyph.U1 = u1;
  3377. glyph.V1 = v1;
  3378. glyph.AdvanceX = advance_x;
  3379. // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
  3380. // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
  3381. float pad = ContainerAtlas->TexGlyphPadding + 0.99f;
  3382. DirtyLookupTables = true;
  3383. MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad);
  3384. }
  3385. void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
  3386. {
  3387. IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
  3388. unsigned int index_size = (unsigned int)IndexLookup.Size;
  3389. if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
  3390. return;
  3391. if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
  3392. return;
  3393. GrowIndex(dst + 1);
  3394. IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
  3395. IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
  3396. }
  3397. const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
  3398. {
  3399. if (c >= (size_t)IndexLookup.Size)
  3400. return FallbackGlyph;
  3401. const ImWchar i = IndexLookup.Data[c];
  3402. if (i == (ImWchar)-1)
  3403. return FallbackGlyph;
  3404. return &Glyphs.Data[i];
  3405. }
  3406. const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
  3407. {
  3408. if (c >= (size_t)IndexLookup.Size)
  3409. return NULL;
  3410. const ImWchar i = IndexLookup.Data[c];
  3411. if (i == (ImWchar)-1)
  3412. return NULL;
  3413. return &Glyphs.Data[i];
  3414. }
  3415. // Wrapping skips upcoming blanks
  3416. static inline const char* CalcWordWrapNextLineStartA(const char* text, const char* text_end)
  3417. {
  3418. while (text < text_end && ImCharIsBlankA(*text))
  3419. text++;
  3420. if (*text == '\n')
  3421. text++;
  3422. return text;
  3423. }
  3424. // Simple word-wrapping for English, not full-featured. Please submit failing cases!
  3425. // This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
  3426. // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
  3427. const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
  3428. {
  3429. // For references, possible wrap point marked with ^
  3430. // "aaa bbb, ccc,ddd. eee fff. ggg!"
  3431. // ^ ^ ^ ^ ^__ ^ ^
  3432. // List of hardcoded separators: .,;!?'"
  3433. // Skip extra blanks after a line returns (that includes not counting them in width computation)
  3434. // e.g. "Hello world" --> "Hello" "World"
  3435. // Cut words that cannot possibly fit within one line.
  3436. // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
  3437. float line_width = 0.0f;
  3438. float word_width = 0.0f;
  3439. float blank_width = 0.0f;
  3440. wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
  3441. const char* word_end = text;
  3442. const char* prev_word_end = NULL;
  3443. bool inside_word = true;
  3444. const char* s = text;
  3445. IM_ASSERT(text_end != NULL);
  3446. while (s < text_end)
  3447. {
  3448. unsigned int c = (unsigned int)*s;
  3449. const char* next_s;
  3450. if (c < 0x80)
  3451. next_s = s + 1;
  3452. else
  3453. next_s = s + ImTextCharFromUtf8(&c, s, text_end);
  3454. if (c < 32)
  3455. {
  3456. if (c == '\n')
  3457. {
  3458. line_width = word_width = blank_width = 0.0f;
  3459. inside_word = true;
  3460. s = next_s;
  3461. continue;
  3462. }
  3463. if (c == '\r')
  3464. {
  3465. s = next_s;
  3466. continue;
  3467. }
  3468. }
  3469. const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
  3470. if (ImCharIsBlankW(c))
  3471. {
  3472. if (inside_word)
  3473. {
  3474. line_width += blank_width;
  3475. blank_width = 0.0f;
  3476. word_end = s;
  3477. }
  3478. blank_width += char_width;
  3479. inside_word = false;
  3480. }
  3481. else
  3482. {
  3483. word_width += char_width;
  3484. if (inside_word)
  3485. {
  3486. word_end = next_s;
  3487. }
  3488. else
  3489. {
  3490. prev_word_end = word_end;
  3491. line_width += word_width + blank_width;
  3492. word_width = blank_width = 0.0f;
  3493. }
  3494. // Allow wrapping after punctuation.
  3495. inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
  3496. }
  3497. // We ignore blank width at the end of the line (they can be skipped)
  3498. if (line_width + word_width > wrap_width)
  3499. {
  3500. // Words that cannot possibly fit within an entire line will be cut anywhere.
  3501. if (word_width < wrap_width)
  3502. s = prev_word_end ? prev_word_end : word_end;
  3503. break;
  3504. }
  3505. s = next_s;
  3506. }
  3507. // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
  3508. // +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
  3509. if (s == text && text < text_end)
  3510. return s + 1;
  3511. return s;
  3512. }
  3513. ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
  3514. {
  3515. if (!text_end)
  3516. text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
  3517. const float line_height = size;
  3518. const float scale = size / FontSize;
  3519. ImVec2 text_size = ImVec2(0, 0);
  3520. float line_width = 0.0f;
  3521. const bool word_wrap_enabled = (wrap_width > 0.0f);
  3522. const char* word_wrap_eol = NULL;
  3523. const char* s = text_begin;
  3524. while (s < text_end)
  3525. {
  3526. if (word_wrap_enabled)
  3527. {
  3528. // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
  3529. if (!word_wrap_eol)
  3530. word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
  3531. if (s >= word_wrap_eol)
  3532. {
  3533. if (text_size.x < line_width)
  3534. text_size.x = line_width;
  3535. text_size.y += line_height;
  3536. line_width = 0.0f;
  3537. word_wrap_eol = NULL;
  3538. s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
  3539. continue;
  3540. }
  3541. }
  3542. // Decode and advance source
  3543. const char* prev_s = s;
  3544. unsigned int c = (unsigned int)*s;
  3545. if (c < 0x80)
  3546. s += 1;
  3547. else
  3548. s += ImTextCharFromUtf8(&c, s, text_end);
  3549. if (c < 32)
  3550. {
  3551. if (c == '\n')
  3552. {
  3553. text_size.x = ImMax(text_size.x, line_width);
  3554. text_size.y += line_height;
  3555. line_width = 0.0f;
  3556. continue;
  3557. }
  3558. if (c == '\r')
  3559. continue;
  3560. }
  3561. const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
  3562. if (line_width + char_width >= max_width)
  3563. {
  3564. s = prev_s;
  3565. break;
  3566. }
  3567. line_width += char_width;
  3568. }
  3569. if (text_size.x < line_width)
  3570. text_size.x = line_width;
  3571. if (line_width > 0 || text_size.y == 0.0f)
  3572. text_size.y += line_height;
  3573. if (remaining)
  3574. *remaining = s;
  3575. return text_size;
  3576. }
  3577. // Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
  3578. void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c) const
  3579. {
  3580. const ImFontGlyph* glyph = FindGlyph(c);
  3581. if (!glyph || !glyph->Visible)
  3582. return;
  3583. if (glyph->Colored)
  3584. col |= ~IM_COL32_A_MASK;
  3585. float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
  3586. float x = IM_TRUNC(pos.x);
  3587. float y = IM_TRUNC(pos.y);
  3588. draw_list->PrimReserve(6, 4);
  3589. draw_list->PrimRectUV(ImVec2(x + glyph->X0 * scale, y + glyph->Y0 * scale), ImVec2(x + glyph->X1 * scale, y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
  3590. }
  3591. // Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
  3592. void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
  3593. {
  3594. if (!text_end)
  3595. text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
  3596. // Align to be pixel perfect
  3597. float x = IM_TRUNC(pos.x);
  3598. float y = IM_TRUNC(pos.y);
  3599. if (y > clip_rect.w)
  3600. return;
  3601. const float start_x = x;
  3602. const float scale = size / FontSize;
  3603. const float line_height = FontSize * scale;
  3604. const bool word_wrap_enabled = (wrap_width > 0.0f);
  3605. // Fast-forward to first visible line
  3606. const char* s = text_begin;
  3607. if (y + line_height < clip_rect.y)
  3608. while (y + line_height < clip_rect.y && s < text_end)
  3609. {
  3610. const char* line_end = (const char*)memchr(s, '\n', text_end - s);
  3611. if (word_wrap_enabled)
  3612. {
  3613. // FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
  3614. // If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
  3615. // However it is still better than nothing performing the fast-forward!
  3616. s = CalcWordWrapPositionA(scale, s, line_end ? line_end : text_end, wrap_width);
  3617. s = CalcWordWrapNextLineStartA(s, text_end);
  3618. }
  3619. else
  3620. {
  3621. s = line_end ? line_end + 1 : text_end;
  3622. }
  3623. y += line_height;
  3624. }
  3625. // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
  3626. // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
  3627. if (text_end - s > 10000 && !word_wrap_enabled)
  3628. {
  3629. const char* s_end = s;
  3630. float y_end = y;
  3631. while (y_end < clip_rect.w && s_end < text_end)
  3632. {
  3633. s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
  3634. s_end = s_end ? s_end + 1 : text_end;
  3635. y_end += line_height;
  3636. }
  3637. text_end = s_end;
  3638. }
  3639. if (s == text_end)
  3640. return;
  3641. // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
  3642. const int vtx_count_max = (int)(text_end - s) * 4;
  3643. const int idx_count_max = (int)(text_end - s) * 6;
  3644. const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
  3645. draw_list->PrimReserve(idx_count_max, vtx_count_max);
  3646. ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
  3647. ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
  3648. unsigned int vtx_index = draw_list->_VtxCurrentIdx;
  3649. const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
  3650. const char* word_wrap_eol = NULL;
  3651. while (s < text_end)
  3652. {
  3653. if (word_wrap_enabled)
  3654. {
  3655. // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
  3656. if (!word_wrap_eol)
  3657. word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - start_x));
  3658. if (s >= word_wrap_eol)
  3659. {
  3660. x = start_x;
  3661. y += line_height;
  3662. if (y > clip_rect.w)
  3663. break; // break out of main loop
  3664. word_wrap_eol = NULL;
  3665. s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
  3666. continue;
  3667. }
  3668. }
  3669. // Decode and advance source
  3670. unsigned int c = (unsigned int)*s;
  3671. if (c < 0x80)
  3672. s += 1;
  3673. else
  3674. s += ImTextCharFromUtf8(&c, s, text_end);
  3675. if (c < 32)
  3676. {
  3677. if (c == '\n')
  3678. {
  3679. x = start_x;
  3680. y += line_height;
  3681. if (y > clip_rect.w)
  3682. break; // break out of main loop
  3683. continue;
  3684. }
  3685. if (c == '\r')
  3686. continue;
  3687. }
  3688. const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
  3689. if (glyph == NULL)
  3690. continue;
  3691. float char_width = glyph->AdvanceX * scale;
  3692. if (glyph->Visible)
  3693. {
  3694. // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
  3695. float x1 = x + glyph->X0 * scale;
  3696. float x2 = x + glyph->X1 * scale;
  3697. float y1 = y + glyph->Y0 * scale;
  3698. float y2 = y + glyph->Y1 * scale;
  3699. if (x1 <= clip_rect.z && x2 >= clip_rect.x)
  3700. {
  3701. // Render a character
  3702. float u1 = glyph->U0;
  3703. float v1 = glyph->V0;
  3704. float u2 = glyph->U1;
  3705. float v2 = glyph->V1;
  3706. // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
  3707. if (cpu_fine_clip)
  3708. {
  3709. if (x1 < clip_rect.x)
  3710. {
  3711. u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
  3712. x1 = clip_rect.x;
  3713. }
  3714. if (y1 < clip_rect.y)
  3715. {
  3716. v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
  3717. y1 = clip_rect.y;
  3718. }
  3719. if (x2 > clip_rect.z)
  3720. {
  3721. u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
  3722. x2 = clip_rect.z;
  3723. }
  3724. if (y2 > clip_rect.w)
  3725. {
  3726. v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
  3727. y2 = clip_rect.w;
  3728. }
  3729. if (y1 >= y2)
  3730. {
  3731. x += char_width;
  3732. continue;
  3733. }
  3734. }
  3735. // Support for untinted glyphs
  3736. ImU32 glyph_col = glyph->Colored ? col_untinted : col;
  3737. // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
  3738. {
  3739. vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
  3740. vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
  3741. vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
  3742. vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
  3743. idx_write[0] = (ImDrawIdx)(vtx_index); idx_write[1] = (ImDrawIdx)(vtx_index + 1); idx_write[2] = (ImDrawIdx)(vtx_index + 2);
  3744. idx_write[3] = (ImDrawIdx)(vtx_index); idx_write[4] = (ImDrawIdx)(vtx_index + 2); idx_write[5] = (ImDrawIdx)(vtx_index + 3);
  3745. vtx_write += 4;
  3746. vtx_index += 4;
  3747. idx_write += 6;
  3748. }
  3749. }
  3750. }
  3751. x += char_width;
  3752. }
  3753. // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
  3754. draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
  3755. draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
  3756. draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
  3757. draw_list->_VtxWritePtr = vtx_write;
  3758. draw_list->_IdxWritePtr = idx_write;
  3759. draw_list->_VtxCurrentIdx = vtx_index;
  3760. }
  3761. //-----------------------------------------------------------------------------
  3762. // [SECTION] ImGui Internal Render Helpers
  3763. //-----------------------------------------------------------------------------
  3764. // Vaguely redesigned to stop accessing ImGui global state:
  3765. // - RenderArrow()
  3766. // - RenderBullet()
  3767. // - RenderCheckMark()
  3768. // - RenderArrowPointingAt()
  3769. // - RenderRectFilledRangeH()
  3770. // - RenderRectFilledWithHole()
  3771. //-----------------------------------------------------------------------------
  3772. // Function in need of a redesign (legacy mess)
  3773. // - RenderColorRectWithAlphaCheckerboard()
  3774. //-----------------------------------------------------------------------------
  3775. // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
  3776. void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
  3777. {
  3778. const float h = draw_list->_Data->FontSize * 1.00f;
  3779. float r = h * 0.40f * scale;
  3780. ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
  3781. ImVec2 a, b, c;
  3782. switch (dir)
  3783. {
  3784. case ImGuiDir_Up:
  3785. case ImGuiDir_Down:
  3786. if (dir == ImGuiDir_Up) r = -r;
  3787. a = ImVec2(+0.000f, +0.750f) * r;
  3788. b = ImVec2(-0.866f, -0.750f) * r;
  3789. c = ImVec2(+0.866f, -0.750f) * r;
  3790. break;
  3791. case ImGuiDir_Left:
  3792. case ImGuiDir_Right:
  3793. if (dir == ImGuiDir_Left) r = -r;
  3794. a = ImVec2(+0.750f, +0.000f) * r;
  3795. b = ImVec2(-0.750f, +0.866f) * r;
  3796. c = ImVec2(-0.750f, -0.866f) * r;
  3797. break;
  3798. case ImGuiDir_None:
  3799. case ImGuiDir_COUNT:
  3800. IM_ASSERT(0);
  3801. break;
  3802. }
  3803. draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
  3804. }
  3805. void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
  3806. {
  3807. // FIXME-OPT: This should be baked in font.
  3808. draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
  3809. }
  3810. void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
  3811. {
  3812. float thickness = ImMax(sz / 5.0f, 1.0f);
  3813. sz -= thickness * 0.5f;
  3814. pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
  3815. float third = sz / 3.0f;
  3816. float bx = pos.x + third;
  3817. float by = pos.y + sz - third * 0.5f;
  3818. draw_list->PathLineTo(ImVec2(bx - third, by - third));
  3819. draw_list->PathLineTo(ImVec2(bx, by));
  3820. draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
  3821. draw_list->PathStroke(col, 0, thickness);
  3822. }
  3823. // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
  3824. void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
  3825. {
  3826. switch (direction)
  3827. {
  3828. case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
  3829. case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
  3830. case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
  3831. case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
  3832. case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
  3833. }
  3834. }
  3835. static inline float ImAcos01(float x)
  3836. {
  3837. if (x <= 0.0f) return IM_PI * 0.5f;
  3838. if (x >= 1.0f) return 0.0f;
  3839. return ImAcos(x);
  3840. //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
  3841. }
  3842. // FIXME: Cleanup and move code to ImDrawList.
  3843. void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
  3844. {
  3845. if (x_end_norm == x_start_norm)
  3846. return;
  3847. if (x_start_norm > x_end_norm)
  3848. ImSwap(x_start_norm, x_end_norm);
  3849. ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
  3850. ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
  3851. if (rounding == 0.0f)
  3852. {
  3853. draw_list->AddRectFilled(p0, p1, col, 0.0f);
  3854. return;
  3855. }
  3856. rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
  3857. const float inv_rounding = 1.0f / rounding;
  3858. const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
  3859. const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
  3860. const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
  3861. const float x0 = ImMax(p0.x, rect.Min.x + rounding);
  3862. if (arc0_b == arc0_e)
  3863. {
  3864. draw_list->PathLineTo(ImVec2(x0, p1.y));
  3865. draw_list->PathLineTo(ImVec2(x0, p0.y));
  3866. }
  3867. else if (arc0_b == 0.0f && arc0_e == half_pi)
  3868. {
  3869. draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
  3870. draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
  3871. }
  3872. else
  3873. {
  3874. draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b); // BL
  3875. draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e); // TR
  3876. }
  3877. if (p1.x > rect.Min.x + rounding)
  3878. {
  3879. const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
  3880. const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
  3881. const float x1 = ImMin(p1.x, rect.Max.x - rounding);
  3882. if (arc1_b == arc1_e)
  3883. {
  3884. draw_list->PathLineTo(ImVec2(x1, p0.y));
  3885. draw_list->PathLineTo(ImVec2(x1, p1.y));
  3886. }
  3887. else if (arc1_b == 0.0f && arc1_e == half_pi)
  3888. {
  3889. draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
  3890. draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
  3891. }
  3892. else
  3893. {
  3894. draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b); // TR
  3895. draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e); // BR
  3896. }
  3897. }
  3898. draw_list->PathFillConvex(col);
  3899. }
  3900. void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding)
  3901. {
  3902. const bool fill_L = (inner.Min.x > outer.Min.x);
  3903. const bool fill_R = (inner.Max.x < outer.Max.x);
  3904. const bool fill_U = (inner.Min.y > outer.Min.y);
  3905. const bool fill_D = (inner.Max.y < outer.Max.y);
  3906. if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
  3907. if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
  3908. if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
  3909. if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
  3910. if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft);
  3911. if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight);
  3912. if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft);
  3913. if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight);
  3914. }
  3915. // Helper for ColorPicker4()
  3916. // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
  3917. // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
  3918. // FIXME: uses ImGui::GetColorU32
  3919. void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
  3920. {
  3921. if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
  3922. flags = ImDrawFlags_RoundCornersDefault_;
  3923. if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
  3924. {
  3925. ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
  3926. ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
  3927. draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
  3928. int yi = 0;
  3929. for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
  3930. {
  3931. float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
  3932. if (y2 <= y1)
  3933. continue;
  3934. for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
  3935. {
  3936. float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
  3937. if (x2 <= x1)
  3938. continue;
  3939. ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone;
  3940. if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; }
  3941. if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; }
  3942. // Combine flags
  3943. cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags);
  3944. draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags);
  3945. }
  3946. }
  3947. }
  3948. else
  3949. {
  3950. draw_list->AddRectFilled(p_min, p_max, col, rounding, flags);
  3951. }
  3952. }
  3953. //-----------------------------------------------------------------------------
  3954. // [SECTION] Decompression code
  3955. //-----------------------------------------------------------------------------
  3956. // Compressed with stb_compress() then converted to a C array and encoded as base85.
  3957. // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
  3958. // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
  3959. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
  3960. //-----------------------------------------------------------------------------
  3961. static unsigned int stb_decompress_length(const unsigned char *input)
  3962. {
  3963. return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
  3964. }
  3965. static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
  3966. static const unsigned char *stb__barrier_in_b;
  3967. static unsigned char *stb__dout;
  3968. static void stb__match(const unsigned char *data, unsigned int length)
  3969. {
  3970. // INVERSE of memmove... write each byte before copying the next...
  3971. IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
  3972. if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
  3973. if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
  3974. while (length--) *stb__dout++ = *data++;
  3975. }
  3976. static void stb__lit(const unsigned char *data, unsigned int length)
  3977. {
  3978. IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
  3979. if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
  3980. if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
  3981. memcpy(stb__dout, data, length);
  3982. stb__dout += length;
  3983. }
  3984. #define stb__in2(x) ((i[x] << 8) + i[(x)+1])
  3985. #define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
  3986. #define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
  3987. static const unsigned char *stb_decompress_token(const unsigned char *i)
  3988. {
  3989. if (*i >= 0x20) { // use fewer if's for cases that expand small
  3990. if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
  3991. else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
  3992. else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
  3993. } else { // more ifs for cases that expand large, since overhead is amortized
  3994. if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
  3995. else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
  3996. else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
  3997. else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
  3998. else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
  3999. else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
  4000. }
  4001. return i;
  4002. }
  4003. static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
  4004. {
  4005. const unsigned long ADLER_MOD = 65521;
  4006. unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
  4007. unsigned long blocklen = buflen % 5552;
  4008. unsigned long i;
  4009. while (buflen) {
  4010. for (i=0; i + 7 < blocklen; i += 8) {
  4011. s1 += buffer[0], s2 += s1;
  4012. s1 += buffer[1], s2 += s1;
  4013. s1 += buffer[2], s2 += s1;
  4014. s1 += buffer[3], s2 += s1;
  4015. s1 += buffer[4], s2 += s1;
  4016. s1 += buffer[5], s2 += s1;
  4017. s1 += buffer[6], s2 += s1;
  4018. s1 += buffer[7], s2 += s1;
  4019. buffer += 8;
  4020. }
  4021. for (; i < blocklen; ++i)
  4022. s1 += *buffer++, s2 += s1;
  4023. s1 %= ADLER_MOD, s2 %= ADLER_MOD;
  4024. buflen -= blocklen;
  4025. blocklen = 5552;
  4026. }
  4027. return (unsigned int)(s2 << 16) + (unsigned int)s1;
  4028. }
  4029. static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
  4030. {
  4031. if (stb__in4(0) != 0x57bC0000) return 0;
  4032. if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
  4033. const unsigned int olen = stb_decompress_length(i);
  4034. stb__barrier_in_b = i;
  4035. stb__barrier_out_e = output + olen;
  4036. stb__barrier_out_b = output;
  4037. i += 16;
  4038. stb__dout = output;
  4039. for (;;) {
  4040. const unsigned char *old_i = i;
  4041. i = stb_decompress_token(i);
  4042. if (i == old_i) {
  4043. if (*i == 0x05 && i[1] == 0xfa) {
  4044. IM_ASSERT(stb__dout == output + olen);
  4045. if (stb__dout != output + olen) return 0;
  4046. if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
  4047. return 0;
  4048. return olen;
  4049. } else {
  4050. IM_ASSERT(0); /* NOTREACHED */
  4051. return 0;
  4052. }
  4053. }
  4054. IM_ASSERT(stb__dout <= output + olen);
  4055. if (stb__dout > output + olen)
  4056. return 0;
  4057. }
  4058. }
  4059. //-----------------------------------------------------------------------------
  4060. // [SECTION] Default font data (ProggyClean.ttf)
  4061. //-----------------------------------------------------------------------------
  4062. // ProggyClean.ttf
  4063. // Copyright (c) 2004, 2005 Tristan Grimmer
  4064. // MIT license (see License.txt in http://www.proggyfonts.net/index.php?menu=download)
  4065. // Download and more information at http://www.proggyfonts.net or http://upperboundsinteractive.com/fonts.php
  4066. //-----------------------------------------------------------------------------
  4067. // File: 'ProggyClean.ttf' (41208 bytes)
  4068. // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
  4069. // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
  4070. //-----------------------------------------------------------------------------
  4071. static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] =
  4072. "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
  4073. "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
  4074. "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#[email protected]<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
  4075. "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#[email protected]'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
  4076. "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
  4077. "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
  4078. "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
  4079. "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
  4080. "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
  4081. "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
  4082. "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
  4083. "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
  4084. "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
  4085. "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
  4086. "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
  4087. "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
  4088. "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
  4089. "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
  4090. "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
  4091. "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
  4092. "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
  4093. "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
  4094. "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
  4095. "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
  4096. "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
  4097. "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
  4098. "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
  4099. "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<[email protected];x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
  4100. "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
  4101. "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
  4102. ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
  4103. "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
  4104. "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
  4105. "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
  4106. "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
  4107. "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;[email protected]$m%#QvQS8U@)2Z+3K:AKM5i"
  4108. "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
  4109. ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
  4110. "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
  4111. "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
  4112. "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
  4113. "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
  4114. "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
  4115. "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
  4116. "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
  4117. "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
  4118. ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
  4119. "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
  4120. "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
  4121. ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
  4122. "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
  4123. "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
  4124. "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
  4125. ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
  4126. "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
  4127. "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
  4128. "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
  4129. "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
  4130. "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
  4131. "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
  4132. "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
  4133. "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
  4134. "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
  4135. "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
  4136. "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
  4137. "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
  4138. "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
  4139. "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
  4140. ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
  4141. "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
  4142. "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
  4143. "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
  4144. "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
  4145. "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
  4146. "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
  4147. "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
  4148. "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
  4149. ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
  4150. "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
  4151. "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
  4152. "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
  4153. "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
  4154. "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
  4155. "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
  4156. "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
  4157. "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
  4158. static const char* GetDefaultCompressedFontDataTTFBase85()
  4159. {
  4160. return proggy_clean_ttf_compressed_data_base85;
  4161. }
  4162. #endif // #ifndef IMGUI_DISABLE