imgui_impl_vulkan.cpp 101 KB

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  1. // dear imgui: Renderer Backend for Vulkan
  2. // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Call ImGui_ImplVulkan_AddTexture() to register one. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
  5. // [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
  6. // [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
  7. // [x] Renderer: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
  8. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  9. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  10. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  11. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  12. // Learn about Dear ImGui:
  13. // - FAQ https://dearimgui.com/faq
  14. // - Getting Started https://dearimgui.com/getting-started
  15. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  16. // - Introduction, links and more at the top of imgui.cpp
  17. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  18. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  19. // You will use those if you want to use this rendering backend in your engine/app.
  20. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  21. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  22. // Read comments in imgui_impl_vulkan.h.
  23. // CHANGELOG
  24. // (minor and older changes stripped away, please see git history for details)
  25. // 2024-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
  26. // 2024-11-27: Vulkan: Make user-provided descriptor pool optional. As a convenience, when setting init_info->DescriptorPoolSize the backend will create one itself. (#8172, #4867)
  27. // 2024-10-07: Vulkan: Changed default texture sampler to Clamp instead of Repeat/Wrap.
  28. // 2024-10-07: Vulkan: Expose selected render state in ImGui_ImplVulkan_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
  29. // 2024-10-07: Vulkan: Compiling with '#define ImTextureID=ImU64' is unnecessary now that dear imgui defaults ImTextureID to u64 instead of void*.
  30. // 2024-04-19: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define (you can also use IMGUI_IMPL_VULKAN_NO_PROTOTYPES + wrap Volk via ImGui_ImplVulkan_LoadFunctions().)
  31. // 2024-02-14: *BREAKING CHANGE*: Moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. Not required when using dynamic rendering.
  32. // 2024-02-12: *BREAKING CHANGE*: Dynamic rendering now require filling PipelineRenderingCreateInfo structure.
  33. // 2024-01-19: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
  34. // 2024-01-11: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size (#3957). Fixed MinAllocationSize handing (#7189).
  35. // 2024-01-03: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous "best practice" validation layer. (#7189, #4238)
  36. // 2024-01-03: Vulkan: Stopped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
  37. // 2023-11-29: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
  38. // 2023-11-10: *BREAKING CHANGE*: Removed parameter from ImGui_ImplVulkan_CreateFontsTexture(): backend now creates its own command-buffer to upload fonts.
  39. // *BREAKING CHANGE*: Removed ImGui_ImplVulkan_DestroyFontUploadObjects() which is now unnecessary as we create and destroy those objects in the backend.
  40. // ImGui_ImplVulkan_CreateFontsTexture() is automatically called by NewFrame() the first time.
  41. // You can call ImGui_ImplVulkan_CreateFontsTexture() again to recreate the font atlas texture.
  42. // Added ImGui_ImplVulkan_DestroyFontsTexture() but you probably never need to call this.
  43. // 2023-07-04: Vulkan: Added optional support for VK_KHR_dynamic_rendering. User needs to set init_info->UseDynamicRendering = true and init_info->ColorAttachmentFormat.
  44. // 2023-01-02: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored + removed a bunch of duplicate code.
  45. // 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
  46. // 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symmetry. (#914, #5738).
  47. // 2022-01-20: Vulkan: Added support for ImTextureID as VkDescriptorSet. User need to call ImGui_ImplVulkan_AddTexture(). Building for 32-bit targets requires '#define ImTextureID ImU64'. (#914).
  48. // 2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame.
  49. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  50. // 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
  51. // 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
  52. // 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
  53. // 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
  54. // 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
  55. // 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
  56. // 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
  57. // 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
  58. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  59. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  60. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  61. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  62. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  63. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  64. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  65. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  66. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  67. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
  68. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  69. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  70. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  71. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  72. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  73. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  74. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  75. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  76. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  77. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  78. #include "imgui.h"
  79. #ifndef IMGUI_DISABLE
  80. #include "imgui_impl_vulkan.h"
  81. #include <stdio.h>
  82. #ifndef IM_MAX
  83. #define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B))
  84. #endif
  85. // Visual Studio warnings
  86. #ifdef _MSC_VER
  87. #pragma warning (disable: 4127) // condition expression is constant
  88. #endif
  89. // Forward Declarations
  90. struct ImGui_ImplVulkan_FrameRenderBuffers;
  91. struct ImGui_ImplVulkan_WindowRenderBuffers;
  92. bool ImGui_ImplVulkan_CreateDeviceObjects();
  93. void ImGui_ImplVulkan_DestroyDeviceObjects();
  94. void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  95. void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  96. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  97. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  98. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator);
  99. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  100. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  101. // Vulkan prototypes for use with custom loaders
  102. // (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
  103. #if defined(VK_NO_PROTOTYPES) && !defined(VOLK_H_)
  104. #define IMGUI_IMPL_VULKAN_USE_LOADER
  105. static bool g_FunctionsLoaded = false;
  106. #else
  107. static bool g_FunctionsLoaded = true;
  108. #endif
  109. #ifdef IMGUI_IMPL_VULKAN_USE_LOADER
  110. #define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
  111. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
  112. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
  113. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
  114. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAcquireNextImageKHR) \
  115. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBeginCommandBuffer) \
  116. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
  117. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
  118. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBeginRenderPass) \
  119. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
  120. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
  121. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
  122. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
  123. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
  124. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
  125. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdEndRenderPass) \
  126. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
  127. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
  128. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
  129. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
  130. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
  131. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
  132. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorPool) \
  133. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
  134. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
  135. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
  136. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
  137. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
  138. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
  139. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
  140. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
  141. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
  142. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
  143. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
  144. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
  145. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
  146. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
  147. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorPool) \
  148. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
  149. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
  150. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
  151. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
  152. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
  153. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
  154. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
  155. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
  156. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
  157. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
  158. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
  159. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
  160. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
  161. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
  162. IMGUI_VULKAN_FUNC_MAP_MACRO(vkEndCommandBuffer) \
  163. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
  164. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
  165. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeDescriptorSets) \
  166. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
  167. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
  168. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
  169. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
  170. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
  171. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
  172. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
  173. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceSupportKHR) \
  174. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
  175. IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
  176. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueuePresentKHR) \
  177. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueSubmit) \
  178. IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueWaitIdle) \
  179. IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetCommandPool) \
  180. IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetFences) \
  181. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
  182. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets) \
  183. IMGUI_VULKAN_FUNC_MAP_MACRO(vkWaitForFences)
  184. // Define function pointers
  185. #define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
  186. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
  187. #undef IMGUI_VULKAN_FUNC_DEF
  188. #endif // IMGUI_IMPL_VULKAN_USE_LOADER
  189. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  190. static PFN_vkCmdBeginRenderingKHR ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR;
  191. static PFN_vkCmdEndRenderingKHR ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR;
  192. #endif
  193. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  194. // [Please zero-clear before use!]
  195. struct ImGui_ImplVulkan_FrameRenderBuffers
  196. {
  197. VkDeviceMemory VertexBufferMemory;
  198. VkDeviceMemory IndexBufferMemory;
  199. VkDeviceSize VertexBufferSize;
  200. VkDeviceSize IndexBufferSize;
  201. VkBuffer VertexBuffer;
  202. VkBuffer IndexBuffer;
  203. };
  204. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  205. // [Please zero-clear before use!]
  206. struct ImGui_ImplVulkan_WindowRenderBuffers
  207. {
  208. uint32_t Index;
  209. uint32_t Count;
  210. ImGui_ImplVulkan_FrameRenderBuffers* FrameRenderBuffers;
  211. };
  212. struct ImGui_ImplVulkan_Texture
  213. {
  214. VkDeviceMemory Memory;
  215. VkImage Image;
  216. VkImageView ImageView;
  217. VkDescriptorSet DescriptorSet;
  218. ImGui_ImplVulkan_Texture() { memset(this, 0, sizeof(*this)); }
  219. };
  220. // For multi-viewport support:
  221. // Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data.
  222. struct ImGui_ImplVulkan_ViewportData
  223. {
  224. ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
  225. ImGui_ImplVulkan_WindowRenderBuffers RenderBuffers; // Used by all viewports
  226. bool WindowOwned;
  227. bool SwapChainNeedRebuild; // Flag when viewport swapchain resized in the middle of processing a frame
  228. ImGui_ImplVulkan_ViewportData() { WindowOwned = SwapChainNeedRebuild = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
  229. ~ImGui_ImplVulkan_ViewportData() { }
  230. };
  231. // Vulkan data
  232. struct ImGui_ImplVulkan_Data
  233. {
  234. ImGui_ImplVulkan_InitInfo VulkanInitInfo;
  235. VkDeviceSize BufferMemoryAlignment;
  236. VkPipelineCreateFlags PipelineCreateFlags;
  237. VkDescriptorSetLayout DescriptorSetLayout;
  238. VkPipelineLayout PipelineLayout;
  239. VkPipeline Pipeline; // pipeline for main render pass (created by app)
  240. VkPipeline PipelineForViewports; // pipeline for secondary viewports (created by backend)
  241. VkShaderModule ShaderModuleVert;
  242. VkShaderModule ShaderModuleFrag;
  243. VkDescriptorPool DescriptorPool;
  244. // Texture management
  245. ImGui_ImplVulkan_Texture FontTexture;
  246. VkSampler TexSampler;
  247. VkCommandPool TexCommandPool;
  248. VkCommandBuffer TexCommandBuffer;
  249. // Render buffers for main window
  250. ImGui_ImplVulkan_WindowRenderBuffers MainWindowRenderBuffers;
  251. ImGui_ImplVulkan_Data()
  252. {
  253. memset((void*)this, 0, sizeof(*this));
  254. BufferMemoryAlignment = 256;
  255. }
  256. };
  257. //-----------------------------------------------------------------------------
  258. // SHADERS
  259. //-----------------------------------------------------------------------------
  260. // Forward Declarations
  261. static void ImGui_ImplVulkan_InitMultiViewportSupport();
  262. static void ImGui_ImplVulkan_ShutdownMultiViewportSupport();
  263. // backends/vulkan/glsl_shader.vert, compiled with:
  264. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  265. /*
  266. #version 450 core
  267. layout(location = 0) in vec2 aPos;
  268. layout(location = 1) in vec2 aUV;
  269. layout(location = 2) in vec4 aColor;
  270. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  271. out gl_PerVertex { vec4 gl_Position; };
  272. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  273. void main()
  274. {
  275. Out.Color = aColor;
  276. Out.UV = aUV;
  277. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  278. }
  279. */
  280. static uint32_t __glsl_shader_vert_spv[] =
  281. {
  282. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  283. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  284. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  285. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  286. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  287. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  288. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  289. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  290. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  291. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  292. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  293. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  294. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  295. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  296. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  297. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  298. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  299. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  300. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  301. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  302. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  303. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  304. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  305. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  306. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  307. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  308. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  309. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  310. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  311. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  312. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  313. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  314. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  315. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  316. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  317. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  318. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  319. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  320. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  321. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  322. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  323. };
  324. // backends/vulkan/glsl_shader.frag, compiled with:
  325. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  326. /*
  327. #version 450 core
  328. layout(location = 0) out vec4 fColor;
  329. layout(set=0, binding=0) uniform sampler2D sTexture;
  330. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  331. void main()
  332. {
  333. fColor = In.Color * texture(sTexture, In.UV.st);
  334. }
  335. */
  336. static uint32_t __glsl_shader_frag_spv[] =
  337. {
  338. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  339. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  340. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  341. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  342. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  343. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  344. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  345. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  346. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  347. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  348. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  349. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  350. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  351. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  352. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  353. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  354. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  355. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  356. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  357. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  358. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  359. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  360. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  361. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  362. 0x00010038
  363. };
  364. //-----------------------------------------------------------------------------
  365. // FUNCTIONS
  366. //-----------------------------------------------------------------------------
  367. // Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
  368. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  369. // FIXME: multi-context support is not tested and probably dysfunctional in this backend.
  370. static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData()
  371. {
  372. return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
  373. }
  374. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  375. {
  376. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  377. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  378. VkPhysicalDeviceMemoryProperties prop;
  379. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  380. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  381. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
  382. return i;
  383. return 0xFFFFFFFF; // Unable to find memoryType
  384. }
  385. static void check_vk_result(VkResult err)
  386. {
  387. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  388. if (!bd)
  389. return;
  390. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  391. if (v->CheckVkResultFn)
  392. v->CheckVkResultFn(err);
  393. }
  394. // Same as IM_MEMALIGN(). 'alignment' must be a power of two.
  395. static inline VkDeviceSize AlignBufferSize(VkDeviceSize size, VkDeviceSize alignment)
  396. {
  397. return (size + alignment - 1) & ~(alignment - 1);
  398. }
  399. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& buffer_size, VkDeviceSize new_size, VkBufferUsageFlagBits usage)
  400. {
  401. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  402. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  403. VkResult err;
  404. if (buffer != VK_NULL_HANDLE)
  405. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  406. if (buffer_memory != VK_NULL_HANDLE)
  407. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  408. VkDeviceSize buffer_size_aligned = AlignBufferSize(IM_MAX(v->MinAllocationSize, new_size), bd->BufferMemoryAlignment);
  409. VkBufferCreateInfo buffer_info = {};
  410. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  411. buffer_info.size = buffer_size_aligned;
  412. buffer_info.usage = usage;
  413. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  414. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  415. check_vk_result(err);
  416. VkMemoryRequirements req;
  417. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  418. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  419. VkMemoryAllocateInfo alloc_info = {};
  420. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  421. alloc_info.allocationSize = req.size;
  422. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  423. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  424. check_vk_result(err);
  425. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  426. check_vk_result(err);
  427. buffer_size = buffer_size_aligned;
  428. }
  429. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* rb, int fb_width, int fb_height)
  430. {
  431. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  432. // Bind pipeline:
  433. {
  434. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  435. }
  436. // Bind Vertex And Index Buffer:
  437. if (draw_data->TotalVtxCount > 0)
  438. {
  439. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  440. VkDeviceSize vertex_offset[1] = { 0 };
  441. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  442. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  443. }
  444. // Setup viewport:
  445. {
  446. VkViewport viewport;
  447. viewport.x = 0;
  448. viewport.y = 0;
  449. viewport.width = (float)fb_width;
  450. viewport.height = (float)fb_height;
  451. viewport.minDepth = 0.0f;
  452. viewport.maxDepth = 1.0f;
  453. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  454. }
  455. // Setup scale and translation:
  456. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  457. {
  458. float scale[2];
  459. scale[0] = 2.0f / draw_data->DisplaySize.x;
  460. scale[1] = 2.0f / draw_data->DisplaySize.y;
  461. float translate[2];
  462. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  463. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  464. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  465. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  466. }
  467. }
  468. // Render function
  469. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
  470. {
  471. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  472. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  473. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  474. if (fb_width <= 0 || fb_height <= 0)
  475. return;
  476. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  477. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  478. if (pipeline == VK_NULL_HANDLE)
  479. pipeline = bd->Pipeline;
  480. // Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
  481. ImGui_ImplVulkan_ViewportData* viewport_renderer_data = (ImGui_ImplVulkan_ViewportData*)draw_data->OwnerViewport->RendererUserData;
  482. IM_ASSERT(viewport_renderer_data != nullptr);
  483. ImGui_ImplVulkan_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers;
  484. if (wrb->FrameRenderBuffers == nullptr)
  485. {
  486. wrb->Index = 0;
  487. wrb->Count = v->ImageCount;
  488. wrb->FrameRenderBuffers = (ImGui_ImplVulkan_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkan_FrameRenderBuffers) * wrb->Count);
  489. memset((void*)wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkan_FrameRenderBuffers) * wrb->Count);
  490. }
  491. IM_ASSERT(wrb->Count == v->ImageCount);
  492. wrb->Index = (wrb->Index + 1) % wrb->Count;
  493. ImGui_ImplVulkan_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  494. if (draw_data->TotalVtxCount > 0)
  495. {
  496. // Create or resize the vertex/index buffers
  497. VkDeviceSize vertex_size = AlignBufferSize(draw_data->TotalVtxCount * sizeof(ImDrawVert), bd->BufferMemoryAlignment);
  498. VkDeviceSize index_size = AlignBufferSize(draw_data->TotalIdxCount * sizeof(ImDrawIdx), bd->BufferMemoryAlignment);
  499. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  500. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  501. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  502. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  503. // Upload vertex/index data into a single contiguous GPU buffer
  504. ImDrawVert* vtx_dst = nullptr;
  505. ImDrawIdx* idx_dst = nullptr;
  506. VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)&vtx_dst);
  507. check_vk_result(err);
  508. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)&idx_dst);
  509. check_vk_result(err);
  510. for (int n = 0; n < draw_data->CmdListsCount; n++)
  511. {
  512. const ImDrawList* draw_list = draw_data->CmdLists[n];
  513. memcpy(vtx_dst, draw_list->VtxBuffer.Data, draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
  514. memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  515. vtx_dst += draw_list->VtxBuffer.Size;
  516. idx_dst += draw_list->IdxBuffer.Size;
  517. }
  518. VkMappedMemoryRange range[2] = {};
  519. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  520. range[0].memory = rb->VertexBufferMemory;
  521. range[0].size = VK_WHOLE_SIZE;
  522. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  523. range[1].memory = rb->IndexBufferMemory;
  524. range[1].size = VK_WHOLE_SIZE;
  525. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  526. check_vk_result(err);
  527. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  528. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  529. }
  530. // Setup desired Vulkan state
  531. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  532. // Setup render state structure (for callbacks and custom texture bindings)
  533. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  534. ImGui_ImplVulkan_RenderState render_state;
  535. render_state.CommandBuffer = command_buffer;
  536. render_state.Pipeline = pipeline;
  537. render_state.PipelineLayout = bd->PipelineLayout;
  538. platform_io.Renderer_RenderState = &render_state;
  539. // Will project scissor/clipping rectangles into framebuffer space
  540. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  541. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  542. // Render command lists
  543. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  544. int global_vtx_offset = 0;
  545. int global_idx_offset = 0;
  546. for (int n = 0; n < draw_data->CmdListsCount; n++)
  547. {
  548. const ImDrawList* draw_list = draw_data->CmdLists[n];
  549. for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
  550. {
  551. const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
  552. if (pcmd->UserCallback != nullptr)
  553. {
  554. // User callback, registered via ImDrawList::AddCallback()
  555. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  556. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  557. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  558. else
  559. pcmd->UserCallback(draw_list, pcmd);
  560. }
  561. else
  562. {
  563. // Project scissor/clipping rectangles into framebuffer space
  564. ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
  565. ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
  566. // Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds
  567. if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
  568. if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
  569. if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
  570. if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
  571. if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
  572. continue;
  573. // Apply scissor/clipping rectangle
  574. VkRect2D scissor;
  575. scissor.offset.x = (int32_t)(clip_min.x);
  576. scissor.offset.y = (int32_t)(clip_min.y);
  577. scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x);
  578. scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y);
  579. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  580. // Bind DescriptorSet with font or user texture
  581. VkDescriptorSet desc_set = (VkDescriptorSet)pcmd->GetTexID();
  582. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, &desc_set, 0, nullptr);
  583. // Draw
  584. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  585. }
  586. }
  587. global_idx_offset += draw_list->IdxBuffer.Size;
  588. global_vtx_offset += draw_list->VtxBuffer.Size;
  589. }
  590. platform_io.Renderer_RenderState = nullptr;
  591. // Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called.
  592. // Our last values will leak into user/application rendering IF:
  593. // - Your app uses a pipeline with VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR dynamic state
  594. // - And you forgot to call vkCmdSetViewport() and vkCmdSetScissor() yourself to explicitly set that state.
  595. // If you use VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR you are responsible for setting the values before rendering.
  596. // In theory we should aim to backup/restore those values but I am not sure this is possible.
  597. // We perform a call to vkCmdSetScissor() to set back a full viewport which is likely to fix things for 99% users but technically this is not perfect. (See github #4644)
  598. VkRect2D scissor = { { 0, 0 }, { (uint32_t)fb_width, (uint32_t)fb_height } };
  599. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  600. }
  601. bool ImGui_ImplVulkan_CreateFontsTexture()
  602. {
  603. ImGuiIO& io = ImGui::GetIO();
  604. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  605. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  606. VkResult err;
  607. // Destroy existing texture (if any)
  608. if (bd->FontTexture.DescriptorSet)
  609. {
  610. vkQueueWaitIdle(v->Queue);
  611. ImGui_ImplVulkan_DestroyFontsTexture();
  612. }
  613. // Create command pool/buffer
  614. if (bd->TexCommandPool == VK_NULL_HANDLE)
  615. {
  616. VkCommandPoolCreateInfo info = {};
  617. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  618. info.flags = 0;
  619. info.queueFamilyIndex = v->QueueFamily;
  620. vkCreateCommandPool(v->Device, &info, v->Allocator, &bd->TexCommandPool);
  621. }
  622. if (bd->TexCommandBuffer == VK_NULL_HANDLE)
  623. {
  624. VkCommandBufferAllocateInfo info = {};
  625. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  626. info.commandPool = bd->TexCommandPool;
  627. info.commandBufferCount = 1;
  628. err = vkAllocateCommandBuffers(v->Device, &info, &bd->TexCommandBuffer);
  629. check_vk_result(err);
  630. }
  631. // Start command buffer
  632. {
  633. err = vkResetCommandPool(v->Device, bd->TexCommandPool, 0);
  634. check_vk_result(err);
  635. VkCommandBufferBeginInfo begin_info = {};
  636. begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  637. begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  638. err = vkBeginCommandBuffer(bd->TexCommandBuffer, &begin_info);
  639. check_vk_result(err);
  640. }
  641. unsigned char* pixels;
  642. int width, height;
  643. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  644. size_t upload_size = width * height * 4 * sizeof(char);
  645. // Create the Image:
  646. ImGui_ImplVulkan_Texture* backend_tex = &bd->FontTexture;
  647. {
  648. VkImageCreateInfo info = {};
  649. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  650. info.imageType = VK_IMAGE_TYPE_2D;
  651. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  652. info.extent.width = width;
  653. info.extent.height = height;
  654. info.extent.depth = 1;
  655. info.mipLevels = 1;
  656. info.arrayLayers = 1;
  657. info.samples = VK_SAMPLE_COUNT_1_BIT;
  658. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  659. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  660. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  661. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  662. err = vkCreateImage(v->Device, &info, v->Allocator, &backend_tex->Image);
  663. check_vk_result(err);
  664. VkMemoryRequirements req;
  665. vkGetImageMemoryRequirements(v->Device, backend_tex->Image, &req);
  666. VkMemoryAllocateInfo alloc_info = {};
  667. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  668. alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
  669. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  670. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &backend_tex->Memory);
  671. check_vk_result(err);
  672. err = vkBindImageMemory(v->Device, backend_tex->Image, backend_tex->Memory, 0);
  673. check_vk_result(err);
  674. }
  675. // Create the Image View:
  676. {
  677. VkImageViewCreateInfo info = {};
  678. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  679. info.image = backend_tex->Image;
  680. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  681. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  682. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  683. info.subresourceRange.levelCount = 1;
  684. info.subresourceRange.layerCount = 1;
  685. err = vkCreateImageView(v->Device, &info, v->Allocator, &backend_tex->ImageView);
  686. check_vk_result(err);
  687. }
  688. // Create the Descriptor Set:
  689. backend_tex->DescriptorSet = ImGui_ImplVulkan_AddTexture(bd->TexSampler, backend_tex->ImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  690. // Create the Upload Buffer:
  691. VkDeviceMemory upload_buffer_memory;
  692. VkBuffer upload_buffer;
  693. {
  694. VkBufferCreateInfo buffer_info = {};
  695. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  696. buffer_info.size = upload_size;
  697. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  698. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  699. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &upload_buffer);
  700. check_vk_result(err);
  701. VkMemoryRequirements req;
  702. vkGetBufferMemoryRequirements(v->Device, upload_buffer, &req);
  703. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  704. VkMemoryAllocateInfo alloc_info = {};
  705. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  706. alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
  707. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  708. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &upload_buffer_memory);
  709. check_vk_result(err);
  710. err = vkBindBufferMemory(v->Device, upload_buffer, upload_buffer_memory, 0);
  711. check_vk_result(err);
  712. }
  713. // Upload to Buffer:
  714. {
  715. char* map = nullptr;
  716. err = vkMapMemory(v->Device, upload_buffer_memory, 0, upload_size, 0, (void**)(&map));
  717. check_vk_result(err);
  718. memcpy(map, pixels, upload_size);
  719. VkMappedMemoryRange range[1] = {};
  720. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  721. range[0].memory = upload_buffer_memory;
  722. range[0].size = upload_size;
  723. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  724. check_vk_result(err);
  725. vkUnmapMemory(v->Device, upload_buffer_memory);
  726. }
  727. // Copy to Image:
  728. {
  729. VkImageMemoryBarrier copy_barrier[1] = {};
  730. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  731. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  732. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  733. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  734. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  735. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  736. copy_barrier[0].image = backend_tex->Image;
  737. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  738. copy_barrier[0].subresourceRange.levelCount = 1;
  739. copy_barrier[0].subresourceRange.layerCount = 1;
  740. vkCmdPipelineBarrier(bd->TexCommandBuffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, copy_barrier);
  741. VkBufferImageCopy region = {};
  742. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  743. region.imageSubresource.layerCount = 1;
  744. region.imageExtent.width = width;
  745. region.imageExtent.height = height;
  746. region.imageExtent.depth = 1;
  747. vkCmdCopyBufferToImage(bd->TexCommandBuffer, upload_buffer, backend_tex->Image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  748. VkImageMemoryBarrier use_barrier[1] = {};
  749. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  750. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  751. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  752. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  753. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  754. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  755. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  756. use_barrier[0].image = backend_tex->Image;
  757. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  758. use_barrier[0].subresourceRange.levelCount = 1;
  759. use_barrier[0].subresourceRange.layerCount = 1;
  760. vkCmdPipelineBarrier(bd->TexCommandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, use_barrier);
  761. }
  762. // Store our identifier
  763. io.Fonts->SetTexID((ImTextureID)backend_tex->DescriptorSet);
  764. // End command buffer
  765. VkSubmitInfo end_info = {};
  766. end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  767. end_info.commandBufferCount = 1;
  768. end_info.pCommandBuffers = &bd->TexCommandBuffer;
  769. err = vkEndCommandBuffer(bd->TexCommandBuffer);
  770. check_vk_result(err);
  771. err = vkQueueSubmit(v->Queue, 1, &end_info, VK_NULL_HANDLE);
  772. check_vk_result(err);
  773. err = vkQueueWaitIdle(v->Queue);
  774. check_vk_result(err);
  775. vkDestroyBuffer(v->Device, upload_buffer, v->Allocator);
  776. vkFreeMemory(v->Device, upload_buffer_memory, v->Allocator);
  777. return true;
  778. }
  779. // You probably never need to call this, as it is called by ImGui_ImplVulkan_CreateFontsTexture() and ImGui_ImplVulkan_Shutdown().
  780. void ImGui_ImplVulkan_DestroyFontsTexture()
  781. {
  782. ImGuiIO& io = ImGui::GetIO();
  783. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  784. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  785. ImGui_ImplVulkan_Texture* backend_tex = &bd->FontTexture;
  786. if (backend_tex->DescriptorSet)
  787. {
  788. ImGui_ImplVulkan_RemoveTexture(backend_tex->DescriptorSet);
  789. backend_tex->DescriptorSet = VK_NULL_HANDLE;
  790. io.Fonts->SetTexID(0);
  791. }
  792. if (backend_tex->ImageView) { vkDestroyImageView(v->Device, backend_tex->ImageView, v->Allocator); backend_tex->ImageView = VK_NULL_HANDLE; }
  793. if (backend_tex->Image) { vkDestroyImage(v->Device, backend_tex->Image, v->Allocator); backend_tex->Image = VK_NULL_HANDLE; }
  794. if (backend_tex->Memory) { vkFreeMemory(v->Device, backend_tex->Memory, v->Allocator); backend_tex->Memory = VK_NULL_HANDLE; }
  795. }
  796. static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
  797. {
  798. // Create the shader modules
  799. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  800. if (bd->ShaderModuleVert == VK_NULL_HANDLE)
  801. {
  802. VkShaderModuleCreateInfo vert_info = {};
  803. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  804. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  805. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  806. VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
  807. check_vk_result(err);
  808. }
  809. if (bd->ShaderModuleFrag == VK_NULL_HANDLE)
  810. {
  811. VkShaderModuleCreateInfo frag_info = {};
  812. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  813. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  814. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  815. VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag);
  816. check_vk_result(err);
  817. }
  818. }
  819. static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
  820. {
  821. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  822. ImGui_ImplVulkan_CreateShaderModules(device, allocator);
  823. VkPipelineShaderStageCreateInfo stage[2] = {};
  824. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  825. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  826. stage[0].module = bd->ShaderModuleVert;
  827. stage[0].pName = "main";
  828. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  829. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  830. stage[1].module = bd->ShaderModuleFrag;
  831. stage[1].pName = "main";
  832. VkVertexInputBindingDescription binding_desc[1] = {};
  833. binding_desc[0].stride = sizeof(ImDrawVert);
  834. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  835. VkVertexInputAttributeDescription attribute_desc[3] = {};
  836. attribute_desc[0].location = 0;
  837. attribute_desc[0].binding = binding_desc[0].binding;
  838. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  839. attribute_desc[0].offset = offsetof(ImDrawVert, pos);
  840. attribute_desc[1].location = 1;
  841. attribute_desc[1].binding = binding_desc[0].binding;
  842. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  843. attribute_desc[1].offset = offsetof(ImDrawVert, uv);
  844. attribute_desc[2].location = 2;
  845. attribute_desc[2].binding = binding_desc[0].binding;
  846. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  847. attribute_desc[2].offset = offsetof(ImDrawVert, col);
  848. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  849. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  850. vertex_info.vertexBindingDescriptionCount = 1;
  851. vertex_info.pVertexBindingDescriptions = binding_desc;
  852. vertex_info.vertexAttributeDescriptionCount = 3;
  853. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  854. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  855. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  856. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  857. VkPipelineViewportStateCreateInfo viewport_info = {};
  858. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  859. viewport_info.viewportCount = 1;
  860. viewport_info.scissorCount = 1;
  861. VkPipelineRasterizationStateCreateInfo raster_info = {};
  862. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  863. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  864. raster_info.cullMode = VK_CULL_MODE_NONE;
  865. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  866. raster_info.lineWidth = 1.0f;
  867. VkPipelineMultisampleStateCreateInfo ms_info = {};
  868. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  869. ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
  870. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  871. color_attachment[0].blendEnable = VK_TRUE;
  872. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  873. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  874. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  875. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
  876. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  877. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  878. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  879. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  880. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  881. VkPipelineColorBlendStateCreateInfo blend_info = {};
  882. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  883. blend_info.attachmentCount = 1;
  884. blend_info.pAttachments = color_attachment;
  885. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  886. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  887. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  888. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  889. dynamic_state.pDynamicStates = dynamic_states;
  890. VkGraphicsPipelineCreateInfo info = {};
  891. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  892. info.flags = bd->PipelineCreateFlags;
  893. info.stageCount = 2;
  894. info.pStages = stage;
  895. info.pVertexInputState = &vertex_info;
  896. info.pInputAssemblyState = &ia_info;
  897. info.pViewportState = &viewport_info;
  898. info.pRasterizationState = &raster_info;
  899. info.pMultisampleState = &ms_info;
  900. info.pDepthStencilState = &depth_info;
  901. info.pColorBlendState = &blend_info;
  902. info.pDynamicState = &dynamic_state;
  903. info.layout = bd->PipelineLayout;
  904. info.renderPass = renderPass;
  905. info.subpass = subpass;
  906. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  907. if (bd->VulkanInitInfo.UseDynamicRendering)
  908. {
  909. IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR && "PipelineRenderingCreateInfo sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR");
  910. IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.pNext == nullptr && "PipelineRenderingCreateInfo pNext must be nullptr");
  911. info.pNext = &bd->VulkanInitInfo.PipelineRenderingCreateInfo;
  912. info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr.
  913. }
  914. #endif
  915. VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
  916. check_vk_result(err);
  917. }
  918. bool ImGui_ImplVulkan_CreateDeviceObjects()
  919. {
  920. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  921. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  922. VkResult err;
  923. if (!bd->TexSampler)
  924. {
  925. // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
  926. VkSamplerCreateInfo info = {};
  927. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  928. info.magFilter = VK_FILTER_LINEAR;
  929. info.minFilter = VK_FILTER_LINEAR;
  930. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  931. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
  932. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
  933. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
  934. info.minLod = -1000;
  935. info.maxLod = 1000;
  936. info.maxAnisotropy = 1.0f;
  937. err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->TexSampler);
  938. check_vk_result(err);
  939. }
  940. if (!bd->DescriptorSetLayout)
  941. {
  942. VkDescriptorSetLayoutBinding binding[1] = {};
  943. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  944. binding[0].descriptorCount = 1;
  945. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  946. VkDescriptorSetLayoutCreateInfo info = {};
  947. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  948. info.bindingCount = 1;
  949. info.pBindings = binding;
  950. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout);
  951. check_vk_result(err);
  952. }
  953. if (v->DescriptorPoolSize)
  954. {
  955. VkDescriptorPoolSize pool_size = { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, v->DescriptorPoolSize };
  956. VkDescriptorPoolCreateInfo pool_info = {};
  957. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  958. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  959. pool_info.maxSets = v->DescriptorPoolSize;
  960. pool_info.poolSizeCount = 1;
  961. pool_info.pPoolSizes = &pool_size;
  962. err = vkCreateDescriptorPool(v->Device, &pool_info, v->Allocator, &bd->DescriptorPool);
  963. check_vk_result(err);
  964. }
  965. if (!bd->PipelineLayout)
  966. {
  967. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  968. VkPushConstantRange push_constants[1] = {};
  969. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  970. push_constants[0].offset = sizeof(float) * 0;
  971. push_constants[0].size = sizeof(float) * 4;
  972. VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
  973. VkPipelineLayoutCreateInfo layout_info = {};
  974. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  975. layout_info.setLayoutCount = 1;
  976. layout_info.pSetLayouts = set_layout;
  977. layout_info.pushConstantRangeCount = 1;
  978. layout_info.pPushConstantRanges = push_constants;
  979. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout);
  980. check_vk_result(err);
  981. }
  982. ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, v->RenderPass, v->MSAASamples, &bd->Pipeline, v->Subpass);
  983. return true;
  984. }
  985. void ImGui_ImplVulkan_DestroyDeviceObjects()
  986. {
  987. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  988. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  989. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  990. ImGui_ImplVulkan_DestroyFontsTexture();
  991. if (bd->TexCommandBuffer) { vkFreeCommandBuffers(v->Device, bd->TexCommandPool, 1, &bd->TexCommandBuffer); bd->TexCommandBuffer = VK_NULL_HANDLE; }
  992. if (bd->TexCommandPool) { vkDestroyCommandPool(v->Device, bd->TexCommandPool, v->Allocator); bd->TexCommandPool = VK_NULL_HANDLE; }
  993. if (bd->TexSampler) { vkDestroySampler(v->Device, bd->TexSampler, v->Allocator); bd->TexSampler = VK_NULL_HANDLE; }
  994. if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
  995. if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }
  996. if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; }
  997. if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
  998. if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
  999. if (bd->PipelineForViewports) { vkDestroyPipeline(v->Device, bd->PipelineForViewports, v->Allocator); bd->PipelineForViewports = VK_NULL_HANDLE; }
  1000. if (bd->DescriptorPool) { vkDestroyDescriptorPool(v->Device, bd->DescriptorPool, v->Allocator); bd->DescriptorPool = VK_NULL_HANDLE; }
  1001. }
  1002. bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
  1003. {
  1004. // Load function pointers
  1005. // You can use the default Vulkan loader using:
  1006. // ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
  1007. // But this would be roughly equivalent to not setting VK_NO_PROTOTYPES.
  1008. #ifdef IMGUI_IMPL_VULKAN_USE_LOADER
  1009. #define IMGUI_VULKAN_FUNC_LOAD(func) \
  1010. func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
  1011. if (func == nullptr) \
  1012. return false;
  1013. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
  1014. #undef IMGUI_VULKAN_FUNC_LOAD
  1015. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  1016. // Manually load those two (see #5446)
  1017. ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func("vkCmdBeginRenderingKHR", user_data));
  1018. ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(loader_func("vkCmdEndRenderingKHR", user_data));
  1019. #endif
  1020. #else
  1021. IM_UNUSED(loader_func);
  1022. IM_UNUSED(user_data);
  1023. #endif
  1024. g_FunctionsLoaded = true;
  1025. return true;
  1026. }
  1027. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info)
  1028. {
  1029. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1030. if (info->UseDynamicRendering)
  1031. {
  1032. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  1033. #ifndef IMGUI_IMPL_VULKAN_USE_LOADER
  1034. ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(vkGetInstanceProcAddr(info->Instance, "vkCmdBeginRenderingKHR"));
  1035. ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(vkGetInstanceProcAddr(info->Instance, "vkCmdEndRenderingKHR"));
  1036. #endif
  1037. IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR != nullptr);
  1038. IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR != nullptr);
  1039. #else
  1040. IM_ASSERT(0 && "Can't use dynamic rendering when neither VK_VERSION_1_3 or VK_KHR_dynamic_rendering is defined.");
  1041. #endif
  1042. }
  1043. ImGuiIO& io = ImGui::GetIO();
  1044. IMGUI_CHECKVERSION();
  1045. IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
  1046. // Setup backend capabilities flags
  1047. ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)();
  1048. io.BackendRendererUserData = (void*)bd;
  1049. io.BackendRendererName = "imgui_impl_vulkan";
  1050. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  1051. io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
  1052. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  1053. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  1054. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  1055. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  1056. if (info->DescriptorPool != VK_NULL_HANDLE) // Either DescriptorPool or DescriptorPoolSize must be set, not both!
  1057. IM_ASSERT(info->DescriptorPoolSize == 0);
  1058. else
  1059. IM_ASSERT(info->DescriptorPoolSize > 0);
  1060. IM_ASSERT(info->MinImageCount >= 2);
  1061. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  1062. if (info->UseDynamicRendering == false)
  1063. IM_ASSERT(info->RenderPass != VK_NULL_HANDLE);
  1064. bd->VulkanInitInfo = *info;
  1065. ImGui_ImplVulkan_CreateDeviceObjects();
  1066. // Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window)
  1067. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  1068. main_viewport->RendererUserData = IM_NEW(ImGui_ImplVulkan_ViewportData)();
  1069. ImGui_ImplVulkan_InitMultiViewportSupport();
  1070. return true;
  1071. }
  1072. void ImGui_ImplVulkan_Shutdown()
  1073. {
  1074. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1075. IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
  1076. ImGuiIO& io = ImGui::GetIO();
  1077. // First destroy objects in all viewports
  1078. ImGui_ImplVulkan_DestroyDeviceObjects();
  1079. // Manually delete main viewport render data in-case we haven't initialized for viewports
  1080. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  1081. if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)main_viewport->RendererUserData)
  1082. IM_DELETE(vd);
  1083. main_viewport->RendererUserData = nullptr;
  1084. // Clean up windows
  1085. ImGui_ImplVulkan_ShutdownMultiViewportSupport();
  1086. io.BackendRendererName = nullptr;
  1087. io.BackendRendererUserData = nullptr;
  1088. io.BackendFlags &= ~(ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasViewports);
  1089. IM_DELETE(bd);
  1090. }
  1091. void ImGui_ImplVulkan_NewFrame()
  1092. {
  1093. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1094. IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplVulkan_Init()?");
  1095. if (!bd->FontTexture.DescriptorSet)
  1096. ImGui_ImplVulkan_CreateFontsTexture();
  1097. }
  1098. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  1099. {
  1100. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1101. IM_ASSERT(min_image_count >= 2);
  1102. if (bd->VulkanInitInfo.MinImageCount == min_image_count)
  1103. return;
  1104. IM_ASSERT(0); // FIXME-VIEWPORT: Unsupported. Need to recreate all swap chains!
  1105. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1106. VkResult err = vkDeviceWaitIdle(v->Device);
  1107. check_vk_result(err);
  1108. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  1109. bd->VulkanInitInfo.MinImageCount = min_image_count;
  1110. }
  1111. // Register a texture by creating a descriptor
  1112. // FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
  1113. VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout)
  1114. {
  1115. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1116. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1117. VkDescriptorPool pool = bd->DescriptorPool ? bd->DescriptorPool : v->DescriptorPool;
  1118. // Create Descriptor Set:
  1119. VkDescriptorSet descriptor_set;
  1120. {
  1121. VkDescriptorSetAllocateInfo alloc_info = {};
  1122. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  1123. alloc_info.descriptorPool = pool;
  1124. alloc_info.descriptorSetCount = 1;
  1125. alloc_info.pSetLayouts = &bd->DescriptorSetLayout;
  1126. VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set);
  1127. check_vk_result(err);
  1128. }
  1129. // Update the Descriptor Set:
  1130. {
  1131. VkDescriptorImageInfo desc_image[1] = {};
  1132. desc_image[0].sampler = sampler;
  1133. desc_image[0].imageView = image_view;
  1134. desc_image[0].imageLayout = image_layout;
  1135. VkWriteDescriptorSet write_desc[1] = {};
  1136. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  1137. write_desc[0].dstSet = descriptor_set;
  1138. write_desc[0].descriptorCount = 1;
  1139. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  1140. write_desc[0].pImageInfo = desc_image;
  1141. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, nullptr);
  1142. }
  1143. return descriptor_set;
  1144. }
  1145. void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set)
  1146. {
  1147. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1148. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1149. VkDescriptorPool pool = bd->DescriptorPool ? bd->DescriptorPool : v->DescriptorPool;
  1150. vkFreeDescriptorSets(v->Device, pool, 1, &descriptor_set);
  1151. }
  1152. void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1153. {
  1154. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1155. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1156. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1157. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1158. buffers->VertexBufferSize = 0;
  1159. buffers->IndexBufferSize = 0;
  1160. }
  1161. void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1162. {
  1163. for (uint32_t n = 0; n < buffers->Count; n++)
  1164. ImGui_ImplVulkan_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1165. IM_FREE(buffers->FrameRenderBuffers);
  1166. buffers->FrameRenderBuffers = nullptr;
  1167. buffers->Index = 0;
  1168. buffers->Count = 0;
  1169. }
  1170. //-------------------------------------------------------------------------
  1171. // Internal / Miscellaneous Vulkan Helpers
  1172. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  1173. //-------------------------------------------------------------------------
  1174. // You probably do NOT need to use or care about those functions.
  1175. // Those functions only exist because:
  1176. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  1177. // 2) the upcoming multi-viewport feature will need them internally.
  1178. // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
  1179. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  1180. //
  1181. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  1182. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  1183. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  1184. //-------------------------------------------------------------------------
  1185. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  1186. {
  1187. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1188. IM_ASSERT(request_formats != nullptr);
  1189. IM_ASSERT(request_formats_count > 0);
  1190. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  1191. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  1192. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  1193. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  1194. uint32_t avail_count;
  1195. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, nullptr);
  1196. ImVector<VkSurfaceFormatKHR> avail_format;
  1197. avail_format.resize((int)avail_count);
  1198. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  1199. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  1200. if (avail_count == 1)
  1201. {
  1202. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  1203. {
  1204. VkSurfaceFormatKHR ret;
  1205. ret.format = request_formats[0];
  1206. ret.colorSpace = request_color_space;
  1207. return ret;
  1208. }
  1209. else
  1210. {
  1211. // No point in searching another format
  1212. return avail_format[0];
  1213. }
  1214. }
  1215. else
  1216. {
  1217. // Request several formats, the first found will be used
  1218. for (int request_i = 0; request_i < request_formats_count; request_i++)
  1219. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1220. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  1221. return avail_format[avail_i];
  1222. // If none of the requested image formats could be found, use the first available
  1223. return avail_format[0];
  1224. }
  1225. }
  1226. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  1227. {
  1228. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1229. IM_ASSERT(request_modes != nullptr);
  1230. IM_ASSERT(request_modes_count > 0);
  1231. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  1232. uint32_t avail_count = 0;
  1233. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, nullptr);
  1234. ImVector<VkPresentModeKHR> avail_modes;
  1235. avail_modes.resize((int)avail_count);
  1236. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  1237. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1238. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  1239. for (int request_i = 0; request_i < request_modes_count; request_i++)
  1240. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1241. if (request_modes[request_i] == avail_modes[avail_i])
  1242. return request_modes[request_i];
  1243. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  1244. }
  1245. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  1246. {
  1247. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  1248. IM_UNUSED(physical_device);
  1249. // Create Command Buffers
  1250. VkResult err;
  1251. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1252. {
  1253. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1254. {
  1255. VkCommandPoolCreateInfo info = {};
  1256. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1257. info.flags = 0;
  1258. info.queueFamilyIndex = queue_family;
  1259. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  1260. check_vk_result(err);
  1261. }
  1262. {
  1263. VkCommandBufferAllocateInfo info = {};
  1264. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1265. info.commandPool = fd->CommandPool;
  1266. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1267. info.commandBufferCount = 1;
  1268. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  1269. check_vk_result(err);
  1270. }
  1271. {
  1272. VkFenceCreateInfo info = {};
  1273. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1274. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  1275. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  1276. check_vk_result(err);
  1277. }
  1278. }
  1279. for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
  1280. {
  1281. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  1282. {
  1283. VkSemaphoreCreateInfo info = {};
  1284. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1285. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  1286. check_vk_result(err);
  1287. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  1288. check_vk_result(err);
  1289. }
  1290. }
  1291. }
  1292. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  1293. {
  1294. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  1295. return 3;
  1296. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  1297. return 2;
  1298. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  1299. return 1;
  1300. IM_ASSERT(0);
  1301. return 1;
  1302. }
  1303. // Also destroy old swap chain and in-flight frames data, if any.
  1304. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  1305. {
  1306. VkResult err;
  1307. VkSwapchainKHR old_swapchain = wd->Swapchain;
  1308. wd->Swapchain = VK_NULL_HANDLE;
  1309. err = vkDeviceWaitIdle(device);
  1310. check_vk_result(err);
  1311. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  1312. // Destroy old Framebuffer
  1313. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1314. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1315. for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
  1316. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1317. IM_FREE(wd->Frames);
  1318. IM_FREE(wd->FrameSemaphores);
  1319. wd->Frames = nullptr;
  1320. wd->FrameSemaphores = nullptr;
  1321. wd->ImageCount = 0;
  1322. if (wd->RenderPass)
  1323. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1324. // If min image count was not specified, request different count of images dependent on selected present mode
  1325. if (min_image_count == 0)
  1326. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  1327. // Create Swapchain
  1328. {
  1329. VkSwapchainCreateInfoKHR info = {};
  1330. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1331. info.surface = wd->Surface;
  1332. info.minImageCount = min_image_count;
  1333. info.imageFormat = wd->SurfaceFormat.format;
  1334. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  1335. info.imageArrayLayers = 1;
  1336. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1337. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  1338. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1339. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1340. info.presentMode = wd->PresentMode;
  1341. info.clipped = VK_TRUE;
  1342. info.oldSwapchain = old_swapchain;
  1343. VkSurfaceCapabilitiesKHR cap;
  1344. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  1345. check_vk_result(err);
  1346. if (info.minImageCount < cap.minImageCount)
  1347. info.minImageCount = cap.minImageCount;
  1348. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  1349. info.minImageCount = cap.maxImageCount;
  1350. if (cap.currentExtent.width == 0xffffffff)
  1351. {
  1352. info.imageExtent.width = wd->Width = w;
  1353. info.imageExtent.height = wd->Height = h;
  1354. }
  1355. else
  1356. {
  1357. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  1358. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  1359. }
  1360. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  1361. check_vk_result(err);
  1362. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, nullptr);
  1363. check_vk_result(err);
  1364. VkImage backbuffers[16] = {};
  1365. IM_ASSERT(wd->ImageCount >= min_image_count);
  1366. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  1367. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  1368. check_vk_result(err);
  1369. IM_ASSERT(wd->Frames == nullptr && wd->FrameSemaphores == nullptr);
  1370. wd->SemaphoreCount = wd->ImageCount + 1;
  1371. wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
  1372. wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->SemaphoreCount);
  1373. memset((void*)wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  1374. memset((void*)wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->SemaphoreCount);
  1375. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1376. wd->Frames[i].Backbuffer = backbuffers[i];
  1377. }
  1378. if (old_swapchain)
  1379. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  1380. // Create the Render Pass
  1381. if (wd->UseDynamicRendering == false)
  1382. {
  1383. VkAttachmentDescription attachment = {};
  1384. attachment.format = wd->SurfaceFormat.format;
  1385. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  1386. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1387. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1388. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1389. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1390. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1391. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1392. VkAttachmentReference color_attachment = {};
  1393. color_attachment.attachment = 0;
  1394. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1395. VkSubpassDescription subpass = {};
  1396. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1397. subpass.colorAttachmentCount = 1;
  1398. subpass.pColorAttachments = &color_attachment;
  1399. VkSubpassDependency dependency = {};
  1400. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  1401. dependency.dstSubpass = 0;
  1402. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1403. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1404. dependency.srcAccessMask = 0;
  1405. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1406. VkRenderPassCreateInfo info = {};
  1407. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1408. info.attachmentCount = 1;
  1409. info.pAttachments = &attachment;
  1410. info.subpassCount = 1;
  1411. info.pSubpasses = &subpass;
  1412. info.dependencyCount = 1;
  1413. info.pDependencies = &dependency;
  1414. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1415. check_vk_result(err);
  1416. // We do not create a pipeline by default as this is also used by examples' main.cpp,
  1417. // but secondary viewport in multi-viewport mode may want to create one with:
  1418. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, v->Subpass);
  1419. }
  1420. // Create The Image Views
  1421. {
  1422. VkImageViewCreateInfo info = {};
  1423. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1424. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1425. info.format = wd->SurfaceFormat.format;
  1426. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1427. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1428. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1429. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1430. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1431. info.subresourceRange = image_range;
  1432. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1433. {
  1434. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1435. info.image = fd->Backbuffer;
  1436. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1437. check_vk_result(err);
  1438. }
  1439. }
  1440. // Create Framebuffer
  1441. if (wd->UseDynamicRendering == false)
  1442. {
  1443. VkImageView attachment[1];
  1444. VkFramebufferCreateInfo info = {};
  1445. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1446. info.renderPass = wd->RenderPass;
  1447. info.attachmentCount = 1;
  1448. info.pAttachments = attachment;
  1449. info.width = wd->Width;
  1450. info.height = wd->Height;
  1451. info.layers = 1;
  1452. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1453. {
  1454. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1455. attachment[0] = fd->BackbufferView;
  1456. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1457. check_vk_result(err);
  1458. }
  1459. }
  1460. }
  1461. // Create or resize window
  1462. void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1463. {
  1464. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1465. (void)instance;
  1466. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1467. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, g_VulkanInitInfo.Subpass);
  1468. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1469. }
  1470. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1471. {
  1472. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1473. //vkQueueWaitIdle(bd->Queue);
  1474. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1475. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1476. for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
  1477. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1478. IM_FREE(wd->Frames);
  1479. IM_FREE(wd->FrameSemaphores);
  1480. wd->Frames = nullptr;
  1481. wd->FrameSemaphores = nullptr;
  1482. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1483. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1484. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1485. *wd = ImGui_ImplVulkanH_Window();
  1486. }
  1487. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1488. {
  1489. vkDestroyFence(device, fd->Fence, allocator);
  1490. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1491. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1492. fd->Fence = VK_NULL_HANDLE;
  1493. fd->CommandBuffer = VK_NULL_HANDLE;
  1494. fd->CommandPool = VK_NULL_HANDLE;
  1495. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1496. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1497. }
  1498. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1499. {
  1500. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1501. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1502. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1503. }
  1504. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator)
  1505. {
  1506. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1507. for (int n = 0; n < platform_io.Viewports.Size; n++)
  1508. if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)platform_io.Viewports[n]->RendererUserData)
  1509. ImGui_ImplVulkan_DestroyWindowRenderBuffers(device, &vd->RenderBuffers, allocator);
  1510. }
  1511. //--------------------------------------------------------------------------------------------------------
  1512. // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
  1513. // This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously.
  1514. // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
  1515. //--------------------------------------------------------------------------------------------------------
  1516. static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
  1517. {
  1518. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1519. ImGui_ImplVulkan_ViewportData* vd = IM_NEW(ImGui_ImplVulkan_ViewportData)();
  1520. viewport->RendererUserData = vd;
  1521. ImGui_ImplVulkanH_Window* wd = &vd->Window;
  1522. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1523. // Create surface
  1524. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1525. VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface);
  1526. check_vk_result(err);
  1527. // Check for WSI support
  1528. VkBool32 res;
  1529. vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
  1530. if (res != VK_TRUE)
  1531. {
  1532. IM_ASSERT(0); // Error: no WSI support on physical device
  1533. return;
  1534. }
  1535. // Select Surface Format
  1536. ImVector<VkFormat> requestSurfaceImageFormats;
  1537. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  1538. for (uint32_t n = 0; n < v->PipelineRenderingCreateInfo.colorAttachmentCount; n++)
  1539. requestSurfaceImageFormats.push_back(v->PipelineRenderingCreateInfo.pColorAttachmentFormats[n]);
  1540. #endif
  1541. const VkFormat defaultFormats[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  1542. for (VkFormat format : defaultFormats)
  1543. requestSurfaceImageFormats.push_back(format);
  1544. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  1545. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormats.Data, (size_t)requestSurfaceImageFormats.Size, requestSurfaceColorSpace);
  1546. // Select Present Mode
  1547. // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
  1548. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  1549. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  1550. //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
  1551. // Create SwapChain, RenderPass, Framebuffer, etc.
  1552. wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1553. wd->UseDynamicRendering = v->UseDynamicRendering;
  1554. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1555. vd->WindowOwned = true;
  1556. // Create pipeline (shared by all secondary viewports)
  1557. if (bd->PipelineForViewports == VK_NULL_HANDLE)
  1558. ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &bd->PipelineForViewports, 0);
  1559. }
  1560. static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
  1561. {
  1562. // The main viewport (owned by the application) will always have RendererUserData == 0 since we didn't create the data for it.
  1563. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1564. if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData)
  1565. {
  1566. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1567. if (vd->WindowOwned)
  1568. ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &vd->Window, v->Allocator);
  1569. ImGui_ImplVulkan_DestroyWindowRenderBuffers(v->Device, &vd->RenderBuffers, v->Allocator);
  1570. IM_DELETE(vd);
  1571. }
  1572. viewport->RendererUserData = nullptr;
  1573. }
  1574. static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
  1575. {
  1576. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1577. ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
  1578. if (vd == nullptr) // This is nullptr for the main viewport (which is left to the user/app to handle)
  1579. return;
  1580. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1581. vd->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1582. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
  1583. }
  1584. static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
  1585. {
  1586. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1587. ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
  1588. ImGui_ImplVulkanH_Window* wd = &vd->Window;
  1589. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1590. VkResult err;
  1591. if (vd->SwapChainNeedRebuild)
  1592. {
  1593. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1594. vd->SwapChainNeedRebuild = false;
  1595. }
  1596. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  1597. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1598. {
  1599. {
  1600. err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  1601. if (err == VK_ERROR_OUT_OF_DATE_KHR)
  1602. {
  1603. // Since we are not going to swap this frame anyway, it's ok that recreation happens on next frame.
  1604. vd->SwapChainNeedRebuild = true;
  1605. return;
  1606. }
  1607. check_vk_result(err);
  1608. fd = &wd->Frames[wd->FrameIndex];
  1609. }
  1610. for (;;)
  1611. {
  1612. err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
  1613. if (err == VK_SUCCESS) break;
  1614. if (err == VK_TIMEOUT) continue;
  1615. check_vk_result(err);
  1616. }
  1617. {
  1618. err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
  1619. check_vk_result(err);
  1620. VkCommandBufferBeginInfo info = {};
  1621. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1622. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1623. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  1624. check_vk_result(err);
  1625. }
  1626. {
  1627. ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
  1628. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  1629. }
  1630. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  1631. if (v->UseDynamicRendering)
  1632. {
  1633. // Transition swapchain image to a layout suitable for drawing.
  1634. VkImageMemoryBarrier barrier = {};
  1635. barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1636. barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1637. barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1638. barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1639. barrier.image = fd->Backbuffer;
  1640. barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1641. barrier.subresourceRange.levelCount = 1;
  1642. barrier.subresourceRange.layerCount = 1;
  1643. vkCmdPipelineBarrier(fd->CommandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
  1644. VkRenderingAttachmentInfo attachmentInfo = {};
  1645. attachmentInfo.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR;
  1646. attachmentInfo.imageView = fd->BackbufferView;
  1647. attachmentInfo.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1648. attachmentInfo.resolveMode = VK_RESOLVE_MODE_NONE;
  1649. attachmentInfo.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  1650. attachmentInfo.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1651. attachmentInfo.clearValue = wd->ClearValue;
  1652. VkRenderingInfo renderingInfo = {};
  1653. renderingInfo.sType = VK_STRUCTURE_TYPE_RENDERING_INFO_KHR;
  1654. renderingInfo.renderArea.extent.width = wd->Width;
  1655. renderingInfo.renderArea.extent.height = wd->Height;
  1656. renderingInfo.layerCount = 1;
  1657. renderingInfo.viewMask = 0;
  1658. renderingInfo.colorAttachmentCount = 1;
  1659. renderingInfo.pColorAttachments = &attachmentInfo;
  1660. ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR(fd->CommandBuffer, &renderingInfo);
  1661. }
  1662. else
  1663. #endif
  1664. {
  1665. VkRenderPassBeginInfo info = {};
  1666. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1667. info.renderPass = wd->RenderPass;
  1668. info.framebuffer = fd->Framebuffer;
  1669. info.renderArea.extent.width = wd->Width;
  1670. info.renderArea.extent.height = wd->Height;
  1671. info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
  1672. info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? nullptr : &wd->ClearValue;
  1673. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  1674. }
  1675. }
  1676. ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, bd->PipelineForViewports);
  1677. {
  1678. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  1679. if (v->UseDynamicRendering)
  1680. {
  1681. ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR(fd->CommandBuffer);
  1682. // Transition image to a layout suitable for presentation
  1683. VkImageMemoryBarrier barrier = {};
  1684. barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1685. barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1686. barrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1687. barrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1688. barrier.image = fd->Backbuffer;
  1689. barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1690. barrier.subresourceRange.levelCount = 1;
  1691. barrier.subresourceRange.layerCount = 1;
  1692. vkCmdPipelineBarrier(fd->CommandBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
  1693. }
  1694. else
  1695. #endif
  1696. {
  1697. vkCmdEndRenderPass(fd->CommandBuffer);
  1698. }
  1699. {
  1700. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1701. VkSubmitInfo info = {};
  1702. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  1703. info.waitSemaphoreCount = 1;
  1704. info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore;
  1705. info.pWaitDstStageMask = &wait_stage;
  1706. info.commandBufferCount = 1;
  1707. info.pCommandBuffers = &fd->CommandBuffer;
  1708. info.signalSemaphoreCount = 1;
  1709. info.pSignalSemaphores = &fsd->RenderCompleteSemaphore;
  1710. err = vkEndCommandBuffer(fd->CommandBuffer);
  1711. check_vk_result(err);
  1712. err = vkResetFences(v->Device, 1, &fd->Fence);
  1713. check_vk_result(err);
  1714. err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
  1715. check_vk_result(err);
  1716. }
  1717. }
  1718. }
  1719. static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
  1720. {
  1721. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1722. ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
  1723. ImGui_ImplVulkanH_Window* wd = &vd->Window;
  1724. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1725. if (vd->SwapChainNeedRebuild) // Frame data became invalid in the middle of rendering
  1726. return;
  1727. VkResult err;
  1728. uint32_t present_index = wd->FrameIndex;
  1729. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1730. VkPresentInfoKHR info = {};
  1731. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1732. info.waitSemaphoreCount = 1;
  1733. info.pWaitSemaphores = &fsd->RenderCompleteSemaphore;
  1734. info.swapchainCount = 1;
  1735. info.pSwapchains = &wd->Swapchain;
  1736. info.pImageIndices = &present_index;
  1737. err = vkQueuePresentKHR(v->Queue, &info);
  1738. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  1739. {
  1740. vd->SwapChainNeedRebuild = true;
  1741. if (err == VK_ERROR_OUT_OF_DATE_KHR)
  1742. return;
  1743. }
  1744. else
  1745. {
  1746. check_vk_result(err);
  1747. }
  1748. wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount; // This is for the next vkWaitForFences()
  1749. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
  1750. }
  1751. void ImGui_ImplVulkan_InitMultiViewportSupport()
  1752. {
  1753. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1754. if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  1755. IM_ASSERT(platform_io.Platform_CreateVkSurface != nullptr && "Platform needs to setup the CreateVkSurface handler.");
  1756. platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow;
  1757. platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow;
  1758. platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize;
  1759. platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow;
  1760. platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
  1761. }
  1762. void ImGui_ImplVulkan_ShutdownMultiViewportSupport()
  1763. {
  1764. ImGui::DestroyPlatformWindows();
  1765. }
  1766. //-----------------------------------------------------------------------------
  1767. #endif // #ifndef IMGUI_DISABLE