main.cpp 25 KB

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  1. // Dear ImGui: standalone example application for SDL3 + Vulkan
  2. // Learn about Dear ImGui:
  3. // - FAQ https://dearimgui.com/faq
  4. // - Getting Started https://dearimgui.com/getting-started
  5. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  6. // - Introduction, links and more at the top of imgui.cpp
  7. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  8. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  9. // You will use those if you want to use this rendering backend in your engine/app.
  10. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  11. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  12. // Read comments in imgui_impl_vulkan.h.
  13. #include "imgui.h"
  14. #include "imgui_impl_sdl3.h"
  15. #include "imgui_impl_vulkan.h"
  16. #include <stdio.h> // printf, fprintf
  17. #include <stdlib.h> // abort
  18. #include <SDL3/SDL.h>
  19. #include <SDL3/SDL_vulkan.h>
  20. // This example doesn't compile with Emscripten yet! Awaiting SDL3 support.
  21. #ifdef __EMSCRIPTEN__
  22. #include "../libs/emscripten/emscripten_mainloop_stub.h"
  23. #endif
  24. // Volk headers
  25. #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
  26. #define VOLK_IMPLEMENTATION
  27. #include <volk.h>
  28. #endif
  29. //#define APP_USE_UNLIMITED_FRAME_RATE
  30. #ifdef _DEBUG
  31. #define APP_USE_VULKAN_DEBUG_REPORT
  32. #endif
  33. // Data
  34. static VkAllocationCallbacks* g_Allocator = nullptr;
  35. static VkInstance g_Instance = VK_NULL_HANDLE;
  36. static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
  37. static VkDevice g_Device = VK_NULL_HANDLE;
  38. static uint32_t g_QueueFamily = (uint32_t)-1;
  39. static VkQueue g_Queue = VK_NULL_HANDLE;
  40. static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
  41. static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
  42. static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
  43. static ImGui_ImplVulkanH_Window g_MainWindowData;
  44. static uint32_t g_MinImageCount = 2;
  45. static bool g_SwapChainRebuild = false;
  46. static void check_vk_result(VkResult err)
  47. {
  48. if (err == 0)
  49. return;
  50. fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
  51. if (err < 0)
  52. abort();
  53. }
  54. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  55. static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
  56. {
  57. (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
  58. fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
  59. return VK_FALSE;
  60. }
  61. #endif // APP_USE_VULKAN_DEBUG_REPORT
  62. static bool IsExtensionAvailable(const ImVector<VkExtensionProperties>& properties, const char* extension)
  63. {
  64. for (const VkExtensionProperties& p : properties)
  65. if (strcmp(p.extensionName, extension) == 0)
  66. return true;
  67. return false;
  68. }
  69. static VkPhysicalDevice SetupVulkan_SelectPhysicalDevice()
  70. {
  71. uint32_t gpu_count;
  72. VkResult err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, nullptr);
  73. check_vk_result(err);
  74. IM_ASSERT(gpu_count > 0);
  75. ImVector<VkPhysicalDevice> gpus;
  76. gpus.resize(gpu_count);
  77. err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus.Data);
  78. check_vk_result(err);
  79. // If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
  80. // most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
  81. // dedicated GPUs) is out of scope of this sample.
  82. for (VkPhysicalDevice& device : gpus)
  83. {
  84. VkPhysicalDeviceProperties properties;
  85. vkGetPhysicalDeviceProperties(device, &properties);
  86. if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
  87. return device;
  88. }
  89. // Use first GPU (Integrated) is a Discrete one is not available.
  90. if (gpu_count > 0)
  91. return gpus[0];
  92. return VK_NULL_HANDLE;
  93. }
  94. static void SetupVulkan(ImVector<const char*> instance_extensions)
  95. {
  96. VkResult err;
  97. #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
  98. volkInitialize();
  99. #endif
  100. // Create Vulkan Instance
  101. {
  102. VkInstanceCreateInfo create_info = {};
  103. create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  104. // Enumerate available extensions
  105. uint32_t properties_count;
  106. ImVector<VkExtensionProperties> properties;
  107. vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, nullptr);
  108. properties.resize(properties_count);
  109. err = vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, properties.Data);
  110. check_vk_result(err);
  111. // Enable required extensions
  112. if (IsExtensionAvailable(properties, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
  113. instance_extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
  114. #ifdef VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME
  115. if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME))
  116. {
  117. instance_extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
  118. create_info.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
  119. }
  120. #endif
  121. // Enabling validation layers
  122. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  123. const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
  124. create_info.enabledLayerCount = 1;
  125. create_info.ppEnabledLayerNames = layers;
  126. instance_extensions.push_back("VK_EXT_debug_report");
  127. #endif
  128. // Create Vulkan Instance
  129. create_info.enabledExtensionCount = (uint32_t)instance_extensions.Size;
  130. create_info.ppEnabledExtensionNames = instance_extensions.Data;
  131. err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
  132. check_vk_result(err);
  133. #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
  134. volkLoadInstance(g_Instance);
  135. #endif
  136. // Setup the debug report callback
  137. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  138. auto f_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
  139. IM_ASSERT(f_vkCreateDebugReportCallbackEXT != nullptr);
  140. VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
  141. debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
  142. debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
  143. debug_report_ci.pfnCallback = debug_report;
  144. debug_report_ci.pUserData = nullptr;
  145. err = f_vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
  146. check_vk_result(err);
  147. #endif
  148. }
  149. // Select Physical Device (GPU)
  150. g_PhysicalDevice = SetupVulkan_SelectPhysicalDevice();
  151. // Select graphics queue family
  152. {
  153. uint32_t count;
  154. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, nullptr);
  155. VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
  156. vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
  157. for (uint32_t i = 0; i < count; i++)
  158. if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  159. {
  160. g_QueueFamily = i;
  161. break;
  162. }
  163. free(queues);
  164. IM_ASSERT(g_QueueFamily != (uint32_t)-1);
  165. }
  166. // Create Logical Device (with 1 queue)
  167. {
  168. ImVector<const char*> device_extensions;
  169. device_extensions.push_back("VK_KHR_swapchain");
  170. // Enumerate physical device extension
  171. uint32_t properties_count;
  172. ImVector<VkExtensionProperties> properties;
  173. vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, nullptr);
  174. properties.resize(properties_count);
  175. vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, properties.Data);
  176. #ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
  177. if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME))
  178. device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
  179. #endif
  180. const float queue_priority[] = { 1.0f };
  181. VkDeviceQueueCreateInfo queue_info[1] = {};
  182. queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  183. queue_info[0].queueFamilyIndex = g_QueueFamily;
  184. queue_info[0].queueCount = 1;
  185. queue_info[0].pQueuePriorities = queue_priority;
  186. VkDeviceCreateInfo create_info = {};
  187. create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  188. create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
  189. create_info.pQueueCreateInfos = queue_info;
  190. create_info.enabledExtensionCount = (uint32_t)device_extensions.Size;
  191. create_info.ppEnabledExtensionNames = device_extensions.Data;
  192. err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
  193. check_vk_result(err);
  194. vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
  195. }
  196. // Create Descriptor Pool
  197. // The example only requires a single combined image sampler descriptor for the font image and only uses one descriptor set (for that)
  198. // If you wish to load e.g. additional textures you may need to alter pools sizes.
  199. {
  200. VkDescriptorPoolSize pool_sizes[] =
  201. {
  202. { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1 },
  203. };
  204. VkDescriptorPoolCreateInfo pool_info = {};
  205. pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  206. pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  207. pool_info.maxSets = 1;
  208. pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
  209. pool_info.pPoolSizes = pool_sizes;
  210. err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
  211. check_vk_result(err);
  212. }
  213. }
  214. // All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
  215. // Your real engine/app may not use them.
  216. static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
  217. {
  218. wd->Surface = surface;
  219. // Check for WSI support
  220. VkBool32 res;
  221. vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
  222. if (res != VK_TRUE)
  223. {
  224. fprintf(stderr, "Error no WSI support on physical device 0\n");
  225. exit(-1);
  226. }
  227. // Select Surface Format
  228. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  229. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  230. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  231. // Select Present Mode
  232. #ifdef APP_UNLIMITED_FRAME_RATE
  233. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  234. #else
  235. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
  236. #endif
  237. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  238. //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
  239. // Create SwapChain, RenderPass, Framebuffer, etc.
  240. IM_ASSERT(g_MinImageCount >= 2);
  241. ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
  242. }
  243. static void CleanupVulkan()
  244. {
  245. vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
  246. #ifdef APP_USE_VULKAN_DEBUG_REPORT
  247. // Remove the debug report callback
  248. auto f_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
  249. f_vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
  250. #endif // APP_USE_VULKAN_DEBUG_REPORT
  251. vkDestroyDevice(g_Device, g_Allocator);
  252. vkDestroyInstance(g_Instance, g_Allocator);
  253. }
  254. static void CleanupVulkanWindow()
  255. {
  256. ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
  257. }
  258. static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
  259. {
  260. VkResult err;
  261. VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
  262. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  263. err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  264. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  265. {
  266. g_SwapChainRebuild = true;
  267. return;
  268. }
  269. check_vk_result(err);
  270. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  271. {
  272. err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
  273. check_vk_result(err);
  274. err = vkResetFences(g_Device, 1, &fd->Fence);
  275. check_vk_result(err);
  276. }
  277. {
  278. err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
  279. check_vk_result(err);
  280. VkCommandBufferBeginInfo info = {};
  281. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  282. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  283. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  284. check_vk_result(err);
  285. }
  286. {
  287. VkRenderPassBeginInfo info = {};
  288. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  289. info.renderPass = wd->RenderPass;
  290. info.framebuffer = fd->Framebuffer;
  291. info.renderArea.extent.width = wd->Width;
  292. info.renderArea.extent.height = wd->Height;
  293. info.clearValueCount = 1;
  294. info.pClearValues = &wd->ClearValue;
  295. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  296. }
  297. // Record dear imgui primitives into command buffer
  298. ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
  299. // Submit command buffer
  300. vkCmdEndRenderPass(fd->CommandBuffer);
  301. {
  302. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  303. VkSubmitInfo info = {};
  304. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  305. info.waitSemaphoreCount = 1;
  306. info.pWaitSemaphores = &image_acquired_semaphore;
  307. info.pWaitDstStageMask = &wait_stage;
  308. info.commandBufferCount = 1;
  309. info.pCommandBuffers = &fd->CommandBuffer;
  310. info.signalSemaphoreCount = 1;
  311. info.pSignalSemaphores = &render_complete_semaphore;
  312. err = vkEndCommandBuffer(fd->CommandBuffer);
  313. check_vk_result(err);
  314. err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
  315. check_vk_result(err);
  316. }
  317. }
  318. static void FramePresent(ImGui_ImplVulkanH_Window* wd)
  319. {
  320. if (g_SwapChainRebuild)
  321. return;
  322. VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
  323. VkPresentInfoKHR info = {};
  324. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  325. info.waitSemaphoreCount = 1;
  326. info.pWaitSemaphores = &render_complete_semaphore;
  327. info.swapchainCount = 1;
  328. info.pSwapchains = &wd->Swapchain;
  329. info.pImageIndices = &wd->FrameIndex;
  330. VkResult err = vkQueuePresentKHR(g_Queue, &info);
  331. if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
  332. {
  333. g_SwapChainRebuild = true;
  334. return;
  335. }
  336. check_vk_result(err);
  337. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
  338. }
  339. // Main code
  340. int main(int, char**)
  341. {
  342. // Setup SDL
  343. if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD) != 0)
  344. {
  345. printf("Error: SDL_Init(): %s\n", SDL_GetError());
  346. return -1;
  347. }
  348. // Create window with Vulkan graphics context
  349. SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY | SDL_WINDOW_HIDDEN);
  350. SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+Vulkan example", 1280, 720, window_flags);
  351. if (window == nullptr)
  352. {
  353. printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
  354. return -1;
  355. }
  356. ImVector<const char*> extensions;
  357. {
  358. uint32_t sdl_extensions_count = 0;
  359. const char* const* sdl_extensions = SDL_Vulkan_GetInstanceExtensions(&sdl_extensions_count);
  360. for (uint32_t n = 0; n < sdl_extensions_count; n++)
  361. extensions.push_back(sdl_extensions[n]);
  362. }
  363. SetupVulkan(extensions);
  364. // Create Window Surface
  365. VkSurfaceKHR surface;
  366. VkResult err;
  367. if (SDL_Vulkan_CreateSurface(window, g_Instance, g_Allocator, &surface) == 0)
  368. {
  369. printf("Failed to create Vulkan surface.\n");
  370. return 1;
  371. }
  372. // Create Framebuffers
  373. int w, h;
  374. SDL_GetWindowSize(window, &w, &h);
  375. ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
  376. SetupVulkanWindow(wd, surface, w, h);
  377. SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
  378. SDL_ShowWindow(window);
  379. // Setup Dear ImGui context
  380. IMGUI_CHECKVERSION();
  381. ImGui::CreateContext();
  382. ImGuiIO& io = ImGui::GetIO(); (void)io;
  383. io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
  384. io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
  385. // Setup Dear ImGui style
  386. ImGui::StyleColorsDark();
  387. //ImGui::StyleColorsLight();
  388. // Setup Platform/Renderer backends
  389. ImGui_ImplSDL3_InitForVulkan(window);
  390. ImGui_ImplVulkan_InitInfo init_info = {};
  391. init_info.Instance = g_Instance;
  392. init_info.PhysicalDevice = g_PhysicalDevice;
  393. init_info.Device = g_Device;
  394. init_info.QueueFamily = g_QueueFamily;
  395. init_info.Queue = g_Queue;
  396. init_info.PipelineCache = g_PipelineCache;
  397. init_info.DescriptorPool = g_DescriptorPool;
  398. init_info.RenderPass = wd->RenderPass;
  399. init_info.Subpass = 0;
  400. init_info.MinImageCount = g_MinImageCount;
  401. init_info.ImageCount = wd->ImageCount;
  402. init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
  403. init_info.Allocator = g_Allocator;
  404. init_info.CheckVkResultFn = check_vk_result;
  405. ImGui_ImplVulkan_Init(&init_info);
  406. // Load Fonts
  407. // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
  408. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
  409. // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
  410. // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
  411. // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
  412. // - Read 'docs/FONTS.md' for more instructions and details.
  413. // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
  414. //io.Fonts->AddFontDefault();
  415. //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
  416. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
  417. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
  418. //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
  419. //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
  420. //IM_ASSERT(font != nullptr);
  421. // Our state
  422. bool show_demo_window = true;
  423. bool show_another_window = false;
  424. ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
  425. // Main loop
  426. bool done = false;
  427. while (!done)
  428. {
  429. // Poll and handle events (inputs, window resize, etc.)
  430. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  431. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
  432. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
  433. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  434. SDL_Event event;
  435. while (SDL_PollEvent(&event))
  436. {
  437. ImGui_ImplSDL3_ProcessEvent(&event);
  438. if (event.type == SDL_EVENT_QUIT)
  439. done = true;
  440. if (event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED && event.window.windowID == SDL_GetWindowID(window))
  441. done = true;
  442. }
  443. if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)
  444. {
  445. SDL_Delay(10);
  446. continue;
  447. }
  448. // Resize swap chain?
  449. int fb_width, fb_height;
  450. SDL_GetWindowSize(window, &fb_width, &fb_height);
  451. if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height))
  452. {
  453. ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
  454. ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, fb_width, fb_height, g_MinImageCount);
  455. g_MainWindowData.FrameIndex = 0;
  456. g_SwapChainRebuild = false;
  457. }
  458. // Start the Dear ImGui frame
  459. ImGui_ImplVulkan_NewFrame();
  460. ImGui_ImplSDL3_NewFrame();
  461. ImGui::NewFrame();
  462. // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
  463. if (show_demo_window)
  464. ImGui::ShowDemoWindow(&show_demo_window);
  465. // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
  466. {
  467. static float f = 0.0f;
  468. static int counter = 0;
  469. ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
  470. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
  471. ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
  472. ImGui::Checkbox("Another Window", &show_another_window);
  473. ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
  474. ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
  475. if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
  476. counter++;
  477. ImGui::SameLine();
  478. ImGui::Text("counter = %d", counter);
  479. ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
  480. ImGui::End();
  481. }
  482. // 3. Show another simple window.
  483. if (show_another_window)
  484. {
  485. ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
  486. ImGui::Text("Hello from another window!");
  487. if (ImGui::Button("Close Me"))
  488. show_another_window = false;
  489. ImGui::End();
  490. }
  491. // Rendering
  492. ImGui::Render();
  493. ImDrawData* draw_data = ImGui::GetDrawData();
  494. const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
  495. if (!is_minimized)
  496. {
  497. wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w;
  498. wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w;
  499. wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w;
  500. wd->ClearValue.color.float32[3] = clear_color.w;
  501. FrameRender(wd, draw_data);
  502. FramePresent(wd);
  503. }
  504. }
  505. // Cleanup
  506. err = vkDeviceWaitIdle(g_Device);
  507. check_vk_result(err);
  508. ImGui_ImplVulkan_Shutdown();
  509. ImGui_ImplSDL3_Shutdown();
  510. ImGui::DestroyContext();
  511. CleanupVulkanWindow();
  512. CleanupVulkan();
  513. SDL_DestroyWindow(window);
  514. SDL_Quit();
  515. return 0;
  516. }