imgui_impl_glut.h 3.1 KB

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  1. // dear imgui: Platform Backend for GLUT/FreeGLUT
  2. // This needs to be used along with a Renderer (e.g. OpenGL2)
  3. // !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
  4. // !!! If someone or something is teaching you GLUT today, you are being abused. Please show some resistance. !!!
  5. // !!! Nowadays, prefer using GLFW or SDL instead!
  6. // Implemented features:
  7. // [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values are obsolete since 1.87 and not supported since 1.91.5]
  8. // Missing features or Issues:
  9. // [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I
  10. // [ ] Platform: Missing horizontal mouse wheel support.
  11. // [ ] Platform: Missing mouse cursor shape/visibility support.
  12. // [ ] Platform: Missing clipboard support (not supported by Glut).
  13. // [ ] Platform: Missing gamepad support.
  14. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  15. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  16. // Learn about Dear ImGui:
  17. // - FAQ https://dearimgui.com/faq
  18. // - Getting Started https://dearimgui.com/getting-started
  19. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  20. // - Introduction, links and more at the top of imgui.cpp
  21. #pragma once
  22. #ifndef IMGUI_DISABLE
  23. #include "imgui.h" // IMGUI_IMPL_API
  24. // Follow "Getting Started" link and check examples/ folder to learn about using backends!
  25. IMGUI_IMPL_API bool ImGui_ImplGLUT_Init();
  26. IMGUI_IMPL_API void ImGui_ImplGLUT_InstallFuncs();
  27. IMGUI_IMPL_API void ImGui_ImplGLUT_Shutdown();
  28. IMGUI_IMPL_API void ImGui_ImplGLUT_NewFrame();
  29. // You can call ImGui_ImplGLUT_InstallFuncs() to get all those functions installed automatically,
  30. // or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency..
  31. //------------------------------------ GLUT name ---------------------------------------------- Decent Name ---------
  32. IMGUI_IMPL_API void ImGui_ImplGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc
  33. IMGUI_IMPL_API void ImGui_ImplGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc
  34. IMGUI_IMPL_API void ImGui_ImplGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc
  35. IMGUI_IMPL_API void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc
  36. IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc
  37. IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc
  38. IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc
  39. IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc
  40. #endif // #ifndef IMGUI_DISABLE