12345678910111213141516171819202122232425262728293031323334353637383940414243 |
- // dear imgui: Renderer + Platform Backend for Allegro 5
- // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
- // Implemented features:
- // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
- // [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
- // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values are obsolete since 1.87 and not supported since 1.91.5]
- // [X] Platform: Clipboard support (from Allegro 5.1.12).
- // [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
- // Missing features or Issues:
- // [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
- // [ ] Platform: Missing gamepad support.
- // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
- // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
- // Learn about Dear ImGui:
- // - FAQ https://dearimgui.com/faq
- // - Getting Started https://dearimgui.com/getting-started
- // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
- // - Introduction, links and more at the top of imgui.cpp
- #pragma once
- #include "imgui.h" // IMGUI_IMPL_API
- #ifndef IMGUI_DISABLE
- struct ALLEGRO_DISPLAY;
- union ALLEGRO_EVENT;
- // Follow "Getting Started" link and check examples/ folder to learn about using backends!
- IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display);
- IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown();
- IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame();
- IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data);
- IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event);
- // Use if you want to reset your rendering device without losing Dear ImGui state.
- IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects();
- IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects();
- // (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually.
- IMGUI_IMPL_API void ImGui_ImplAllegro5_UpdateTexture(ImTextureData* tex);
- #endif // #ifndef IMGUI_DISABLE
|