imgui_impl_allegro5.cpp 33 KB

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  1. // dear imgui: Renderer + Platform Backend for Allegro 5
  2. // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
  3. // Implemented features:
  4. // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
  5. // [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
  6. // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values are obsolete since 1.87 and not supported since 1.91.5]
  7. // [X] Platform: Clipboard support (from Allegro 5.1.12).
  8. // [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  9. // Missing features or Issues:
  10. // [ ] Renderer: The renderer is suboptimal as we need to convert vertices manually.
  11. // [ ] Platform: Missing gamepad support.
  12. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  13. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  14. // Learn about Dear ImGui:
  15. // - FAQ https://dearimgui.com/faq
  16. // - Getting Started https://dearimgui.com/getting-started
  17. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  18. // - Introduction, links and more at the top of imgui.cpp
  19. // CHANGELOG
  20. // (minor and older changes stripped away, please see git history for details)
  21. // 2025-07-07: Fixed texture update broken on some platforms where ALLEGRO_LOCK_WRITEONLY needed all texels to be rewritten.
  22. // 2025-06-11: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas. Removed ImGui_ImplSDLGPU3_CreateFontsTexture() and ImGui_ImplSDLGPU3_DestroyFontsTexture().
  23. // 2025-02-18: Added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support.
  24. // 2025-01-06: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
  25. // 2024-08-22: moved some OS/backend related function pointers from ImGuiIO to ImGuiPlatformIO:
  26. // - io.GetClipboardTextFn -> platform_io.Platform_GetClipboardTextFn
  27. // - io.SetClipboardTextFn -> platform_io.Platform_SetClipboardTextFn
  28. // 2022-11-30: Renderer: Restoring using al_draw_indexed_prim() when Allegro version is >= 5.2.5.
  29. // 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
  30. // 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
  31. // 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
  32. // 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
  33. // 2022-01-17: Inputs: always calling io.AddKeyModsEvent() next and before key event (not in NewFrame) to fix input queue with very low framerates.
  34. // 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
  35. // 2021-12-08: Renderer: Fixed mishandling of the ImDrawCmd::IdxOffset field! This is an old bug but it never had an effect until some internal rendering changes in 1.86.
  36. // 2021-08-17: Calling io.AddFocusEvent() on ALLEGRO_EVENT_DISPLAY_SWITCH_OUT/ALLEGRO_EVENT_DISPLAY_SWITCH_IN events.
  37. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  38. // 2021-05-19: Renderer: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
  39. // 2021-02-18: Change blending equation to preserve alpha in output buffer.
  40. // 2020-08-10: Inputs: Fixed horizontal mouse wheel direction.
  41. // 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
  42. // 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter.
  43. // 2019-05-11: Inputs: Don't filter character value from ALLEGRO_EVENT_KEY_CHAR before calling AddInputCharacter().
  44. // 2019-04-30: Renderer: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  45. // 2018-11-30: Platform: Added touchscreen support.
  46. // 2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window.
  47. // 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12).
  48. // 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  49. // 2018-06-13: Renderer: Stopped using al_draw_indexed_prim() as it is buggy in Allegro's DX9 backend.
  50. // 2018-06-13: Renderer: Backup/restore transform and clipping rectangle.
  51. // 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
  52. // 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
  53. // 2018-04-18: Misc: Added support for 32-bit vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
  54. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
  55. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  56. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
  57. #include "imgui.h"
  58. #ifndef IMGUI_DISABLE
  59. #include "imgui_impl_allegro5.h"
  60. #include <stdint.h> // uint64_t
  61. #include <cstring> // memcpy
  62. // Allegro
  63. #include <allegro5/allegro.h>
  64. #include <allegro5/allegro_primitives.h>
  65. #ifdef _WIN32
  66. #include <allegro5/allegro_windows.h>
  67. #endif
  68. #define ALLEGRO_HAS_CLIPBOARD ((ALLEGRO_VERSION_INT & ~ALLEGRO_UNSTABLE_BIT) >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
  69. #define ALLEGRO_HAS_DRAW_INDEXED_PRIM ((ALLEGRO_VERSION_INT & ~ALLEGRO_UNSTABLE_BIT) >= ((5 << 24) | (2 << 16) | ( 5 << 8))) // DX9 implementation of al_draw_indexed_prim() got fixed in Allegro 5.2.5
  70. // Visual Studio warnings
  71. #ifdef _MSC_VER
  72. #pragma warning (disable: 4127) // condition expression is constant
  73. #endif
  74. struct ImDrawVertAllegro
  75. {
  76. ImVec2 pos;
  77. ImVec2 uv;
  78. ALLEGRO_COLOR col;
  79. };
  80. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 float as well..
  81. // FIXME-OPT: Consider inlining al_map_rgba()?
  82. // see https://github.com/liballeg/allegro5/blob/master/src/pixels.c#L554
  83. // and https://github.com/liballeg/allegro5/blob/master/include/allegro5/internal/aintern_pixels.h
  84. #define DRAW_VERT_IMGUI_TO_ALLEGRO(DST, SRC) { (DST)->pos = (SRC)->pos; (DST)->uv = (SRC)->uv; unsigned char* c = (unsigned char*)&(SRC)->col; (DST)->col = al_map_rgba(c[0], c[1], c[2], c[3]); }
  85. // Allegro Data
  86. struct ImGui_ImplAllegro5_Data
  87. {
  88. ALLEGRO_DISPLAY* Display;
  89. ALLEGRO_BITMAP* Texture;
  90. double Time;
  91. ALLEGRO_MOUSE_CURSOR* MouseCursorInvisible;
  92. ALLEGRO_VERTEX_DECL* VertexDecl;
  93. char* ClipboardTextData;
  94. ImGuiMouseCursor LastCursor;
  95. ImVector<ImDrawVertAllegro> BufVertices;
  96. ImVector<int> BufIndices;
  97. ImGui_ImplAllegro5_Data() { memset((void*)this, 0, sizeof(*this)); }
  98. };
  99. // Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
  100. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  101. // FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
  102. static ImGui_ImplAllegro5_Data* ImGui_ImplAllegro5_GetBackendData() { return ImGui::GetCurrentContext() ? (ImGui_ImplAllegro5_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr; }
  103. static void ImGui_ImplAllegro5_SetupRenderState(ImDrawData* draw_data)
  104. {
  105. // Setup blending
  106. al_set_separate_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA, ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA);
  107. // Setup orthographic projection matrix
  108. // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
  109. {
  110. float L = draw_data->DisplayPos.x;
  111. float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
  112. float T = draw_data->DisplayPos.y;
  113. float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
  114. ALLEGRO_TRANSFORM transform;
  115. al_identity_transform(&transform);
  116. al_use_transform(&transform);
  117. al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f);
  118. al_use_projection_transform(&transform);
  119. }
  120. }
  121. // Render function.
  122. void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
  123. {
  124. // Avoid rendering when minimized
  125. if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
  126. return;
  127. // Catch up with texture updates. Most of the times, the list will have 1 element with an OK status, aka nothing to do.
  128. // (This almost always points to ImGui::GetPlatformIO().Textures[] but is part of ImDrawData to allow overriding or disabling texture updates).
  129. if (draw_data->Textures != nullptr)
  130. for (ImTextureData* tex : *draw_data->Textures)
  131. if (tex->Status != ImTextureStatus_OK)
  132. ImGui_ImplAllegro5_UpdateTexture(tex);
  133. // Backup Allegro state that will be modified
  134. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  135. ALLEGRO_TRANSFORM last_transform = *al_get_current_transform();
  136. ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform();
  137. int last_clip_x, last_clip_y, last_clip_w, last_clip_h;
  138. al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h);
  139. int last_blender_op, last_blender_src, last_blender_dst;
  140. al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst);
  141. // Setup desired render state
  142. ImGui_ImplAllegro5_SetupRenderState(draw_data);
  143. // Render command lists
  144. for (const ImDrawList* draw_list : draw_data->CmdLists)
  145. {
  146. ImVector<ImDrawVertAllegro>& vertices = bd->BufVertices;
  147. #if ALLEGRO_HAS_DRAW_INDEXED_PRIM
  148. vertices.resize(draw_list->VtxBuffer.Size);
  149. for (int i = 0; i < draw_list->VtxBuffer.Size; i++)
  150. {
  151. const ImDrawVert* src_v = &draw_list->VtxBuffer[i];
  152. ImDrawVertAllegro* dst_v = &vertices[i];
  153. DRAW_VERT_IMGUI_TO_ALLEGRO(dst_v, src_v);
  154. }
  155. const int* indices = nullptr;
  156. if (sizeof(ImDrawIdx) == 2)
  157. {
  158. // FIXME-OPT: Allegro doesn't support 16-bit indices.
  159. // You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices.
  160. // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
  161. bd->BufIndices.resize(draw_list->IdxBuffer.Size);
  162. for (int i = 0; i < draw_list->IdxBuffer.Size; ++i)
  163. bd->BufIndices[i] = (int)draw_list->IdxBuffer.Data[i];
  164. indices = bd->BufIndices.Data;
  165. }
  166. else if (sizeof(ImDrawIdx) == 4)
  167. {
  168. indices = (const int*)draw_list->IdxBuffer.Data;
  169. }
  170. #else
  171. // Allegro's implementation of al_draw_indexed_prim() for DX9 was broken until 5.2.5. Unindex buffers ourselves while converting vertex format.
  172. vertices.resize(draw_list->IdxBuffer.Size);
  173. for (int i = 0; i < draw_list->IdxBuffer.Size; i++)
  174. {
  175. const ImDrawVert* src_v = &draw_list->VtxBuffer[draw_list->IdxBuffer[i]];
  176. ImDrawVertAllegro* dst_v = &vertices[i];
  177. DRAW_VERT_IMGUI_TO_ALLEGRO(dst_v, src_v);
  178. }
  179. #endif
  180. // Render command lists
  181. ImVec2 clip_off = draw_data->DisplayPos;
  182. for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
  183. {
  184. const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
  185. if (pcmd->UserCallback)
  186. {
  187. // User callback, registered via ImDrawList::AddCallback()
  188. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  189. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  190. ImGui_ImplAllegro5_SetupRenderState(draw_data);
  191. else
  192. pcmd->UserCallback(draw_list, pcmd);
  193. }
  194. else
  195. {
  196. // Project scissor/clipping rectangles into framebuffer space
  197. ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y);
  198. ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y);
  199. if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
  200. continue;
  201. // Apply scissor/clipping rectangle, Draw
  202. ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->GetTexID();
  203. al_set_clipping_rectangle(clip_min.x, clip_min.y, clip_max.x - clip_min.x, clip_max.y - clip_min.y);
  204. #if ALLEGRO_HAS_DRAW_INDEXED_PRIM
  205. al_draw_indexed_prim(&vertices[0], bd->VertexDecl, texture, &indices[pcmd->IdxOffset], pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  206. #else
  207. al_draw_prim(&vertices[0], bd->VertexDecl, texture, pcmd->IdxOffset, pcmd->IdxOffset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  208. #endif
  209. }
  210. }
  211. }
  212. // Restore modified Allegro state
  213. al_set_blender(last_blender_op, last_blender_src, last_blender_dst);
  214. al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h);
  215. al_use_transform(&last_transform);
  216. al_use_projection_transform(&last_projection_transform);
  217. }
  218. bool ImGui_ImplAllegro5_CreateDeviceObjects()
  219. {
  220. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  221. // Create an invisible mouse cursor
  222. // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
  223. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8, 8);
  224. bd->MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
  225. al_destroy_bitmap(mouse_cursor);
  226. return true;
  227. }
  228. void ImGui_ImplAllegro5_UpdateTexture(ImTextureData* tex)
  229. {
  230. if (tex->Status == ImTextureStatus_WantCreate)
  231. {
  232. // Create and upload new texture to graphics system
  233. //IMGUI_DEBUG_LOG("UpdateTexture #%03d: WantCreate %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
  234. IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == nullptr);
  235. IM_ASSERT(tex->Format == ImTextureFormat_RGBA32);
  236. // Create texture
  237. // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
  238. const int new_bitmap_flags = al_get_new_bitmap_flags();
  239. int new_bitmap_format = al_get_new_bitmap_format();
  240. al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
  241. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
  242. ALLEGRO_BITMAP* cpu_bitmap = al_create_bitmap(tex->Width, tex->Height);
  243. al_set_new_bitmap_flags(new_bitmap_flags);
  244. al_set_new_bitmap_format(new_bitmap_format);
  245. IM_ASSERT(cpu_bitmap != nullptr && "Backend failed to create texture!");
  246. // Upload pixels
  247. ALLEGRO_LOCKED_REGION* locked_region = al_lock_bitmap(cpu_bitmap, al_get_bitmap_format(cpu_bitmap), ALLEGRO_LOCK_WRITEONLY);
  248. IM_ASSERT(locked_region != nullptr && "Backend failed to create texture!");
  249. memcpy(locked_region->data, tex->GetPixels(), tex->GetSizeInBytes());
  250. al_unlock_bitmap(cpu_bitmap);
  251. // Convert software texture to hardware texture.
  252. ALLEGRO_BITMAP* gpu_bitmap = al_clone_bitmap(cpu_bitmap);
  253. al_destroy_bitmap(cpu_bitmap);
  254. IM_ASSERT(gpu_bitmap != nullptr && "Backend failed to create texture!");
  255. // Store identifiers
  256. tex->SetTexID((ImTextureID)(intptr_t)gpu_bitmap);
  257. tex->SetStatus(ImTextureStatus_OK);
  258. }
  259. else if (tex->Status == ImTextureStatus_WantUpdates)
  260. {
  261. // Update selected blocks. We only ever write to textures regions which have never been used before!
  262. // This backend choose to use tex->Updates[] but you can use tex->UpdateRect to upload a single region.
  263. ImTextureRect r = tex->UpdateRect; // Bounding box encompassing all individual updates
  264. ALLEGRO_BITMAP* gpu_bitmap = (ALLEGRO_BITMAP*)(intptr_t)tex->TexID;
  265. ALLEGRO_LOCKED_REGION* locked_region = al_lock_bitmap_region(gpu_bitmap, r.x, r.y, r.w, r.h, al_get_bitmap_format(gpu_bitmap), ALLEGRO_LOCK_WRITEONLY);
  266. IM_ASSERT(locked_region && "Backend failed to update texture!");
  267. for (int y = 0; y < r.h; y++)
  268. memcpy((unsigned char*)locked_region->data + locked_region->pitch * y, tex->GetPixelsAt(r.x, r.y + y), r.w * tex->BytesPerPixel); // dst, src, block pitch
  269. al_unlock_bitmap(gpu_bitmap);
  270. tex->SetStatus(ImTextureStatus_OK);
  271. }
  272. else if (tex->Status == ImTextureStatus_WantDestroy)
  273. {
  274. ALLEGRO_BITMAP* backend_tex = (ALLEGRO_BITMAP*)(intptr_t)tex->TexID;
  275. if (backend_tex)
  276. al_destroy_bitmap(backend_tex);
  277. // Clear identifiers and mark as destroyed (in order to allow e.g. calling InvalidateDeviceObjects while running)
  278. tex->SetTexID(ImTextureID_Invalid);
  279. tex->SetStatus(ImTextureStatus_Destroyed);
  280. }
  281. }
  282. void ImGui_ImplAllegro5_InvalidateDeviceObjects()
  283. {
  284. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  285. // Destroy all textures
  286. for (ImTextureData* tex : ImGui::GetPlatformIO().Textures)
  287. if (tex->RefCount == 1)
  288. {
  289. tex->SetStatus(ImTextureStatus_WantDestroy);
  290. ImGui_ImplAllegro5_UpdateTexture(tex);
  291. }
  292. // Destroy mouse cursor
  293. if (bd->MouseCursorInvisible)
  294. {
  295. al_destroy_mouse_cursor(bd->MouseCursorInvisible);
  296. bd->MouseCursorInvisible = nullptr;
  297. }
  298. }
  299. #if ALLEGRO_HAS_CLIPBOARD
  300. static const char* ImGui_ImplAllegro5_GetClipboardText(ImGuiContext*)
  301. {
  302. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  303. if (bd->ClipboardTextData)
  304. al_free(bd->ClipboardTextData);
  305. bd->ClipboardTextData = al_get_clipboard_text(bd->Display);
  306. return bd->ClipboardTextData;
  307. }
  308. static void ImGui_ImplAllegro5_SetClipboardText(ImGuiContext*, const char* text)
  309. {
  310. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  311. al_set_clipboard_text(bd->Display, text);
  312. }
  313. #endif
  314. // Not static to allow third-party code to use that if they want to (but undocumented)
  315. ImGuiKey ImGui_ImplAllegro5_KeyCodeToImGuiKey(int key_code);
  316. ImGuiKey ImGui_ImplAllegro5_KeyCodeToImGuiKey(int key_code)
  317. {
  318. switch (key_code)
  319. {
  320. case ALLEGRO_KEY_TAB: return ImGuiKey_Tab;
  321. case ALLEGRO_KEY_LEFT: return ImGuiKey_LeftArrow;
  322. case ALLEGRO_KEY_RIGHT: return ImGuiKey_RightArrow;
  323. case ALLEGRO_KEY_UP: return ImGuiKey_UpArrow;
  324. case ALLEGRO_KEY_DOWN: return ImGuiKey_DownArrow;
  325. case ALLEGRO_KEY_PGUP: return ImGuiKey_PageUp;
  326. case ALLEGRO_KEY_PGDN: return ImGuiKey_PageDown;
  327. case ALLEGRO_KEY_HOME: return ImGuiKey_Home;
  328. case ALLEGRO_KEY_END: return ImGuiKey_End;
  329. case ALLEGRO_KEY_INSERT: return ImGuiKey_Insert;
  330. case ALLEGRO_KEY_DELETE: return ImGuiKey_Delete;
  331. case ALLEGRO_KEY_BACKSPACE: return ImGuiKey_Backspace;
  332. case ALLEGRO_KEY_SPACE: return ImGuiKey_Space;
  333. case ALLEGRO_KEY_ENTER: return ImGuiKey_Enter;
  334. case ALLEGRO_KEY_ESCAPE: return ImGuiKey_Escape;
  335. case ALLEGRO_KEY_QUOTE: return ImGuiKey_Apostrophe;
  336. case ALLEGRO_KEY_COMMA: return ImGuiKey_Comma;
  337. case ALLEGRO_KEY_MINUS: return ImGuiKey_Minus;
  338. case ALLEGRO_KEY_FULLSTOP: return ImGuiKey_Period;
  339. case ALLEGRO_KEY_SLASH: return ImGuiKey_Slash;
  340. case ALLEGRO_KEY_SEMICOLON: return ImGuiKey_Semicolon;
  341. case ALLEGRO_KEY_EQUALS: return ImGuiKey_Equal;
  342. case ALLEGRO_KEY_OPENBRACE: return ImGuiKey_LeftBracket;
  343. case ALLEGRO_KEY_BACKSLASH: return ImGuiKey_Backslash;
  344. case ALLEGRO_KEY_CLOSEBRACE: return ImGuiKey_RightBracket;
  345. case ALLEGRO_KEY_TILDE: return ImGuiKey_GraveAccent;
  346. case ALLEGRO_KEY_CAPSLOCK: return ImGuiKey_CapsLock;
  347. case ALLEGRO_KEY_SCROLLLOCK: return ImGuiKey_ScrollLock;
  348. case ALLEGRO_KEY_NUMLOCK: return ImGuiKey_NumLock;
  349. case ALLEGRO_KEY_PRINTSCREEN: return ImGuiKey_PrintScreen;
  350. case ALLEGRO_KEY_PAUSE: return ImGuiKey_Pause;
  351. case ALLEGRO_KEY_PAD_0: return ImGuiKey_Keypad0;
  352. case ALLEGRO_KEY_PAD_1: return ImGuiKey_Keypad1;
  353. case ALLEGRO_KEY_PAD_2: return ImGuiKey_Keypad2;
  354. case ALLEGRO_KEY_PAD_3: return ImGuiKey_Keypad3;
  355. case ALLEGRO_KEY_PAD_4: return ImGuiKey_Keypad4;
  356. case ALLEGRO_KEY_PAD_5: return ImGuiKey_Keypad5;
  357. case ALLEGRO_KEY_PAD_6: return ImGuiKey_Keypad6;
  358. case ALLEGRO_KEY_PAD_7: return ImGuiKey_Keypad7;
  359. case ALLEGRO_KEY_PAD_8: return ImGuiKey_Keypad8;
  360. case ALLEGRO_KEY_PAD_9: return ImGuiKey_Keypad9;
  361. case ALLEGRO_KEY_PAD_DELETE: return ImGuiKey_KeypadDecimal;
  362. case ALLEGRO_KEY_PAD_SLASH: return ImGuiKey_KeypadDivide;
  363. case ALLEGRO_KEY_PAD_ASTERISK: return ImGuiKey_KeypadMultiply;
  364. case ALLEGRO_KEY_PAD_MINUS: return ImGuiKey_KeypadSubtract;
  365. case ALLEGRO_KEY_PAD_PLUS: return ImGuiKey_KeypadAdd;
  366. case ALLEGRO_KEY_PAD_ENTER: return ImGuiKey_KeypadEnter;
  367. case ALLEGRO_KEY_PAD_EQUALS: return ImGuiKey_KeypadEqual;
  368. case ALLEGRO_KEY_LCTRL: return ImGuiKey_LeftCtrl;
  369. case ALLEGRO_KEY_LSHIFT: return ImGuiKey_LeftShift;
  370. case ALLEGRO_KEY_ALT: return ImGuiKey_LeftAlt;
  371. case ALLEGRO_KEY_LWIN: return ImGuiKey_LeftSuper;
  372. case ALLEGRO_KEY_RCTRL: return ImGuiKey_RightCtrl;
  373. case ALLEGRO_KEY_RSHIFT: return ImGuiKey_RightShift;
  374. case ALLEGRO_KEY_ALTGR: return ImGuiKey_RightAlt;
  375. case ALLEGRO_KEY_RWIN: return ImGuiKey_RightSuper;
  376. case ALLEGRO_KEY_MENU: return ImGuiKey_Menu;
  377. case ALLEGRO_KEY_0: return ImGuiKey_0;
  378. case ALLEGRO_KEY_1: return ImGuiKey_1;
  379. case ALLEGRO_KEY_2: return ImGuiKey_2;
  380. case ALLEGRO_KEY_3: return ImGuiKey_3;
  381. case ALLEGRO_KEY_4: return ImGuiKey_4;
  382. case ALLEGRO_KEY_5: return ImGuiKey_5;
  383. case ALLEGRO_KEY_6: return ImGuiKey_6;
  384. case ALLEGRO_KEY_7: return ImGuiKey_7;
  385. case ALLEGRO_KEY_8: return ImGuiKey_8;
  386. case ALLEGRO_KEY_9: return ImGuiKey_9;
  387. case ALLEGRO_KEY_A: return ImGuiKey_A;
  388. case ALLEGRO_KEY_B: return ImGuiKey_B;
  389. case ALLEGRO_KEY_C: return ImGuiKey_C;
  390. case ALLEGRO_KEY_D: return ImGuiKey_D;
  391. case ALLEGRO_KEY_E: return ImGuiKey_E;
  392. case ALLEGRO_KEY_F: return ImGuiKey_F;
  393. case ALLEGRO_KEY_G: return ImGuiKey_G;
  394. case ALLEGRO_KEY_H: return ImGuiKey_H;
  395. case ALLEGRO_KEY_I: return ImGuiKey_I;
  396. case ALLEGRO_KEY_J: return ImGuiKey_J;
  397. case ALLEGRO_KEY_K: return ImGuiKey_K;
  398. case ALLEGRO_KEY_L: return ImGuiKey_L;
  399. case ALLEGRO_KEY_M: return ImGuiKey_M;
  400. case ALLEGRO_KEY_N: return ImGuiKey_N;
  401. case ALLEGRO_KEY_O: return ImGuiKey_O;
  402. case ALLEGRO_KEY_P: return ImGuiKey_P;
  403. case ALLEGRO_KEY_Q: return ImGuiKey_Q;
  404. case ALLEGRO_KEY_R: return ImGuiKey_R;
  405. case ALLEGRO_KEY_S: return ImGuiKey_S;
  406. case ALLEGRO_KEY_T: return ImGuiKey_T;
  407. case ALLEGRO_KEY_U: return ImGuiKey_U;
  408. case ALLEGRO_KEY_V: return ImGuiKey_V;
  409. case ALLEGRO_KEY_W: return ImGuiKey_W;
  410. case ALLEGRO_KEY_X: return ImGuiKey_X;
  411. case ALLEGRO_KEY_Y: return ImGuiKey_Y;
  412. case ALLEGRO_KEY_Z: return ImGuiKey_Z;
  413. case ALLEGRO_KEY_F1: return ImGuiKey_F1;
  414. case ALLEGRO_KEY_F2: return ImGuiKey_F2;
  415. case ALLEGRO_KEY_F3: return ImGuiKey_F3;
  416. case ALLEGRO_KEY_F4: return ImGuiKey_F4;
  417. case ALLEGRO_KEY_F5: return ImGuiKey_F5;
  418. case ALLEGRO_KEY_F6: return ImGuiKey_F6;
  419. case ALLEGRO_KEY_F7: return ImGuiKey_F7;
  420. case ALLEGRO_KEY_F8: return ImGuiKey_F8;
  421. case ALLEGRO_KEY_F9: return ImGuiKey_F9;
  422. case ALLEGRO_KEY_F10: return ImGuiKey_F10;
  423. case ALLEGRO_KEY_F11: return ImGuiKey_F11;
  424. case ALLEGRO_KEY_F12: return ImGuiKey_F12;
  425. default: return ImGuiKey_None;
  426. }
  427. }
  428. bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
  429. {
  430. ImGuiIO& io = ImGui::GetIO();
  431. IMGUI_CHECKVERSION();
  432. IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
  433. // Setup backend capabilities flags
  434. ImGui_ImplAllegro5_Data* bd = IM_NEW(ImGui_ImplAllegro5_Data)();
  435. io.BackendPlatformUserData = (void*)bd;
  436. io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5";
  437. io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
  438. io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
  439. bd->Display = display;
  440. bd->LastCursor = ALLEGRO_SYSTEM_MOUSE_CURSOR_NONE;
  441. // Create custom vertex declaration.
  442. // Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 floats.
  443. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
  444. ALLEGRO_VERTEX_ELEMENT elems[] =
  445. {
  446. { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, offsetof(ImDrawVertAllegro, pos) },
  447. { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, offsetof(ImDrawVertAllegro, uv) },
  448. { ALLEGRO_PRIM_COLOR_ATTR, 0, offsetof(ImDrawVertAllegro, col) },
  449. { 0, 0, 0 }
  450. };
  451. bd->VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
  452. #if ALLEGRO_HAS_CLIPBOARD
  453. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  454. platform_io.Platform_SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
  455. platform_io.Platform_GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
  456. #endif
  457. return true;
  458. }
  459. void ImGui_ImplAllegro5_Shutdown()
  460. {
  461. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  462. IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
  463. ImGuiIO& io = ImGui::GetIO();
  464. ImGui_ImplAllegro5_InvalidateDeviceObjects();
  465. if (bd->VertexDecl)
  466. al_destroy_vertex_decl(bd->VertexDecl);
  467. if (bd->ClipboardTextData)
  468. al_free(bd->ClipboardTextData);
  469. io.BackendPlatformName = io.BackendRendererName = nullptr;
  470. io.BackendPlatformUserData = nullptr;
  471. io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_RendererHasTextures);
  472. IM_DELETE(bd);
  473. }
  474. // ev->keyboard.modifiers seems always zero so using that...
  475. static void ImGui_ImplAllegro5_UpdateKeyModifiers()
  476. {
  477. ImGuiIO& io = ImGui::GetIO();
  478. ALLEGRO_KEYBOARD_STATE keys;
  479. al_get_keyboard_state(&keys);
  480. io.AddKeyEvent(ImGuiMod_Ctrl, al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL));
  481. io.AddKeyEvent(ImGuiMod_Shift, al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT));
  482. io.AddKeyEvent(ImGuiMod_Alt, al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR));
  483. io.AddKeyEvent(ImGuiMod_Super, al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN));
  484. }
  485. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  486. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
  487. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
  488. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  489. bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
  490. {
  491. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  492. IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplAllegro5_Init()?");
  493. ImGuiIO& io = ImGui::GetIO();
  494. switch (ev->type)
  495. {
  496. case ALLEGRO_EVENT_MOUSE_AXES:
  497. if (ev->mouse.display == bd->Display)
  498. {
  499. io.AddMousePosEvent(ev->mouse.x, ev->mouse.y);
  500. io.AddMouseWheelEvent(-ev->mouse.dw, ev->mouse.dz);
  501. }
  502. return true;
  503. case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN:
  504. case ALLEGRO_EVENT_MOUSE_BUTTON_UP:
  505. if (ev->mouse.display == bd->Display && ev->mouse.button > 0 && ev->mouse.button <= 5)
  506. io.AddMouseButtonEvent(ev->mouse.button - 1, ev->type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN);
  507. return true;
  508. case ALLEGRO_EVENT_TOUCH_MOVE:
  509. if (ev->touch.display == bd->Display)
  510. io.AddMousePosEvent(ev->touch.x, ev->touch.y);
  511. return true;
  512. case ALLEGRO_EVENT_TOUCH_BEGIN:
  513. case ALLEGRO_EVENT_TOUCH_END:
  514. case ALLEGRO_EVENT_TOUCH_CANCEL:
  515. if (ev->touch.display == bd->Display && ev->touch.primary)
  516. io.AddMouseButtonEvent(0, ev->type == ALLEGRO_EVENT_TOUCH_BEGIN);
  517. return true;
  518. case ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY:
  519. if (ev->mouse.display == bd->Display)
  520. io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
  521. return true;
  522. case ALLEGRO_EVENT_KEY_CHAR:
  523. if (ev->keyboard.display == bd->Display)
  524. if (ev->keyboard.unichar != 0)
  525. io.AddInputCharacter((unsigned int)ev->keyboard.unichar);
  526. return true;
  527. case ALLEGRO_EVENT_KEY_DOWN:
  528. case ALLEGRO_EVENT_KEY_UP:
  529. if (ev->keyboard.display == bd->Display)
  530. {
  531. ImGui_ImplAllegro5_UpdateKeyModifiers();
  532. ImGuiKey key = ImGui_ImplAllegro5_KeyCodeToImGuiKey(ev->keyboard.keycode);
  533. io.AddKeyEvent(key, (ev->type == ALLEGRO_EVENT_KEY_DOWN));
  534. io.SetKeyEventNativeData(key, ev->keyboard.keycode, -1); // To support legacy indexing (<1.87 user code)
  535. }
  536. return true;
  537. case ALLEGRO_EVENT_DISPLAY_SWITCH_OUT:
  538. if (ev->display.source == bd->Display)
  539. io.AddFocusEvent(false);
  540. return true;
  541. case ALLEGRO_EVENT_DISPLAY_SWITCH_IN:
  542. if (ev->display.source == bd->Display)
  543. {
  544. io.AddFocusEvent(true);
  545. #if defined(ALLEGRO_UNSTABLE)
  546. al_clear_keyboard_state(bd->Display);
  547. #endif
  548. }
  549. return true;
  550. }
  551. return false;
  552. }
  553. static void ImGui_ImplAllegro5_UpdateMouseCursor()
  554. {
  555. ImGuiIO& io = ImGui::GetIO();
  556. if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
  557. return;
  558. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  559. ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
  560. // Hide OS mouse cursor if imgui is drawing it
  561. if (io.MouseDrawCursor)
  562. imgui_cursor = ImGuiMouseCursor_None;
  563. if (bd->LastCursor == imgui_cursor)
  564. return;
  565. bd->LastCursor = imgui_cursor;
  566. if (imgui_cursor == ImGuiMouseCursor_None)
  567. {
  568. al_set_mouse_cursor(bd->Display, bd->MouseCursorInvisible);
  569. }
  570. else
  571. {
  572. ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
  573. switch (imgui_cursor)
  574. {
  575. case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
  576. case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
  577. case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
  578. case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
  579. case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
  580. case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
  581. case ImGuiMouseCursor_Wait: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_BUSY; break;
  582. case ImGuiMouseCursor_Progress: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_PROGRESS; break;
  583. case ImGuiMouseCursor_NotAllowed: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_UNAVAILABLE; break;
  584. }
  585. al_set_system_mouse_cursor(bd->Display, cursor_id);
  586. }
  587. }
  588. void ImGui_ImplAllegro5_NewFrame()
  589. {
  590. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  591. IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplAllegro5_Init()?");
  592. if (!bd->MouseCursorInvisible)
  593. ImGui_ImplAllegro5_CreateDeviceObjects();
  594. // Setup display size (every frame to accommodate for window resizing)
  595. ImGuiIO& io = ImGui::GetIO();
  596. int w, h;
  597. w = al_get_display_width(bd->Display);
  598. h = al_get_display_height(bd->Display);
  599. io.DisplaySize = ImVec2((float)w, (float)h);
  600. // Setup time step
  601. double current_time = al_get_time();
  602. io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f);
  603. bd->Time = current_time;
  604. // Setup mouse cursor shape
  605. ImGui_ImplAllegro5_UpdateMouseCursor();
  606. }
  607. //-----------------------------------------------------------------------------
  608. #endif // #ifndef IMGUI_DISABLE