ocornut 3c6c5692b8 Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. (#8921, #8756) 4 месяцев назад
..
example_allegro5 e044d99710 Examples: standardized all examples to have a base window size of 1280x800. 4 месяцев назад
example_android_opengl3 fe03035112 Docs: advertise ProggyVector font as an alternative. 5 месяцев назад
example_apple_metal e044d99710 Examples: standardized all examples to have a base window size of 1280x800. 4 месяцев назад
example_apple_opengl2 e044d99710 Examples: standardized all examples to have a base window size of 1280x800. 4 месяцев назад
example_glfw_metal 3c6c5692b8 Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. (#8921, #8756) 4 месяцев назад
example_glfw_opengl2 9f13684d70 Examples: GLFW+OpenGL2: Fixed not applying content scale. (#8921) 5 месяцев назад
example_glfw_opengl3 fe03035112 Docs: advertise ProggyVector font as an alternative. 5 месяцев назад
example_glfw_vulkan cd476b27f8 Examples: GLFW+Vulkan: Fixed not applying content scale. (#8921, #8756) 5 месяцев назад
example_glfw_wgpu e044d99710 Examples: standardized all examples to have a base window size of 1280x800. 4 месяцев назад
example_glut_opengl2 e044d99710 Examples: standardized all examples to have a base window size of 1280x800. 4 месяцев назад
example_null 0f0473bf1c Fonts, Textures: main code for ImGuiBackendFlags_RendererHasTextures feature. 8 месяцев назад
example_sdl2_directx11 e044d99710 Examples: standardized all examples to have a base window size of 1280x800. 4 месяцев назад
example_sdl2_metal e044d99710 Examples: standardized all examples to have a base window size of 1280x800. 4 месяцев назад
example_sdl2_opengl2 e044d99710 Examples: standardized all examples to have a base window size of 1280x800. 4 месяцев назад
example_sdl2_opengl3 e044d99710 Examples: standardized all examples to have a base window size of 1280x800. 4 месяцев назад
example_sdl2_sdlrenderer2 e044d99710 Examples: standardized all examples to have a base window size of 1280x800. 4 месяцев назад
example_sdl2_vulkan e044d99710 Examples: standardized all examples to have a base window size of 1280x800. 4 месяцев назад
example_sdl3_metal e044d99710 Examples: standardized all examples to have a base window size of 1280x800. 4 месяцев назад
example_sdl3_opengl3 e044d99710 Examples: standardized all examples to have a base window size of 1280x800. 4 месяцев назад
example_sdl3_sdlgpu3 e044d99710 Examples: standardized all examples to have a base window size of 1280x800. 4 месяцев назад
example_sdl3_sdlrenderer3 e044d99710 Examples: standardized all examples to have a base window size of 1280x800. 4 месяцев назад
example_sdl3_vulkan e044d99710 Examples: standardized all examples to have a base window size of 1280x800. 4 месяцев назад
example_win32_directx10 fe03035112 Docs: advertise ProggyVector font as an alternative. 5 месяцев назад
example_win32_directx11 fe03035112 Docs: advertise ProggyVector font as an alternative. 5 месяцев назад
example_win32_directx12 fe03035112 Docs: advertise ProggyVector font as an alternative. 5 месяцев назад
example_win32_directx9 fe03035112 Docs: advertise ProggyVector font as an alternative. 5 месяцев назад
example_win32_opengl3 3c6c5692b8 Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. (#8921, #8756) 4 месяцев назад
example_win32_vulkan 3c6c5692b8 Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. (#8921, #8756) 4 месяцев назад
libs f5003aff69 Docs: Fix some typos (#8505) 10 месяцев назад
README.txt 7fc144edde Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 4 лет назад
imgui_examples.sln 8bbccf7a97 Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988) 1 год назад

README.txt

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.