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example_allegro5
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e044d99710
Examples: standardized all examples to have a base window size of 1280x800.
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4 месяцев назад |
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example_android_opengl3
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fe03035112
Docs: advertise ProggyVector font as an alternative.
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5 месяцев назад |
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example_apple_metal
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e044d99710
Examples: standardized all examples to have a base window size of 1280x800.
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4 месяцев назад |
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example_apple_opengl2
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e044d99710
Examples: standardized all examples to have a base window size of 1280x800.
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4 месяцев назад |
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example_glfw_metal
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3c6c5692b8
Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. (#8921, #8756)
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4 месяцев назад |
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example_glfw_opengl2
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9f13684d70
Examples: GLFW+OpenGL2: Fixed not applying content scale. (#8921)
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5 месяцев назад |
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example_glfw_opengl3
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fe03035112
Docs: advertise ProggyVector font as an alternative.
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5 месяцев назад |
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example_glfw_vulkan
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cd476b27f8
Examples: GLFW+Vulkan: Fixed not applying content scale. (#8921, #8756)
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5 месяцев назад |
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example_glfw_wgpu
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e044d99710
Examples: standardized all examples to have a base window size of 1280x800.
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4 месяцев назад |
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example_glut_opengl2
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e044d99710
Examples: standardized all examples to have a base window size of 1280x800.
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4 месяцев назад |
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example_null
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0f0473bf1c
Fonts, Textures: main code for ImGuiBackendFlags_RendererHasTextures feature.
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8 месяцев назад |
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example_sdl2_directx11
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e044d99710
Examples: standardized all examples to have a base window size of 1280x800.
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4 месяцев назад |
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example_sdl2_metal
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e044d99710
Examples: standardized all examples to have a base window size of 1280x800.
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4 месяцев назад |
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example_sdl2_opengl2
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e044d99710
Examples: standardized all examples to have a base window size of 1280x800.
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4 месяцев назад |
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example_sdl2_opengl3
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e044d99710
Examples: standardized all examples to have a base window size of 1280x800.
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4 месяцев назад |
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example_sdl2_sdlrenderer2
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e044d99710
Examples: standardized all examples to have a base window size of 1280x800.
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4 месяцев назад |
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example_sdl2_vulkan
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e044d99710
Examples: standardized all examples to have a base window size of 1280x800.
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4 месяцев назад |
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example_sdl3_metal
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e044d99710
Examples: standardized all examples to have a base window size of 1280x800.
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4 месяцев назад |
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example_sdl3_opengl3
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e044d99710
Examples: standardized all examples to have a base window size of 1280x800.
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4 месяцев назад |
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example_sdl3_sdlgpu3
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e044d99710
Examples: standardized all examples to have a base window size of 1280x800.
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4 месяцев назад |
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example_sdl3_sdlrenderer3
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e044d99710
Examples: standardized all examples to have a base window size of 1280x800.
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4 месяцев назад |
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example_sdl3_vulkan
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e044d99710
Examples: standardized all examples to have a base window size of 1280x800.
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4 месяцев назад |
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example_win32_directx10
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fe03035112
Docs: advertise ProggyVector font as an alternative.
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5 месяцев назад |
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example_win32_directx11
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fe03035112
Docs: advertise ProggyVector font as an alternative.
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5 месяцев назад |
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example_win32_directx12
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fe03035112
Docs: advertise ProggyVector font as an alternative.
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5 месяцев назад |
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example_win32_directx9
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fe03035112
Docs: advertise ProggyVector font as an alternative.
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5 месяцев назад |
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example_win32_opengl3
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3c6c5692b8
Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. (#8921, #8756)
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4 месяцев назад |
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example_win32_vulkan
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3c6c5692b8
Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. (#8921, #8756)
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4 месяцев назад |
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libs
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f5003aff69
Docs: Fix some typos (#8505)
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10 месяцев назад |
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README.txt
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7fc144edde
Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest.
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4 лет назад |
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imgui_examples.sln
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8bbccf7a97
Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
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1 год назад |