imgui_impl_allegro5.cpp 35 KB

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  1. // dear imgui: Renderer + Platform Backend for Allegro 5
  2. // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
  3. // Implemented features:
  4. // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
  5. // [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
  6. // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values are obsolete since 1.87 and not supported since 1.91.5]
  7. // [X] Platform: Clipboard support (from Allegro 5.1.12).
  8. // [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  9. // Missing features or Issues:
  10. // [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
  11. // [ ] Platform: Missing gamepad support.
  12. // [ ] Renderer: Multi-viewport support (multiple windows).
  13. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  14. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  15. // Learn about Dear ImGui:
  16. // - FAQ https://dearimgui.com/faq
  17. // - Getting Started https://dearimgui.com/getting-started
  18. // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
  19. // - Introduction, links and more at the top of imgui.cpp
  20. // CHANGELOG
  21. // (minor and older changes stripped away, please see git history for details)
  22. // 2025-09-18: Call platform_io.ClearRendererHandlers() and platform_io.ClearPlatformHandlers() on shutdown.
  23. // 2025-08-12: Inputs: fixed missing support for ImGuiKey_PrintScreen under Windows, as raw Allegro 5 does not receive it.
  24. // 2025-08-12: Added ImGui_ImplAllegro5_SetDisplay() function to change current ALLEGRO_DISPLAY, as Allegro applications often need to do that.
  25. // 2025-07-07: Fixed texture update broken on some platforms where ALLEGRO_LOCK_WRITEONLY needed all texels to be rewritten.
  26. // 2025-06-11: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas. Removed ImGui_ImplSDLGPU3_CreateFontsTexture() and ImGui_ImplSDLGPU3_DestroyFontsTexture().
  27. // 2025-02-18: Added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support.
  28. // 2025-01-06: Avoid calling al_set_mouse_cursor() repeatedly since it appears to leak on on X11 (#8256).
  29. // 2024-08-22: moved some OS/backend related function pointers from ImGuiIO to ImGuiPlatformIO:
  30. // - io.GetClipboardTextFn -> platform_io.Platform_GetClipboardTextFn
  31. // - io.SetClipboardTextFn -> platform_io.Platform_SetClipboardTextFn
  32. // 2022-11-30: Renderer: Restoring using al_draw_indexed_prim() when Allegro version is >= 5.2.5.
  33. // 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
  34. // 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
  35. // 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
  36. // 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
  37. // 2022-01-17: Inputs: always calling io.AddKeyModsEvent() next and before key event (not in NewFrame) to fix input queue with very low framerates.
  38. // 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
  39. // 2021-12-08: Renderer: Fixed mishandling of the ImDrawCmd::IdxOffset field! This is an old bug but it never had an effect until some internal rendering changes in 1.86.
  40. // 2021-08-17: Calling io.AddFocusEvent() on ALLEGRO_EVENT_DISPLAY_SWITCH_OUT/ALLEGRO_EVENT_DISPLAY_SWITCH_IN events.
  41. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  42. // 2021-05-19: Renderer: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
  43. // 2021-02-18: Change blending equation to preserve alpha in output buffer.
  44. // 2020-08-10: Inputs: Fixed horizontal mouse wheel direction.
  45. // 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
  46. // 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter.
  47. // 2019-05-11: Inputs: Don't filter character value from ALLEGRO_EVENT_KEY_CHAR before calling AddInputCharacter().
  48. // 2019-04-30: Renderer: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  49. // 2018-11-30: Platform: Added touchscreen support.
  50. // 2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window.
  51. // 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12).
  52. // 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  53. // 2018-06-13: Renderer: Stopped using al_draw_indexed_prim() as it is buggy in Allegro's DX9 backend.
  54. // 2018-06-13: Renderer: Backup/restore transform and clipping rectangle.
  55. // 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
  56. // 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
  57. // 2018-04-18: Misc: Added support for 32-bit vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
  58. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
  59. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  60. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
  61. #include "imgui.h"
  62. #ifndef IMGUI_DISABLE
  63. #include "imgui_impl_allegro5.h"
  64. #include <stdint.h> // uint64_t
  65. #include <cstring> // memcpy
  66. // Allegro
  67. #include <allegro5/allegro.h>
  68. #include <allegro5/allegro_primitives.h>
  69. #ifdef _WIN32
  70. #include <allegro5/allegro_windows.h>
  71. #endif
  72. #define ALLEGRO_HAS_CLIPBOARD ((ALLEGRO_VERSION_INT & ~ALLEGRO_UNSTABLE_BIT) >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
  73. #define ALLEGRO_HAS_DRAW_INDEXED_PRIM ((ALLEGRO_VERSION_INT & ~ALLEGRO_UNSTABLE_BIT) >= ((5 << 24) | (2 << 16) | ( 5 << 8))) // DX9 implementation of al_draw_indexed_prim() got fixed in Allegro 5.2.5
  74. // Visual Studio warnings
  75. #ifdef _MSC_VER
  76. #pragma warning (disable: 4127) // condition expression is constant
  77. #endif
  78. struct ImDrawVertAllegro
  79. {
  80. ImVec2 pos;
  81. ImVec2 uv;
  82. ALLEGRO_COLOR col;
  83. };
  84. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 float as well..
  85. // FIXME-OPT: Consider inlining al_map_rgba()?
  86. // see https://github.com/liballeg/allegro5/blob/master/src/pixels.c#L554
  87. // and https://github.com/liballeg/allegro5/blob/master/include/allegro5/internal/aintern_pixels.h
  88. #define DRAW_VERT_IMGUI_TO_ALLEGRO(DST, SRC) { (DST)->pos = (SRC)->pos; (DST)->uv = (SRC)->uv; unsigned char* c = (unsigned char*)&(SRC)->col; (DST)->col = al_map_rgba(c[0], c[1], c[2], c[3]); }
  89. // Allegro Data
  90. struct ImGui_ImplAllegro5_Data
  91. {
  92. ALLEGRO_DISPLAY* Display;
  93. ALLEGRO_BITMAP* Texture;
  94. double Time;
  95. ALLEGRO_MOUSE_CURSOR* MouseCursorInvisible;
  96. ALLEGRO_VERTEX_DECL* VertexDecl;
  97. char* ClipboardTextData;
  98. ImGuiMouseCursor LastCursor;
  99. ImVector<ImDrawVertAllegro> BufVertices;
  100. ImVector<int> BufIndices;
  101. ImGui_ImplAllegro5_Data() { memset((void*)this, 0, sizeof(*this)); }
  102. };
  103. // Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
  104. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  105. // FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
  106. static ImGui_ImplAllegro5_Data* ImGui_ImplAllegro5_GetBackendData() { return ImGui::GetCurrentContext() ? (ImGui_ImplAllegro5_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr; }
  107. static void ImGui_ImplAllegro5_SetupRenderState(ImDrawData* draw_data)
  108. {
  109. // Setup blending
  110. al_set_separate_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA, ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA);
  111. // Setup orthographic projection matrix
  112. // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
  113. {
  114. float L = draw_data->DisplayPos.x;
  115. float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
  116. float T = draw_data->DisplayPos.y;
  117. float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
  118. ALLEGRO_TRANSFORM transform;
  119. al_identity_transform(&transform);
  120. al_use_transform(&transform);
  121. al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f);
  122. al_use_projection_transform(&transform);
  123. }
  124. }
  125. // Render function.
  126. void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
  127. {
  128. // Avoid rendering when minimized
  129. if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
  130. return;
  131. // Catch up with texture updates. Most of the times, the list will have 1 element with an OK status, aka nothing to do.
  132. // (This almost always points to ImGui::GetPlatformIO().Textures[] but is part of ImDrawData to allow overriding or disabling texture updates).
  133. if (draw_data->Textures != nullptr)
  134. for (ImTextureData* tex : *draw_data->Textures)
  135. if (tex->Status != ImTextureStatus_OK)
  136. ImGui_ImplAllegro5_UpdateTexture(tex);
  137. // Backup Allegro state that will be modified
  138. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  139. ALLEGRO_TRANSFORM last_transform = *al_get_current_transform();
  140. ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform();
  141. int last_clip_x, last_clip_y, last_clip_w, last_clip_h;
  142. al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h);
  143. int last_blender_op, last_blender_src, last_blender_dst;
  144. al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst);
  145. // Setup desired render state
  146. ImGui_ImplAllegro5_SetupRenderState(draw_data);
  147. // Render command lists
  148. for (const ImDrawList* draw_list : draw_data->CmdLists)
  149. {
  150. ImVector<ImDrawVertAllegro>& vertices = bd->BufVertices;
  151. #if ALLEGRO_HAS_DRAW_INDEXED_PRIM
  152. vertices.resize(draw_list->VtxBuffer.Size);
  153. for (int i = 0; i < draw_list->VtxBuffer.Size; i++)
  154. {
  155. const ImDrawVert* src_v = &draw_list->VtxBuffer[i];
  156. ImDrawVertAllegro* dst_v = &vertices[i];
  157. DRAW_VERT_IMGUI_TO_ALLEGRO(dst_v, src_v);
  158. }
  159. const int* indices = nullptr;
  160. if (sizeof(ImDrawIdx) == 2)
  161. {
  162. // FIXME-OPT: Allegro doesn't support 16-bit indices.
  163. // You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices.
  164. // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
  165. bd->BufIndices.resize(draw_list->IdxBuffer.Size);
  166. for (int i = 0; i < draw_list->IdxBuffer.Size; ++i)
  167. bd->BufIndices[i] = (int)draw_list->IdxBuffer.Data[i];
  168. indices = bd->BufIndices.Data;
  169. }
  170. else if (sizeof(ImDrawIdx) == 4)
  171. {
  172. indices = (const int*)draw_list->IdxBuffer.Data;
  173. }
  174. #else
  175. // Allegro's implementation of al_draw_indexed_prim() for DX9 was broken until 5.2.5. Unindex buffers ourselves while converting vertex format.
  176. vertices.resize(draw_list->IdxBuffer.Size);
  177. for (int i = 0; i < draw_list->IdxBuffer.Size; i++)
  178. {
  179. const ImDrawVert* src_v = &draw_list->VtxBuffer[draw_list->IdxBuffer[i]];
  180. ImDrawVertAllegro* dst_v = &vertices[i];
  181. DRAW_VERT_IMGUI_TO_ALLEGRO(dst_v, src_v);
  182. }
  183. #endif
  184. // Render command lists
  185. ImVec2 clip_off = draw_data->DisplayPos;
  186. for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
  187. {
  188. const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
  189. if (pcmd->UserCallback)
  190. {
  191. // User callback, registered via ImDrawList::AddCallback()
  192. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  193. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  194. ImGui_ImplAllegro5_SetupRenderState(draw_data);
  195. else
  196. pcmd->UserCallback(draw_list, pcmd);
  197. }
  198. else
  199. {
  200. // Project scissor/clipping rectangles into framebuffer space
  201. ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y);
  202. ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y);
  203. if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
  204. continue;
  205. // Apply scissor/clipping rectangle, Draw
  206. ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->GetTexID();
  207. al_set_clipping_rectangle(clip_min.x, clip_min.y, clip_max.x - clip_min.x, clip_max.y - clip_min.y);
  208. #if ALLEGRO_HAS_DRAW_INDEXED_PRIM
  209. al_draw_indexed_prim(&vertices[0], bd->VertexDecl, texture, &indices[pcmd->IdxOffset], pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  210. #else
  211. al_draw_prim(&vertices[0], bd->VertexDecl, texture, pcmd->IdxOffset, pcmd->IdxOffset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  212. #endif
  213. }
  214. }
  215. }
  216. // Restore modified Allegro state
  217. al_set_blender(last_blender_op, last_blender_src, last_blender_dst);
  218. al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h);
  219. al_use_transform(&last_transform);
  220. al_use_projection_transform(&last_projection_transform);
  221. }
  222. bool ImGui_ImplAllegro5_CreateDeviceObjects()
  223. {
  224. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  225. // Create an invisible mouse cursor
  226. // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
  227. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8, 8);
  228. bd->MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
  229. al_destroy_bitmap(mouse_cursor);
  230. return true;
  231. }
  232. void ImGui_ImplAllegro5_UpdateTexture(ImTextureData* tex)
  233. {
  234. if (tex->Status == ImTextureStatus_WantCreate)
  235. {
  236. // Create and upload new texture to graphics system
  237. //IMGUI_DEBUG_LOG("UpdateTexture #%03d: WantCreate %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
  238. IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == nullptr);
  239. IM_ASSERT(tex->Format == ImTextureFormat_RGBA32);
  240. // Create texture
  241. // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
  242. const int new_bitmap_flags = al_get_new_bitmap_flags();
  243. int new_bitmap_format = al_get_new_bitmap_format();
  244. al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
  245. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
  246. ALLEGRO_BITMAP* cpu_bitmap = al_create_bitmap(tex->Width, tex->Height);
  247. IM_ASSERT(cpu_bitmap != nullptr && "Backend failed to create texture!");
  248. // Upload pixels
  249. ALLEGRO_LOCKED_REGION* locked_region = al_lock_bitmap(cpu_bitmap, al_get_bitmap_format(cpu_bitmap), ALLEGRO_LOCK_WRITEONLY);
  250. IM_ASSERT(locked_region != nullptr && "Backend failed to create texture!");
  251. memcpy(locked_region->data, tex->GetPixels(), tex->GetSizeInBytes());
  252. al_unlock_bitmap(cpu_bitmap);
  253. // Convert software texture to hardware texture.
  254. al_set_new_bitmap_flags(ALLEGRO_VIDEO_BITMAP);
  255. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ANY_32_WITH_ALPHA);
  256. ALLEGRO_BITMAP* gpu_bitmap = al_clone_bitmap(cpu_bitmap);
  257. al_destroy_bitmap(cpu_bitmap);
  258. IM_ASSERT(gpu_bitmap != nullptr && "Backend failed to create texture!");
  259. al_set_new_bitmap_flags(new_bitmap_flags);
  260. al_set_new_bitmap_format(new_bitmap_format);
  261. // Store identifiers
  262. tex->SetTexID((ImTextureID)(intptr_t)gpu_bitmap);
  263. tex->SetStatus(ImTextureStatus_OK);
  264. }
  265. else if (tex->Status == ImTextureStatus_WantUpdates)
  266. {
  267. // Update selected blocks. We only ever write to textures regions which have never been used before!
  268. // This backend choose to use tex->Updates[] but you can use tex->UpdateRect to upload a single region.
  269. ImTextureRect r = tex->UpdateRect; // Bounding box encompassing all individual updates
  270. ALLEGRO_BITMAP* gpu_bitmap = (ALLEGRO_BITMAP*)(intptr_t)tex->TexID;
  271. ALLEGRO_LOCKED_REGION* locked_region = al_lock_bitmap_region(gpu_bitmap, r.x, r.y, r.w, r.h, al_get_bitmap_format(gpu_bitmap), ALLEGRO_LOCK_WRITEONLY);
  272. IM_ASSERT(locked_region && "Backend failed to update texture!");
  273. for (int y = 0; y < r.h; y++)
  274. memcpy((unsigned char*)locked_region->data + locked_region->pitch * y, tex->GetPixelsAt(r.x, r.y + y), r.w * tex->BytesPerPixel); // dst, src, block pitch
  275. al_unlock_bitmap(gpu_bitmap);
  276. tex->SetStatus(ImTextureStatus_OK);
  277. }
  278. else if (tex->Status == ImTextureStatus_WantDestroy)
  279. {
  280. ALLEGRO_BITMAP* backend_tex = (ALLEGRO_BITMAP*)(intptr_t)tex->TexID;
  281. if (backend_tex)
  282. al_destroy_bitmap(backend_tex);
  283. // Clear identifiers and mark as destroyed (in order to allow e.g. calling InvalidateDeviceObjects while running)
  284. tex->SetTexID(ImTextureID_Invalid);
  285. tex->SetStatus(ImTextureStatus_Destroyed);
  286. }
  287. }
  288. void ImGui_ImplAllegro5_InvalidateDeviceObjects()
  289. {
  290. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  291. // Destroy all textures
  292. for (ImTextureData* tex : ImGui::GetPlatformIO().Textures)
  293. if (tex->RefCount == 1)
  294. {
  295. tex->SetStatus(ImTextureStatus_WantDestroy);
  296. ImGui_ImplAllegro5_UpdateTexture(tex);
  297. }
  298. // Destroy mouse cursor
  299. if (bd->MouseCursorInvisible)
  300. {
  301. al_destroy_mouse_cursor(bd->MouseCursorInvisible);
  302. bd->MouseCursorInvisible = nullptr;
  303. }
  304. }
  305. #if ALLEGRO_HAS_CLIPBOARD
  306. static const char* ImGui_ImplAllegro5_GetClipboardText(ImGuiContext*)
  307. {
  308. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  309. if (bd->ClipboardTextData)
  310. al_free(bd->ClipboardTextData);
  311. bd->ClipboardTextData = al_get_clipboard_text(bd->Display);
  312. return bd->ClipboardTextData;
  313. }
  314. static void ImGui_ImplAllegro5_SetClipboardText(ImGuiContext*, const char* text)
  315. {
  316. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  317. al_set_clipboard_text(bd->Display, text);
  318. }
  319. #endif
  320. // Not static to allow third-party code to use that if they want to (but undocumented)
  321. ImGuiKey ImGui_ImplAllegro5_KeyCodeToImGuiKey(int key_code);
  322. ImGuiKey ImGui_ImplAllegro5_KeyCodeToImGuiKey(int key_code)
  323. {
  324. switch (key_code)
  325. {
  326. case ALLEGRO_KEY_TAB: return ImGuiKey_Tab;
  327. case ALLEGRO_KEY_LEFT: return ImGuiKey_LeftArrow;
  328. case ALLEGRO_KEY_RIGHT: return ImGuiKey_RightArrow;
  329. case ALLEGRO_KEY_UP: return ImGuiKey_UpArrow;
  330. case ALLEGRO_KEY_DOWN: return ImGuiKey_DownArrow;
  331. case ALLEGRO_KEY_PGUP: return ImGuiKey_PageUp;
  332. case ALLEGRO_KEY_PGDN: return ImGuiKey_PageDown;
  333. case ALLEGRO_KEY_HOME: return ImGuiKey_Home;
  334. case ALLEGRO_KEY_END: return ImGuiKey_End;
  335. case ALLEGRO_KEY_INSERT: return ImGuiKey_Insert;
  336. case ALLEGRO_KEY_DELETE: return ImGuiKey_Delete;
  337. case ALLEGRO_KEY_BACKSPACE: return ImGuiKey_Backspace;
  338. case ALLEGRO_KEY_SPACE: return ImGuiKey_Space;
  339. case ALLEGRO_KEY_ENTER: return ImGuiKey_Enter;
  340. case ALLEGRO_KEY_ESCAPE: return ImGuiKey_Escape;
  341. case ALLEGRO_KEY_QUOTE: return ImGuiKey_Apostrophe;
  342. case ALLEGRO_KEY_COMMA: return ImGuiKey_Comma;
  343. case ALLEGRO_KEY_MINUS: return ImGuiKey_Minus;
  344. case ALLEGRO_KEY_FULLSTOP: return ImGuiKey_Period;
  345. case ALLEGRO_KEY_SLASH: return ImGuiKey_Slash;
  346. case ALLEGRO_KEY_SEMICOLON: return ImGuiKey_Semicolon;
  347. case ALLEGRO_KEY_EQUALS: return ImGuiKey_Equal;
  348. case ALLEGRO_KEY_OPENBRACE: return ImGuiKey_LeftBracket;
  349. case ALLEGRO_KEY_BACKSLASH: return ImGuiKey_Backslash;
  350. case ALLEGRO_KEY_CLOSEBRACE: return ImGuiKey_RightBracket;
  351. case ALLEGRO_KEY_TILDE: return ImGuiKey_GraveAccent;
  352. case ALLEGRO_KEY_CAPSLOCK: return ImGuiKey_CapsLock;
  353. case ALLEGRO_KEY_SCROLLLOCK: return ImGuiKey_ScrollLock;
  354. case ALLEGRO_KEY_NUMLOCK: return ImGuiKey_NumLock;
  355. case ALLEGRO_KEY_PRINTSCREEN: return ImGuiKey_PrintScreen;
  356. case ALLEGRO_KEY_PAUSE: return ImGuiKey_Pause;
  357. case ALLEGRO_KEY_PAD_0: return ImGuiKey_Keypad0;
  358. case ALLEGRO_KEY_PAD_1: return ImGuiKey_Keypad1;
  359. case ALLEGRO_KEY_PAD_2: return ImGuiKey_Keypad2;
  360. case ALLEGRO_KEY_PAD_3: return ImGuiKey_Keypad3;
  361. case ALLEGRO_KEY_PAD_4: return ImGuiKey_Keypad4;
  362. case ALLEGRO_KEY_PAD_5: return ImGuiKey_Keypad5;
  363. case ALLEGRO_KEY_PAD_6: return ImGuiKey_Keypad6;
  364. case ALLEGRO_KEY_PAD_7: return ImGuiKey_Keypad7;
  365. case ALLEGRO_KEY_PAD_8: return ImGuiKey_Keypad8;
  366. case ALLEGRO_KEY_PAD_9: return ImGuiKey_Keypad9;
  367. case ALLEGRO_KEY_PAD_DELETE: return ImGuiKey_KeypadDecimal;
  368. case ALLEGRO_KEY_PAD_SLASH: return ImGuiKey_KeypadDivide;
  369. case ALLEGRO_KEY_PAD_ASTERISK: return ImGuiKey_KeypadMultiply;
  370. case ALLEGRO_KEY_PAD_MINUS: return ImGuiKey_KeypadSubtract;
  371. case ALLEGRO_KEY_PAD_PLUS: return ImGuiKey_KeypadAdd;
  372. case ALLEGRO_KEY_PAD_ENTER: return ImGuiKey_KeypadEnter;
  373. case ALLEGRO_KEY_PAD_EQUALS: return ImGuiKey_KeypadEqual;
  374. case ALLEGRO_KEY_LCTRL: return ImGuiKey_LeftCtrl;
  375. case ALLEGRO_KEY_LSHIFT: return ImGuiKey_LeftShift;
  376. case ALLEGRO_KEY_ALT: return ImGuiKey_LeftAlt;
  377. case ALLEGRO_KEY_LWIN: return ImGuiKey_LeftSuper;
  378. case ALLEGRO_KEY_RCTRL: return ImGuiKey_RightCtrl;
  379. case ALLEGRO_KEY_RSHIFT: return ImGuiKey_RightShift;
  380. case ALLEGRO_KEY_ALTGR: return ImGuiKey_RightAlt;
  381. case ALLEGRO_KEY_RWIN: return ImGuiKey_RightSuper;
  382. case ALLEGRO_KEY_MENU: return ImGuiKey_Menu;
  383. case ALLEGRO_KEY_0: return ImGuiKey_0;
  384. case ALLEGRO_KEY_1: return ImGuiKey_1;
  385. case ALLEGRO_KEY_2: return ImGuiKey_2;
  386. case ALLEGRO_KEY_3: return ImGuiKey_3;
  387. case ALLEGRO_KEY_4: return ImGuiKey_4;
  388. case ALLEGRO_KEY_5: return ImGuiKey_5;
  389. case ALLEGRO_KEY_6: return ImGuiKey_6;
  390. case ALLEGRO_KEY_7: return ImGuiKey_7;
  391. case ALLEGRO_KEY_8: return ImGuiKey_8;
  392. case ALLEGRO_KEY_9: return ImGuiKey_9;
  393. case ALLEGRO_KEY_A: return ImGuiKey_A;
  394. case ALLEGRO_KEY_B: return ImGuiKey_B;
  395. case ALLEGRO_KEY_C: return ImGuiKey_C;
  396. case ALLEGRO_KEY_D: return ImGuiKey_D;
  397. case ALLEGRO_KEY_E: return ImGuiKey_E;
  398. case ALLEGRO_KEY_F: return ImGuiKey_F;
  399. case ALLEGRO_KEY_G: return ImGuiKey_G;
  400. case ALLEGRO_KEY_H: return ImGuiKey_H;
  401. case ALLEGRO_KEY_I: return ImGuiKey_I;
  402. case ALLEGRO_KEY_J: return ImGuiKey_J;
  403. case ALLEGRO_KEY_K: return ImGuiKey_K;
  404. case ALLEGRO_KEY_L: return ImGuiKey_L;
  405. case ALLEGRO_KEY_M: return ImGuiKey_M;
  406. case ALLEGRO_KEY_N: return ImGuiKey_N;
  407. case ALLEGRO_KEY_O: return ImGuiKey_O;
  408. case ALLEGRO_KEY_P: return ImGuiKey_P;
  409. case ALLEGRO_KEY_Q: return ImGuiKey_Q;
  410. case ALLEGRO_KEY_R: return ImGuiKey_R;
  411. case ALLEGRO_KEY_S: return ImGuiKey_S;
  412. case ALLEGRO_KEY_T: return ImGuiKey_T;
  413. case ALLEGRO_KEY_U: return ImGuiKey_U;
  414. case ALLEGRO_KEY_V: return ImGuiKey_V;
  415. case ALLEGRO_KEY_W: return ImGuiKey_W;
  416. case ALLEGRO_KEY_X: return ImGuiKey_X;
  417. case ALLEGRO_KEY_Y: return ImGuiKey_Y;
  418. case ALLEGRO_KEY_Z: return ImGuiKey_Z;
  419. case ALLEGRO_KEY_F1: return ImGuiKey_F1;
  420. case ALLEGRO_KEY_F2: return ImGuiKey_F2;
  421. case ALLEGRO_KEY_F3: return ImGuiKey_F3;
  422. case ALLEGRO_KEY_F4: return ImGuiKey_F4;
  423. case ALLEGRO_KEY_F5: return ImGuiKey_F5;
  424. case ALLEGRO_KEY_F6: return ImGuiKey_F6;
  425. case ALLEGRO_KEY_F7: return ImGuiKey_F7;
  426. case ALLEGRO_KEY_F8: return ImGuiKey_F8;
  427. case ALLEGRO_KEY_F9: return ImGuiKey_F9;
  428. case ALLEGRO_KEY_F10: return ImGuiKey_F10;
  429. case ALLEGRO_KEY_F11: return ImGuiKey_F11;
  430. case ALLEGRO_KEY_F12: return ImGuiKey_F12;
  431. default: return ImGuiKey_None;
  432. }
  433. }
  434. bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
  435. {
  436. ImGuiIO& io = ImGui::GetIO();
  437. IMGUI_CHECKVERSION();
  438. IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
  439. // Setup backend capabilities flags
  440. ImGui_ImplAllegro5_Data* bd = IM_NEW(ImGui_ImplAllegro5_Data)();
  441. io.BackendPlatformUserData = (void*)bd;
  442. io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5";
  443. io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
  444. io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
  445. bd->LastCursor = ALLEGRO_SYSTEM_MOUSE_CURSOR_NONE;
  446. ImGui_ImplAllegro5_SetDisplay(display);
  447. #if ALLEGRO_HAS_CLIPBOARD
  448. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  449. platform_io.Platform_SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
  450. platform_io.Platform_GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
  451. #endif
  452. return true;
  453. }
  454. void ImGui_ImplAllegro5_Shutdown()
  455. {
  456. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  457. IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
  458. ImGuiIO& io = ImGui::GetIO();
  459. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  460. ImGui_ImplAllegro5_InvalidateDeviceObjects();
  461. if (bd->VertexDecl)
  462. al_destroy_vertex_decl(bd->VertexDecl);
  463. if (bd->ClipboardTextData)
  464. al_free(bd->ClipboardTextData);
  465. io.BackendPlatformName = io.BackendRendererName = nullptr;
  466. io.BackendPlatformUserData = nullptr;
  467. io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_RendererHasTextures);
  468. platform_io.ClearRendererHandlers();
  469. platform_io.ClearPlatformHandlers();
  470. IM_DELETE(bd);
  471. }
  472. void ImGui_ImplAllegro5_SetDisplay(ALLEGRO_DISPLAY* display)
  473. {
  474. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  475. bd->Display = display;
  476. if (bd->VertexDecl)
  477. {
  478. al_destroy_vertex_decl(bd->VertexDecl);
  479. bd->VertexDecl = NULL;
  480. }
  481. if (bd->Display && !bd->VertexDecl)
  482. {
  483. // Create custom vertex declaration.
  484. // Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats.
  485. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
  486. ALLEGRO_VERTEX_ELEMENT elems[] =
  487. {
  488. { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, offsetof(ImDrawVertAllegro, pos) },
  489. { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, offsetof(ImDrawVertAllegro, uv) },
  490. { ALLEGRO_PRIM_COLOR_ATTR, 0, offsetof(ImDrawVertAllegro, col) },
  491. { 0, 0, 0 }
  492. };
  493. bd->VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
  494. }
  495. }
  496. // ev->keyboard.modifiers seems always zero so using that...
  497. static void ImGui_ImplAllegro5_UpdateKeyModifiers()
  498. {
  499. ImGuiIO& io = ImGui::GetIO();
  500. ALLEGRO_KEYBOARD_STATE keys;
  501. al_get_keyboard_state(&keys);
  502. io.AddKeyEvent(ImGuiMod_Ctrl, al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL));
  503. io.AddKeyEvent(ImGuiMod_Shift, al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT));
  504. io.AddKeyEvent(ImGuiMod_Alt, al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR));
  505. io.AddKeyEvent(ImGuiMod_Super, al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN));
  506. }
  507. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  508. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
  509. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
  510. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  511. bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
  512. {
  513. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  514. IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplAllegro5_Init()?");
  515. ImGuiIO& io = ImGui::GetIO();
  516. switch (ev->type)
  517. {
  518. case ALLEGRO_EVENT_MOUSE_AXES:
  519. if (ev->mouse.display == bd->Display)
  520. {
  521. io.AddMousePosEvent(ev->mouse.x, ev->mouse.y);
  522. io.AddMouseWheelEvent(-ev->mouse.dw, ev->mouse.dz);
  523. }
  524. return true;
  525. case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN:
  526. case ALLEGRO_EVENT_MOUSE_BUTTON_UP:
  527. if (ev->mouse.display == bd->Display && ev->mouse.button > 0 && ev->mouse.button <= 5)
  528. io.AddMouseButtonEvent(ev->mouse.button - 1, ev->type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN);
  529. return true;
  530. case ALLEGRO_EVENT_TOUCH_MOVE:
  531. if (ev->touch.display == bd->Display)
  532. io.AddMousePosEvent(ev->touch.x, ev->touch.y);
  533. return true;
  534. case ALLEGRO_EVENT_TOUCH_BEGIN:
  535. case ALLEGRO_EVENT_TOUCH_END:
  536. case ALLEGRO_EVENT_TOUCH_CANCEL:
  537. if (ev->touch.display == bd->Display && ev->touch.primary)
  538. io.AddMouseButtonEvent(0, ev->type == ALLEGRO_EVENT_TOUCH_BEGIN);
  539. return true;
  540. case ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY:
  541. if (ev->mouse.display == bd->Display)
  542. io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
  543. return true;
  544. case ALLEGRO_EVENT_KEY_CHAR:
  545. if (ev->keyboard.display == bd->Display)
  546. if (ev->keyboard.unichar != 0)
  547. io.AddInputCharacter((unsigned int)ev->keyboard.unichar);
  548. return true;
  549. case ALLEGRO_EVENT_KEY_DOWN:
  550. case ALLEGRO_EVENT_KEY_UP:
  551. if (ev->keyboard.display == bd->Display)
  552. {
  553. ImGui_ImplAllegro5_UpdateKeyModifiers();
  554. ImGuiKey key = ImGui_ImplAllegro5_KeyCodeToImGuiKey(ev->keyboard.keycode);
  555. io.AddKeyEvent(key, (ev->type == ALLEGRO_EVENT_KEY_DOWN));
  556. io.SetKeyEventNativeData(key, ev->keyboard.keycode, -1); // To support legacy indexing (<1.87 user code)
  557. }
  558. return true;
  559. case ALLEGRO_EVENT_DISPLAY_SWITCH_OUT:
  560. if (ev->display.source == bd->Display)
  561. io.AddFocusEvent(false);
  562. return true;
  563. case ALLEGRO_EVENT_DISPLAY_SWITCH_IN:
  564. if (ev->display.source == bd->Display)
  565. {
  566. io.AddFocusEvent(true);
  567. #if defined(ALLEGRO_UNSTABLE)
  568. al_clear_keyboard_state(bd->Display);
  569. #endif
  570. }
  571. return true;
  572. }
  573. return false;
  574. }
  575. static void ImGui_ImplAllegro5_UpdateMouseCursor()
  576. {
  577. ImGuiIO& io = ImGui::GetIO();
  578. if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
  579. return;
  580. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  581. ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
  582. // Hide OS mouse cursor if imgui is drawing it
  583. if (io.MouseDrawCursor)
  584. imgui_cursor = ImGuiMouseCursor_None;
  585. if (bd->LastCursor == imgui_cursor)
  586. return;
  587. bd->LastCursor = imgui_cursor;
  588. if (imgui_cursor == ImGuiMouseCursor_None)
  589. {
  590. al_set_mouse_cursor(bd->Display, bd->MouseCursorInvisible);
  591. }
  592. else
  593. {
  594. ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
  595. switch (imgui_cursor)
  596. {
  597. case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
  598. case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
  599. case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
  600. case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
  601. case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
  602. case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
  603. case ImGuiMouseCursor_Wait: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_BUSY; break;
  604. case ImGuiMouseCursor_Progress: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_PROGRESS; break;
  605. case ImGuiMouseCursor_NotAllowed: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_UNAVAILABLE; break;
  606. }
  607. al_set_system_mouse_cursor(bd->Display, cursor_id);
  608. }
  609. }
  610. void ImGui_ImplAllegro5_NewFrame()
  611. {
  612. ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
  613. IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplAllegro5_Init()?");
  614. if (!bd->MouseCursorInvisible)
  615. ImGui_ImplAllegro5_CreateDeviceObjects();
  616. // Setup display size (every frame to accommodate for window resizing)
  617. ImGuiIO& io = ImGui::GetIO();
  618. int w, h;
  619. w = al_get_display_width(bd->Display);
  620. h = al_get_display_height(bd->Display);
  621. io.DisplaySize = ImVec2((float)w, (float)h);
  622. // Setup time step
  623. double current_time = al_get_time();
  624. io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f);
  625. bd->Time = current_time;
  626. // Allegro 5 doesn't receive PrintScreen under Windows
  627. #ifdef _WIN32
  628. io.AddKeyEvent(ImGuiKey_PrintScreen, (::GetAsyncKeyState(VK_SNAPSHOT) & 0x8000) != 0);
  629. #endif
  630. // Setup mouse cursor shape
  631. ImGui_ImplAllegro5_UpdateMouseCursor();
  632. }
  633. //-----------------------------------------------------------------------------
  634. #endif // #ifndef IMGUI_DISABLE