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- // Dear ImGui: standalone example application for using SDL3 + WebGPU
- // - Emscripten is supported for publishing on web. See https://emscripten.org.
- // - Dawn is used as a WebGPU implementation on desktop.
- // Learn about Dear ImGui:
- // - FAQ https://dearimgui.com/faq
- // - Getting Started https://dearimgui.com/getting-started
- // - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
- // - Introduction, links and more at the top of imgui.cpp
- #include "imgui.h"
- #include "imgui_impl_sdl3.h"
- #include "imgui_impl_wgpu.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include <SDL3/SDL.h>
- // This example can also compile and run with Emscripten! See 'Makefile.emscripten' for details.
- #ifdef __EMSCRIPTEN__
- #include <emscripten.h>
- #include <emscripten/html5.h>
- #if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
- #include <emscripten/html5_webgpu.h>
- #endif
- #include "../libs/emscripten/emscripten_mainloop_stub.h"
- #endif
- #if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
- #include <webgpu/webgpu_cpp.h>
- #endif
- // Data
- static WGPUInstance wgpu_instance = nullptr;
- static WGPUDevice wgpu_device = nullptr;
- static WGPUSurface wgpu_surface = nullptr;
- static WGPUQueue wgpu_queue = nullptr;
- static WGPUSurfaceConfiguration wgpu_surface_configuration = {};
- static int wgpu_surface_width = 1280;
- static int wgpu_surface_height = 800;
- // Forward declarations
- static bool InitWGPU(SDL_Window* window);
- static WGPUSurface CreateWGPUSurface(const WGPUInstance& instance, SDL_Window* window);
- static void ResizeSurface(int width, int height)
- {
- wgpu_surface_configuration.width = wgpu_surface_width = width;
- wgpu_surface_configuration.height = wgpu_surface_height = height;
- wgpuSurfaceConfigure( wgpu_surface, (WGPUSurfaceConfiguration*)&wgpu_surface_configuration );
- }
- // Main code
- int main(int, char**)
- {
- // Setup SDL
- // [If using SDL_MAIN_USE_CALLBACKS: all code below until the main loop starts would likely be your SDL_AppInit() function]
- if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
- {
- printf("Error: SDL_Init(): %s\n", SDL_GetError());
- return 1;
- }
- // Create SDL window graphics context
- float main_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
- SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE;
- SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+WebGPU example", wgpu_surface_width, wgpu_surface_height, window_flags);
- if (window == nullptr)
- {
- printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
- return 1;
- }
- // Initialize WGPU
- InitWGPU(window);
- // Setup Dear ImGui context
- IMGUI_CHECKVERSION();
- ImGui::CreateContext();
- ImGuiIO& io = ImGui::GetIO(); (void)io;
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
- // Setup Dear ImGui style
- ImGui::StyleColorsDark();
- //ImGui::StyleColorsLight();
- // Setup scaling
- ImGuiStyle& style = ImGui::GetStyle();
- style.ScaleAllSizes(main_scale); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this requires resetting Style + calling this again)
- style.FontScaleDpi = main_scale; // Set initial font scale. (using io.ConfigDpiScaleFonts=true makes this unnecessary. We leave both here for documentation purpose)
- // Setup Platform/Renderer backends
- ImGui_ImplSDL3_InitForOther(window);
- ImGui_ImplWGPU_InitInfo init_info;
- init_info.Device = wgpu_device;
- init_info.NumFramesInFlight = 3;
- init_info.RenderTargetFormat = wgpu_surface_configuration.format;
- init_info.DepthStencilFormat = WGPUTextureFormat_Undefined;
- ImGui_ImplWGPU_Init(&init_info);
- // Load Fonts
- // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
- // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
- // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
- // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
- // - Read 'docs/FONTS.md' for more instructions and details. If you like the default font but want it to scale better, consider using the 'ProggyVector' from the same author!
- // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
- // - Our Emscripten build process allows embedding fonts to be accessible at runtime from the "fonts/" folder. See Makefile.emscripten for details.
- //style.FontSizeBase = 20.0f;
- //io.Fonts->AddFontDefault();
- #ifndef IMGUI_DISABLE_FILE_FUNCTIONS
- //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf");
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf");
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf");
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf");
- //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf");
- //IM_ASSERT(font != nullptr);
- #endif
- // Our state
- bool show_demo_window = true;
- bool show_another_window = false;
- ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
- // Main loop
- bool done = false;
- #ifdef __EMSCRIPTEN__
- // For an Emscripten build we are disabling file-system access, so let's not attempt to do a fopen() of the imgui.ini file.
- // You may manually call LoadIniSettingsFromMemory() to load settings from your own storage.
- io.IniFilename = nullptr;
- EMSCRIPTEN_MAINLOOP_BEGIN
- #else
- while (!done)
- #endif
- {
- // Poll and handle events (inputs, window resize, etc.)
- // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
- // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
- // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
- // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
- // [If using SDL_MAIN_USE_CALLBACKS: call ImGui_ImplSDL3_ProcessEvent() from your SDL_AppEvent() function]
- SDL_Event event;
- while (SDL_PollEvent(&event))
- {
- ImGui_ImplSDL3_ProcessEvent(&event);
- if (event.type == SDL_EVENT_QUIT)
- done = true;
- if (event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED && event.window.windowID == SDL_GetWindowID(window))
- done = true;
- }
- // [If using SDL_MAIN_USE_CALLBACKS: all code below would likely be your SDL_AppIterate() function]
- // React to changes in screen size
- int width, height;
- SDL_GetWindowSize(window, &width, &height);
- if (width != wgpu_surface_width || height != wgpu_surface_height)
- ResizeSurface(width, height);
- // Check surface status for error. If texture is not optimal, try to reconfigure the surface.
- WGPUSurfaceTexture surface_texture;
- wgpuSurfaceGetCurrentTexture(wgpu_surface, &surface_texture);
- if (ImGui_ImplWGPU_IsSurfaceStatusError(surface_texture.status))
- {
- fprintf(stderr, "Unrecoverable Surface Texture status=%#.8x\n", surface_texture.status);
- abort();
- }
- if (ImGui_ImplWGPU_IsSurfaceStatusSubOptimal(surface_texture.status))
- {
- if (surface_texture.texture)
- wgpuTextureRelease(surface_texture.texture);
- if (width > 0 && height > 0)
- ResizeSurface(width, height);
- continue;
- }
- // Start the Dear ImGui frame
- ImGui_ImplWGPU_NewFrame();
- ImGui_ImplSDL3_NewFrame();
- ImGui::NewFrame();
- // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
- if (show_demo_window)
- ImGui::ShowDemoWindow(&show_demo_window);
- // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
- {
- static float f = 0.0f;
- static int counter = 0;
- ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
- ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
- ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
- ImGui::Checkbox("Another Window", &show_another_window);
- ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
- ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
- if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
- counter++;
- ImGui::SameLine();
- ImGui::Text("counter = %d", counter);
- ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
- ImGui::End();
- }
- // 3. Show another simple window.
- if (show_another_window)
- {
- ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
- ImGui::Text("Hello from another window!");
- if (ImGui::Button("Close Me"))
- show_another_window = false;
- ImGui::End();
- }
- // Rendering
- ImGui::Render();
- WGPUTextureViewDescriptor view_desc = {};
- view_desc.format = wgpu_surface_configuration.format;
- view_desc.dimension = WGPUTextureViewDimension_2D;
- view_desc.mipLevelCount = WGPU_MIP_LEVEL_COUNT_UNDEFINED;
- view_desc.arrayLayerCount = WGPU_ARRAY_LAYER_COUNT_UNDEFINED;
- view_desc.aspect = WGPUTextureAspect_All;
- WGPUTextureView texture_view = wgpuTextureCreateView(surface_texture.texture, &view_desc);
- WGPURenderPassColorAttachment color_attachments = {};
- color_attachments.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
- color_attachments.loadOp = WGPULoadOp_Clear;
- color_attachments.storeOp = WGPUStoreOp_Store;
- color_attachments.clearValue = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w };
- color_attachments.view = texture_view;
- WGPURenderPassDescriptor render_pass_desc = {};
- render_pass_desc.colorAttachmentCount = 1;
- render_pass_desc.colorAttachments = &color_attachments;
- render_pass_desc.depthStencilAttachment = nullptr;
- WGPUCommandEncoderDescriptor enc_desc = {};
- WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(wgpu_device, &enc_desc);
- WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &render_pass_desc);
- ImGui_ImplWGPU_RenderDrawData(ImGui::GetDrawData(), pass);
- wgpuRenderPassEncoderEnd(pass);
- WGPUCommandBufferDescriptor cmd_buffer_desc = {};
- WGPUCommandBuffer cmd_buffer = wgpuCommandEncoderFinish(encoder, &cmd_buffer_desc);
- wgpuQueueSubmit(wgpu_queue, 1, &cmd_buffer);
- #ifndef __EMSCRIPTEN__
- wgpuSurfacePresent(wgpu_surface);
- // Tick needs to be called in Dawn to display validation errors
- #if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
- wgpuDeviceTick(wgpu_device);
- #endif
- #endif
- wgpuTextureViewRelease(texture_view);
- wgpuRenderPassEncoderRelease(pass);
- wgpuCommandEncoderRelease(encoder);
- wgpuCommandBufferRelease(cmd_buffer);
- }
- #ifdef __EMSCRIPTEN__
- EMSCRIPTEN_MAINLOOP_END;
- #endif
- // Cleanup
- // [If using SDL_MAIN_USE_CALLBACKS: all code below would likely be your SDL_AppQuit() function]
- ImGui_ImplWGPU_Shutdown();
- ImGui_ImplSDL3_Shutdown();
- ImGui::DestroyContext();
- wgpuSurfaceUnconfigure(wgpu_surface);
- wgpuSurfaceRelease(wgpu_surface);
- wgpuQueueRelease(wgpu_queue);
- wgpuDeviceRelease(wgpu_device);
- wgpuInstanceRelease(wgpu_instance);
- SDL_DestroyWindow(window);
- SDL_Quit();
- return 0;
- }
- #if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
- static WGPUAdapter RequestAdapter(wgpu::Instance& instance)
- {
- wgpu::Adapter acquired_adapter;
- wgpu::RequestAdapterOptions adapter_options;
- auto onRequestAdapter = [&](wgpu::RequestAdapterStatus status, wgpu::Adapter adapter, wgpu::StringView message)
- {
- if (status != wgpu::RequestAdapterStatus::Success)
- {
- printf("Failed to get an adapter: %s\n", message.data);
- return;
- }
- acquired_adapter = std::move(adapter);
- };
- // Synchronously (wait until) acquire Adapter
- wgpu::Future waitAdapterFunc { instance.RequestAdapter(&adapter_options, wgpu::CallbackMode::WaitAnyOnly, onRequestAdapter) };
- wgpu::WaitStatus waitStatusAdapter = instance.WaitAny(waitAdapterFunc, UINT64_MAX);
- IM_ASSERT(acquired_adapter != nullptr && waitStatusAdapter == wgpu::WaitStatus::Success && "Error on Adapter request");
- return acquired_adapter.MoveToCHandle();
- }
- static WGPUDevice RequestDevice(wgpu::Instance& instance, wgpu::Adapter& adapter)
- {
- // Set device callback functions
- wgpu::DeviceDescriptor device_desc;
- device_desc.SetDeviceLostCallback(wgpu::CallbackMode::AllowSpontaneous,
- [](const wgpu::Device&, wgpu::DeviceLostReason type, wgpu::StringView msg) { fprintf(stderr, "%s error: %s\n", ImGui_ImplWGPU_GetDeviceLostReasonName((WGPUDeviceLostReason)type), msg.data); }
- );
- device_desc.SetUncapturedErrorCallback(
- [](const wgpu::Device&, wgpu::ErrorType type, wgpu::StringView msg) { fprintf(stderr, "%s error: %s\n", ImGui_ImplWGPU_GetErrorTypeName((WGPUErrorType)type), msg.data); }
- );
- wgpu::Device acquired_device;
- auto onRequestDevice = [&](wgpu::RequestDeviceStatus status, wgpu::Device local_device, wgpu::StringView message)
- {
- if (status != wgpu::RequestDeviceStatus::Success)
- {
- printf("Failed to get an device: %s\n", message.data);
- return;
- }
- acquired_device = std::move(local_device);
- };
- // Synchronously (wait until) get Device
- wgpu::Future waitDeviceFunc { adapter.RequestDevice(&device_desc, wgpu::CallbackMode::WaitAnyOnly, onRequestDevice) };
- wgpu::WaitStatus waitStatusDevice = instance.WaitAny(waitDeviceFunc, UINT64_MAX);
- IM_ASSERT(acquired_device != nullptr && waitStatusDevice == wgpu::WaitStatus::Success && "Error on Device request");
- return acquired_device.MoveToCHandle();
- }
- #elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
- #ifdef __EMSCRIPTEN__
- // Adapter and device initialization via JS
- EM_ASYNC_JS( void, getAdapterAndDeviceViaJS, (),
- {
- if (!navigator.gpu)
- throw Error("WebGPU not supported.");
- const adapter = await navigator.gpu.requestAdapter();
- const device = await adapter.requestDevice();
- Module.preinitializedWebGPUDevice = device;
- } );
- #else // __EMSCRIPTEN__
- static void handle_request_adapter(WGPURequestAdapterStatus status, WGPUAdapter adapter, WGPUStringView message, void* userdata1, void* userdata2)
- {
- if (status == WGPURequestAdapterStatus_Success)
- {
- WGPUAdapter* extAdapter = (WGPUAdapter*)userdata1;
- *extAdapter = adapter;
- }
- else
- {
- printf("Request_adapter status=%#.8x message=%.*s\n", status, (int)message.length, message.data);
- }
- }
- static void handle_request_device(WGPURequestDeviceStatus status, WGPUDevice device, WGPUStringView message, void* userdata1, void* userdata2)
- {
- if (status == WGPURequestDeviceStatus_Success)
- {
- WGPUDevice* extDevice = (WGPUDevice*)userdata1;
- *extDevice = device;
- }
- else
- {
- printf("Request_device status=%#.8x message=%.*s\n", status, (int)message.length, message.data);
- }
- }
- static WGPUAdapter RequestAdapter(WGPUInstance& instance)
- {
- WGPURequestAdapterOptions adapter_options = {};
- WGPUAdapter local_adapter;
- WGPURequestAdapterCallbackInfo adapterCallbackInfo = {};
- adapterCallbackInfo.callback = handle_request_adapter;
- adapterCallbackInfo.userdata1 = &local_adapter;
- wgpuInstanceRequestAdapter(instance, &adapter_options, adapterCallbackInfo);
- IM_ASSERT(local_adapter && "Error on Adapter request");
- return local_adapter;
- }
- static WGPUDevice RequestDevice(WGPUAdapter& adapter)
- {
- WGPUDevice local_device;
- WGPURequestDeviceCallbackInfo deviceCallbackInfo = {};
- deviceCallbackInfo.callback = handle_request_device;
- deviceCallbackInfo.userdata1 = &local_device;
- wgpuAdapterRequestDevice(adapter, nullptr, deviceCallbackInfo);
- IM_ASSERT(local_device && "Error on Device request");
- return local_device;
- }
- #endif // __EMSCRIPTEN__
- #endif // IMGUI_IMPL_WEBGPU_BACKEND_WGPU
- static bool InitWGPU(SDL_Window* window)
- {
- WGPUTextureFormat preferred_fmt = WGPUTextureFormat_Undefined; // acquired from SurfaceCapabilities
- // Google DAWN backend: Adapter and Device acquisition, Surface creation
- #if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
- wgpu::InstanceDescriptor instance_desc = {};
- static constexpr wgpu::InstanceFeatureName timedWaitAny = wgpu::InstanceFeatureName::TimedWaitAny;
- instance_desc.requiredFeatureCount = 1;
- instance_desc.requiredFeatures = &timedWaitAny;
- wgpu::Instance instance = wgpu::CreateInstance(&instance_desc);
- wgpu::Adapter adapter = RequestAdapter(instance);
- ImGui_ImplWGPU_DebugPrintAdapterInfo(adapter.Get());
- wgpu_device = RequestDevice(instance, adapter);
- // Create the surface.
- #ifdef __EMSCRIPTEN__
- wgpu::EmscriptenSurfaceSourceCanvasHTMLSelector canvas_desc = {};
- canvas_desc.selector = "#canvas";
- wgpu::SurfaceDescriptor surface_desc = {};
- surface_desc.nextInChain = &canvas_desc;
- wgpu::Surface surface = instance.CreateSurface(&surface_desc);
- #else
- wgpu::Surface surface = CreateWGPUSurface(instance.Get(), window);
- #endif
- if (!surface)
- return false;
- // Moving Dawn objects into WGPU handles
- wgpu_instance = instance.MoveToCHandle();
- wgpu_surface = surface.MoveToCHandle();
- WGPUSurfaceCapabilities surface_capabilities = {};
- wgpuSurfaceGetCapabilities(wgpu_surface, adapter.Get(), &surface_capabilities);
- preferred_fmt = surface_capabilities.formats[0];
- // WGPU backend: Adapter and Device acquisition, Surface creation
- #elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
- wgpu_instance = wgpuCreateInstance(nullptr);
- #ifdef __EMSCRIPTEN__
- getAdapterAndDeviceViaJS();
- wgpu_device = emscripten_webgpu_get_device();
- IM_ASSERT(wgpu_device != nullptr && "Error creating the Device");
- WGPUSurfaceDescriptorFromCanvasHTMLSelector html_surface_desc = {};
- html_surface_desc.chain.sType = WGPUSType_SurfaceDescriptorFromCanvasHTMLSelector;
- html_surface_desc.selector = "#canvas";
- WGPUSurfaceDescriptor surface_desc = {};
- surface_desc.nextInChain = &html_surface_desc.chain;
- // Create the surface.
- wgpu_surface = wgpuInstanceCreateSurface(wgpu_instance, &surface_desc);
- preferred_fmt = wgpuSurfaceGetPreferredFormat(wgpu_surface, {} /* adapter */);
- #else // __EMSCRIPTEN__
- wgpuSetLogCallback(
- [](WGPULogLevel level, WGPUStringView msg, void* userdata) { fprintf(stderr, "%s: %.*s\n", ImGui_ImplWGPU_GetLogLevelName(level), (int)msg.length, msg.data); }, nullptr
- );
- wgpuSetLogLevel(WGPULogLevel_Warn);
- WGPUAdapter adapter = RequestAdapter(wgpu_instance);
- ImGui_ImplWGPU_DebugPrintAdapterInfo(adapter);
- wgpu_device = RequestDevice(adapter);
- // Create the surface.
- wgpu_surface = CreateWGPUSurface(wgpu_instance, window);
- if (!wgpu_surface)
- return false;
- WGPUSurfaceCapabilities surface_capabilities = {};
- wgpuSurfaceGetCapabilities(wgpu_surface, adapter, &surface_capabilities);
- preferred_fmt = surface_capabilities.formats[0];
- #endif // __EMSCRIPTEN__
- #endif // IMGUI_IMPL_WEBGPU_BACKEND_WGPU
- wgpu_surface_configuration.presentMode = WGPUPresentMode_Fifo;
- wgpu_surface_configuration.alphaMode = WGPUCompositeAlphaMode_Auto;
- wgpu_surface_configuration.usage = WGPUTextureUsage_RenderAttachment;
- wgpu_surface_configuration.width = wgpu_surface_width;
- wgpu_surface_configuration.height = wgpu_surface_height;
- wgpu_surface_configuration.device = wgpu_device;
- wgpu_surface_configuration.format = preferred_fmt;
- wgpuSurfaceConfigure(wgpu_surface, &wgpu_surface_configuration);
- wgpu_queue = wgpuDeviceGetQueue(wgpu_device);
- return true;
- }
- // SDL3 helper to create a WebGPU surface (exclusively!) for Native/Desktop applications: available only together with WebGPU/WGPU backend
- // As of today (2025/10) there is no "official" support in SDL3 to create a surface for WebGPU backend
- // This stub uses "low level" SDL3 calls to acquire information from a specific Window Manager.
- // Currently supported platforms: Windows / Linux (X11 and Wayland) / MacOS. Not necessary nor available with EMSCRIPTEN.
- #ifndef __EMSCRIPTEN__
- #if defined(SDL_PLATFORM_WIN32)
- #ifndef WIN32_LEAN_AND_MEAN
- #define WIN32_LEAN_AND_MEAN 1
- #endif
- #include <windows.h>
- #endif
- static WGPUSurface CreateWGPUSurface(const WGPUInstance& instance, SDL_Window* window)
- {
- SDL_PropertiesID propertiesID = SDL_GetWindowProperties(window);
- ImGui_ImplWGPU_CreateSurfaceInfo create_info = {};
- create_info.Instance = instance;
- #if defined(SDL_PLATFORM_MACOS)
- {
- create_info.System = "cocoa";
- create_info.RawWindow = (void*)SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, NULL);
- return ImGui_ImplWGPU_CreateWGPUSurfaceHelper(&create_info);
- }
- #elif defined(SDL_PLATFORM_LINUX)
- if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0)
- {
- create_info.System = "wayland";
- create_info.RawDisplay = (void*)SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
- create_info.RawSurface = (void*)SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
- return ImGui_ImplWGPU_CreateWGPUSurfaceHelper(&create_info);
- }
- else if (!SDL_strcmp(SDL_GetCurrentVideoDriver(), "x11"))
- {
- create_info.System = "x11";
- create_info.RawWindow = (void*)SDL_GetNumberProperty(propertiesID, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
- create_info.RawDisplay = (void*)SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, NULL);
- return ImGui_ImplWGPU_CreateWGPUSurfaceHelper(&create_info);
- }
- #elif defined(SDL_PLATFORM_WIN32)
- {
- create_info.System = "win32";
- create_info.RawWindow = (void*)SDL_GetPointerProperty(propertiesID, SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
- create_info.RawInstance = (void*)::GetModuleHandle(NULL);
- return ImGui_ImplWGPU_CreateWGPUSurfaceHelper(&create_info);
- }
- #else
- #error "Unsupported WebGPU native platform!"
- #endif
- return nullptr;
- }
- #endif // #ifndef __EMSCRIPTEN__
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