- #material file
- version=1
- name=ceiling
- diffuse_colour=0.588000 0.588000 0.588000 1.000000
- shininess=10.000000
- diffuse_map_name=sponza_ceiling_a_diff
- specular_map_name=sponza_ceiling_a_spec
- normal_map_name=sponza_ceiling_a_ddn
- shader=Shader.Builtin.Material
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