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- #pragma once
- // The standard name of the runtime package.
- #define PACKAGE_NAME_RUNTIME "Kohi.Runtime"
- #define SHADER_NAME_RUNTIME_COLOUR_3D "Shader.Colour3D"
- #define SHADER_NAME_RUNTIME_DEBUG_3D "Shader.Debug3D"
- #define SHADER_NAME_RUNTIME_DEPTH_PREPASS "Shader.Depth_Prepass"
- #define SHADER_NAME_RUNTIME_MATERIAL_STANDARD "Shader.MaterialStandard"
- #define SHADER_NAME_RUNTIME_MATERIAL_WATER "Shader.MaterialWater"
- #define SHADER_NAME_RUNTIME_MATERIAL_BLENDED "Shader.MaterialBlended"
- #define SHADER_NAME_RUNTIME_SHADOW_MODEL "Shader.Shadow_Model"
- #define SHADER_NAME_RUNTIME_SHADOW_TERRAIN "Shader.Shadow_Terrain"
- #define SHADER_NAME_RUNTIME_SKYBOX "Shader.Skybox"
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