runtime_defines.h 672 B

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  1. #pragma once
  2. // The standard name of the runtime package.
  3. #define PACKAGE_NAME_RUNTIME "Kohi.Runtime"
  4. #define SHADER_NAME_RUNTIME_COLOUR_3D "Shader.Colour3D"
  5. #define SHADER_NAME_RUNTIME_DEBUG_3D "Shader.Debug3D"
  6. #define SHADER_NAME_RUNTIME_DEPTH_PREPASS "Shader.Depth_Prepass"
  7. #define SHADER_NAME_RUNTIME_MATERIAL_STANDARD "Shader.MaterialStandard"
  8. #define SHADER_NAME_RUNTIME_MATERIAL_WATER "Shader.MaterialWater"
  9. #define SHADER_NAME_RUNTIME_MATERIAL_BLENDED "Shader.MaterialBlended"
  10. #define SHADER_NAME_RUNTIME_SHADOW_MODEL "Shader.Shadow_Model"
  11. #define SHADER_NAME_RUNTIME_SHADOW_TERRAIN "Shader.Shadow_Terrain"
  12. #define SHADER_NAME_RUNTIME_SKYBOX "Shader.Skybox"