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@@ -1,5 +1,5 @@
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/*
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-** $Id: lundump.h,v 1.5 1998/02/06 20:05:39 lhf Exp lhf $
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+** $Id: lundump.h,v 1.6 1998/06/13 16:54:15 lhf Exp $
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** load pre-compiled Lua chunks
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** See Copyright Notice in lua.h
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*/
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@@ -22,32 +22,36 @@ TProtoFunc* luaU_undump1(ZIO* Z); /* load one chunk */
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#define ID_STR 'S'
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#define ID_FUN 'F'
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-#define ID_INT4 'l'
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-#define ID_REAL4 'f'
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-#define ID_REAL8 'd'
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-#define ID_NATIVE '?'
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+/* number representation */
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+#define ID_INT4 'l' /* 4-byte integers */
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+#define ID_REAL4 'f' /* 4-byte reals */
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+#define ID_REAL8 'd' /* 8-byte reals */
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+#define ID_NATIVE '?' /* whatever your machine uses */
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/*
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* use a multiple of PI for testing number representation.
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-* multiplying by 10E8 gives notrivial integer values.
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+* multiplying by 1E8 gives notrivial integer values.
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*/
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#define TEST_NUMBER 3.14159265358979323846E8
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-/* LUA_NUMBER */
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-/* if you change the definition of real, make sure you set ID_NUMBER
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-* accordingly, specially if sizeof(long)!=4.
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+/* LUA_NUMBER
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+* choose one below for the number representation in precompiled chunks.
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+* the default is ID_REAL8 because the default for LUA_NUM_TYPE is double.
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+* if your machine does not use IEEE 754, use ID_NATIVE.
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+* the next version will support conversion to/from IEEE 754.
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+*
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+* if you change LUA_NUM_TYPE, make sure you set ID_NUMBER accordingly,
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+* specially if sizeof(long)!=4.
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* for types other than the ones listed below, you'll have to write your own
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* dump and undump routines.
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*/
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-#if real==float
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- #define ID_NUMBER ID_REAL4
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-#elif real==double
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- #define ID_NUMBER ID_REAL8
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-#elif real==long
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- #define ID_NUMBER ID_INT4
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-#else
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- #define ID_NUMBER ID_NATIVE
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+#define ID_NUMBER ID_REAL8
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+
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+#if 0
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+#define ID_NUMBER ID_REAL4
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+#define ID_NUMBER ID_INT4
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+#define ID_NUMBER ID_NATIVE
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#endif
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#endif
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