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@@ -1,5 +1,5 @@
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/*
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-** $Id: luaconf.h,v 1.37 2005/03/18 18:55:45 roberto Exp roberto $
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+** $Id: luaconf.h,v 1.38 2005/03/21 18:12:07 roberto Exp roberto $
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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*/
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@@ -24,10 +24,10 @@
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/*
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-*@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
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-** Lua libraries.
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-*@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
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-** C libraries.
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+@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
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+@* Lua libraries.
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+@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
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+@* C libraries.
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** CHANGE them if your machine has a non-conventional directory
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** hierarchy or if you want to install your libraries in
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** non-conventional directories.
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@@ -53,7 +53,7 @@
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/*
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-*@ LUA_DIRSEP is the directory separator (for submodules).
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+@@ LUA_DIRSEP is the directory separator (for submodules).
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** CHANGE it if your machine does not use "/" as the directory separator
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** and is not Windows. (On Windows Lua automatically uses "\".)
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*/
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@@ -65,7 +65,7 @@
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/*
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-*@ LUA_PATHSEP is the character that separates templates in a path.
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+@@ LUA_PATHSEP is the character that separates templates in a path.
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** CHANGE it if for some reason your system cannot use a
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** semicolon. (E.g., a semicolon may be a too common character in
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** file/directory names.) Probably you do not need to change this.
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@@ -74,8 +74,8 @@
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/*
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-*@ LUA_PATH_MARK is ths string that marks the substitution points in a
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-** template.
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+@@ LUA_PATH_MARK is ths string that marks the substitution points in a
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+@* template.
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** CHANGE it if for some reason your system cannot use an interogation
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** mark. (E.g., an interogation mark may be a too common character in
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** file/directory names.) Probably you do not need to change this.
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@@ -84,7 +84,7 @@
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/*
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-*@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
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+@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
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** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
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** machines, ptrdiff_t gives a good choice between int or long.)
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*/
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@@ -92,30 +92,36 @@
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/*
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-*@ LUA_API is a mark for all core API functions.
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-*@ LUALIB_API is a mark for all standard library functions.
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+@@ LUA_API is a mark for all core API functions.
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+@@ LUALIB_API is a mark for all standard library functions.
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** CHANGE them if you need to define those functions in some special way.
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** For instance, if you want to create two Windows DLLs, one with the
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** core, the other with the libraries, you may want to use the following
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-** definition:
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-**
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-** #ifdef LUA_CORE
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-** #define LUA_API __declspec(__dllexport)
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-** #else
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-** #define LUA_API __declspec(__dllimport)
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-** #endif
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-** #ifdef LUA_LIB
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-** #define LUALIB_API __declspec(__dllexport)
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-** #else
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-** #define LUALIB_API __declspec(__dllimport)
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-** #endif
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+** definition (define LUA_BUILD_AS_DLL to get it).
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*/
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+#if defined (LUA_BUILD_AS_DLL)
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+
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+#if defined(LUA_CORE)
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+#define LUA_API __declspec(__dllexport)
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+#else
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+#define LUA_API __declspec(__dllimport)
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+#endif
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+#if defined(LUA_LIB)
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+#define LUALIB_API __declspec(__dllexport)
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+#else
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+#define LUALIB_API __declspec(__dllimport)
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+#endif
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+
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+#else
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+
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#define LUA_API extern
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#define LUALIB_API extern
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+#endif
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+
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/*
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-*@ lua_assert describes the internal assertions in Lua.
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+@@ lua_assert describes the internal assertions in Lua.
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** CHANGE that only if you need to debug Lua.
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*/
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#define lua_assert(c) ((void)0)
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@@ -128,13 +134,18 @@
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** ===================================================================
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*/
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-#ifdef lua_c
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+#if defined(lua_c) || defined(luaall_c)
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-/* CONFIG: definition of isatty */
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-#ifdef _POSIX_C_SOURCE
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+/*
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+@@ lua_stdin_is_tty is a function to detect whether the standard input is
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+@* a `tty' (that is, is interactive).
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+** CHANGE it if you have a better definition for non-POSIX/non-Windows
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+** systems.
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+*/
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+#if !defined(__STRICT_ANSI__) && defined(_POSIX_C_SOURCE)
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#include <unistd.h>
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#define lua_stdin_is_tty() isatty(0)
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-#elif defined(_WIN32)
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+#elif !defined(__STRICT_ANSI__) && defined(_WIN32)
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#include <io.h>
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#include <stdio.h>
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#define lua_stdin_is_tty() _isatty(_fileno(stdin))
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@@ -143,46 +154,80 @@
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#endif
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+/*
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+@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
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+@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
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+** CHANGE them if you want different prompts. (You can also change the
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+** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
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+*/
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#define LUA_PROMPT "> "
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#define LUA_PROMPT2 ">> "
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+
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+
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+/*
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+@@ LUA_PROGNAME is the default name for the stand-alone Lua program.
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+** CHANGE it if your stand-alone interpreter has a different name and
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+** your system is not able to detect that name automatically.
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+*/
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#define LUA_PROGNAME "lua"
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+
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/*
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-*@ LUA_MAXINPUT is the maximum length for an input line
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+@@ LUA_MAXINPUT is the maximum length for an input line
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** CHANGE it if you need longer lines.
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*/
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#define LUA_MAXINPUT 512
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/*
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-*@ lua_readline defines how to show a prompt and then read a line from
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-** the standard input.
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-*@ lua_saveline defines how to "save" a read line.
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+@@ lua_readline defines how to show a prompt and then read a line from
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+@* the standard input.
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+@@ lua_saveline defines how to "save" a read line.
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+@@ lua_freeline defines how to free a line read by lua_readline.
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** CHANGE them if you want to improve this functionality (e.g., using GNU
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-** readline and history facilities). (Lua already tries to use those
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-** facilities when it detects a GNU compiler.)
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+** readline and history facilities).
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*/
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-#ifdef __GNUC__
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+#if !defined(__STRICT_ANSI__) && defined(LUA_USE_READLINE)
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+#include <stdio.h>
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#include <readline/readline.h>
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#include <readline/history.h>
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#define lua_readline(L,b,p) (((b)=readline(p)) != NULL)
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#define lua_saveline(L,idx) \
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if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
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add_history(lua_tostring(L, idx)); /* add it to history */
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+#define lua_freeline(L,b) free(b)
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#else
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#define lua_readline(L,b,p) \
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(fputs(p, stdout), fflush(stdout), /* show prompt */ \
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fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
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#define lua_saveline(L,idx) ((void)0)
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+#define lua_freeline(L,b) ((void)0)
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#endif
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-
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-
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#endif
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/* }================================================================== */
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+/*
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+@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
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+@* as a percentage.
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+** CHANGE it if you want the GC to run faster or slower (higher
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+** values mean larger pauses which mean slower collection.)
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+*/
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+#define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
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+
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+
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+/*
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+@@ LUAI_GCMUL defines the speed of garbage collection relative to
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+@* memory allocation as a percentage.
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+** CHANGE it if you want to change the granularity of the garbage
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+** collection. (Higher values mean coarser collections. 0 represents
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+** infinity, where each step performs a full collection.)
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+*/
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+#define LUAI_GCMUL 200 /* GC runs `twice the speed' of memory allocation */
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+
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+
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/*
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** CHANGE here (undefining both luaL_getn and luaL_setn) if you want
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** exact compatibility with the behavior of setn/getn in Lua 5.0.
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@@ -192,23 +237,25 @@
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/*
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+@@ luai_apicheck is the assert macro used by the Lua-C API.
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** CHANGE luai_apicheck if you want Lua to perform some checks in the
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** parameters it gets from API calls. This may slow down the interpreter
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** a bit, but may be quite useful when debugging C code that interfaces
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-** with Lua. A useful redefinition may be like this:
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-**
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-** #include <assert.h>
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-** #define luai_apicheck(L,o) assert(o)
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-**
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-** (By default lua_assert is empty, so luai_apicheck is also empty.)
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+** with Lua. A useful redefinition is to use assert.h.
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*/
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+#if defined(LUA_USE_APICHECK)
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+#include <assert.h>
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+#define luai_apicheck(L,o) assert(o)
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+#else
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+/* (By default lua_assert is empty, so luai_apicheck is also empty.) */
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#define luai_apicheck(L,o) lua_assert(o)
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+#endif
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/*
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+@@ LUAI_BITSINT defines the number of bits in an int.
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** CHANGE here if Lua cannot automatically detect the number of bits of
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-** your machine. (In that case, simply define LUA_BITSINT.) Probably you
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-** do not need to change this.
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+** your machine. Probably you do not need to change this.
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*/
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/* avoid overflows in comparison */
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#if INT_MAX-20 < 32760
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@@ -222,16 +269,16 @@
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/*
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-*@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
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-*@ LUAI_INT32 is an signed integer with at least 32 bits.
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-*@ LUAI_UMEM is an an unsigned integer big enough to count the total
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-** memory used by Lua.
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-*@ LUAI_MEM is an a signed integer big enough to count the total memory
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-** used by Lua.
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+@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
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+@@ LUAI_INT32 is an signed integer with at least 32 bits.
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+@@ LUAI_UMEM is an an unsigned integer big enough to count the total
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+@* memory used by Lua.
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+@@ LUAI_MEM is an a signed integer big enough to count the total memory
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+@* used by Lua.
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** CHANGE here if for some weird reason the default definitions are not
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-** good enough for your machine. The `else' definition always works, but
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-** may waste space on machines with 64-bit longs. Probably you do not
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-** need to change this.
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+** good enough for your machine. (The `else' definition always works,
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+** but may waste space on machines with 64-bit longs.) Probably you do
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+** not need to change this.
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*/
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#if LUAI_BITSINT >= 32
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#define LUAI_UINT32 unsigned int
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@@ -250,7 +297,7 @@
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/*
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-*@ LUAI_MAXCALLS limits the number of nested calls.
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+@@ LUAI_MAXCALLS limits the number of nested calls.
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** CHANGE it if you need really deep recursive calls. This limit is
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** arbitrary; its only purpose is to stop infinite recursion before
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** exhausting memory.
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@@ -259,7 +306,7 @@
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/*
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-*@ LUAI_MAXCSTACK limits the number of slots that a C function can use.
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+@@ LUAI_MAXCSTACK limits the number of slots that a C function can use.
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** CHANGE it if you need lots of (Lua) stack space for your C
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** functions. This limit is arbitrary; its only purpose is to stop C
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** functions to consume unlimited stack space.
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@@ -283,41 +330,41 @@
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/*
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-*@ LUAI_MAXCCALLS is the maximum depth for nested C calls (unsigned short).
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+@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short).
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*/
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#define LUAI_MAXCCALLS 200
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/*
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-*@ LUAI_MAXPARSERLEVEL is the maximum number of syntactical nested
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-** non-terminals in a program.
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+@@ LUAI_MAXPARSERLEVEL is the maximum number of syntactical nested
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+@* non-terminals in a program.
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*/
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#define LUAI_MAXPARSERLEVEL 200
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/*
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-*@ LUAI_MAXVARS is the maximum number of local variables per function
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-** (must be smaller than 250).
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+@@ LUAI_MAXVARS is the maximum number of local variables per function
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+@* (must be smaller than 250).
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*/
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#define LUAI_MAXVARS 200
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/*
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-*@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
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-** (must be smaller than 250).
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+@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
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+@* (must be smaller than 250).
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*/
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#define LUAI_MAXUPVALUES 60
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/*
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-*@ LUAI_MAXEXPWHILE is the maximum size of code for expressions
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-** controling a `while' loop.
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+@@ LUAI_MAXEXPWHILE is the maximum size of code for expressions
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+@* controling a `while' loop.
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*/
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#define LUAI_MAXEXPWHILE 100
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/*
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-*@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
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+@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
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*/
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#define LUAL_BUFFERSIZE BUFSIZ
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@@ -326,19 +373,19 @@
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/*
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-*@ lua_number2int is a macro to convert lua_Number to int.
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+@@ lua_number2int is a macro to convert lua_Number to int.
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** CHANGE that if you know a faster way to convert a lua_Number to
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** int (with any rounding method and without throwing errors) in your
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-** system. In Pentium machines, a naive typecast from doulbe to int
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+** system. In Pentium machines, a naive typecast from double to int
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** in C is extremely slow, so any alternative is worth trying.
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*/
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/* On a GNU/Pentium, resort to assembler */
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-#if defined(__GNUC__) && defined(__i386)
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+#if !defined(__STRICT_ANSI__) && defined(__GNUC__) && defined(__i386)
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#define lua_number2int(i,d) __asm__ ("fistpl %0":"=m"(i):"t"(d):"st")
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/* On Windows/Pentium, resort to assembler */
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-#elif defined(_MSC_VER) && defined(_M_IX86)
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+#elif !defined(__STRICT_ANSI__) && defined(_MSC_VER) && defined(_M_IX86)
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#pragma warning(disable: 4514)
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__inline int l_lrint (double flt)
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{ int i;
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@@ -351,7 +398,8 @@ __inline int l_lrint (double flt)
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#define lua_number2int(i,d) ((i)=l_lrint((d)))
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/* on Pentium machines compliant with C99, you can try lrint */
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-#elif defined (__i386) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199900L)
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+#elif defined (__i386) && defined(__STDC_VERSION__) && \
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+ (__STDC_VERSION__ >= 199900L)
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#define lua_number2int(i,d) ((i)=lrint(d))
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/* this option always work, but may be slow */
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@@ -362,7 +410,7 @@ __inline int l_lrint (double flt)
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/*
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-*@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
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+@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
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** CHANGE (see lua_number2int).
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*/
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/* On a GNU or Windows/Pentium, resort to assembler */
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@@ -388,20 +436,20 @@ __inline int l_lrint (double flt)
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/*
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-*@ LUA_NUMBER is the type of numbers in Lua.
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-*@ LUAI_UACNUMBER is the result of an `usual argument conversion'
|
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|
-** over a number.
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|
+@@ LUA_NUMBER is the type of numbers in Lua.
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|
+@@ LUAI_UACNUMBER is the result of an `usual argument conversion'
|
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|
+@* over a number.
|
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|
*/
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|
#define LUA_NUMBER double
|
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|
#define LUAI_UACNUMBER LUA_NUMBER
|
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|
|
|
|
/*
|
|
|
-*@ LUA_NUMBER_SCAN is the format for reading numbers.
|
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|
-*@ LUA_NUMBER_FMT is the format for writing numbers.
|
|
|
-*@ lua_number2str converts a number to a string.
|
|
|
-*@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
|
|
|
-*@ lua_str2number converts a string to a number.
|
|
|
+@@ LUA_NUMBER_SCAN is the format for reading numbers.
|
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|
+@@ LUA_NUMBER_FMT is the format for writing numbers.
|
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|
+@@ lua_number2str converts a number to a string.
|
|
|
+@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
|
|
|
+@@ lua_str2number converts a string to a number.
|
|
|
*/
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|
#define LUA_NUMBER_SCAN "%lf"
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|
#define LUA_NUMBER_FMT "%.14g"
|
|
@@ -411,7 +459,7 @@ __inline int l_lrint (double flt)
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|
/*
|
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|
-*@ The luai_num* macros define the primitive operations over numbers.
|
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|
+@@ The luai_num* macros define the primitive operations over numbers.
|
|
|
*/
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|
#define luai_numadd(a,b) ((a)+(b))
|
|
|
#define luai_numsub(a,b) ((a)-(b))
|
|
@@ -428,7 +476,7 @@ __inline int l_lrint (double flt)
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|
|
/*
|
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|
-*@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
|
|
|
+@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
|
|
|
** CHANGE it if your system requires alignments larger than double. (For
|
|
|
** instance, if your system supports long double and those long doubles
|
|
|
** must be aligned in 16-byte boundaries, then you should add long
|
|
@@ -438,43 +486,55 @@ __inline int l_lrint (double flt)
|
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|
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|
|
/*
|
|
|
-*@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
|
|
|
-** CHANGE them if you prefer to use longjmp/setjmp even with C++. By
|
|
|
-** default, Lua handles errors with longjmp/setjmp when compiling as C
|
|
|
-** code and with exceptions when compiling as C++ code.
|
|
|
+@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
|
|
|
+** CHANGE them if you prefer to use longjmp/setjmp even with C++ or
|
|
|
+** if want/don't want to use _longjmp/_setjmp instead of regular
|
|
|
+** longjmp/setjmp. By default, Lua handles errors with exceptions when
|
|
|
+** compiling as C++ code, with _longjmp/_setjmp when compiling as C code
|
|
|
+** in a Unix system, and with longjmp/setjmp otherwise.
|
|
|
*/
|
|
|
-#ifndef __cplusplus
|
|
|
-/* default handling with long jumps */
|
|
|
-#define LUAI_THROW(L,c) longjmp((c)->b, 1)
|
|
|
-#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
|
|
|
-#define luai_jmpbuf jmp_buf
|
|
|
-
|
|
|
-#else
|
|
|
+#if defined(__cplusplus)
|
|
|
/* C++ exceptions */
|
|
|
#define LUAI_THROW(L,c) throw(c)
|
|
|
#define LUAI_TRY(L,c,a) try { a } catch(...) \
|
|
|
{ if ((c)->status == 0) (c)->status = -1; }
|
|
|
#define luai_jmpbuf int /* dummy variable */
|
|
|
+
|
|
|
+#elif !defined(__STRICT_ANSI__) && (defined(unix) || defined(__unix) || \
|
|
|
+ defined(__unix__))
|
|
|
+/* in Unix, try _longjmp/_setjmp (more efficient) */
|
|
|
+#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
|
|
|
+#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
|
|
|
+#define luai_jmpbuf jmp_buf
|
|
|
+
|
|
|
+#else
|
|
|
+/* default handling with long jumps */
|
|
|
+#define LUAI_THROW(L,c) longjmp((c)->b, 1)
|
|
|
+#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
|
|
|
+#define luai_jmpbuf jmp_buf
|
|
|
+
|
|
|
#endif
|
|
|
|
|
|
|
|
|
/*
|
|
|
-*@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
|
|
|
-** can do during pattern-matching.
|
|
|
+@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
|
|
|
+@* can do during pattern-matching.
|
|
|
** CHANGE it if you need more captures. This limit is arbitrary.
|
|
|
*/
|
|
|
#define LUA_MAXCAPTURES 32
|
|
|
|
|
|
|
|
|
/*
|
|
|
-*@ lua_tmpnam is the function that the OS library uses to create a
|
|
|
-** temporary name.
|
|
|
-** CHANGE it if you have an alternative to tmpnam (which is considered
|
|
|
-** insecure) or if you want the original tmpnam anyway. By default,
|
|
|
-** Lua uses tmpnam except when compiled when POSIX is available, where
|
|
|
-** it uses mkstemp.
|
|
|
+@@ lua_tmpnam is the function that the OS library uses to create a
|
|
|
+@* temporary name.
|
|
|
+@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
|
|
|
+** CHANGE them if you have an alternative to tmpnam (which is considered
|
|
|
+** insecure) or if you want the original tmpnam anyway. By default, Lua
|
|
|
+** uses tmpnam except when POSIX is available, where it uses mkstemp.
|
|
|
*/
|
|
|
-#ifdef _POSIX_C_SOURCE
|
|
|
+#if defined(loslib_c) || defined(luaall_c)
|
|
|
+
|
|
|
+#if !defined(__STRICT_ANSI__) && defined(_POSIX_C_SOURCE)
|
|
|
#include <unistd.h>
|
|
|
#define LUA_TMPNAMBUFSIZE 32
|
|
|
#define lua_tmpnam(b,e) { \
|
|
@@ -487,29 +547,36 @@ __inline int l_lrint (double flt)
|
|
|
#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
|
|
|
#endif
|
|
|
|
|
|
+#endif
|
|
|
|
|
|
/*
|
|
|
-*@ LUA_USE_* define which dynamic-library system Lua should use.
|
|
|
+@@ LUA_DL_* define which dynamic-library system Lua should use.
|
|
|
** CHANGE here if Lua has problems choosing the appropriate
|
|
|
** dynamic-library system for your platform (either Windows' DLL, Mac's
|
|
|
** dyld, or Unix's dlopen). If your system is some kind of Unix, there
|
|
|
-** is a good chance that LUA_USE_DLOPEN will work for it. (You may need
|
|
|
-** to adapt also the makefile.) If you do not want any kind of dynamic
|
|
|
-** library, undefine all these options (or just remove these definitions).
|
|
|
-*/
|
|
|
+** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
|
|
|
+** it. To use dlopen you also need to adapt the makefile (probably
|
|
|
+** adding -ldl to the linker options), so Lua does not select it
|
|
|
+** automatically. (When you change the makefile to add -ldl, you must
|
|
|
+** also add -DLUA_USE_DLOPEN.)
|
|
|
+** If you do not want any kind of dynamic library, undefine all these
|
|
|
+** options (or just remove these definitions).
|
|
|
+*/
|
|
|
+#if !defined(__STRICT_ANSI__)
|
|
|
#if defined(_WIN32)
|
|
|
-#define LUA_USE_DLL
|
|
|
+#define LUA_DL_DLL
|
|
|
#elif defined(__APPLE__) && defined(__MACH__)
|
|
|
-#define LUA_USE_DYLD
|
|
|
-#elif defined(__linux) || defined(sun) || defined(sgi) || defined(BSD)
|
|
|
-#define LUA_USE_DLOPEN
|
|
|
+#define LUA_DL_DYLD
|
|
|
+#elif defined(LUA_USE_DLOPEN)
|
|
|
+#define LUA_DL_DLOPEN
|
|
|
+#endif
|
|
|
#endif
|
|
|
|
|
|
|
|
|
/*
|
|
|
-*@ lua_lock/lua_unlock are macros for thread synchronization inside the
|
|
|
-** Lua core. This is an attempt to simplify the implementation of a
|
|
|
-** multithreaded version of Lua.
|
|
|
+@@ lua_lock/lua_unlock are macros for thread synchronization inside the
|
|
|
+@* Lua core. This is an attempt to simplify the implementation of a
|
|
|
+@* multithreaded version of Lua.
|
|
|
** CHANGE them only if you know what you are doing. all accesses to
|
|
|
** the global state and to global objects are synchronized. Because
|
|
|
** threads can read the stack of other threads (when running garbage
|
|
@@ -523,15 +590,15 @@ __inline int l_lrint (double flt)
|
|
|
|
|
|
|
|
|
/*
|
|
|
-*@ lua_threadyield allows a thread switch in appropriate places in the core.
|
|
|
+@@ lua_threadyield allows a thread switch in appropriate places in the core.
|
|
|
** CHANGE it only if you know what you are doing. (See lua_lock.)
|
|
|
*/
|
|
|
#define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
|
|
|
|
|
|
|
|
|
/*
|
|
|
-*@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
|
|
|
-** (the data goes just *before* the lua_State pointer).
|
|
|
+@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
|
|
|
+@* (the data goes just *before* the lua_State pointer).
|
|
|
** CHANGE (define) this if you really need that. This value must be
|
|
|
** a multiple of the maximum alignment required for your machine.
|
|
|
*/
|
|
@@ -539,7 +606,7 @@ __inline int l_lrint (double flt)
|
|
|
|
|
|
|
|
|
/*
|
|
|
-*@ luai_userstateopen allows user-specific initialization on new threads.
|
|
|
+@@ luai_userstateopen allows user-specific initialization on new threads.
|
|
|
** CHANGE it if you defined LUAI_EXTRASPACE and need to initialize that
|
|
|
** data whenever a new lua_State is created.
|
|
|
*/
|