|
@@ -1,5 +1,5 @@
|
|
|
/*
|
|
|
-** $Id: luaconf.h,v 1.172 2012/05/11 14:14:42 roberto Exp roberto $
|
|
|
+** $Id: luaconf.h,v 1.173 2012/07/13 14:54:14 roberto Exp roberto $
|
|
|
** Configuration file for Lua
|
|
|
** See Copyright Notice in lua.h
|
|
|
*/
|
|
@@ -465,13 +465,12 @@
|
|
|
** Some tricks with doubles
|
|
|
*/
|
|
|
|
|
|
-#if defined(LUA_CORE) && \
|
|
|
- defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
|
|
|
+#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
|
|
|
/*
|
|
|
** The next definitions activate some tricks to speed up the
|
|
|
** conversion from doubles to integer types, mainly to LUA_UNSIGNED.
|
|
|
**
|
|
|
-@@ MS_ASMTRICK uses Microsoft assembler to avoid clashes with a
|
|
|
+@@ LUA_MSASMTRICK uses Microsoft assembler to avoid clashes with a
|
|
|
** DirectX idiosyncrasy.
|
|
|
**
|
|
|
@@ LUA_IEEE754TRICK uses a trick that should work on any machine
|
|
@@ -495,7 +494,7 @@
|
|
|
/* Microsoft compiler on a Pentium (32 bit) ? */
|
|
|
#if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86) /* { */
|
|
|
|
|
|
-#define MS_ASMTRICK
|
|
|
+#define LUA_MSASMTRICK
|
|
|
#define LUA_IEEEENDIAN 0
|
|
|
#define LUA_NANTRICK
|
|
|
|