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@@ -1,5 +1,5 @@
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/*
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-** $Id: lobject.c,v 2.98 2014/11/02 19:19:04 roberto Exp roberto $
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+** $Id: lobject.c,v 2.99 2014/11/04 19:16:25 roberto Exp roberto $
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** Some generic functions over Lua objects
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** See Copyright Notice in lua.h
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*/
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@@ -101,6 +101,7 @@ static lua_Number numarith (lua_State *L, int op, lua_Number v1,
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case LUA_OPMUL: return luai_nummul(L, v1, v2);
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case LUA_OPDIV: return luai_numdiv(L, v1, v2);
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case LUA_OPPOW: return luai_numpow(L, v1, v2);
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+ case LUA_OPIDIV: return luai_numidiv(L, v1, v2);
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case LUA_OPUNM: return luai_numunm(L, v1);
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case LUA_OPMOD: {
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lua_Number m;
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@@ -115,9 +116,9 @@ static lua_Number numarith (lua_State *L, int op, lua_Number v1,
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void luaO_arith (lua_State *L, int op, const TValue *p1, const TValue *p2,
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TValue *res) {
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switch (op) {
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- case LUA_OPIDIV: case LUA_OPBAND: case LUA_OPBOR:
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- case LUA_OPBXOR: case LUA_OPSHL: case LUA_OPSHR:
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- case LUA_OPBNOT: { /* operates only on integers */
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+ case LUA_OPBAND: case LUA_OPBOR: case LUA_OPBXOR:
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+ case LUA_OPSHL: case LUA_OPSHR:
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+ case LUA_OPBNOT: { /* operate only on integers */
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lua_Integer i1; lua_Integer i2;
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if (tointeger(p1, &i1) && tointeger(p2, &i2)) {
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setivalue(res, intarith(L, op, i1, i2));
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