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@@ -1,5 +1,5 @@
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/*
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-** $Id: luaconf.h,v 1.80 2006/01/27 13:54:39 roberto Exp roberto $
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+** $Id: luaconf.h,v 1.81 2006/02/10 17:44:06 roberto Exp roberto $
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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*/
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@@ -59,6 +59,18 @@
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#endif
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+/*
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+@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
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+@* Lua check to set its paths.
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+@@ LUA_INIT is the name of the environment variable that Lua
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+@* checks for initialization code.
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+** CHANGE them if you want different names.
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+*/
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+#define LUA_PATH "LUA_PATH"
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+#define LUA_CPATH "LUA_CPATH"
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+#define LUA_INIT "LUA_INIT"
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+
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+
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/*
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@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
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@* Lua libraries.
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@@ -543,11 +555,25 @@
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/* On a Pentium, resort to a trick */
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#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
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(defined(__i386) || defined (_M_IX86) || defined(__i386__))
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+
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+/* On a Microsoft compiler, use assembler */
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+#if defined(_MSC_VER)
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+
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+#define lua_number2int(i,d) __asm fld d __asm fistp i
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+#define lua_number2integer(i,n) lua_number2int(i, n)
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+
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+/* the next trick should work on any Pentium, but sometimes clashes
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+ with a DirectX idiosyncrasy */
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+#else
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+
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union luai_Cast { double l_d; long l_l; };
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#define lua_number2int(i,d) \
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{ volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
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#define lua_number2integer(i,n) lua_number2int(i, n)
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+#endif
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+
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+
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/* this option always works, but may be slow */
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#else
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#define lua_number2int(i,d) ((i)=(int)(d))
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