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@@ -1,5 +1,5 @@
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/*
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-** $Id: lvm.c,v 2.233 2015/01/16 16:54:37 roberto Exp roberto $
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+** $Id: lvm.c,v 2.234 2015/02/05 17:15:33 roberto Exp roberto $
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** Lua virtual machine
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** See Copyright Notice in lua.h
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*/
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@@ -31,16 +31,6 @@
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#include "lvm.h"
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-/*
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-** You can define LUA_FLOORN2I if you want to convert floats to integers
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-** by flooring them (instead of raising an error if they are not
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-** integral values)
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-*/
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-#if !defined(LUA_FLOORN2I)
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-#define LUA_FLOORN2I 0
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-#endif
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-
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-
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/* limit for table tag-method chains (to avoid loops) */
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#define MAXTAGLOOP 2000
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@@ -89,7 +79,7 @@ int luaV_tonumber_ (const TValue *obj, lua_Number *n) {
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** mode == 1: takes the floor of the number
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** mode == 2: takes the ceil of the number
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*/
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-static int tointeger_aux (const TValue *obj, lua_Integer *p, int mode) {
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+int luaV_tointeger (const TValue *obj, lua_Integer *p, int mode) {
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TValue v;
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again:
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if (ttisfloat(obj)) {
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@@ -115,14 +105,6 @@ static int tointeger_aux (const TValue *obj, lua_Integer *p, int mode) {
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}
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-/*
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-** try to convert a value to an integer
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-*/
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-int luaV_tointeger_ (const TValue *obj, lua_Integer *p) {
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- return tointeger_aux(obj, p, LUA_FLOORN2I);
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-}
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-
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-
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/*
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** Try to convert a 'for' limit to an integer, preserving the
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** semantics of the loop.
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@@ -141,7 +123,7 @@ int luaV_tointeger_ (const TValue *obj, lua_Integer *p) {
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static int forlimit (const TValue *obj, lua_Integer *p, lua_Integer step,
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int *stopnow) {
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*stopnow = 0; /* usually, let loops run */
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- if (!tointeger_aux(obj, p, (step < 0 ? 2 : 1))) { /* not fit in integer? */
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+ if (!luaV_tointeger(obj, p, (step < 0 ? 2 : 1))) { /* not fit in integer? */
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lua_Number n; /* try to convert to float */
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if (!tonumber(obj, &n)) /* cannot convert to float? */
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return 0; /* not a number */
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