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@@ -0,0 +1,123 @@
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+/*
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+** $Id: $
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+** Standard library for bitwise operations
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+** See Copyright Notice in lua.h
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+*/
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+
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+#include "lua.h"
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+
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+#include "lauxlib.h"
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+#include "lualib.h"
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+
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+
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+/* number of bits considered when shifting/rotating (must be a power of 2) */
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+#define NBITS 32
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+
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+
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+typedef LUA_INT32 b_int;
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+typedef unsigned LUA_INT32 b_uint;
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+
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+
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+static b_uint getuintarg (lua_State *L, int arg) {
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+ b_uint r;
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+ lua_Number x = lua_tonumber(L, arg);
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+ if (x == 0) luaL_checktype(L, arg, LUA_TNUMBER);
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+ lua_number2uint(r, x);
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+ return r;
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+}
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+
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+
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+static b_uint andaux (lua_State *L) {
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+ int i, n = lua_gettop(L);
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+ b_uint r = ~(b_uint)0;
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+ for (i = 1; i <= n; i++)
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+ r &= getuintarg(L, i);
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+ return r;
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+}
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+
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+
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+static int b_and (lua_State *L) {
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+ b_uint r = andaux(L);
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+ lua_pushnumber(L, lua_uint2number(r));
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+ return 1;
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+}
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+
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+
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+static int b_test (lua_State *L) {
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+ b_uint r = andaux(L);
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+ lua_pushboolean(L, r != 0);
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+ return 1;
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+}
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+
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+
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+static int b_or (lua_State *L) {
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+ int i, n = lua_gettop(L);
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+ b_uint r = 0;
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+ for (i = 1; i <= n; i++)
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+ r |= getuintarg(L, i);
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+ lua_pushnumber(L, lua_uint2number(r));
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+ return 1;
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+}
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+
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+
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+static int b_xor (lua_State *L) {
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+ int i, n = lua_gettop(L);
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+ b_uint r = 0;
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+ for (i = 1; i <= n; i++)
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+ r ^= getuintarg(L, i);
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+ lua_pushnumber(L, lua_uint2number(r));
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+ return 1;
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+}
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+
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+
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+static int b_not (lua_State *L) {
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+ b_uint r = ~getuintarg(L, 1);
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+ lua_pushnumber(L, lua_uint2number(r));
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+ return 1;
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+}
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+
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+
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+static int b_shift (lua_State *L) {
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+ b_uint r = getuintarg(L, 1);
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+ lua_Integer i = luaL_checkinteger(L, 2);
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+ if (i < 0) { /* shift right? */
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+ i = -i;
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+ if (i >= NBITS) r = 0;
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+ else r >>= i;
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+ }
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+ else { /* shift left */
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+ if (i >= NBITS) r = 0;
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+ else r <<= i;
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+ }
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+ lua_pushnumber(L, lua_uint2number(r));
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+ return 1;
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+}
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+
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+
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+static int b_rotate (lua_State *L) {
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+ b_uint r = getuintarg(L, 1);
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+ lua_Integer i = luaL_checkinteger(L, 2);
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+ i &= (NBITS - 1); /* i = i % NBITS */
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+ r = (r << i) | (r >> (NBITS - i));
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+ lua_pushnumber(L, lua_uint2number(r));
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+ return 1;
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+}
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+
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+
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+static const luaL_Reg bitlib[] = {
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+ {"band", b_and},
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+ {"btest", b_test},
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+ {"bor", b_or},
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+ {"bxor", b_xor},
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+ {"bnot", b_not},
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+ {"bshift", b_shift},
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+ {"brotate", b_rotate},
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+ {NULL, NULL}
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+};
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+
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+
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+
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+LUALIB_API int luaopen_bit (lua_State *L) {
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+ luaL_register(L, LUA_BITLIBNAME, bitlib);
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+ return 1;
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+}
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