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@@ -1,6 +1,6 @@
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%{
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/*
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-** $Id: lua.stx,v 1.13 1997/10/24 17:17:24 roberto Exp roberto $
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+** $Id: lua.stx,v 1.14 1997/10/24 18:40:29 roberto Exp roberto $
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** Syntax analizer and code generator
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** See Copyright Notice in lua.h
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*/
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@@ -131,7 +131,7 @@ static void deltastack (int delta)
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currState->stacksize += delta;
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if (currState->stacksize > currState->maxstacksize) {
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if (currState->stacksize > 255)
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- luaY_error("expression too complex");
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+ luaY_error("function/expression too complex (limit 256)");
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currState->maxstacksize = currState->stacksize;
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}
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}
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@@ -155,7 +155,7 @@ static int code_oparg_at (int pc, OpCode op, int builtin, int arg, int delta)
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currState->f->code[pc+2] = arg>>8;
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return 3;
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}
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- else luaY_error("construction too big - unable to compile");
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+ else luaY_error("code too long (limit 64K)");
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return 0; /* to avoid warnings */
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}
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@@ -313,7 +313,7 @@ static void store_localvar (TaggedString *name, int n)
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if (currState->nlocalvar+n < MAXLOCALS)
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currState->localvar[currState->nlocalvar+n] = name;
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else
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- luaY_error("too many local variables");
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+ luaY_error("too many local variables (limit 32)");
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luaI_registerlocalvar(name, luaX_linenumber);
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}
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@@ -340,7 +340,7 @@ static vardesc var2store (vardesc var)
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static void add_varbuffer (vardesc var, int n)
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{
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if (n >= MAXVAR)
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- luaY_error("variable buffer overflow");
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+ luaY_error("variable buffer overflow (limit 32)");
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currState->varbuffer[n] = var2store(var);
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}
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@@ -378,7 +378,7 @@ static int indexupvalue (TaggedString *n)
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}
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/* new one */
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if (++(currState->nupvalues) > MAXUPVALUES)
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- luaY_error("too many upvalues in a single function");
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+ luaY_error("too many upvalues in a single function (limit 16)");
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currState->upvalues[i] = v; /* i = currState->nupvalues - 1 */
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return i;
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}
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@@ -579,7 +579,7 @@ static void init_state (TaggedString *filename)
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static void init_func (void)
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{
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if (currState-mainState >= MAXSTATES-1)
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- luaY_error("too many nested functions");
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+ luaY_error("too many nested functions (limit 6)");
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currState++;
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init_state(mainState->f->fileName);
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luaY_codedebugline(luaX_linenumber);
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