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@@ -1,5 +1,5 @@
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/*
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-** $Id: lgc.c,v 2.134 2012/07/02 13:40:05 roberto Exp roberto $
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+** $Id: lgc.c,v 2.135 2012/07/04 15:52:38 roberto Exp roberto $
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** Garbage Collector
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** See Copyright Notice in lua.h
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*/
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@@ -146,7 +146,7 @@ void luaC_barrier_ (lua_State *L, GCObject *o, GCObject *v) {
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lua_assert(isblack(o) && iswhite(v) && !isdead(g, v) && !isdead(g, o));
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lua_assert(g->gcstate != GCSpause);
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lua_assert(gch(o)->tt != LUA_TTABLE);
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- if (keepinvariant(g)) /* must keep invariant? */
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+ if (keepinvariantout(g)) /* must keep invariant? */
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reallymarkobject(g, v); /* restore invariant */
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else { /* sweep phase */
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lua_assert(issweepphase(g));
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@@ -796,7 +796,7 @@ static GCObject *udata2finalize (global_State *g) {
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g->allgc = o;
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resetbit(gch(o)->marked, SEPARATED); /* mark that it is not in 'tobefnz' */
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lua_assert(!isold(o)); /* see MOVE OLD rule */
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- if (!keepinvariant(g)) /* not keeping invariant? */
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+ if (!keepinvariantout(g)) /* not keeping invariant? */
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makewhite(g, o); /* "sweep" object */
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return o;
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}
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@@ -891,7 +891,7 @@ void luaC_checkfinalizer (lua_State *L, GCObject *o, Table *mt) {
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ho->next = g->finobj; /* link it in list 'finobj' */
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g->finobj = o;
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l_setbit(ho->marked, SEPARATED); /* mark it as such */
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- if (!keepinvariant(g)) /* not keeping invariant? */
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+ if (!keepinvariantout(g)) /* not keeping invariant? */
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makewhite(g, o); /* "sweep" object */
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else
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resetoldbit(o); /* see MOVE OLD rule */
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@@ -985,7 +985,7 @@ void luaC_freeallobjects (lua_State *L) {
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static l_mem atomic (lua_State *L) {
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global_State *g = G(L);
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- l_mem work = -g->GCmemtrav; /* start counting work */
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+ l_mem work = -cast(l_mem, g->GCmemtrav); /* start counting work */
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GCObject *origweak, *origall;
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lua_assert(!iswhite(obj2gco(g->mainthread)));
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markobject(g, L); /* mark running thread */
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@@ -1118,6 +1118,7 @@ static void generationalcollection (lua_State *L) {
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}
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luaE_setdebt(g, stddebt(g));
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+ lua_assert(g->gcstate == GCSpropagate);
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}
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@@ -1160,6 +1161,7 @@ void luaC_forcestep (lua_State *L) {
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*/
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void luaC_step (lua_State *L) {
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global_State *g = G(L);
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+ /* lua_checkmemory(L); */ /* for internal debugging */
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if (g->gcrunning) luaC_forcestep(L);
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else luaE_setdebt(g, -GCSTEPSIZE); /* avoid being called too often */
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}
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