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@@ -8,21 +8,6 @@
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#define linit_c
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#define LUA_LIB
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-/*
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-** If you embed Lua in your program and need to open the standard
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-** libraries, call luaL_openlibs in your program. If you need a
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-** different set of libraries, copy this file to your project and edit
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-** it to suit your needs.
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-**
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-** You can also *preload* libraries, so that a later 'require' can
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-** open the library, which is already linked to the application.
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-** For that, do the following code:
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-**
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-** luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
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-** lua_pushcfunction(L, luaopen_modname);
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-** lua_setfield(L, -2, modname);
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-** lua_pop(L, 1); // remove PRELOAD table
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-*/
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#include "lprefix.h"
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@@ -36,30 +21,44 @@
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/*
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-** these libs are loaded by lua.c and are readily available to any Lua
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-** program
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+** Standard Libraries
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*/
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-static const luaL_Reg loadedlibs[] = {
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+static const luaL_Reg stdlibs[] = {
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{LUA_GNAME, luaopen_base},
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{LUA_LOADLIBNAME, luaopen_package},
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+
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{LUA_COLIBNAME, luaopen_coroutine},
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- {LUA_TABLIBNAME, luaopen_table},
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+ {LUA_DBLIBNAME, luaopen_debug},
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{LUA_IOLIBNAME, luaopen_io},
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+ {LUA_MATHLIBNAME, luaopen_math},
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{LUA_OSLIBNAME, luaopen_os},
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{LUA_STRLIBNAME, luaopen_string},
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- {LUA_MATHLIBNAME, luaopen_math},
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+ {LUA_TABLIBNAME, luaopen_table},
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{LUA_UTF8LIBNAME, luaopen_utf8},
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- {LUA_DBLIBNAME, luaopen_debug},
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+
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{NULL, NULL}
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};
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-LUALIB_API void luaL_openlibs (lua_State *L) {
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+/*
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+** require selected standard libraries and add the others to the
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+** preload table.
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+*/
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+LUALIB_API void luaL_openselectedlibs (lua_State *L, int what) {
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+ int mask = 1;
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const luaL_Reg *lib;
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- /* "require" functions from 'loadedlibs' and set results to global table */
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- for (lib = loadedlibs; lib->func; lib++) {
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- luaL_requiref(L, lib->name, lib->func, 1);
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- lua_pop(L, 1); /* remove lib */
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+ luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
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+ for (lib = stdlibs; lib->func; (lib++, mask <<= 1)) {
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+ if (what & mask) { /* selected? */
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+ luaL_requiref(L, lib->name, lib->func, 1); /* require library */
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+ lua_pop(L, 1); /* remove result from the stack */
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+ }
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+ else { /* add library to PRELOAD table */
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+ lua_pushcfunction(L, lib->func);
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+ lua_setfield(L, -2, lib->name);
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+ }
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}
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+ lua_assert((mask >> 1) == LUA_UTF8LIBK);
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+ lua_pop(L, 1); // remove PRELOAD table
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}
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