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@@ -1,5 +1,5 @@
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/*
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-** $Id: luaconf.h,v 1.54 2005/07/05 14:31:45 roberto Exp roberto $
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+** $Id: luaconf.h,v 1.55 2005/07/11 17:10:35 roberto Exp roberto $
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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*/
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@@ -83,6 +83,8 @@
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@* template.
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@@ LUA_EXECDIR in a Windows path is replaced by the executable's
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@* directory.
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+@@ LUA_IGMARK is a mark to ignore all before it when bulding the
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+@* luaopen_ function name.
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** CHANGE them if for some reason your system cannot use those
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** characters. (E.g., if one of those characters is a common character
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** in file/directory names.) Probably you do not need to change them.
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@@ -90,6 +92,7 @@
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#define LUA_PATHSEP ";"
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#define LUA_PATH_MARK "?"
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#define LUA_EXECDIR "!"
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+#define LUA_IGMARK ":"
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/*
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@@ -275,6 +278,7 @@
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#define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
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+
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/*
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@@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
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** CHANGE it (define it) if you want exact compatibility with the
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@@ -282,19 +286,12 @@
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*/
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#undef LUA_COMPAT_GETN
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-/*
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-@@ LUA_COMPAT_PATH controls compatibility about LUA_PATH.
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-** CHANGE it (define it) if you want 'require' to look for global
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-** LUA_PATH before checking package.path.
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-*/
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-#undef LUA_COMPAT_PATH
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-
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/*
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@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
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** CHANGE it to undefined as soon as you do not need a global 'loadlib'
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** function (the function is still available as 'package.loadlib').
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*/
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-#define LUA_COMPAT_LOADLIB
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+#undef LUA_COMPAT_LOADLIB
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/*
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@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
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@@ -323,7 +320,7 @@
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** CHANGE it to undefined as soon as your programs use 'string.find' only
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** to find patterns.
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*/
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-/*#define LUA_COMPAT_FIND*/
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+#define LUA_COMPAT_FIND
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/*
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@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
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@@ -332,6 +329,8 @@
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*/
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#define LUA_COMPAT_GFIND
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+
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+
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/*
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@@ luai_apicheck is the assert macro used by the Lua-C API.
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** CHANGE luai_apicheck if you want Lua to perform some checks in the
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@@ -476,7 +475,7 @@
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#if !defined(LUA_ANSI) && (defined(__i386) || defined (_M_IX86))
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union luai_Cast { double l_d; long l_l; };
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#define lua_number2int(i,d) \
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- { union luai_Cast u; u.l_d = d + 6755399441055744.0; (i) = u.l_l; }
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+ { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
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#define lua_number2integer(i,n) lua_number2int(i, n)
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/* this option always works, but may be slow */
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