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removed 'IEEE tricks' (should not be needed in Lua with integers)

Roberto Ierusalimschy 12 rokov pred
rodič
commit
e2c8c756ee
1 zmenil súbory, kde vykonal 1 pridanie a 56 odobranie
  1. 1 56
      llimits.h

+ 1 - 56
llimits.h

@@ -1,5 +1,5 @@
 /*
-** $Id: llimits.h,v 1.103 2013/02/20 14:08:56 roberto Exp roberto $
+** $Id: llimits.h,v 1.104 2013/04/25 21:15:37 roberto Exp roberto $
 ** Limits, basic types, and some other `installation-dependent' definitions
 ** See Copyright Notice in lua.h
 */
@@ -202,52 +202,6 @@ typedef lu_int32 Instruction;
 ** both small and large values (outside the range of integers).
 */
 
-#if defined(MS_ASMTRICK) || defined(LUA_MSASMTRICK)	/* { */
-/* trick with Microsoft assembler for X86 */
-
-#define lua_number2int(i,n)  __asm {__asm fld n   __asm fistp i}
-#define lua_number2integer(i,n)		lua_number2int(i, n)
-#define lua_number2unsigned(i,n)  \
-  {__int64 l; __asm {__asm fld n   __asm fistp l} i = (unsigned int)l;}
-
-
-#elif defined(LUA_IEEE754TRICK)		/* }{ */
-/* the next trick should work on any machine using IEEE754 with
-   a 32-bit int type */
-
-union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
-
-#if !defined(LUA_IEEEENDIAN)	/* { */
-#define LUAI_EXTRAIEEE	\
-  static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)};
-#define LUA_IEEEENDIANLOC	(ieeeendian.l_p[1] == 33)
-#else
-#define LUA_IEEEENDIANLOC	LUA_IEEEENDIAN
-#define LUAI_EXTRAIEEE		/* empty */
-#endif				/* } */
-
-#define lua_number2int32(i,n,t) \
-  { LUAI_EXTRAIEEE \
-    volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
-    (i) = (t)u.l_p[LUA_IEEEENDIANLOC]; }
-
-#define luai_hashnum(i,n)  \
-  { volatile union luai_Cast u; u.l_d = (n) + 1.0;  /* avoid -0 */ \
-    (i) = u.l_p[0]; (i) += u.l_p[1]; }  /* add double bits for his hash */
-
-#define lua_number2int(i,n)		lua_number2int32(i, n, int)
-#define lua_number2unsigned(i,n)	lua_number2int32(i, n, lua_Unsigned)
-
-/* the trick can be expanded to lua_Integer when it is a 32-bit value */
-#if defined(LUA_IEEELL)
-#define lua_number2integer(i,n)		lua_number2int32(i, n, lua_Integer)
-#endif
-
-#endif				/* } */
-
-
-/* the following definitions always work, but may be slow */
-
 #if !defined(lua_number2int)
 #define lua_number2int(i,n)	((i)=(int)(n))
 #endif
@@ -269,15 +223,6 @@ union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
 #endif				/* } */
 
 
-#if !defined(lua_unsigned2number)
-/* on several machines, coercion from unsigned to double is slow,
-   so it may be worth to avoid */
-#define lua_unsigned2number(u)  \
-    (((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u))
-#endif
-
-
-
 #if defined(ltable_c) && !defined(luai_hashnum)
 
 #include <float.h>