瀏覽代碼

code for conversion macros moved from luaconf to llimits + 'uint'
renamed to 'unsigned' in those macros

Roberto Ierusalimschy 14 年之前
父節點
當前提交
f1629217f1
共有 3 個文件被更改,包括 101 次插入103 次删除
  1. 3 3
      lapi.c
  2. 90 1
      llimits.h
  3. 8 99
      luaconf.h

+ 3 - 3
lapi.c

@@ -1,5 +1,5 @@
 /*
-** $Id: lapi.c,v 2.138 2010/10/25 19:01:37 roberto Exp roberto $
+** $Id: lapi.c,v 2.139 2010/10/25 20:31:11 roberto Exp roberto $
 ** Lua API
 ** See Copyright Notice in lua.h
 */
@@ -353,7 +353,7 @@ LUA_API lua_Unsigned lua_tounsignedx (lua_State *L, int idx, int *isnum) {
   if (tonumber(o, &n)) {
     lua_Unsigned res;
     lua_Number num = nvalue(o);
-    lua_number2uint(res, num);
+    lua_number2unsigned(res, num);
     if (isnum) *isnum = 1;
     return res;
   }
@@ -472,7 +472,7 @@ LUA_API void lua_pushinteger (lua_State *L, lua_Integer n) {
 LUA_API void lua_pushunsigned (lua_State *L, lua_Unsigned u) {
   lua_Number n;
   lua_lock(L);
-  n = lua_uint2number(u);
+  n = lua_unsigned2number(u);
   setnvalue(L->top, n);
   api_incr_top(L);
   lua_unlock(L);

+ 90 - 1
llimits.h

@@ -1,5 +1,5 @@
 /*
-** $Id: llimits.h,v 1.81 2010/05/24 19:29:46 roberto Exp roberto $
+** $Id: llimits.h,v 1.82 2010/05/31 16:08:55 roberto Exp roberto $
 ** Limits, basic types, and some other `installation-dependent' definitions
 ** See Copyright Notice in lua.h
 */
@@ -168,6 +168,95 @@ typedef lu_int32 Instruction;
 #define luai_userstateyield(L,n)        ((void)L)
 #endif
 
+/*
+** lua_number2int is a macro to convert lua_Number to int.
+** lua_number2integer is a macro to convert lua_Number to LUA_INTEGER.
+** lua_number2unsigned is a macro to convert a lua_Number to a LUA_UNSIGNED.
+** lua_unsigned2number is a macro to convert a LUA_UNSIGNED to a lua_Number.
+*/
+
+#if defined(MS_ASMTRICK)	/* { */
+/* trick with Microsoft assembler for X86 */
+
+#define lua_number2int(i,n)  __asm {__asm fld n   __asm fistp i}
+#define lua_number2integer(i,n)		lua_number2int(i, n)
+#define lua_number2unsigned(i,n)  \
+  {__int64 l; __asm {__asm fld n   __asm fistp l} i = (unsigned int)l;}
+
+
+#elif defined(LUA_IEEE754TRICK)		/* }{ */
+/* the next trick should work on any machine using IEEE754 with
+   a 32-bit integer type */
+
+union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
+
+#if !defined(LUA_IEEEENDIAN)	/* { */
+#define LUAI_EXTRAIEEE	\
+  static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)};
+#define LUA_IEEEENDIAN		(ieeeendian.l_p[1] == 33)
+#else
+#define LUAI_EXTRAIEEE		/* empty */
+#endif				/* } */
+
+#define lua_number2int32(i,n,t) \
+  { LUAI_EXTRAIEEE \
+    volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
+    (i) = (t)u.l_p[LUA_IEEEENDIAN]; }
+
+#define lua_number2int(i,n)		lua_number2int32(i, n, int)
+#define lua_number2integer(i,n)		lua_number2int32(i, n, LUA_INTEGER)
+#define lua_number2unsigned(i,n)	lua_number2int32(i, n, LUA_UNSIGNED)
+
+#endif				/* } */
+
+
+/* the following definitions always work, but may be slow */
+
+#if !defined(lua_number2int)
+#define lua_number2int(i,n)	((i)=(int)(n))
+#endif
+
+#if !defined(lua_number2integer)
+#define lua_number2integer(i,n)	((i)=(LUA_INTEGER)(n))
+#endif
+
+#if !defined(lua_number2unsigned)	/* { */
+/* the following definition assures proper modulo behavior */
+#if defined(LUA_NUMBER_DOUBLE)
+#include <math.h>
+#define lua_number2unsigned(i,n)  \
+	((i)=(LUA_UNSIGNED)((n) - floor((n)/4294967296.0)*4294967296.0))
+#else
+#define lua_number2unsigned(i,n)	((i)=(LUA_UNSIGNED)(n))
+#endif
+#endif				/* } */
+
+
+#if !defined(lua_unsigned2number)
+/* on several machines, coercion from unsigned to double is slow,
+   so it may be worth to avoid */
+#define lua_unsigned2number(u)  \
+	((LUA_INT32)(u) < 0 ? (lua_Number)(u) : (lua_Number)(LUA_INT32)(u))
+#endif
+
+
+/*
+** luai_hashnum is a macro do hash a lua_Number value into an integer.
+** The hash must be deterministic and give reasonable values for
+** both small and large values (outside the range of integers).
+** It is used only in ltable.c.
+*/
+
+#if !defined(luai_hashnum)	/* { */
+
+#include <float.h>
+#include <math.h>
+
+#define luai_hashnum(i,n) { int e;  \
+  n = frexp(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP);  \
+  lua_number2int(i, n); i += e; }
+
+#endif						/* } */
 
 
 

+ 8 - 99
luaconf.h

@@ -1,5 +1,5 @@
 /*
-** $Id: luaconf.h,v 1.147 2010/10/29 11:13:21 roberto Exp roberto $
+** $Id: luaconf.h,v 1.148 2010/10/29 17:52:46 roberto Exp roberto $
 ** Configuration file for Lua
 ** See Copyright Notice in lua.h
 */
@@ -348,27 +348,13 @@
 
 
 
-/*
-** {==================================================================
-** CHANGE (to smaller values) the following definitions if your system
-** has a small C stack. (Or you may want to change them to larger
-** values if your system has a large C stack and these limits are
-** too rigid for you.) Some of these constants control the size of
-** stack-allocated arrays used by the compiler or the interpreter, while
-** others limit the maximum number of recursive calls that the compiler
-** or the interpreter can perform. Values too large may cause a C stack
-** overflow for some forms of deep constructs.
-** ===================================================================
-*/
-
 
 /*
 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
+** CHANGE it if it uses too much C-stack space.
 */
 #define LUAL_BUFFERSIZE		BUFSIZ
 
-/* }================================================================== */
-
 
 
 
@@ -445,32 +431,21 @@
 #define LUA_UNSIGNED	unsigned LUA_INT32
 
 
-/*
-@@ lua_number2int is a macro to convert lua_Number to int.
-@@ lua_number2integer is a macro to convert lua_Number to LUA_INTEGER.
-@@ lua_number2uint is a macro to convert a lua_Number to a LUA_UNSIGNED.
-@@ lua_uint2number is a macro to convert a LUA_UNSIGNED to a lua_Number.
-*/
-
 #if defined(LUA_CORE)		/* { */
 
-#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && \
-    !defined(LUA_NOIEEE754TRICK)	/* { */
+#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI)	/* { */
 
 /* On a Microsoft compiler on a Pentium, use assembler to avoid clashes
    with a DirectX idiosyncrasy */
 #if defined(_MSC_VER) && defined(M_IX86)		/* { */
 
-#define lua_number2int(i,n)  __asm {__asm fld n   __asm fistp i}
-#define lua_number2integer(i,n)		lua_number2int(i, n)
-#define lua_number2uint(i,n)  \
-  {__int64 l; __asm {__asm fld n   __asm fistp l} i = (unsigned int)l;}
+#define MS_ASMTRICK
 
 #else				/* }{ */
-/* the next trick should work on any machine using IEEE754 with
-   a 32-bit integer type */
+/* the next definition uses a trick that should work on any machine
+   using IEEE754 with a 32-bit integer type */
 
-union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
+#define LUA_IEEE754TRICK
 
 /*
 @@ LUA_IEEEENDIAN is the endianness of doubles in your machine
@@ -485,77 +460,11 @@ union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
 #define LUA_IEEEENDIAN	1
 #endif
 
-#if !defined(LUA_IEEEENDIAN)	/* { */
-#define LUAI_EXTRAIEEE	\
-  static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)};
-#define LUA_IEEEENDIAN		(ieeeendian.l_p[1] == 33)
-#else
-#define LUAI_EXTRAIEEE		/* empty */
-#endif	/* } */
-
-#define lua_number2int32(i,n,t) \
-  { LUAI_EXTRAIEEE \
-    volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
-    (i) = (t)u.l_p[LUA_IEEEENDIAN]; }
-
-#define lua_number2int(i,n)		lua_number2int32(i, n, int)
-#define lua_number2integer(i,n)		lua_number2int32(i, n, LUA_INTEGER)
-#define lua_number2uint(i,n)		lua_number2int32(i, n, LUA_UNSIGNED)
-
 #endif				/* } */
 
-
 #endif			/* } */
 
-
-/* the following definitions always work, but may be slow */
-
-#if !defined(lua_number2int)
-#define lua_number2int(i,n)	((i)=(int)(n))
-#endif
-
-#if !defined(lua_number2integer)
-#define lua_number2integer(i,n)	((i)=(LUA_INTEGER)(n))
-#endif
-
-#if !defined(lua_number2uint) && (defined(lapi_c) || defined(luaall_c))  /* { */
-/* the following definition assures proper modulo behavior */
-#if defined(LUA_NUMBER_DOUBLE)
-#include <math.h>
-#define lua_number2uint(i,n)  \
-	((i)=(LUA_UNSIGNED)((n) - floor((n)/4294967296.0)*4294967296.0))
-#else
-#define lua_number2uint(i,n)	((i)=(LUA_UNSIGNED)(n))
-#endif
-#endif	/* } */
-
-#if !defined(lua_uint2number)
-/* on several machines, coercion from unsigned to double is slow,
-   so it may be worth to avoid */
-#define lua_uint2number(u)  \
-	((LUA_INT32)(u) < 0 ? (lua_Number)(u) : (lua_Number)(LUA_INT32)(u))
-#endif
-
-#endif		/* } */
-
-
-/*
-@@ luai_hashnum is a macro do hash a lua_Number value into an integer.
-@* The hash must be deterministic and give reasonable values for
-@* both small and large values (outside the range of integers).
-@* It is used only in ltable.c.
-*/
-
-#if defined(ltable_c) || defined(luaall_c)
-
-#include <float.h>
-#include <math.h>
-
-#define luai_hashnum(i,n) { int e;  \
-  n = frexp(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP);  \
-  lua_number2int(i, n); i += e; }
-
-#endif  /* ltable_c */
+#endif			/* } */
 
 /* }================================================================== */