lvm.h 4.4 KB

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  1. /*
  2. ** $Id: lvm.h $
  3. ** Lua virtual machine
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef lvm_h
  7. #define lvm_h
  8. #include "ldo.h"
  9. #include "lobject.h"
  10. #include "ltm.h"
  11. #if !defined(LUA_NOCVTN2S)
  12. #define cvt2str(o) ttisnumber(o)
  13. #else
  14. #define cvt2str(o) 0 /* no conversion from numbers to strings */
  15. #endif
  16. #if !defined(LUA_NOCVTS2N)
  17. #define cvt2num(o) ttisstring(o)
  18. #else
  19. #define cvt2num(o) 0 /* no conversion from strings to numbers */
  20. #endif
  21. /*
  22. ** You can define LUA_FLOORN2I if you want to convert floats to integers
  23. ** by flooring them (instead of raising an error if they are not
  24. ** integral values)
  25. */
  26. #if !defined(LUA_FLOORN2I)
  27. #define LUA_FLOORN2I F2Ieq
  28. #endif
  29. /*
  30. ** Rounding modes for float->integer coercion
  31. */
  32. typedef enum {
  33. F2Ieq, /* no rounding; accepts only integral values */
  34. F2Ifloor, /* takes the floor of the number */
  35. F2Iceil /* takes the ceil of the number */
  36. } F2Imod;
  37. /* convert an object to a float (including string coercion) */
  38. #define tonumber(o,n) \
  39. (ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n))
  40. /* convert an object to a float (without string coercion) */
  41. #define tonumberns(o,n) \
  42. (ttisfloat(o) ? ((n) = fltvalue(o), 1) : \
  43. (ttisinteger(o) ? ((n) = cast_num(ivalue(o)), 1) : 0))
  44. /* convert an object to an integer (including string coercion) */
  45. #define tointeger(o,i) \
  46. (l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \
  47. : luaV_tointeger(o,i,LUA_FLOORN2I))
  48. /* convert an object to an integer (without string coercion) */
  49. #define tointegerns(o,i) \
  50. (l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \
  51. : luaV_tointegerns(o,i,LUA_FLOORN2I))
  52. #define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2))
  53. #define luaV_rawequalobj(t1,t2) luaV_equalobj(NULL,t1,t2)
  54. /*
  55. ** fast track for 'gettable'
  56. */
  57. #define luaV_fastget(t,k,res,f, aux) \
  58. (aux = (!ttistable(t) ? HNOTATABLE : f(hvalue(t), k, res)))
  59. /*
  60. ** Special case of 'luaV_fastget' for integers, inlining the fast case
  61. ** of 'luaH_getint'.
  62. */
  63. #define luaV_fastgeti(t,k,res,aux) \
  64. if (!ttistable(t)) aux = HNOTATABLE; \
  65. else { Table *h = hvalue(t); lua_Unsigned u = l_castS2U(k); \
  66. if ((u - 1u < h->alimit)) { \
  67. int tag = *getArrTag(h,(u)-1u); \
  68. if (tagisempty(tag)) aux = HNOTFOUND; \
  69. else { farr2val(h, u, tag, res); aux = HOK; }} \
  70. else { aux = luaH_getint(h, u, res); }}
  71. #define luaV_fastset(t,k,val,aux,f) \
  72. (aux = (!ttistable(t) ? HNOTATABLE : f(hvalue(t), k, val)))
  73. #define luaV_fastseti(t,k,val,aux) \
  74. if (!ttistable(t)) aux = HNOTATABLE; \
  75. else { Table *h = hvalue(t); lua_Unsigned u = l_castS2U(k); \
  76. if ((u - 1u < h->alimit)) { \
  77. lu_byte *tag = getArrTag(h,(u)-1u); \
  78. if (tagisempty(*tag)) aux = ~cast_int(u); \
  79. else { fval2arr(h, u, tag, val); aux = HOK; }} \
  80. else { aux = luaH_psetint(h, u, val); }}
  81. /*
  82. ** Finish a fast set operation (when fast set succeeds).
  83. */
  84. #define luaV_finishfastset(L,t,v) luaC_barrierback(L, gcvalue(t), v)
  85. /*
  86. ** Shift right is the same as shift left with a negative 'y'
  87. */
  88. #define luaV_shiftr(x,y) luaV_shiftl(x,intop(-, 0, y))
  89. LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2);
  90. LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
  91. LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r);
  92. LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n);
  93. LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, F2Imod mode);
  94. LUAI_FUNC int luaV_tointegerns (const TValue *obj, lua_Integer *p,
  95. F2Imod mode);
  96. LUAI_FUNC int luaV_flttointeger (lua_Number n, lua_Integer *p, F2Imod mode);
  97. LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key,
  98. StkId val, int aux);
  99. LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
  100. TValue *val, int aux);
  101. LUAI_FUNC void luaV_finishOp (lua_State *L);
  102. LUAI_FUNC void luaV_execute (lua_State *L, CallInfo *ci);
  103. LUAI_FUNC void luaV_concat (lua_State *L, int total);
  104. LUAI_FUNC lua_Integer luaV_idiv (lua_State *L, lua_Integer x, lua_Integer y);
  105. LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y);
  106. LUAI_FUNC lua_Number luaV_modf (lua_State *L, lua_Number x, lua_Number y);
  107. LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y);
  108. LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb);
  109. #endif