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- /*
- ** $Id: luaconf.h,v 1.134 2010/03/03 18:53:02 roberto Exp roberto $
- ** Configuration file for Lua
- ** See Copyright Notice in lua.h
- */
- #ifndef lconfig_h
- #define lconfig_h
- #include <limits.h>
- #include <stddef.h>
- /*
- ** ==================================================================
- ** Search for "@@" to find all configurable definitions.
- ** ===================================================================
- */
- /*
- @@ LUA_ANSI controls the use of non-ansi features.
- ** CHANGE it (define it) if you want Lua to avoid the use of any
- ** non-ansi feature or library.
- */
- #if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)
- #define LUA_ANSI
- #endif
- #if !defined(LUA_ANSI) && defined(_WIN32)
- #define LUA_WIN
- #endif
- #if defined(LUA_WIN)
- #define LUA_DL_DLL
- #endif
- #if defined(LUA_USE_LINUX)
- #define LUA_USE_POSIX
- #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
- #define LUA_USE_READLINE /* needs some extra libraries */
- #endif
- #if defined(LUA_USE_MACOSX)
- #define LUA_USE_POSIX
- #define LUA_USE_DLOPEN
- #define LUA_USE_READLINE /* needs some extra libraries */
- #endif
- /*
- @@ LUA_USE_POSIX includes all functionality listed as X/Open System
- @* Interfaces Extension (XSI).
- ** CHANGE it (define it) if your system is XSI compatible.
- */
- #if defined(LUA_USE_POSIX)
- #define LUA_USE_MKSTEMP
- #define LUA_USE_ISATTY
- #define LUA_USE_POPEN
- #define LUA_USE_ULONGJMP
- #endif
- /*
- @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
- @* Lua libraries.
- @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
- @* C libraries.
- ** CHANGE them if your machine has a non-conventional directory
- ** hierarchy or if you want to install your libraries in
- ** non-conventional directories.
- */
- #if defined(_WIN32)
- /*
- ** In Windows, any exclamation mark ('!') in the path is replaced by the
- ** path of the directory of the executable file of the current process.
- */
- #define LUA_LDIR "!\\lua\\"
- #define LUA_CDIR "!\\"
- #define LUA_PATH_DEFAULT \
- LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
- LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" ".\\?.lua"
- #define LUA_CPATH_DEFAULT \
- LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"
- #else
- #define LUA_ROOT "/usr/local/"
- #define LUA_LDIR LUA_ROOT "share/lua/5.2/"
- #define LUA_CDIR LUA_ROOT "lib/lua/5.2/"
- #define LUA_PATH_DEFAULT \
- LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
- LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" "./?.lua"
- #define LUA_CPATH_DEFAULT \
- LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
- #endif
- /*
- @@ LUA_DIRSEP is the directory separator (for submodules).
- ** CHANGE it if your machine does not use "/" as the directory separator
- ** and is not Windows. (On Windows Lua automatically uses "\".)
- */
- #if defined(_WIN32)
- #define LUA_DIRSEP "\\"
- #else
- #define LUA_DIRSEP "/"
- #endif
- /*
- @@ LUA_API is a mark for all core API functions.
- @@ LUALIB_API is a mark for all auxiliary library functions.
- @@ LUAMOD_API is a mark for all standard library opening functions.
- ** CHANGE them if you need to define those functions in some special way.
- ** For instance, if you want to create one Windows DLL with the core and
- ** the libraries, you may want to use the following definition (define
- ** LUA_BUILD_AS_DLL to get it).
- */
- #if defined(LUA_BUILD_AS_DLL)
- #if defined(LUA_CORE) || defined(LUA_LIB)
- #define LUA_API __declspec(dllexport)
- #else
- #define LUA_API __declspec(dllimport)
- #endif
- #else
- #define LUA_API extern
- #endif
- /* more often than not the libs go together with the core */
- #define LUALIB_API LUA_API
- #define LUAMOD_API LUALIB_API
- /*
- @@ LUAI_FUNC is a mark for all extern functions that are not to be
- @* exported to outside modules.
- @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
- @* that are not to be exported to outside modules (LUAI_DDEF for
- @* definitions and LUAI_DDEC for declarations).
- ** CHANGE them if you need to mark them in some special way. Elf/gcc
- ** (versions 3.2 and later) mark them as "hidden" to optimize access
- ** when Lua is compiled as a shared library. Not all elf targets support
- ** this attribute. Unfortunately, gcc does not offer a way to check
- ** whether the target offers that support, and those without support
- ** give a warning about it. To avoid these warnings, change to the
- ** default definition.
- */
- #if defined(luaall_c)
- #define LUAI_FUNC static
- #define LUAI_DDEC static
- #define LUAI_DDEF static
- #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
- defined(__ELF__)
- #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
- #define LUAI_DDEC LUAI_FUNC
- #define LUAI_DDEF /* empty */
- #else
- #define LUAI_FUNC extern
- #define LUAI_DDEC extern
- #define LUAI_DDEF /* empty */
- #endif
- /*
- @@ LUA_QL describes how error messages quote program elements.
- ** CHANGE it if you want a different appearance.
- */
- #define LUA_QL(x) "'" x "'"
- #define LUA_QS LUA_QL("%s")
- /*
- @@ LUA_IDSIZE gives the maximum size for the description of the source
- @* of a function in debug information.
- ** CHANGE it if you want a different size.
- */
- #define LUA_IDSIZE 60
- /*
- @@ luai_writestring defines how 'print' prints its results.
- */
- #include <stdio.h>
- #define luai_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
- /*
- @@ luai_writestringerror defines how to print error messages.
- ** (A format string with one argument is enough for Lua...)
- */
- #define luai_writestringerror(s,p) \
- (fprintf(stderr, (s), (p)), fflush(stderr))
- /*
- ** {==================================================================
- ** Compatibility with previous versions
- ** ===================================================================
- */
- /*
- @@ LUA_COMPAT_ALL controls all compatibility options.
- ** You can define it to get all options, or change specific options
- ** to fit your specific needs.
- */
- #if defined(LUA_COMPAT_ALL)
- /*
- @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
- ** You can replace it with 'table.unpack'.
- */
- #define LUA_COMPAT_UNPACK
- /*
- @@ LUA_COMPAT_CPCALL controls the presence of macro 'lua_cpcall'.
- ** You can replace it with the preregistered function 'cpcall'.
- */
- #define lua_cpcall(L,f,u) \
- (lua_pushlightuserdata(L,(u)), luaL_cpcall(L,(f),1,0))
- /*
- @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
- ** You can rewrite 'log10(x)' as 'log(x, 10)'.
- */
- #define LUA_COMPAT_LOG10
- /*
- @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
- */
- #define LUA_COMPAT_MAXN
- /*
- @@ LUA_COMPAT_DEBUGLIB controls compatibility with preloading
- ** the debug library.
- ** You should add 'require"debug"' everywhere you need the debug
- ** library.
- */
- #define LUA_COMPAT_DEBUGLIB
- /*
- @@ The following macros supply trivial compatibility for some
- ** changes in the API. The macros themselves document how to
- ** change your code to avoid using them.
- */
- #define lua_strlen(L,i) lua_rawlen(L, (i))
- #define lua_objlen(L,i) lua_rawlen(L, (i))
- #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
- #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
- /* compatibility with previous wrong spelling */
- #define luaL_typerror luaL_typeerror
- #endif
- /* }================================================================== */
- /*
- @@ LUAI_BITSINT defines the number of bits in an int.
- ** CHANGE here if Lua cannot automatically detect the number of bits of
- ** your machine. Probably you do not need to change this.
- */
- /* avoid overflows in comparison */
- #if INT_MAX-20 < 32760
- #define LUAI_BITSINT 16
- #elif INT_MAX > 2147483640L
- /* int has at least 32 bits */
- #define LUAI_BITSINT 32
- #else
- #error "you must define LUA_BITSINT with number of bits in an integer"
- #endif
- /*
- @@ LUA_INT32 is an signed integer with exactly 32 bits.
- @@ LUAI_UMEM is an unsigned integer big enough to count the total
- @* memory used by Lua.
- @@ LUAI_MEM is a signed integer big enough to count the total memory
- @* used by Lua.
- ** CHANGE here if for some weird reason the default definitions are not
- ** good enough for your machine. Probably you do not need to change
- ** this.
- */
- #if LUAI_BITSINT >= 32
- #define LUA_INT32 int
- #define LUAI_UMEM size_t
- #define LUAI_MEM ptrdiff_t
- #else
- /* 16-bit ints */
- #define LUA_INT32 long
- #define LUAI_UMEM unsigned long
- #define LUAI_MEM long
- #endif
- /*
- @@ LUAI_MAXSTACK limits the size of the Lua stack.
- ** CHANGE it if you need a different limit. This limit is arbitrary;
- ** its only purpose is to stop Lua to consume unlimited stack
- ** space (and to reserve some numbers for pseudo-indices).
- */
- #if LUAI_BITSINT >= 32
- #define LUAI_MAXSTACK 1000000
- #else
- #define LUAI_MAXSTACK 15000
- #endif
- /* reserve some space for error handling */
- #define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
- /*
- ** {==================================================================
- ** CHANGE (to smaller values) the following definitions if your system
- ** has a small C stack. (Or you may want to change them to larger
- ** values if your system has a large C stack and these limits are
- ** too rigid for you.) Some of these constants control the size of
- ** stack-allocated arrays used by the compiler or the interpreter, while
- ** others limit the maximum number of recursive calls that the compiler
- ** or the interpreter can perform. Values too large may cause a C stack
- ** overflow for some forms of deep constructs.
- ** ===================================================================
- */
- /*
- @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
- */
- #define LUAL_BUFFERSIZE BUFSIZ
- /* }================================================================== */
- /*
- ** {==================================================================
- @@ LUA_NUMBER is the type of numbers in Lua.
- ** CHANGE the following definitions only if you want to build Lua
- ** with a number type different from double. You may also need to
- ** change lua_number2int & lua_number2integer.
- ** ===================================================================
- */
- #define LUA_NUMBER_DOUBLE
- #define LUA_NUMBER double
- /*
- @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
- @* over a number.
- */
- #define LUAI_UACNUMBER double
- /*
- @@ LUA_NUMBER_SCAN is the format for reading numbers.
- @@ LUA_NUMBER_FMT is the format for writing numbers.
- @@ lua_number2str converts a number to a string.
- @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
- @@ lua_str2number converts a string to a number.
- */
- #define LUA_NUMBER_SCAN "%lf"
- #define LUA_NUMBER_FMT "%.14g"
- #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
- #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
- #define lua_str2number(s,p) strtod((s), (p))
- /*
- @@ The luai_num* macros define the primitive operations over numbers.
- */
- /* the following operations need the math library */
- #if defined(lobject_c) || defined(lvm_c) || defined(luaall_c)
- #include <math.h>
- #define luai_nummod(L,a,b) ((a) - floor((a)/(b))*(b))
- #define luai_numpow(L,a,b) (pow(a,b))
- #endif
- /* these are quite standard operations */
- #if defined(LUA_CORE)
- #define luai_numadd(L,a,b) ((a)+(b))
- #define luai_numsub(L,a,b) ((a)-(b))
- #define luai_nummul(L,a,b) ((a)*(b))
- #define luai_numdiv(L,a,b) ((a)/(b))
- #define luai_numunm(L,a) (-(a))
- #define luai_numeq(a,b) ((a)==(b))
- #define luai_numlt(L,a,b) ((a)<(b))
- #define luai_numle(L,a,b) ((a)<=(b))
- #define luai_numisnan(L,a) (!luai_numeq((a), (a)))
- #endif
- /*
- @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
- ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
- ** machines, ptrdiff_t gives a good choice between int or long.)
- */
- #define LUA_INTEGER ptrdiff_t
- /*
- @@ lua_number2int is a macro to convert lua_Number to int.
- @@ lua_number2integer is a macro to convert lua_Number to LUA_INTEGER.
- @@ lua_number2uint is a macro to convert a lua_Number to an unsigned
- @* LUA_INT32.
- @@ lua_uint2number is a macro to convert an unsigned LUA_INT32
- @* to a lua_Number.
- ** CHANGE them if you know a faster way to convert a lua_Number to
- ** int (with any rounding method and without throwing errors) in your
- ** system. In Pentium machines, a naive typecast from double to int
- ** in C is extremely slow, so any alternative is worth trying.
- */
- /* On a Pentium, resort to a trick */
- #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
- (defined(__i386) || defined (_M_IX86) || defined(__i386__))
- /* On a Microsoft compiler, use assembler */
- #if defined(_MSC_VER)
- #define lua_number2int(i,d) {__asm fld d __asm fistp i}
- #define lua_number2integer(i,n) lua_number2int(i, n)
- #define lua_number2uint(i,n) lua_number2int(i, n)
- #else
- /* the next trick should work on any Pentium, but sometimes clashes
- with a DirectX idiosyncrasy */
- union luai_Cast { double l_d; long l_l; };
- #define lua_number2int(i,d) \
- { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
- #define lua_number2integer(i,n) lua_number2int(i, n)
- #define lua_number2uint(i,n) lua_number2int(i, n)
- #endif
- #else
- /* this option always works, but may be slow */
- #define lua_number2int(i,d) ((i)=(int)(d))
- #define lua_number2integer(i,d) ((i)=(LUA_INTEGER)(d))
- #define lua_number2uint(i,d) ((i)=(unsigned LUA_INT32)(d))
- #endif
- /* on several machines, coercion from unsigned to double is too slow,
- so avoid that if possible */
- #define lua_uint2number(u) \
- ((LUA_INT32)(u) < 0 ? (lua_Number)(u) : (lua_Number)(LUA_INT32)(u))
- /*
- @@ luai_hashnum is a macro do hash a lua_Number value into an integer.
- @* The hash must be deterministic and give reasonable values for
- @* both small and large values (outside the range of integers).
- @* It is used only in ltable.c.
- */
- #if defined(ltable_c) || defined(luaall_c)
- #include <float.h>
- #include <math.h>
- #define luai_hashnum(i,d) { int e; \
- d = frexp(d, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP); \
- lua_number2int(i, d); i += e; }
- #endif
- /* }================================================================== */
- /* =================================================================== */
- /*
- ** Local configuration. You can use this space to add your redefinitions
- ** without modifying the main part of the file.
- */
- #endif
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