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- /*
- ** $Id: ltable.h,v 1.19 2000/04/25 16:55:09 roberto Exp roberto $
- ** Lua tables (hash)
- ** See Copyright Notice in lua.h
- */
- #ifndef ltable_h
- #define ltable_h
- #include "lobject.h"
- #define node(t,i) (&(t)->node[i])
- #define key(n) (&(n)->key)
- #define val(n) (&(n)->val)
- #define luaH_move(L, t,from,to) (luaH_setint(L, t, to, luaH_getnum(t, from)))
- Hash *luaH_new (lua_State *L, int nhash);
- void luaH_free (lua_State *L, Hash *t);
- const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key);
- const TObject *luaH_getnum (const Hash *t, Number key);
- const TObject *luaH_getstr (const Hash *t, TString *key);
- void luaH_set (lua_State *L, Hash *t, const TObject *key, const TObject *val);
- int luaH_pos (lua_State *L, const Hash *t, const TObject *r);
- void luaH_setint (lua_State *L, Hash *t, int key, const TObject *val);
- unsigned long luaH_hash (lua_State *L, const TObject *key);
- const TObject *luaH_getglobal (lua_State *L, const char *name);
- /* exported only for debugging */
- Node *luaH_mainposition (const Hash *t, const TObject *key);
- #endif
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