luaconf.h 17 KB

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  1. /*
  2. ** $Id: luaconf.h,v 1.201 2014/05/11 13:03:48 roberto Exp roberto $
  3. ** Configuration file for Lua
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef lconfig_h
  7. #define lconfig_h
  8. #include <limits.h>
  9. #include <stddef.h>
  10. /*
  11. ** ==================================================================
  12. ** Search for "@@" to find all configurable definitions.
  13. ** ===================================================================
  14. */
  15. /*
  16. ** ===================================================================
  17. @@ LUA_INT_INT / LUA_INT_LONG / LUA_INT_LONGLONG defines type for
  18. @@ Lua integers;
  19. @@ LUA_REAL_FLOAT / LUA_REAL_DOUBLE / LUA_REAL_LONGDOUBLE defines
  20. @@ type for Lua floats.
  21. **
  22. ** These definitions set the numeric types for Lua. Lua should work
  23. ** fine with any mix of these previous options.
  24. ** The usual configurations are 64-bit integers and floats (the default)
  25. ** and 32-bit integers and floats (Small Lua, for restricted hardware).
  26. ** =====================================================================
  27. */
  28. #define LUA_INT_LONGLONG
  29. #define LUA_REAL_DOUBLE
  30. /*
  31. @@ LUA_ANSI controls the use of non-ansi features.
  32. ** CHANGE it (define it) if you want Lua to avoid the use of any
  33. ** non-ansi feature or library.
  34. */
  35. #if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)
  36. #define LUA_ANSI
  37. #endif
  38. #if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE)
  39. #define LUA_WIN /* enable goodies for regular Windows platforms */
  40. #endif
  41. #if defined(LUA_WIN)
  42. #define LUA_DL_DLL
  43. #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
  44. #endif
  45. #if defined(LUA_USE_LINUX)
  46. #define LUA_USE_C99
  47. #define LUA_USE_POSIX
  48. #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
  49. #define LUA_USE_READLINE /* needs some extra libraries */
  50. #endif
  51. #if defined(LUA_USE_MACOSX)
  52. #define LUA_USE_C99
  53. #define LUA_USE_POSIX
  54. #define LUA_USE_DLOPEN /* does not need -ldl */
  55. #define LUA_USE_READLINE /* needs an extra library: -lreadline */
  56. #endif
  57. /*
  58. @@ LUA_USE_C99 includes all functionality that depends on C 99.
  59. ** CHANGE it (define it) if your system is compatible.
  60. */
  61. #if defined(LUA_USE_C99)
  62. #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
  63. #endif
  64. /*
  65. @@ LUA_USE_POSIX includes all functionality listed as X/Open System
  66. @@ Interfaces Extension (XSI).
  67. ** CHANGE it (define it) if your system is XSI compatible.
  68. */
  69. #if defined(LUA_USE_POSIX)
  70. #endif
  71. /*
  72. @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
  73. @@ Lua libraries.
  74. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
  75. @@ C libraries.
  76. ** CHANGE them if your machine has a non-conventional directory
  77. ** hierarchy or if you want to install your libraries in
  78. ** non-conventional directories.
  79. */
  80. #if defined(_WIN32) /* { */
  81. /*
  82. ** In Windows, any exclamation mark ('!') in the path is replaced by the
  83. ** path of the directory of the executable file of the current process.
  84. */
  85. #define LUA_LDIR "!\\lua\\"
  86. #define LUA_CDIR "!\\"
  87. #define LUA_PATH_DEFAULT \
  88. LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
  89. LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
  90. ".\\?.lua;" ".\\?\\init.lua"
  91. #define LUA_CPATH_DEFAULT \
  92. LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"
  93. #else /* }{ */
  94. #define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/"
  95. #define LUA_ROOT "/usr/local/"
  96. #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR
  97. #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR
  98. #define LUA_PATH_DEFAULT \
  99. LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
  100. LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
  101. "./?.lua;" "./?/init.lua"
  102. #define LUA_CPATH_DEFAULT \
  103. LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
  104. #endif /* } */
  105. /*
  106. @@ LUA_DIRSEP is the directory separator (for submodules).
  107. ** CHANGE it if your machine does not use "/" as the directory separator
  108. ** and is not Windows. (On Windows Lua automatically uses "\".)
  109. */
  110. #if defined(_WIN32)
  111. #define LUA_DIRSEP "\\"
  112. #else
  113. #define LUA_DIRSEP "/"
  114. #endif
  115. /*
  116. @@ LUA_ENV is the name of the variable that holds the current
  117. @@ environment, used to access global names.
  118. ** CHANGE it if you do not like this name.
  119. */
  120. #define LUA_ENV "_ENV"
  121. /*
  122. @@ LUA_API is a mark for all core API functions.
  123. @@ LUALIB_API is a mark for all auxiliary library functions.
  124. @@ LUAMOD_API is a mark for all standard library opening functions.
  125. ** CHANGE them if you need to define those functions in some special way.
  126. ** For instance, if you want to create one Windows DLL with the core and
  127. ** the libraries, you may want to use the following definition (define
  128. ** LUA_BUILD_AS_DLL to get it).
  129. */
  130. #if defined(LUA_BUILD_AS_DLL) /* { */
  131. #if defined(LUA_CORE) || defined(LUA_LIB) /* { */
  132. #define LUA_API __declspec(dllexport)
  133. #else /* }{ */
  134. #define LUA_API __declspec(dllimport)
  135. #endif /* } */
  136. #else /* }{ */
  137. #define LUA_API extern
  138. #endif /* } */
  139. /* more often than not the libs go together with the core */
  140. #define LUALIB_API LUA_API
  141. #define LUAMOD_API LUALIB_API
  142. /*
  143. @@ LUAI_FUNC is a mark for all extern functions that are not to be
  144. @@ exported to outside modules.
  145. @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
  146. @@ that are not to be exported to outside modules (LUAI_DDEF for
  147. @@ definitions and LUAI_DDEC for declarations).
  148. ** CHANGE them if you need to mark them in some special way. Elf/gcc
  149. ** (versions 3.2 and later) mark them as "hidden" to optimize access
  150. ** when Lua is compiled as a shared library. Not all elf targets support
  151. ** this attribute. Unfortunately, gcc does not offer a way to check
  152. ** whether the target offers that support, and those without support
  153. ** give a warning about it. To avoid these warnings, change to the
  154. ** default definition.
  155. */
  156. #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
  157. defined(__ELF__) /* { */
  158. #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
  159. #define LUAI_DDEC LUAI_FUNC
  160. #define LUAI_DDEF /* empty */
  161. #else /* }{ */
  162. #define LUAI_FUNC extern
  163. #define LUAI_DDEC extern
  164. #define LUAI_DDEF /* empty */
  165. #endif /* } */
  166. /*
  167. @@ LUA_QL describes how error messages quote program elements.
  168. ** CHANGE it if you want a different appearance.
  169. */
  170. #define LUA_QL(x) "'" x "'"
  171. #define LUA_QS LUA_QL("%s")
  172. /*
  173. @@ LUA_IDSIZE gives the maximum size for the description of the source
  174. @@ of a function in debug information.
  175. ** CHANGE it if you want a different size.
  176. */
  177. #define LUA_IDSIZE 60
  178. /*
  179. @@ luai_writestring/luai_writeline define how 'print' prints its results.
  180. ** They are only used in libraries and the stand-alone program. (The #if
  181. ** avoids including 'stdio.h' everywhere.)
  182. */
  183. #if defined(LUA_LIB) || defined(lua_c)
  184. #include <stdio.h>
  185. #define luai_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
  186. #define luai_writeline() (luai_writestring("\n", 1), fflush(stdout))
  187. #endif
  188. /*
  189. @@ luai_writestringerror defines how to print error messages.
  190. ** (A format string with one argument is enough for Lua...)
  191. */
  192. #define luai_writestringerror(s,p) \
  193. (fprintf(stderr, (s), (p)), fflush(stderr))
  194. /*
  195. @@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is,
  196. ** strings that are internalized. (Cannot be smaller than reserved words
  197. ** or tags for metamethods, as these strings must be internalized;
  198. ** #("function") = 8, #("__newindex") = 10.)
  199. */
  200. #define LUAI_MAXSHORTLEN 40
  201. /*
  202. ** {==================================================================
  203. ** Compatibility with previous versions
  204. ** ===================================================================
  205. */
  206. /*
  207. @@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
  208. @@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
  209. ** You can define it to get all options, or change specific options
  210. ** to fit your specific needs.
  211. */
  212. #if defined(LUA_COMPAT_5_2) /* { */
  213. /*
  214. @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
  215. ** functions in the mathematical library.
  216. */
  217. #define LUA_COMPAT_MATHLIB
  218. /*
  219. @@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
  220. */
  221. #define LUA_COMPAT_BITLIB
  222. /*
  223. @@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
  224. @@ a float mark ('.0').
  225. ** This macro is not on by default even in compatibility mode,
  226. ** because this is not really an incompatibility.
  227. */
  228. /* #define LUA_COMPAT_FLOATSTRING */
  229. #endif /* } */
  230. #if defined(LUA_COMPAT_5_1) /* { */
  231. /*
  232. @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
  233. ** You can replace it with 'table.unpack'.
  234. */
  235. #define LUA_COMPAT_UNPACK
  236. /*
  237. @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
  238. ** You can replace it with 'package.searchers'.
  239. */
  240. #define LUA_COMPAT_LOADERS
  241. /*
  242. @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
  243. ** You can call your C function directly (with light C functions).
  244. */
  245. #define lua_cpcall(L,f,u) \
  246. (lua_pushcfunction(L, (f)), \
  247. lua_pushlightuserdata(L,(u)), \
  248. lua_pcall(L,1,0,0))
  249. /*
  250. @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
  251. ** You can rewrite 'log10(x)' as 'log(x, 10)'.
  252. */
  253. #define LUA_COMPAT_LOG10
  254. /*
  255. @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
  256. ** library. You can rewrite 'loadstring(s)' as 'load(s)'.
  257. */
  258. #define LUA_COMPAT_LOADSTRING
  259. /*
  260. @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
  261. */
  262. #define LUA_COMPAT_MAXN
  263. /*
  264. @@ The following macros supply trivial compatibility for some
  265. ** changes in the API. The macros themselves document how to
  266. ** change your code to avoid using them.
  267. */
  268. #define lua_strlen(L,i) lua_rawlen(L, (i))
  269. #define lua_objlen(L,i) lua_rawlen(L, (i))
  270. #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
  271. #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
  272. /*
  273. @@ LUA_COMPAT_MODULE controls compatibility with previous
  274. ** module functions 'module' (Lua) and 'luaL_register' (C).
  275. */
  276. #define LUA_COMPAT_MODULE
  277. #endif /* } */
  278. /* }================================================================== */
  279. /*
  280. @@ LUAI_BITSINT defines the number of bits in an int.
  281. ** CHANGE here if Lua cannot automatically detect the number of bits of
  282. ** your machine. Probably you do not need to change this.
  283. */
  284. /* avoid overflows in comparison */
  285. #if INT_MAX-20 < 32760 /* { */
  286. #define LUAI_BITSINT 16
  287. #elif INT_MAX > 2147483640L /* }{ */
  288. /* int has at least 32 bits */
  289. #define LUAI_BITSINT 32
  290. #else /* }{ */
  291. #error "you must define LUA_BITSINT with number of bits in an integer"
  292. #endif /* } */
  293. /*
  294. @@ LUA_INT32 is an signed integer with exactly 32 bits.
  295. @@ LUAI_UMEM is an unsigned integer big enough to count the total
  296. @@ memory used by Lua.
  297. @@ LUAI_MEM is a signed integer big enough to count the total memory
  298. @@ used by Lua.
  299. ** CHANGE here if for some weird reason the default definitions are not
  300. ** good enough for your machine. Probably you do not need to change
  301. ** this.
  302. */
  303. #if LUAI_BITSINT >= 32 /* { */
  304. #define LUA_INT32 int
  305. #define LUAI_UMEM size_t
  306. #define LUAI_MEM ptrdiff_t
  307. #else /* }{ */
  308. /* 16-bit ints */
  309. #define LUA_INT32 long
  310. #define LUAI_UMEM unsigned long
  311. #define LUAI_MEM long
  312. #endif /* } */
  313. /*
  314. @@ LUAI_MAXSTACK limits the size of the Lua stack.
  315. ** CHANGE it if you need a different limit. This limit is arbitrary;
  316. ** its only purpose is to stop Lua from consuming unlimited stack
  317. ** space (and to reserve some numbers for pseudo-indices).
  318. */
  319. #if LUAI_BITSINT >= 32
  320. #define LUAI_MAXSTACK 1000000
  321. #else
  322. #define LUAI_MAXSTACK 15000
  323. #endif
  324. /* reserve some space for error handling */
  325. #define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
  326. /*
  327. @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
  328. ** CHANGE it if it uses too much C-stack space.
  329. */
  330. #define LUAL_BUFFERSIZE BUFSIZ
  331. /*
  332. ** {==================================================================
  333. ** Configuration for Numbers.
  334. ** Change these definitions if no predefined LUA_REAL_* / LUA_INT_*
  335. ** satisfy your needs.
  336. ** ===================================================================
  337. */
  338. /*
  339. @@ LUA_NUMBER is the floating-point type used by Lua.
  340. **
  341. @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
  342. @@ over a floating number.
  343. **
  344. @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
  345. @@ LUA_NUMBER_SCAN is the format for reading floats.
  346. @@ LUA_NUMBER_FMT is the format for writing floats.
  347. @@ lua_number2str converts a float to a string.
  348. **
  349. @@ l_mathop allows the addition of an 'l' or 'f' to all math operations
  350. **
  351. @@ lua_str2number converts a decimal numeric string to a number.
  352. */
  353. #if defined(LUA_REAL_FLOAT) /* { single float */
  354. #define LUA_NUMBER float
  355. #define LUAI_UACNUMBER double
  356. #define LUA_NUMBER_FRMLEN ""
  357. #define LUA_NUMBER_SCAN "%f"
  358. #define LUA_NUMBER_FMT "%.7g"
  359. #define l_mathop(op) op##f
  360. #define lua_str2number(s,p) strtof((s), (p))
  361. #elif defined(LUA_REAL_LONGDOUBLE) /* }{ long double */
  362. #define LUA_NUMBER long double
  363. #define LUAI_UACNUMBER long double
  364. #define LUA_NUMBER_FRMLEN "L"
  365. #define LUA_NUMBER_SCAN "%Lf"
  366. #define LUA_NUMBER_FMT "%.19Lg"
  367. #define l_mathop(op) op##l
  368. #define lua_str2number(s,p) strtold((s), (p))
  369. #elif defined(LUA_REAL_DOUBLE) /* }{ double */
  370. #define LUA_NUMBER double
  371. #define LUAI_UACNUMBER double
  372. #define LUA_NUMBER_FRMLEN ""
  373. #define LUA_NUMBER_SCAN "%lf"
  374. #define LUA_NUMBER_FMT "%.14g"
  375. #define l_mathop(op) op
  376. #define lua_str2number(s,p) strtod((s), (p))
  377. #else /* }{ */
  378. #error "numeric real type not defined"
  379. #endif /* } */
  380. #if defined(LUA_ANSI)
  381. /* C89 does not support 'opf' variants for math functions */
  382. #undef l_mathop
  383. #define l_mathop(op) (lua_Number)op
  384. #endif
  385. #if defined(LUA_ANSI) || defined(_WIN32)
  386. /* C89 and Windows do not support 'strtof'... */
  387. #undef lua_str2number
  388. #define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
  389. #endif
  390. #define l_floor(x) (l_mathop(floor)(x))
  391. #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
  392. /*
  393. @@ The luai_num* macros define the primitive operations over numbers.
  394. ** They should work for any size of floating numbers.
  395. */
  396. /* the following operations need the math library */
  397. #if defined(lobject_c) || defined(lvm_c)
  398. #include <math.h>
  399. #define luai_nummod(L,a,b,m) \
  400. { (m) = l_mathop(fmod)(a,b); if ((m) != 0 && (a)*(b) < 0) (m) += (b); }
  401. #define luai_numpow(L,a,b) ((void)L, l_mathop(pow)(a,b))
  402. #endif
  403. /* these are quite standard operations */
  404. #if defined(LUA_CORE)
  405. #define luai_numadd(L,a,b) ((a)+(b))
  406. #define luai_numsub(L,a,b) ((a)-(b))
  407. #define luai_nummul(L,a,b) ((a)*(b))
  408. #define luai_numdiv(L,a,b) ((a)/(b))
  409. #define luai_numunm(L,a) (-(a))
  410. #define luai_numeq(a,b) ((a)==(b))
  411. #define luai_numlt(a,b) ((a)<(b))
  412. #define luai_numle(a,b) ((a)<=(b))
  413. #define luai_numisnan(a) (!luai_numeq((a), (a)))
  414. #endif
  415. /*
  416. ** The following macro checks whether an operation is not safe to be
  417. ** performed by the constant folder. It should result in zero only if
  418. ** the operation is safe.
  419. */
  420. #define luai_numinvalidop(op,a,b) 0
  421. /*
  422. @@ LUA_INTEGER is the integer type used by Lua.
  423. **
  424. @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
  425. **
  426. @@ LUAI_UACINT is the result of an 'usual argument conversion'
  427. @@ over a lUA_INTEGER.
  428. @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
  429. @@ LUA_INTEGER_SCAN is the format for reading integers.
  430. @@ LUA_INTEGER_FMT is the format for writing integers.
  431. @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
  432. @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
  433. @@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
  434. @@ lua_integer2str converts an integer to a string.
  435. */
  436. /* The following definitions are good for most cases here */
  437. #define LUA_INTEGER_SCAN "%" LUA_INTEGER_FRMLEN "d"
  438. #define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
  439. #define lua_integer2str(s,n) sprintf((s), LUA_INTEGER_FMT, (n))
  440. #define LUAI_UACINT LUA_INTEGER
  441. /*
  442. ** use LUAI_UACINT here to avoid problems with promotions (which
  443. ** can turn a comparison between unsigneds into a signed comparison)
  444. */
  445. #define LUA_UNSIGNED unsigned LUAI_UACINT
  446. /* now the variable definitions */
  447. #if defined(LUA_INT_INT) /* { int */
  448. #define LUA_INTEGER int
  449. #define LUA_INTEGER_FRMLEN ""
  450. #define LUA_MAXUNSIGNED UINT_MAX
  451. #define LUA_MAXINTEGER INT_MAX
  452. #define LUA_MININTEGER INT_MIN
  453. #elif defined(LUA_INT_LONG) /* }{ long */
  454. #define LUA_INTEGER long
  455. #define LUA_INTEGER_FRMLEN "l"
  456. #define LUA_MAXUNSIGNED ULONG_MAX
  457. #define LUA_MAXINTEGER LONG_MAX
  458. #define LUA_MININTEGER LONG_MIN
  459. #elif defined(LUA_INT_LONGLONG) /* }{ long long */
  460. #if defined(_WIN32)
  461. #define LUA_INTEGER __int64
  462. #define LUA_INTEGER_FRMLEN "I64"
  463. #define LUA_MAXUNSIGNED _UI64_MAX
  464. #define LUA_MAXINTEGER _I64_MAX
  465. #define LUA_MININTEGER _I64_MIN
  466. #else
  467. #define LUA_INTEGER long long
  468. #define LUA_INTEGER_FRMLEN "ll"
  469. #define LUA_MAXUNSIGNED ULLONG_MAX
  470. #define LUA_MAXINTEGER LLONG_MAX
  471. #define LUA_MININTEGER LLONG_MIN
  472. #endif
  473. #elif defined(LUA_INT_SHORT) /* }{ short int */
  474. /*
  475. ** this option is for tests only; it is not particularly useful and
  476. ** it does not pass the test suit.
  477. */
  478. #define LUA_INTEGER short int
  479. #define LUA_INTEGER_FRMLEN ""
  480. #define LUA_MAXUNSIGNED ((LUA_UNSIGNED)USHRT_MAX)
  481. #define LUA_MAXINTEGER SHRT_MAX
  482. #define LUA_MININTEGER SHRT_MIN
  483. #undef LUAI_UACINT
  484. #define LUAI_UACINT int
  485. #undef LUA_INTEGER_SCAN
  486. #define LUA_INTEGER_SCAN "%hd"
  487. #undef LUAI_MAXSTACK
  488. #define LUAI_MAXSTACK 15000
  489. #define l_castS2U(x) ((LUA_UNSIGNED)(unsigned short)(x))
  490. #else /* }{ */
  491. #error "numeric integer type not defined"
  492. #endif /* } */
  493. /* }================================================================== */
  494. /* =================================================================== */
  495. /*
  496. ** Local configuration. You can use this space to add your redefinitions
  497. ** without modifying the main part of the file.
  498. */
  499. #endif