luaconf.h 21 KB

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  1. /*
  2. ** $Id: luaconf.h,v 1.54 2005/07/05 14:31:45 roberto Exp roberto $
  3. ** Configuration file for Lua
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef lconfig_h
  7. #define lconfig_h
  8. #include <limits.h>
  9. #include <stddef.h>
  10. /*
  11. ** ==================================================================
  12. ** Search for "@@" to find all configurable definitions.
  13. ** ===================================================================
  14. */
  15. /*
  16. @@ LUA_ANSI controls the use of non-ansi features.
  17. ** CHANGE it (define it) if you want Lua to avoid the use of any
  18. ** non-ansi feature or library.
  19. */
  20. #if defined(__STRICT_ANSI__)
  21. #define LUA_ANSI
  22. #endif
  23. /*
  24. @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
  25. @* Lua libraries.
  26. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
  27. @* C libraries.
  28. ** CHANGE them if your machine has a non-conventional directory
  29. ** hierarchy or if you want to install your libraries in
  30. ** non-conventional directories.
  31. */
  32. #if defined(_WIN32)
  33. /*
  34. ** In Windows, any exclamation mark ('!') in the path is replaced by the
  35. ** path of the directory of the executable file of the current process.
  36. */
  37. #define LUA_LDIR "!\\lua"
  38. #define LUA_CDIR "!\\dll"
  39. #define LUA_PATH_DEFAULT \
  40. "?.lua;" LUA_LDIR"\\?.lua;" LUA_LDIR"\\?\\init.lua;" \
  41. LUA_CDIR"\\?.lua;" LUA_CDIR"\\?\\init.lua"
  42. #define LUA_CPATH_DEFAULT \
  43. "?.dll;" LUA_CDIR"\\?.dll;" LUA_CDIR"\\loadall.dll"
  44. #else
  45. #define LUA_ROOT "/usr/local"
  46. #define LUA_LDIR LUA_ROOT "/share/lua/5.1"
  47. #define LUA_CDIR LUA_ROOT "/lib/lua/5.1"
  48. #define LUA_PATH_DEFAULT \
  49. "./?.lua;" LUA_LDIR"/?.lua;" LUA_LDIR"/?/init.lua;" \
  50. LUA_CDIR"/?.lua;" LUA_CDIR"/?/init.lua"
  51. #define LUA_CPATH_DEFAULT \
  52. "./?.so;" LUA_CDIR"/?.so;" LUA_CDIR"/loadall.so"
  53. #endif
  54. /*
  55. @@ LUA_DIRSEP is the directory separator (for submodules).
  56. ** CHANGE it if your machine does not use "/" as the directory separator
  57. ** and is not Windows. (On Windows Lua automatically uses "\".)
  58. */
  59. #if defined(_WIN32)
  60. #define LUA_DIRSEP "\\"
  61. #else
  62. #define LUA_DIRSEP "/"
  63. #endif
  64. /*
  65. @@ LUA_PATHSEP is the character that separates templates in a path.
  66. @@ LUA_PATH_MARK is the string that marks the substitution points in a
  67. @* template.
  68. @@ LUA_EXECDIR in a Windows path is replaced by the executable's
  69. @* directory.
  70. ** CHANGE them if for some reason your system cannot use those
  71. ** characters. (E.g., if one of those characters is a common character
  72. ** in file/directory names.) Probably you do not need to change them.
  73. */
  74. #define LUA_PATHSEP ";"
  75. #define LUA_PATH_MARK "?"
  76. #define LUA_EXECDIR "!"
  77. /*
  78. @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
  79. ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
  80. ** machines, ptrdiff_t gives a good choice between int or long.)
  81. */
  82. #define LUA_INTEGER ptrdiff_t
  83. /*
  84. @@ LUA_API is a mark for all core API functions.
  85. @@ LUALIB_API is a mark for all standard library functions.
  86. ** CHANGE them if you need to define those functions in some special way.
  87. ** For instance, if you want to create one Windows DLL with the core and
  88. ** the libraries, you may want to use the following definition (define
  89. ** LUA_BUILD_AS_DLL to get it).
  90. */
  91. #if defined(LUA_BUILD_AS_DLL)
  92. #if defined(LUA_CORE) || defined(LUA_LIB)
  93. #define LUA_API __declspec(__dllexport)
  94. #else
  95. #define LUA_API __declspec(__dllimport)
  96. #endif
  97. #else
  98. #define LUA_API extern
  99. #endif
  100. /* more often than not the libs go together with the core */
  101. #define LUALIB_API LUA_API
  102. /*
  103. @@ LUAI_FUNC is a mark for all extern functions that are not to be
  104. @* exported to outside modules.
  105. @@ LUAI_DATA is a mark for all extern (const) variables that are not to
  106. @* be exported to outside modules.
  107. ** CHANGE them if you need to mark them in some special way. Elf/gcc
  108. ** (versions 3.2 and later) mark them as "hidden" to optimize access
  109. ** when Lua is compiled as a shared library.
  110. */
  111. #if defined(luaall_c)
  112. #define LUAI_FUNC static
  113. #define LUAI_DATA /* empty */
  114. #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
  115. defined(__ELF__)
  116. #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
  117. #define LUAI_DATA LUAI_FUNC
  118. #else
  119. #define LUAI_FUNC extern
  120. #define LUAI_DATA extern
  121. #endif
  122. /*
  123. @@ lua_assert describes the internal assertions in Lua.
  124. ** CHANGE that only if you need to debug Lua.
  125. */
  126. #define lua_assert(c) ((void)0)
  127. /*
  128. @@ LUA_QL describes how error messages quote program elements.
  129. ** CHANGE it if you want a different appearance.
  130. */
  131. #define LUA_QL(x) "'" x "'"
  132. #define LUA_QS LUA_QL("%s")
  133. /*
  134. @@ LUA_IDSIZE gives the maximum size for the description of the source
  135. @* of a function in debug information.
  136. ** CHANGE it if you want a different size.
  137. */
  138. #define LUA_IDSIZE 60
  139. /*
  140. ** {==================================================================
  141. ** Stand-alone configuration
  142. ** ===================================================================
  143. */
  144. #if defined(lua_c) || defined(luaall_c)
  145. /*
  146. @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
  147. @* is, whether we're running lua interactively).
  148. ** CHANGE it if you have a better definition for non-POSIX/non-Windows
  149. ** systems.
  150. */
  151. #if !defined(LUA_ANSI) && defined(_POSIX_C_SOURCE)
  152. #include <unistd.h>
  153. #define lua_stdin_is_tty() isatty(0)
  154. #elif !defined(LUA_ANSI) && defined(_WIN32)
  155. #include <io.h>
  156. #include <stdio.h>
  157. #define lua_stdin_is_tty() _isatty(_fileno(stdin))
  158. #else
  159. #define lua_stdin_is_tty() 1 /* assume stdin is a tty */
  160. #endif
  161. /*
  162. @@ LUA_PROMPT is the default prompt used by stand-alone Lua.
  163. @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
  164. ** CHANGE them if you want different prompts. (You can also change the
  165. ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
  166. */
  167. #define LUA_PROMPT "> "
  168. #define LUA_PROMPT2 ">> "
  169. /*
  170. @@ LUA_PROGNAME is the default name for the stand-alone Lua program.
  171. ** CHANGE it if your stand-alone interpreter has a different name and
  172. ** your system is not able to detect that name automatically.
  173. */
  174. #define LUA_PROGNAME "lua"
  175. /*
  176. @@ LUA_MAXINPUT is the maximum length for an input line in the
  177. @* stand-alone interpreter.
  178. ** CHANGE it if you need longer lines.
  179. */
  180. #define LUA_MAXINPUT 512
  181. /*
  182. @@ lua_readline defines how to show a prompt and then read a line from
  183. @* the standard input.
  184. @@ lua_saveline defines how to "save" a read line in a "history".
  185. @@ lua_freeline defines how to free a line read by lua_readline.
  186. ** CHANGE them if you want to improve this functionality (e.g., by using
  187. ** GNU readline and history facilities).
  188. */
  189. #if !defined(LUA_ANSI) && defined(LUA_USE_READLINE)
  190. #include <stdio.h>
  191. #include <readline/readline.h>
  192. #include <readline/history.h>
  193. #define lua_readline(L,b,p) (((b)=readline(p)) != NULL)
  194. #define lua_saveline(L,idx) \
  195. if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
  196. add_history(lua_tostring(L, idx)); /* add it to history */
  197. #define lua_freeline(L,b) free(b)
  198. #else
  199. #define lua_readline(L,b,p) \
  200. (fputs(p, stdout), fflush(stdout), /* show prompt */ \
  201. fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
  202. #define lua_saveline(L,idx) ((void)0)
  203. #define lua_freeline(L,b) ((void)0)
  204. #endif
  205. #endif
  206. /* }================================================================== */
  207. /*
  208. @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
  209. @* as a percentage.
  210. ** CHANGE it if you want the GC to run faster or slower (higher values
  211. ** mean larger pauses which mean slower collection.) You can also change
  212. ** this value dynamically.
  213. */
  214. #define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
  215. /*
  216. @@ LUAI_GCMUL defines the default speed of garbage collection relative to
  217. @* memory allocation as a percentage.
  218. ** CHANGE it if you want to change the granularity of the garbage
  219. ** collection. (Higher values mean coarser collections. 0 represents
  220. ** infinity, where each step performs a full collection.) You can also
  221. ** change this value dynamically.
  222. */
  223. #define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
  224. /*
  225. @@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
  226. ** CHANGE it (define it) if you want exact compatibility with the
  227. ** behavior of setn/getn in Lua 5.0.
  228. */
  229. #undef LUA_COMPAT_GETN
  230. /*
  231. @@ LUA_COMPAT_PATH controls compatibility about LUA_PATH.
  232. ** CHANGE it (define it) if you want 'require' to look for global
  233. ** LUA_PATH before checking package.path.
  234. */
  235. #undef LUA_COMPAT_PATH
  236. /*
  237. @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
  238. ** CHANGE it to undefined as soon as you do not need a global 'loadlib'
  239. ** function (the function is still available as 'package.loadlib').
  240. */
  241. #define LUA_COMPAT_LOADLIB
  242. /*
  243. @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
  244. ** CHANGE it to undefined as soon as your programs use only '...' to
  245. ** access vararg parameters (instead of the old 'arg' table).
  246. */
  247. #define LUA_COMPAT_VARARG
  248. /*
  249. @@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
  250. ** CHANGE it to undefined as soon as your programs use 'math.fmod' or
  251. ** the new '%' operator instead of 'math.mod'.
  252. */
  253. #define LUA_COMPAT_MOD
  254. /*
  255. @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
  256. @* facility.
  257. ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
  258. ** off the advisory error when nesting [[...]].
  259. */
  260. #define LUA_COMPAT_LSTR 1
  261. /*
  262. @@ LUA_COMPAT_FIND controls compatibility with old 'string.find' behavior.
  263. ** CHANGE it to undefined as soon as your programs use 'string.find' only
  264. ** to find patterns.
  265. */
  266. /*#define LUA_COMPAT_FIND*/
  267. /*
  268. @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
  269. ** CHANGE it to undefined as soon as you rename 'string.gfind' to
  270. ** 'string.gmatch'.
  271. */
  272. #define LUA_COMPAT_GFIND
  273. /*
  274. @@ luai_apicheck is the assert macro used by the Lua-C API.
  275. ** CHANGE luai_apicheck if you want Lua to perform some checks in the
  276. ** parameters it gets from API calls. This may slow down the interpreter
  277. ** a bit, but may be quite useful when debugging C code that interfaces
  278. ** with Lua. A useful redefinition is to use assert.h.
  279. */
  280. #if defined(LUA_USE_APICHECK)
  281. #include <assert.h>
  282. #define luai_apicheck(L,o) assert(o)
  283. #else
  284. /* (By default lua_assert is empty, so luai_apicheck is also empty.) */
  285. #define luai_apicheck(L,o) lua_assert(o)
  286. #endif
  287. /*
  288. @@ LUAI_BITSINT defines the number of bits in an int.
  289. ** CHANGE here if Lua cannot automatically detect the number of bits of
  290. ** your machine. Probably you do not need to change this.
  291. */
  292. /* avoid overflows in comparison */
  293. #if INT_MAX-20 < 32760
  294. #define LUAI_BITSINT 16
  295. #elif INT_MAX > 2147483640L
  296. /* int has at least 32 bits */
  297. #define LUAI_BITSINT 32
  298. #else
  299. #error "you must define LUA_BITSINT with number of bits in an integer"
  300. #endif
  301. /*
  302. @@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
  303. @@ LUAI_INT32 is an signed integer with at least 32 bits.
  304. @@ LUAI_UMEM is an unsigned integer big enough to count the total
  305. @* memory used by Lua.
  306. @@ LUAI_MEM is a signed integer big enough to count the total memory
  307. @* used by Lua.
  308. ** CHANGE here if for some weird reason the default definitions are not
  309. ** good enough for your machine. (The definitions in the 'else'
  310. ** part always works, but may waste space on machines with 64-bit
  311. ** longs.) Probably you do not need to change this.
  312. */
  313. #if LUAI_BITSINT >= 32
  314. #define LUAI_UINT32 unsigned int
  315. #define LUAI_INT32 int
  316. #define LUAI_MAXINT32 INT_MAX
  317. #define LUAI_UMEM size_t
  318. #define LUAI_MEM ptrdiff_t
  319. #else
  320. /* 16-bit ints */
  321. #define LUAI_UINT32 unsigned long
  322. #define LUAI_INT32 long
  323. #define LUAI_MAXINT32 LONG_MAX
  324. #define LUAI_UMEM unsigned long
  325. #define LUAI_MEM long
  326. #endif
  327. /*
  328. @@ LUAI_MAXCALLS limits the number of nested calls.
  329. ** CHANGE it if you need really deep recursive calls. This limit is
  330. ** arbitrary; its only purpose is to stop infinite recursion before
  331. ** exhausting memory.
  332. */
  333. #define LUAI_MAXCALLS 20000
  334. /*
  335. @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
  336. @* can use.
  337. ** CHANGE it if you need lots of (Lua) stack space for your C
  338. ** functions. This limit is arbitrary; its only purpose is to stop C
  339. ** functions to consume unlimited stack space.
  340. */
  341. #define LUAI_MAXCSTACK 2048
  342. /*
  343. ** {==================================================================
  344. ** CHANGE (to smaller values) the following definitions if your system
  345. ** has a small C stack. (Or you may want to change them to larger
  346. ** values if your system has a large C stack and these limits are
  347. ** too rigid for you.) Some of these constants control the size of
  348. ** stack-allocated arrays used by the compiler or the interpreter, while
  349. ** others limit the maximum number of recursive calls that the compiler
  350. ** or the interpreter can perform. Values too large may cause a C stack
  351. ** overflow for some forms of deep constructs.
  352. ** ===================================================================
  353. */
  354. /*
  355. @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
  356. @* syntactical nested non-terminals in a program.
  357. */
  358. #define LUAI_MAXCCALLS 200
  359. /*
  360. @@ LUAI_MAXVARS is the maximum number of local variables per function
  361. @* (must be smaller than 250).
  362. */
  363. #define LUAI_MAXVARS 200
  364. /*
  365. @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
  366. @* (must be smaller than 250).
  367. */
  368. #define LUAI_MAXUPVALUES 60
  369. /*
  370. @@ LUAI_MAXEXPWHILE is the maximum size of code for expressions
  371. @* controling a 'while' loop.
  372. */
  373. #define LUAI_MAXEXPWHILE 100
  374. /*
  375. @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
  376. */
  377. #define LUAL_BUFFERSIZE BUFSIZ
  378. /* }================================================================== */
  379. /*
  380. @@ lua_number2int is a macro to convert lua_Number to int.
  381. @@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
  382. ** CHANGE them if you know a faster way to convert a lua_Number to
  383. ** int (with any rounding method and without throwing errors) in your
  384. ** system. In Pentium machines, a naive typecast from double to int
  385. ** in C is extremely slow, so any alternative is worth trying.
  386. */
  387. /* On a Pentium, resort to a trick */
  388. #if !defined(LUA_ANSI) && (defined(__i386) || defined (_M_IX86))
  389. union luai_Cast { double l_d; long l_l; };
  390. #define lua_number2int(i,d) \
  391. { union luai_Cast u; u.l_d = d + 6755399441055744.0; (i) = u.l_l; }
  392. #define lua_number2integer(i,n) lua_number2int(i, n)
  393. /* this option always works, but may be slow */
  394. #else
  395. #define lua_number2int(i,d) ((i)=(int)(d))
  396. #define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
  397. #endif
  398. /*
  399. ** {==================================================================
  400. @@ LUA_NUMBER is the type of numbers in Lua.
  401. ** CHANGE the following definitions only if you want to build Lua
  402. ** with a number type different from double. You may also need to
  403. ** change lua_number2int & lua_number2integer.
  404. ** ===================================================================
  405. */
  406. #define LUA_NUMBER double
  407. /*
  408. @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
  409. @* over a number.
  410. */
  411. #define LUAI_UACNUMBER double
  412. /*
  413. @@ LUA_NUMBER_SCAN is the format for reading numbers.
  414. @@ LUA_NUMBER_FMT is the format for writing numbers.
  415. @@ lua_number2str converts a number to a string.
  416. @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
  417. @@ lua_str2number converts a string to a number.
  418. */
  419. #define LUA_NUMBER_SCAN "%lf"
  420. #define LUA_NUMBER_FMT "%.14g"
  421. #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
  422. #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
  423. #define lua_str2number(s,p) strtod((s), (p))
  424. /*
  425. @@ The luai_num* macros define the primitive operations over numbers.
  426. */
  427. #define luai_numadd(L,a,b) ((a)+(b))
  428. #define luai_numsub(L,a,b) ((a)-(b))
  429. #define luai_nummul(L,a,b) ((a)*(b))
  430. #define luai_numdiv(L,a,b) ((a)/(b))
  431. #define luai_nummod(L,a,b) ((a) - floor((a)/(b))*(b))
  432. #define luai_numpow(L,a,b) pow(a,b)
  433. #define luai_numunm(L,a) (-(a))
  434. #define luai_numeq(L,a,b) ((a)==(b))
  435. #define luai_numlt(L,a,b) ((a)<(b))
  436. #define luai_numle(L,a,b) ((a)<=(b))
  437. /* }================================================================== */
  438. /*
  439. @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
  440. ** CHANGE it if your system requires alignments larger than double. (For
  441. ** instance, if your system supports long doubles and they must be
  442. ** aligned in 16-byte boundaries, then you should add long double in the
  443. ** union.) Probably you do not need to change this.
  444. */
  445. #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
  446. /*
  447. @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
  448. ** CHANGE them if you prefer to use longjmp/setjmp even with C++ or
  449. ** if want/don't want to use _longjmp/_setjmp instead of regular
  450. ** longjmp/setjmp. By default, Lua handles errors with exceptions when
  451. * compiling as C++ code, with _longjmp/_setjmp when compiling as C code
  452. ** in a Unix system, and with longjmp/setjmp otherwise.
  453. */
  454. #if defined(__cplusplus)
  455. /* C++ exceptions */
  456. #define LUAI_THROW(L,c) throw(c)
  457. #define LUAI_TRY(L,c,a) try { a } catch(...) \
  458. { if ((c)->status == 0) (c)->status = -1; }
  459. #define luai_jmpbuf int /* dummy variable */
  460. #elif !defined(LUA_ANSI) && (defined(unix) || defined(__unix) || \
  461. defined(__unix__))
  462. /* in Unix, try _longjmp/_setjmp (more efficient) */
  463. #define LUAI_THROW(L,c) _longjmp((c)->b, 1)
  464. #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
  465. #define luai_jmpbuf jmp_buf
  466. #else
  467. /* default handling with long jumps */
  468. #define LUAI_THROW(L,c) longjmp((c)->b, 1)
  469. #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
  470. #define luai_jmpbuf jmp_buf
  471. #endif
  472. /*
  473. @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
  474. @* can do during pattern-matching.
  475. ** CHANGE it if you need more captures. This limit is arbitrary.
  476. */
  477. #define LUA_MAXCAPTURES 32
  478. /*
  479. @@ lua_tmpnam is the function that the OS library uses to create a
  480. @* temporary name.
  481. @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
  482. ** CHANGE them if you have an alternative to tmpnam (which is considered
  483. ** insecure) or if you want the original tmpnam anyway. By default, Lua
  484. ** uses tmpnam except when POSIX is available, where it uses mkstemp.
  485. */
  486. #if defined(loslib_c) || defined(luaall_c)
  487. #if !defined(LUA_ANSI) && defined(_POSIX_C_SOURCE)
  488. #include <unistd.h>
  489. #define LUA_TMPNAMBUFSIZE 32
  490. #define lua_tmpnam(b,e) { \
  491. strcpy(b, "/tmp/lua_XXXXXX"); \
  492. e = mkstemp(b); \
  493. if (e != -1) close(e); \
  494. e = (e == -1); }
  495. #else
  496. #define LUA_TMPNAMBUFSIZE L_tmpnam
  497. #define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
  498. #endif
  499. #endif
  500. /*
  501. @@ lua_popen spawns a new process connected to the current one through
  502. @* the file streams.
  503. ** CHANGE it if you have a way to implement it in your system.
  504. */
  505. #if !defined(LUA_ANSI) && defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 2
  506. #define lua_popen(L,c,m) popen(c,m)
  507. #define lua_pclose(L,file) (pclose(file) != -1)
  508. #elif !defined(LUA_ANSI) && defined(_WIN32)
  509. #define lua_popen(L,c,m) _popen(c,m)
  510. #define lua_pclose(L,file) (_pclose(file) != -1)
  511. #else
  512. #define lua_popen(L,c,m) \
  513. ((void)c, (void)m, luaL_error(L, LUA_QL("popen") "not supported"), NULL)
  514. #define lua_pclose(L,file) ((void)file, 0)
  515. #endif
  516. /*
  517. @@ LUA_DL_* define which dynamic-library system Lua should use.
  518. ** CHANGE here if Lua has problems choosing the appropriate
  519. ** dynamic-library system for your platform (either Windows' DLL, Mac's
  520. ** dyld, or Unix's dlopen). If your system is some kind of Unix, there
  521. ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
  522. ** it. To use dlopen you also need to adapt the src/Makefile (probably
  523. ** adding -ldl to the linker options), so Lua does not select it
  524. ** automatically. (When you change the makefile to add -ldl, you must
  525. ** also add -DLUA_USE_DLOPEN.)
  526. ** If you do not want any kind of dynamic library, undefine all these
  527. ** options (or just remove these definitions).
  528. */
  529. #if !defined(LUA_ANSI)
  530. #if defined(_WIN32)
  531. #define LUA_DL_DLL
  532. #elif defined(__APPLE__) && defined(__MACH__)
  533. #define LUA_DL_DYLD
  534. #elif defined(LUA_USE_DLOPEN)
  535. #define LUA_DL_DLOPEN
  536. #endif
  537. #endif
  538. /*
  539. @@ lua_lock/lua_unlock are macros for thread synchronization inside the
  540. @* Lua core. This is an attempt to simplify the implementation of a
  541. @* multithreaded version of Lua.
  542. ** CHANGE them only if you know what you are doing. All accesses to
  543. ** the global state and to global objects are synchronized. Because
  544. ** threads can read the stack of other threads (when running garbage
  545. ** collection), a thread must also synchronize any write-access to its
  546. ** own stack. Unsynchronized accesses are allowed only when reading its
  547. ** own stack, or when reading immutable fields from global objects (such
  548. ** as string values and udata values).
  549. */
  550. #define lua_lock(L) ((void) 0)
  551. #define lua_unlock(L) ((void) 0)
  552. /*
  553. @@ lua_threadyield allows a thread switch in appropriate places in the core.
  554. ** CHANGE it only if you know what you are doing. (See lua_lock.)
  555. */
  556. #define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
  557. /*
  558. @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
  559. @* (the data goes just *before* the lua_State pointer).
  560. ** CHANGE (define) this if you really need that. This value must be
  561. ** a multiple of the maximum alignment required for your machine.
  562. */
  563. #define LUAI_EXTRASPACE 0
  564. /*
  565. @@ luai_userstateopen allows user-specific initialization on new threads.
  566. ** CHANGE it if you defined LUAI_EXTRASPACE and need to initialize that
  567. ** data whenever a new lua_State is created.
  568. */
  569. #define luai_userstateopen(L) ((void)0)
  570. /* =================================================================== */
  571. /*
  572. ** Local configuration. You can use this space to add your redefinitions
  573. ** without modifying the main part of the file.
  574. */
  575. #endif