luaconf.h 13 KB

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  1. /*
  2. ** $Id: luaconf.h,v 1.155 2011/04/20 16:36:28 roberto Exp roberto $
  3. ** Configuration file for Lua
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef lconfig_h
  7. #define lconfig_h
  8. #include <limits.h>
  9. #include <stddef.h>
  10. /*
  11. ** ==================================================================
  12. ** Search for "@@" to find all configurable definitions.
  13. ** ===================================================================
  14. */
  15. /*
  16. @@ LUA_ANSI controls the use of non-ansi features.
  17. ** CHANGE it (define it) if you want Lua to avoid the use of any
  18. ** non-ansi feature or library.
  19. */
  20. #if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)
  21. #define LUA_ANSI
  22. #endif
  23. #if !defined(LUA_ANSI) && defined(_WIN32)
  24. #define LUA_WIN
  25. #endif
  26. #if defined(LUA_WIN)
  27. #define LUA_DL_DLL
  28. #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
  29. #endif
  30. #if defined(LUA_USE_LINUX)
  31. #define LUA_USE_POSIX
  32. #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
  33. #define LUA_USE_READLINE /* needs some extra libraries */
  34. #define LUA_USE_STRTODHEX /* assume 'strtod' handles hexa formats */
  35. #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
  36. #define LUA_USE_LONGLONG /* assume support for long long */
  37. #endif
  38. #if defined(LUA_USE_MACOSX)
  39. #define LUA_USE_POSIX
  40. #define LUA_USE_DLOPEN /* does not need -ldl */
  41. #define LUA_USE_READLINE /* needs an extra library: -lreadline */
  42. #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
  43. #define LUA_USE_LONGLONG /* assume support for long long */
  44. #endif
  45. /*
  46. @@ LUA_USE_POSIX includes all functionality listed as X/Open System
  47. @* Interfaces Extension (XSI).
  48. ** CHANGE it (define it) if your system is XSI compatible.
  49. */
  50. #if defined(LUA_USE_POSIX)
  51. #define LUA_USE_MKSTEMP
  52. #define LUA_USE_ISATTY
  53. #define LUA_USE_POPEN
  54. #define LUA_USE_ULONGJMP
  55. #endif
  56. /*
  57. @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
  58. @* Lua libraries.
  59. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
  60. @* C libraries.
  61. ** CHANGE them if your machine has a non-conventional directory
  62. ** hierarchy or if you want to install your libraries in
  63. ** non-conventional directories.
  64. */
  65. #if defined(_WIN32) /* { */
  66. /*
  67. ** In Windows, any exclamation mark ('!') in the path is replaced by the
  68. ** path of the directory of the executable file of the current process.
  69. */
  70. #define LUA_LDIR "!\\lua\\"
  71. #define LUA_CDIR "!\\"
  72. #define LUA_PATH_DEFAULT \
  73. LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
  74. LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" ".\\?.lua"
  75. #define LUA_CPATH_DEFAULT \
  76. LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"
  77. #else /* }{ */
  78. #define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/"
  79. #define LUA_ROOT "/usr/local/"
  80. #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR
  81. #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR
  82. #define LUA_PATH_DEFAULT \
  83. LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
  84. LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" "./?.lua"
  85. #define LUA_CPATH_DEFAULT \
  86. LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
  87. #endif /* } */
  88. /*
  89. @@ LUA_DIRSEP is the directory separator (for submodules).
  90. ** CHANGE it if your machine does not use "/" as the directory separator
  91. ** and is not Windows. (On Windows Lua automatically uses "\".)
  92. */
  93. #if defined(_WIN32)
  94. #define LUA_DIRSEP "\\"
  95. #else
  96. #define LUA_DIRSEP "/"
  97. #endif
  98. /*
  99. @@ LUA_ENV is the name of the variable that holds the current
  100. @@ environment, used to access global names.
  101. ** CHANGE it if you do not like this name.
  102. */
  103. #define LUA_ENV "_ENV"
  104. /*
  105. @@ LUA_API is a mark for all core API functions.
  106. @@ LUALIB_API is a mark for all auxiliary library functions.
  107. @@ LUAMOD_API is a mark for all standard library opening functions.
  108. ** CHANGE them if you need to define those functions in some special way.
  109. ** For instance, if you want to create one Windows DLL with the core and
  110. ** the libraries, you may want to use the following definition (define
  111. ** LUA_BUILD_AS_DLL to get it).
  112. */
  113. #if defined(LUA_BUILD_AS_DLL) /* { */
  114. #if defined(LUA_CORE) || defined(LUA_LIB) /* { */
  115. #define LUA_API __declspec(dllexport)
  116. #else /* }{ */
  117. #define LUA_API __declspec(dllimport)
  118. #endif /* } */
  119. #else /* }{ */
  120. #define LUA_API extern
  121. #endif /* } */
  122. /* more often than not the libs go together with the core */
  123. #define LUALIB_API LUA_API
  124. #define LUAMOD_API LUALIB_API
  125. /*
  126. @@ LUAI_FUNC is a mark for all extern functions that are not to be
  127. @* exported to outside modules.
  128. @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
  129. @* that are not to be exported to outside modules (LUAI_DDEF for
  130. @* definitions and LUAI_DDEC for declarations).
  131. ** CHANGE them if you need to mark them in some special way. Elf/gcc
  132. ** (versions 3.2 and later) mark them as "hidden" to optimize access
  133. ** when Lua is compiled as a shared library. Not all elf targets support
  134. ** this attribute. Unfortunately, gcc does not offer a way to check
  135. ** whether the target offers that support, and those without support
  136. ** give a warning about it. To avoid these warnings, change to the
  137. ** default definition.
  138. */
  139. #if defined(luaall_c) /* { */
  140. #define LUAI_FUNC static
  141. #define LUAI_DDEC static
  142. #define LUAI_DDEF static
  143. #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
  144. defined(__ELF__)
  145. #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
  146. #define LUAI_DDEC LUAI_FUNC
  147. #define LUAI_DDEF /* empty */
  148. #else /* }{ */
  149. #define LUAI_FUNC extern
  150. #define LUAI_DDEC extern
  151. #define LUAI_DDEF /* empty */
  152. #endif /* } */
  153. /*
  154. @@ LUA_QL describes how error messages quote program elements.
  155. ** CHANGE it if you want a different appearance.
  156. */
  157. #define LUA_QL(x) "'" x "'"
  158. #define LUA_QS LUA_QL("%s")
  159. /*
  160. @@ LUA_IDSIZE gives the maximum size for the description of the source
  161. @* of a function in debug information.
  162. ** CHANGE it if you want a different size.
  163. */
  164. #define LUA_IDSIZE 60
  165. /*
  166. @@ luai_writestring defines how 'print' prints its results.
  167. */
  168. #include <stdio.h>
  169. #define luai_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
  170. /*
  171. @@ luai_writestringerror defines how to print error messages.
  172. ** (A format string with one argument is enough for Lua...)
  173. */
  174. #define luai_writestringerror(s,p) \
  175. (fprintf(stderr, (s), (p)), fflush(stderr))
  176. /*
  177. ** {==================================================================
  178. ** Compatibility with previous versions
  179. ** ===================================================================
  180. */
  181. /*
  182. @@ LUA_COMPAT_ALL controls all compatibility options.
  183. ** You can define it to get all options, or change specific options
  184. ** to fit your specific needs.
  185. */
  186. #if defined(LUA_COMPAT_ALL) /* { */
  187. /*
  188. @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
  189. ** You can replace it with 'table.unpack'.
  190. */
  191. #define LUA_COMPAT_UNPACK
  192. /*
  193. @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
  194. ** You can call your C function directly (with light C functions).
  195. */
  196. #define lua_cpcall(L,f,u) \
  197. (lua_pushcfunction(L, (f)), \
  198. lua_pushlightuserdata(L,(u)), \
  199. lua_pcall(L,1,0,0))
  200. /*
  201. @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
  202. ** You can rewrite 'log10(x)' as 'log(x, 10)'.
  203. */
  204. #define LUA_COMPAT_LOG10
  205. /*
  206. @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
  207. ** library. You can rewrite 'loadstring(s)' as 'load(s)'.
  208. */
  209. #define LUA_COMPAT_LOADSTRING
  210. /*
  211. @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
  212. */
  213. #define LUA_COMPAT_MAXN
  214. /*
  215. @@ The following macros supply trivial compatibility for some
  216. ** changes in the API. The macros themselves document how to
  217. ** change your code to avoid using them.
  218. */
  219. #define lua_strlen(L,i) lua_rawlen(L, (i))
  220. #define lua_objlen(L,i) lua_rawlen(L, (i))
  221. #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
  222. #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
  223. /*
  224. @@ LUA_COMPAT_MODULE controls compatibility with previous
  225. ** module functions 'module' (Lua) and 'luaL_register' (C).
  226. */
  227. #define LUA_COMPAT_MODULE
  228. #endif /* } */
  229. /* }================================================================== */
  230. /*
  231. @@ LUAI_BITSINT defines the number of bits in an int.
  232. ** CHANGE here if Lua cannot automatically detect the number of bits of
  233. ** your machine. Probably you do not need to change this.
  234. */
  235. /* avoid overflows in comparison */
  236. #if INT_MAX-20 < 32760 /* { */
  237. #define LUAI_BITSINT 16
  238. #elif INT_MAX > 2147483640L /* }{ */
  239. /* int has at least 32 bits */
  240. #define LUAI_BITSINT 32
  241. #else /* }{ */
  242. #error "you must define LUA_BITSINT with number of bits in an integer"
  243. #endif /* } */
  244. /*
  245. @@ LUA_INT32 is an signed integer with exactly 32 bits.
  246. @@ LUAI_UMEM is an unsigned integer big enough to count the total
  247. @* memory used by Lua.
  248. @@ LUAI_MEM is a signed integer big enough to count the total memory
  249. @* used by Lua.
  250. ** CHANGE here if for some weird reason the default definitions are not
  251. ** good enough for your machine. Probably you do not need to change
  252. ** this.
  253. */
  254. #if LUAI_BITSINT >= 32 /* { */
  255. #define LUA_INT32 int
  256. #define LUAI_UMEM size_t
  257. #define LUAI_MEM ptrdiff_t
  258. #else /* }{ */
  259. /* 16-bit ints */
  260. #define LUA_INT32 long
  261. #define LUAI_UMEM unsigned long
  262. #define LUAI_MEM long
  263. #endif /* } */
  264. /*
  265. @@ LUAI_MAXSTACK limits the size of the Lua stack.
  266. ** CHANGE it if you need a different limit. This limit is arbitrary;
  267. ** its only purpose is to stop Lua to consume unlimited stack
  268. ** space (and to reserve some numbers for pseudo-indices).
  269. */
  270. #if LUAI_BITSINT >= 32
  271. #define LUAI_MAXSTACK 1000000
  272. #else
  273. #define LUAI_MAXSTACK 15000
  274. #endif
  275. /* reserve some space for error handling */
  276. #define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
  277. /*
  278. @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
  279. ** CHANGE it if it uses too much C-stack space.
  280. */
  281. #define LUAL_BUFFERSIZE BUFSIZ
  282. /*
  283. ** {==================================================================
  284. @@ LUA_NUMBER is the type of numbers in Lua.
  285. ** CHANGE the following definitions only if you want to build Lua
  286. ** with a number type different from double. You may also need to
  287. ** change lua_number2int & lua_number2integer.
  288. ** ===================================================================
  289. */
  290. #define LUA_NUMBER_DOUBLE
  291. #define LUA_NUMBER double
  292. /*
  293. @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
  294. @* over a number.
  295. */
  296. #define LUAI_UACNUMBER double
  297. /*
  298. @@ LUA_NUMBER_SCAN is the format for reading numbers.
  299. @@ LUA_NUMBER_FMT is the format for writing numbers.
  300. @@ lua_number2str converts a number to a string.
  301. @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
  302. */
  303. #define LUA_NUMBER_SCAN "%lf"
  304. #define LUA_NUMBER_FMT "%.14g"
  305. #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
  306. #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
  307. /*
  308. @@ lua_str2number converts a decimal numeric string to a number.
  309. @@ lua_strx2number converts an hexadecimal numeric string to a number.
  310. ** In C99, 'strtod' do both conversions. C89, however, has no function
  311. ** to convert floating hexadecimal strings to numbers. For these
  312. ** systems, you can leave 'lua_strx2number' undefined and Lua will
  313. ** provide its own implementation.
  314. */
  315. #define lua_str2number(s,p) strtod((s), (p))
  316. #if defined(LUA_USE_STRTODHEX)
  317. #define lua_strx2number(s,p) strtod((s), (p))
  318. #endif
  319. /*
  320. @@ The luai_num* macros define the primitive operations over numbers.
  321. */
  322. /* the following operations need the math library */
  323. #if defined(lobject_c) || defined(lvm_c) || defined(luaall_c)
  324. #include <math.h>
  325. #define luai_nummod(L,a,b) ((a) - floor((a)/(b))*(b))
  326. #define luai_numpow(L,a,b) (pow(a,b))
  327. #endif
  328. /* these are quite standard operations */
  329. #if defined(LUA_CORE)
  330. #define luai_numadd(L,a,b) ((a)+(b))
  331. #define luai_numsub(L,a,b) ((a)-(b))
  332. #define luai_nummul(L,a,b) ((a)*(b))
  333. #define luai_numdiv(L,a,b) ((a)/(b))
  334. #define luai_numunm(L,a) (-(a))
  335. #define luai_numeq(a,b) ((a)==(b))
  336. #define luai_numlt(L,a,b) ((a)<(b))
  337. #define luai_numle(L,a,b) ((a)<=(b))
  338. #define luai_numisnan(L,a) (!luai_numeq((a), (a)))
  339. #endif
  340. /*
  341. @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
  342. ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
  343. ** machines, ptrdiff_t gives a good choice between int or long.)
  344. */
  345. #define LUA_INTEGER ptrdiff_t
  346. /*
  347. @@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned.
  348. ** It must have at least 32 bits.
  349. */
  350. #define LUA_UNSIGNED unsigned LUA_INT32
  351. #if defined(LUA_CORE) /* { */
  352. #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
  353. /* On a Microsoft compiler on a Pentium, use assembler to avoid clashes
  354. with a DirectX idiosyncrasy */
  355. #if defined(_MSC_VER) && defined(M_IX86) /* { */
  356. #define MS_ASMTRICK
  357. #else /* }{ */
  358. /* the next definition uses a trick that should work on any machine
  359. using IEEE754 with a 32-bit integer type */
  360. #define LUA_IEEE754TRICK
  361. /*
  362. @@ LUA_IEEEENDIAN is the endianness of doubles in your machine
  363. @@ (0 for little endian, 1 for big endian); if not defined, Lua will
  364. @@ check it dynamically.
  365. */
  366. /* check for known architectures */
  367. #if defined(__i386__) || defined(__i386) || defined(i386) || \
  368. defined (__x86_64)
  369. #define LUA_IEEEENDIAN 0
  370. #elif defined(__POWERPC__) || defined(__ppc__)
  371. #define LUA_IEEEENDIAN 1
  372. #endif
  373. #endif /* } */
  374. #endif /* } */
  375. #endif /* } */
  376. /* }================================================================== */
  377. /* =================================================================== */
  378. /*
  379. ** Local configuration. You can use this space to add your redefinitions
  380. ** without modifying the main part of the file.
  381. */
  382. #endif