lvm.h 1.2 KB

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  1. /*
  2. ** $Id: lvm.h,v 1.44 2002/07/05 18:27:39 roberto Exp $
  3. ** Lua virtual machine
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef lvm_h
  7. #define lvm_h
  8. #include "ldo.h"
  9. #include "lobject.h"
  10. #include "ltm.h"
  11. #define tostring(L,o) ((ttype(o) == LUA_TSTRING) || (luaV_tostring(L, o)))
  12. #define tonumber(o,n) (ttype(o) == LUA_TNUMBER || \
  13. (((o) = luaV_tonumber(o,n)) != NULL))
  14. #define equalobj(L,o1,o2) \
  15. (ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
  16. /*
  17. ** dummy addrees, to mark Lua functions calling other Lua functions (and
  18. ** therefore without a valid `pc'
  19. */
  20. extern Instruction const *luaV_callingmark;
  21. int luaV_lessthan (lua_State *L, const TObject *l, const TObject *r);
  22. int luaV_equalval (lua_State *L, const TObject *t1, const TObject *t2);
  23. const TObject *luaV_tonumber (const TObject *obj, TObject *n);
  24. int luaV_tostring (lua_State *L, TObject *obj);
  25. const TObject *luaV_gettable (lua_State *L, const TObject *t, TObject *key,
  26. int loop);
  27. void luaV_settable (lua_State *L, const TObject *t, TObject *key, StkId val);
  28. StkId luaV_execute (lua_State *L);
  29. void luaV_concat (lua_State *L, int total, int last);
  30. #endif