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- /*
- ** $Id: loadlib.c,v 1.8 2004/10/18 18:07:31 roberto Exp roberto $
- ** Dynamic library loader for Lua
- ** See Copyright Notice in lua.h
- *
- * This Lua library exports a single function, called loadlib, which
- * is called from Lua as loadlib(lib,init), where lib is the full
- * name of the library to be loaded (including the complete path) and
- * init is the name of a function to be called after the library is
- * loaded. Typically, this function will register other functions, thus
- * making the complete library available to Lua. The init function is
- * *not* automatically called by loadlib. Instead, loadlib returns the
- * init function as a Lua function that the client can call when it
- * thinks is appropriate. In the case of errors, loadlib returns nil and
- * two strings describing the error. The first string is supplied by
- * the operating system; it should be informative and useful for error
- * messages. The second string is "open", "init", or "absent" to identify
- * the error and is meant to be used for making decisions without having
- * to look into the first string (whose format is system-dependent).
- * This module contains an implementation of loadlib for Unix systems
- * that have dlfcn, an implementation for Darwin (Mac OS X), an
- * implementation for Windows, and a stub for other systems. See
- * the list at the end of this file for some links to available
- * implementations of dlfcn and interfaces to other native dynamic
- * loaders on top of which loadlib could be implemented.
- */
- #define loadlib_c
- #define LUA_LIB
- #include "lua.h"
- #include "lauxlib.h"
- #include "lualib.h"
- #define ERR_OPEN 1
- #define ERR_FUNCTION 2
- static void registerlib (lua_State *L, const void *lib);
- #if defined(USE_DLOPEN)
- /*
- * This is an implementation of loadlib based on the dlfcn interface.
- * The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,
- * NetBSD, AIX 4.2, HPUX 11, and probably most other Unix flavors, at least
- * as an emulation layer on top of native functions.
- */
- #include <dlfcn.h>
- #define freelib dlclose
- static int loadlib(lua_State *L, const char *path, const char *init)
- {
- void *lib=dlopen(path,RTLD_NOW);
- if (lib!=NULL)
- {
- lua_CFunction f=(lua_CFunction) dlsym(lib,init);
- if (f!=NULL)
- {
- registerlib(L, lib);
- lua_pushcfunction(L,f);
- return 0;
- }
- }
- /* else return appropriate error message */
- lua_pushstring(L,dlerror());
- if (lib!=NULL) {
- dlclose(lib);
- return ERR_FUNCTION; /* error loading function */
- }
- else return ERR_OPEN; /* error loading library */
- }
- #elif defined(USE_DLL)
- /*
- * This is an implementation of loadlib for Windows using native functions.
- */
- #include <windows.h>
- #define freelib(lib) FreeLibrary((HINSTANCE)lib)
- static void pusherror(lua_State *L)
- {
- int error=GetLastError();
- char buffer[128];
- if (FormatMessage(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
- 0, error, 0, buffer, sizeof(buffer), 0))
- lua_pushstring(L,buffer);
- else
- lua_pushfstring(L,"system error %d\n",error);
- }
- static int loadlib(lua_State *L, const char *path, const char *init)
- {
- HINSTANCE lib=LoadLibrary(path);
- if (lib!=NULL)
- {
- lua_CFunction f=(lua_CFunction) GetProcAddress(lib,init);
- if (f!=NULL)
- {
- registerlib(L, lib);
- lua_pushcfunction(L,f);
- return 1;
- }
- }
- pusherror(L);
- if (lib!=NULL) {
- FreeLibrary(lib);
- return ERR_OPEN;
- }
- else return ERR_FUNCTION;
- }
- /* Native Mac OS X / Darwin Implementation */
- #elif defined(USE_DYLD)
- #include <mach-o/dyld.h>
- /* Mach cannot unload images (?) */
- #define freelib(lib) ((void)lib)
- static void pusherror (lua_State *L)
- {
- const char *err_str;
- const char *err_file;
- NSLinkEditErrors err;
- int err_num;
- NSLinkEditError(&err, &err_num, &err_file, &err_str);
- lua_pushstring(L, err_str);
- }
- static int loadlib (lua_State *L, const char *path, const char *init) {
- const struct mach_header *lib;
- /* this would be a rare case, but prevents crashing if it happens */
- if(!_dyld_present()) {
- lua_pushstring(L,"dyld not present.");
- return ERR_OPEN;
- }
- lib = NSAddImage(path, NSADDIMAGE_OPTION_RETURN_ON_ERROR);
- if(lib != NULL) {
- NSSymbol init_sym = NSLookupSymbolInImage(lib, init,
- NSLOOKUPSYMBOLINIMAGE_OPTION_BIND |
- NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR);
- if(init_sym != NULL) {
- lua_CFunction f = (lua_CFunction)NSAddressOfSymbol(init_sym);
- registerlib(L, lib);
- lua_pushcfunction(L,f);
- return 0;
- }
- }
- /* else an error ocurred */
- pusherror(L);
- /* Can't unload image */
- return (lib != NULL) ? ERR_FUNCTION : ERR_OPEN;
- }
- #else
- /* Fallback for other systems */
- #define freelib(lib) ((void)lib)
- static int loadlib(lua_State *L)
- {
- registerlib(L, NULL); /* to avoid warnings */
- lua_pushnil(L);
- lua_pushliteral(L,"`loadlib' not supported");
- lua_pushliteral(L,"absent");
- return 3;
- }
- #endif
- /*
- ** common code for all implementations: put a library into the registry
- ** so that, when Lua closes its state, the library's __gc metamethod
- ** will be called to unload the library.
- */
- static void registerlib (lua_State *L, const void *lib)
- {
- const void **plib = (const void **)lua_newuserdata(L, sizeof(const void *));
- *plib = lib;
- luaL_getmetatable(L, "_LOADLIB");
- lua_setmetatable(L, -2);
- lua_pushboolean(L, 1);
- lua_settable(L, LUA_REGISTRYINDEX); /* registry[lib] = true */
- }
- /*
- ** __gc tag method: calls library's `freelib' function with the lib
- ** handle
- */
- static int gctm (lua_State *L)
- {
- void *lib = *(void **)luaL_checkudata(L, 1, "_LOADLIB");
- freelib(lib);
- return 0;
- }
- static int loadlib1 (lua_State *L) {
- const char *path=luaL_checkstring(L,1);
- const char *init=luaL_checkstring(L,2);
- int res = loadlib(L,path,init);
- if (res == 0) /* no error? */
- return 1; /* function is at stack top */
- else { /* error */
- lua_pushnil(L);
- lua_insert(L,-2); /* insert nil before error message */
- lua_pushstring(L, (res==ERR_OPEN)?"open":"init");
- return 3;
- }
- }
- LUALIB_API int luaopen_loadlib (lua_State *L)
- {
- luaL_newmetatable(L, "_LOADLIB");
- lua_pushcfunction(L, gctm);
- lua_setfield(L, -2, "__gc");
- lua_register(L,"loadlib",loadlib1);
- return 0;
- }
- /*
- * Here are some links to available implementations of dlfcn and
- * interfaces to other native dynamic loaders on top of which loadlib
- * could be implemented. Please send contributions and corrections to us.
- *
- * AIX
- * Starting with AIX 4.2, dlfcn is included in the base OS.
- * There is also an emulation package available.
- * http://www.faqs.org/faqs/aix-faq/part4/section-21.html
- *
- * HPUX
- * HPUX 11 has dlfcn. For HPUX 10 use shl_*.
- * http://www.geda.seul.org/mailinglist/geda-dev37/msg00094.html
- * http://www.stat.umn.edu/~luke/xls/projects/dlbasics/dlbasics.html
- *
- * Macintosh, Windows
- * http://www.stat.umn.edu/~luke/xls/projects/dlbasics/dlbasics.html
- *
- * GLIB has wrapper code for BeOS, OS2, Unix and Windows
- * http://cvs.gnome.org/lxr/source/glib/gmodule/
- *
- */
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