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- /*
- ** $Id: $
- ** Stack and Call structure of Lua
- ** See Copyright Notice in lua.h
- */
- #ifndef ldo_h
- #define ldo_h
- #include "lobject.h"
- typedef int StkId; /* index to luaD_stack.stack elements */
- #define MULT_RET 255
- extern struct Stack {
- TObject *last;
- TObject *stack;
- TObject *top;
- } luaD_stack;
- extern struct C_Lua_Stack {
- StkId base; /* when Lua calls C or C calls Lua, points to */
- /* the first slot after the last parameter. */
- StkId lua2C; /* points to first element of "array" lua2C */
- int num; /* size of "array" lua2C */
- } luaD_Cstack;
- extern TObject luaD_errorim;
- /*
- ** macro to increment stack top.
- ** There must be always an empty slot at the luaD_stack.top
- */
- #define incr_top { if (luaD_stack.top >= luaD_stack.last) luaD_checkstack(1); \
- luaD_stack.top++; }
- /* macros to convert from lua_Object to (TObject *) and back */
- #define Address(lo) ((lo)+luaD_stack.stack-1)
- #define Ref(st) ((st)-luaD_stack.stack+1)
- void luaD_adjusttop (StkId newtop);
- void luaD_openstack (int nelems);
- void luaD_lineHook (int line);
- void luaD_callHook (StkId base, lua_Type type, int isreturn);
- void luaD_call (StkId base, int nResults);
- void luaD_callTM (TObject *f, int nParams, int nResults);
- int luaD_protectedrun (int nResults);
- void luaD_gcIM (TObject *o);
- void luaD_travstack (int (*fn)(TObject *));
- void luaD_checkstack (int n);
- #endif
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