luaconf.h 14 KB

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  1. /*
  2. ** $Id: luaconf.h,v 1.165 2011/11/05 15:29:05 roberto Exp roberto $
  3. ** Configuration file for Lua
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef lconfig_h
  7. #define lconfig_h
  8. #include <limits.h>
  9. #include <stddef.h>
  10. /*
  11. ** ==================================================================
  12. ** Search for "@@" to find all configurable definitions.
  13. ** ===================================================================
  14. */
  15. /*
  16. @@ LUA_ANSI controls the use of non-ansi features.
  17. ** CHANGE it (define it) if you want Lua to avoid the use of any
  18. ** non-ansi feature or library.
  19. */
  20. #if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)
  21. #define LUA_ANSI
  22. #endif
  23. #if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE)
  24. #define LUA_WIN /* enable goodies for regular Windows platforms */
  25. #endif
  26. #if defined(LUA_WIN)
  27. #define LUA_DL_DLL
  28. #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
  29. #endif
  30. #if defined(LUA_USE_LINUX)
  31. #define LUA_USE_POSIX
  32. #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
  33. #define LUA_USE_READLINE /* needs some extra libraries */
  34. #define LUA_USE_STRTODHEX /* assume 'strtod' handles hexa formats */
  35. #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
  36. #define LUA_USE_LONGLONG /* assume support for long long */
  37. #endif
  38. #if defined(LUA_USE_MACOSX)
  39. #define LUA_USE_POSIX
  40. #define LUA_USE_DLOPEN /* does not need -ldl */
  41. #define LUA_USE_READLINE /* needs an extra library: -lreadline */
  42. #define LUA_USE_STRTODHEX /* assume 'strtod' handles hexa formats */
  43. #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
  44. #define LUA_USE_LONGLONG /* assume support for long long */
  45. #endif
  46. /*
  47. @@ LUA_USE_POSIX includes all functionality listed as X/Open System
  48. @* Interfaces Extension (XSI).
  49. ** CHANGE it (define it) if your system is XSI compatible.
  50. */
  51. #if defined(LUA_USE_POSIX)
  52. #define LUA_USE_MKSTEMP
  53. #define LUA_USE_ISATTY
  54. #define LUA_USE_POPEN
  55. #define LUA_USE_ULONGJMP
  56. #endif
  57. /*
  58. @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
  59. @* Lua libraries.
  60. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
  61. @* C libraries.
  62. ** CHANGE them if your machine has a non-conventional directory
  63. ** hierarchy or if you want to install your libraries in
  64. ** non-conventional directories.
  65. */
  66. #if defined(_WIN32) /* { */
  67. /*
  68. ** In Windows, any exclamation mark ('!') in the path is replaced by the
  69. ** path of the directory of the executable file of the current process.
  70. */
  71. #define LUA_LDIR "!\\lua\\"
  72. #define LUA_CDIR "!\\"
  73. #define LUA_PATH_DEFAULT \
  74. LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
  75. LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" ".\\?.lua"
  76. #define LUA_CPATH_DEFAULT \
  77. LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"
  78. #else /* }{ */
  79. #define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/"
  80. #define LUA_ROOT "/usr/local/"
  81. #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR
  82. #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR
  83. #define LUA_PATH_DEFAULT \
  84. LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
  85. LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" "./?.lua"
  86. #define LUA_CPATH_DEFAULT \
  87. LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
  88. #endif /* } */
  89. /*
  90. @@ LUA_DIRSEP is the directory separator (for submodules).
  91. ** CHANGE it if your machine does not use "/" as the directory separator
  92. ** and is not Windows. (On Windows Lua automatically uses "\".)
  93. */
  94. #if defined(_WIN32)
  95. #define LUA_DIRSEP "\\"
  96. #else
  97. #define LUA_DIRSEP "/"
  98. #endif
  99. /*
  100. @@ LUA_ENV is the name of the variable that holds the current
  101. @@ environment, used to access global names.
  102. ** CHANGE it if you do not like this name.
  103. */
  104. #define LUA_ENV "_ENV"
  105. /*
  106. @@ LUA_API is a mark for all core API functions.
  107. @@ LUALIB_API is a mark for all auxiliary library functions.
  108. @@ LUAMOD_API is a mark for all standard library opening functions.
  109. ** CHANGE them if you need to define those functions in some special way.
  110. ** For instance, if you want to create one Windows DLL with the core and
  111. ** the libraries, you may want to use the following definition (define
  112. ** LUA_BUILD_AS_DLL to get it).
  113. */
  114. #if defined(LUA_BUILD_AS_DLL) /* { */
  115. #if defined(LUA_CORE) || defined(LUA_LIB) /* { */
  116. #define LUA_API __declspec(dllexport)
  117. #else /* }{ */
  118. #define LUA_API __declspec(dllimport)
  119. #endif /* } */
  120. #else /* }{ */
  121. #define LUA_API extern
  122. #endif /* } */
  123. /* more often than not the libs go together with the core */
  124. #define LUALIB_API LUA_API
  125. #define LUAMOD_API LUALIB_API
  126. /*
  127. @@ LUAI_FUNC is a mark for all extern functions that are not to be
  128. @* exported to outside modules.
  129. @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
  130. @* that are not to be exported to outside modules (LUAI_DDEF for
  131. @* definitions and LUAI_DDEC for declarations).
  132. ** CHANGE them if you need to mark them in some special way. Elf/gcc
  133. ** (versions 3.2 and later) mark them as "hidden" to optimize access
  134. ** when Lua is compiled as a shared library. Not all elf targets support
  135. ** this attribute. Unfortunately, gcc does not offer a way to check
  136. ** whether the target offers that support, and those without support
  137. ** give a warning about it. To avoid these warnings, change to the
  138. ** default definition.
  139. */
  140. #if defined(luaall_c) /* { */
  141. #define LUAI_FUNC static
  142. #define LUAI_DDEC static
  143. #define LUAI_DDEF static
  144. #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
  145. defined(__ELF__)
  146. #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
  147. #define LUAI_DDEC LUAI_FUNC
  148. #define LUAI_DDEF /* empty */
  149. #else /* }{ */
  150. #define LUAI_FUNC extern
  151. #define LUAI_DDEC extern
  152. #define LUAI_DDEF /* empty */
  153. #endif /* } */
  154. /*
  155. @@ LUA_QL describes how error messages quote program elements.
  156. ** CHANGE it if you want a different appearance.
  157. */
  158. #define LUA_QL(x) "'" x "'"
  159. #define LUA_QS LUA_QL("%s")
  160. /*
  161. @@ LUA_IDSIZE gives the maximum size for the description of the source
  162. @* of a function in debug information.
  163. ** CHANGE it if you want a different size.
  164. */
  165. #define LUA_IDSIZE 60
  166. /*
  167. @@ luai_writestring/luai_writeline define how 'print' prints its results.
  168. ** They are only used in libraries and the stand-alone program. (The #if
  169. ** avoids including 'stdio.h' everywhere.)
  170. */
  171. #if defined(LUA_LIB) || defined(lua_c) || defined(luaall_c)
  172. #include <stdio.h>
  173. #define luai_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
  174. #define luai_writeline() (luai_writestring("\n", 1), fflush(stdout))
  175. #endif
  176. /*
  177. @@ luai_writestringerror defines how to print error messages.
  178. ** (A format string with one argument is enough for Lua...)
  179. */
  180. #define luai_writestringerror(s,p) \
  181. (fprintf(stderr, (s), (p)), fflush(stderr))
  182. /*
  183. ** {==================================================================
  184. ** Compatibility with previous versions
  185. ** ===================================================================
  186. */
  187. /*
  188. @@ LUA_COMPAT_ALL controls all compatibility options.
  189. ** You can define it to get all options, or change specific options
  190. ** to fit your specific needs.
  191. */
  192. #if defined(LUA_COMPAT_ALL) /* { */
  193. /*
  194. @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
  195. ** You can replace it with 'table.unpack'.
  196. */
  197. #define LUA_COMPAT_UNPACK
  198. /*
  199. @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
  200. ** You can replace it with 'package.searchers'.
  201. */
  202. #define LUA_COMPAT_LOADERS
  203. /*
  204. @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
  205. ** You can call your C function directly (with light C functions).
  206. */
  207. #define lua_cpcall(L,f,u) \
  208. (lua_pushcfunction(L, (f)), \
  209. lua_pushlightuserdata(L,(u)), \
  210. lua_pcall(L,1,0,0))
  211. /*
  212. @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
  213. ** You can rewrite 'log10(x)' as 'log(x, 10)'.
  214. */
  215. #define LUA_COMPAT_LOG10
  216. /*
  217. @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
  218. ** library. You can rewrite 'loadstring(s)' as 'load(s)'.
  219. */
  220. #define LUA_COMPAT_LOADSTRING
  221. /*
  222. @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
  223. */
  224. #define LUA_COMPAT_MAXN
  225. /*
  226. @@ The following macros supply trivial compatibility for some
  227. ** changes in the API. The macros themselves document how to
  228. ** change your code to avoid using them.
  229. */
  230. #define lua_strlen(L,i) lua_rawlen(L, (i))
  231. #define lua_objlen(L,i) lua_rawlen(L, (i))
  232. #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
  233. #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
  234. /*
  235. @@ LUA_COMPAT_MODULE controls compatibility with previous
  236. ** module functions 'module' (Lua) and 'luaL_register' (C).
  237. */
  238. #define LUA_COMPAT_MODULE
  239. #endif /* } */
  240. /* }================================================================== */
  241. /*
  242. @@ LUAI_BITSINT defines the number of bits in an int.
  243. ** CHANGE here if Lua cannot automatically detect the number of bits of
  244. ** your machine. Probably you do not need to change this.
  245. */
  246. /* avoid overflows in comparison */
  247. #if INT_MAX-20 < 32760 /* { */
  248. #define LUAI_BITSINT 16
  249. #elif INT_MAX > 2147483640L /* }{ */
  250. /* int has at least 32 bits */
  251. #define LUAI_BITSINT 32
  252. #else /* }{ */
  253. #error "you must define LUA_BITSINT with number of bits in an integer"
  254. #endif /* } */
  255. /*
  256. @@ LUA_INT32 is an signed integer with exactly 32 bits.
  257. @@ LUAI_UMEM is an unsigned integer big enough to count the total
  258. @* memory used by Lua.
  259. @@ LUAI_MEM is a signed integer big enough to count the total memory
  260. @* used by Lua.
  261. ** CHANGE here if for some weird reason the default definitions are not
  262. ** good enough for your machine. Probably you do not need to change
  263. ** this.
  264. */
  265. #if LUAI_BITSINT >= 32 /* { */
  266. #define LUA_INT32 int
  267. #define LUAI_UMEM size_t
  268. #define LUAI_MEM ptrdiff_t
  269. #else /* }{ */
  270. /* 16-bit ints */
  271. #define LUA_INT32 long
  272. #define LUAI_UMEM unsigned long
  273. #define LUAI_MEM long
  274. #endif /* } */
  275. /*
  276. @@ LUAI_MAXSTACK limits the size of the Lua stack.
  277. ** CHANGE it if you need a different limit. This limit is arbitrary;
  278. ** its only purpose is to stop Lua to consume unlimited stack
  279. ** space (and to reserve some numbers for pseudo-indices).
  280. */
  281. #if LUAI_BITSINT >= 32
  282. #define LUAI_MAXSTACK 1000000
  283. #else
  284. #define LUAI_MAXSTACK 15000
  285. #endif
  286. /* reserve some space for error handling */
  287. #define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
  288. /*
  289. @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
  290. ** CHANGE it if it uses too much C-stack space.
  291. */
  292. #define LUAL_BUFFERSIZE BUFSIZ
  293. /*
  294. ** {==================================================================
  295. @@ LUA_NUMBER is the type of numbers in Lua.
  296. ** CHANGE the following definitions only if you want to build Lua
  297. ** with a number type different from double. You may also need to
  298. ** change lua_number2int & lua_number2integer.
  299. ** ===================================================================
  300. */
  301. #define LUA_NUMBER_DOUBLE
  302. #define LUA_NUMBER double
  303. /*
  304. @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
  305. @* over a number.
  306. */
  307. #define LUAI_UACNUMBER double
  308. /*
  309. @@ LUA_NUMBER_SCAN is the format for reading numbers.
  310. @@ LUA_NUMBER_FMT is the format for writing numbers.
  311. @@ lua_number2str converts a number to a string.
  312. @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
  313. */
  314. #define LUA_NUMBER_SCAN "%lf"
  315. #define LUA_NUMBER_FMT "%.14g"
  316. #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
  317. #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
  318. /*
  319. @@ lua_str2number converts a decimal numeric string to a number.
  320. @@ lua_strx2number converts an hexadecimal numeric string to a number.
  321. ** In C99, 'strtod' do both conversions. C89, however, has no function
  322. ** to convert floating hexadecimal strings to numbers. For these
  323. ** systems, you can leave 'lua_strx2number' undefined and Lua will
  324. ** provide its own implementation.
  325. */
  326. #define lua_str2number(s,p) strtod((s), (p))
  327. #if defined(LUA_USE_STRTODHEX)
  328. #define lua_strx2number(s,p) strtod((s), (p))
  329. #endif
  330. /*
  331. @@ The luai_num* macros define the primitive operations over numbers.
  332. */
  333. /* the following operations need the math library */
  334. #if defined(lobject_c) || defined(lvm_c) || defined(luaall_c)
  335. #include <math.h>
  336. #define luai_nummod(L,a,b) ((a) - floor((a)/(b))*(b))
  337. #define luai_numpow(L,a,b) (pow(a,b))
  338. #endif
  339. /* these are quite standard operations */
  340. #if defined(LUA_CORE)
  341. #define luai_numadd(L,a,b) ((a)+(b))
  342. #define luai_numsub(L,a,b) ((a)-(b))
  343. #define luai_nummul(L,a,b) ((a)*(b))
  344. #define luai_numdiv(L,a,b) ((a)/(b))
  345. #define luai_numunm(L,a) (-(a))
  346. #define luai_numeq(a,b) ((a)==(b))
  347. #define luai_numlt(L,a,b) ((a)<(b))
  348. #define luai_numle(L,a,b) ((a)<=(b))
  349. #define luai_numisnan(L,a) (!luai_numeq((a), (a)))
  350. #endif
  351. /*
  352. @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
  353. ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
  354. ** machines, ptrdiff_t gives a good choice between int or long.)
  355. */
  356. #define LUA_INTEGER ptrdiff_t
  357. /*
  358. @@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned.
  359. ** It must have at least 32 bits.
  360. */
  361. #define LUA_UNSIGNED unsigned LUA_INT32
  362. #if defined(LUA_CORE) /* { */
  363. #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
  364. /* On a Microsoft compiler on a Pentium, use assembler to avoid clashes
  365. with a DirectX idiosyncrasy */
  366. #if defined(LUA_WIN) && defined(_M_IX86) /* { */
  367. #define MS_ASMTRICK
  368. #else /* }{ */
  369. /* the next definition uses a trick that should work on any machine
  370. using IEEE754 with a 32-bit integer type */
  371. #define LUA_IEEE754TRICK
  372. /*
  373. @@ LUA_IEEEENDIAN is the endianness of doubles in your machine
  374. ** (0 for little endian, 1 for big endian); if not defined, Lua will
  375. ** check it dynamically.
  376. */
  377. /* check for known architectures */
  378. #if defined(__i386__) || defined(__i386) || defined(__X86__) || \
  379. defined (__x86_64)
  380. #define LUA_IEEEENDIAN 0
  381. #elif defined(__POWERPC__) || defined(__ppc__)
  382. #define LUA_IEEEENDIAN 1
  383. #endif
  384. #endif /* } */
  385. #endif /* } */
  386. #endif /* } */
  387. /* }================================================================== */
  388. /*
  389. @@ LUA_NANTRICK_LE/LUA_NANTRICK_BE controls the use of a trick to
  390. ** pack all types into a single double value, using NaN values to
  391. ** represent non-number values. The trick only works on 32-bit machines
  392. ** (ints and pointers are 32-bit values) with numbers represented as
  393. ** IEEE 754-2008 doubles with conventional endianess (12345678 or
  394. ** 87654321), in CPUs that do not produce signaling NaN values (all NaNs
  395. ** are quiet).
  396. */
  397. #if defined(LUA_CORE) && \
  398. defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
  399. /* little-endian architectures that satisfy those conditions */
  400. #if defined(__i386__) || defined(__i386) || defined(__X86__) || \
  401. defined(_M_IX86)
  402. #define LUA_NANTRICK_LE
  403. #endif
  404. #endif /* } */
  405. /* =================================================================== */
  406. /*
  407. ** Local configuration. You can use this space to add your redefinitions
  408. ** without modifying the main part of the file.
  409. */
  410. #endif