lua.c 18 KB

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  1. /*
  2. ** $Id: lua.c,v 1.233 2018/02/06 15:32:36 roberto Exp roberto $
  3. ** Lua stand-alone interpreter
  4. ** See Copyright Notice in lua.h
  5. */
  6. #define lua_c
  7. #include "lprefix.h"
  8. #include <stdio.h>
  9. #include <stdlib.h>
  10. #include <string.h>
  11. #include <signal.h>
  12. #include "lua.h"
  13. #include "lauxlib.h"
  14. #include "lualib.h"
  15. #if !defined(LUA_PROGNAME)
  16. #define LUA_PROGNAME "lua"
  17. #endif
  18. #if !defined(LUA_INIT_VAR)
  19. #define LUA_INIT_VAR "LUA_INIT"
  20. #endif
  21. #define LUA_INITVARVERSION LUA_INIT_VAR LUA_VERSUFFIX
  22. static lua_State *globalL = NULL;
  23. static const char *progname = LUA_PROGNAME;
  24. /*
  25. ** Hook set by signal function to stop the interpreter.
  26. */
  27. static void lstop (lua_State *L, lua_Debug *ar) {
  28. (void)ar; /* unused arg. */
  29. lua_sethook(L, NULL, 0, 0); /* reset hook */
  30. luaL_error(L, "interrupted!");
  31. }
  32. /*
  33. ** Function to be called at a C signal. Because a C signal cannot
  34. ** just change a Lua state (as there is no proper synchronization),
  35. ** this function only sets a hook that, when called, will stop the
  36. ** interpreter.
  37. */
  38. static void laction (int i) {
  39. signal(i, SIG_DFL); /* if another SIGINT happens, terminate process */
  40. lua_sethook(globalL, lstop, LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT, 1);
  41. }
  42. static void print_usage (const char *badoption) {
  43. lua_writestringerror("%s: ", progname);
  44. if (badoption[1] == 'e' || badoption[1] == 'l')
  45. lua_writestringerror("'%s' needs argument\n", badoption);
  46. else
  47. lua_writestringerror("unrecognized option '%s'\n", badoption);
  48. lua_writestringerror(
  49. "usage: %s [options] [script [args]]\n"
  50. "Available options are:\n"
  51. " -e stat execute string 'stat'\n"
  52. " -i enter interactive mode after executing 'script'\n"
  53. " -l name require library 'name' into global 'name'\n"
  54. " -v show version information\n"
  55. " -E ignore environment variables\n"
  56. " -- stop handling options\n"
  57. " - stop handling options and execute stdin\n"
  58. ,
  59. progname);
  60. }
  61. /*
  62. ** Prints an error message, adding the program name in front of it
  63. ** (if present)
  64. */
  65. static void l_message (const char *pname, const char *msg) {
  66. if (pname) lua_writestringerror("%s: ", pname);
  67. lua_writestringerror("%s\n", msg);
  68. }
  69. /*
  70. ** Check whether 'status' is not OK and, if so, prints the error
  71. ** message on the top of the stack. It assumes that the error object
  72. ** is a string, as it was either generated by Lua or by 'msghandler'.
  73. */
  74. static int report (lua_State *L, int status) {
  75. if (status != LUA_OK) {
  76. const char *msg = lua_tostring(L, -1);
  77. l_message(progname, msg);
  78. lua_pop(L, 1); /* remove message */
  79. }
  80. return status;
  81. }
  82. /*
  83. ** Message handler used to run all chunks
  84. */
  85. static int msghandler (lua_State *L) {
  86. const char *msg = lua_tostring(L, 1);
  87. if (msg == NULL) { /* is error object not a string? */
  88. if (luaL_callmeta(L, 1, "__tostring") && /* does it have a metamethod */
  89. lua_type(L, -1) == LUA_TSTRING) /* that produces a string? */
  90. return 1; /* that is the message */
  91. else
  92. msg = lua_pushfstring(L, "(error object is a %s value)",
  93. luaL_typename(L, 1));
  94. }
  95. luaL_traceback(L, L, msg, 1); /* append a standard traceback */
  96. return 1; /* return the traceback */
  97. }
  98. /*
  99. ** Interface to 'lua_pcall', which sets appropriate message function
  100. ** and C-signal handler. Used to run all chunks.
  101. */
  102. static int docall (lua_State *L, int narg, int nres) {
  103. int status;
  104. int base = lua_gettop(L) - narg; /* function index */
  105. lua_pushcfunction(L, msghandler); /* push message handler */
  106. lua_insert(L, base); /* put it under function and args */
  107. globalL = L; /* to be available to 'laction' */
  108. signal(SIGINT, laction); /* set C-signal handler */
  109. status = lua_pcall(L, narg, nres, base);
  110. signal(SIGINT, SIG_DFL); /* reset C-signal handler */
  111. lua_remove(L, base); /* remove message handler from the stack */
  112. return status;
  113. }
  114. static void print_version (void) {
  115. lua_writestring(LUA_COPYRIGHT, strlen(LUA_COPYRIGHT));
  116. lua_writeline();
  117. }
  118. /*
  119. ** Create the 'arg' table, which stores all arguments from the
  120. ** command line ('argv'). It should be aligned so that, at index 0,
  121. ** it has 'argv[script]', which is the script name. The arguments
  122. ** to the script (everything after 'script') go to positive indices;
  123. ** other arguments (before the script name) go to negative indices.
  124. ** If there is no script name, assume interpreter's name as base.
  125. */
  126. static void createargtable (lua_State *L, char **argv, int argc, int script) {
  127. int i, narg;
  128. if (script == argc) script = 0; /* no script name? */
  129. narg = argc - (script + 1); /* number of positive indices */
  130. lua_createtable(L, narg, script + 1);
  131. for (i = 0; i < argc; i++) {
  132. lua_pushstring(L, argv[i]);
  133. lua_rawseti(L, -2, i - script);
  134. }
  135. lua_setglobal(L, "arg");
  136. }
  137. static int dochunk (lua_State *L, int status) {
  138. if (status == LUA_OK) status = docall(L, 0, 0);
  139. return report(L, status);
  140. }
  141. static int dofile (lua_State *L, const char *name) {
  142. return dochunk(L, luaL_loadfile(L, name));
  143. }
  144. static int dostring (lua_State *L, const char *s, const char *name) {
  145. return dochunk(L, luaL_loadbuffer(L, s, strlen(s), name));
  146. }
  147. /*
  148. ** Calls 'require(name)' and stores the result in a global variable
  149. ** with the given name.
  150. */
  151. static int dolibrary (lua_State *L, const char *name) {
  152. int status;
  153. lua_getglobal(L, "require");
  154. lua_pushstring(L, name);
  155. status = docall(L, 1, 1); /* call 'require(name)' */
  156. if (status == LUA_OK)
  157. lua_setglobal(L, name); /* global[name] = require return */
  158. return report(L, status);
  159. }
  160. /*
  161. ** Push on the stack the contents of table 'arg' from 1 to #arg
  162. */
  163. static int pushargs (lua_State *L) {
  164. int i, n;
  165. if (lua_getglobal(L, "arg") != LUA_TTABLE)
  166. luaL_error(L, "'arg' is not a table");
  167. n = (int)luaL_len(L, -1);
  168. luaL_checkstack(L, n + 3, "too many arguments to script");
  169. for (i = 1; i <= n; i++)
  170. lua_rawgeti(L, -i, i);
  171. lua_remove(L, -i); /* remove table from the stack */
  172. return n;
  173. }
  174. static int handle_script (lua_State *L, char **argv) {
  175. int status;
  176. const char *fname = argv[0];
  177. if (strcmp(fname, "-") == 0 && strcmp(argv[-1], "--") != 0)
  178. fname = NULL; /* stdin */
  179. status = luaL_loadfile(L, fname);
  180. if (status == LUA_OK) {
  181. int n = pushargs(L); /* push arguments to script */
  182. status = docall(L, n, LUA_MULTRET);
  183. }
  184. return report(L, status);
  185. }
  186. /* bits of various argument indicators in 'args' */
  187. #define has_error 1 /* bad option */
  188. #define has_i 2 /* -i */
  189. #define has_v 4 /* -v */
  190. #define has_e 8 /* -e */
  191. #define has_E 16 /* -E */
  192. /*
  193. ** Traverses all arguments from 'argv', returning a mask with those
  194. ** needed before running any Lua code (or an error code if it finds
  195. ** any invalid argument). 'first' returns the first not-handled argument
  196. ** (either the script name or a bad argument in case of error).
  197. */
  198. static int collectargs (char **argv, int *first) {
  199. int args = 0;
  200. int i;
  201. for (i = 1; argv[i] != NULL; i++) {
  202. *first = i;
  203. if (argv[i][0] != '-') /* not an option? */
  204. return args; /* stop handling options */
  205. switch (argv[i][1]) { /* else check option */
  206. case '-': /* '--' */
  207. if (argv[i][2] != '\0') /* extra characters after '--'? */
  208. return has_error; /* invalid option */
  209. *first = i + 1;
  210. return args;
  211. case '\0': /* '-' */
  212. return args; /* script "name" is '-' */
  213. case 'E':
  214. if (argv[i][2] != '\0') /* extra characters after 1st? */
  215. return has_error; /* invalid option */
  216. args |= has_E;
  217. break;
  218. case 'i':
  219. args |= has_i; /* (-i implies -v) *//* FALLTHROUGH */
  220. case 'v':
  221. if (argv[i][2] != '\0') /* extra characters after 1st? */
  222. return has_error; /* invalid option */
  223. args |= has_v;
  224. break;
  225. case 'e':
  226. args |= has_e; /* FALLTHROUGH */
  227. case 'l': /* both options need an argument */
  228. if (argv[i][2] == '\0') { /* no concatenated argument? */
  229. i++; /* try next 'argv' */
  230. if (argv[i] == NULL || argv[i][0] == '-')
  231. return has_error; /* no next argument or it is another option */
  232. }
  233. break;
  234. default: /* invalid option */
  235. return has_error;
  236. }
  237. }
  238. *first = i; /* no script name */
  239. return args;
  240. }
  241. /*
  242. ** Processes options 'e' and 'l', which involve running Lua code.
  243. ** Returns 0 if some code raises an error.
  244. */
  245. static int runargs (lua_State *L, char **argv, int n) {
  246. int i;
  247. for (i = 1; i < n; i++) {
  248. int option = argv[i][1];
  249. lua_assert(argv[i][0] == '-'); /* already checked */
  250. if (option == 'e' || option == 'l') {
  251. int status;
  252. const char *extra = argv[i] + 2; /* both options need an argument */
  253. if (*extra == '\0') extra = argv[++i];
  254. lua_assert(extra != NULL);
  255. status = (option == 'e')
  256. ? dostring(L, extra, "=(command line)")
  257. : dolibrary(L, extra);
  258. if (status != LUA_OK) return 0;
  259. }
  260. }
  261. return 1;
  262. }
  263. static int handle_luainit (lua_State *L) {
  264. const char *name = "=" LUA_INITVARVERSION;
  265. const char *init = getenv(name + 1);
  266. if (init == NULL) {
  267. name = "=" LUA_INIT_VAR;
  268. init = getenv(name + 1); /* try alternative name */
  269. }
  270. if (init == NULL) return LUA_OK;
  271. else if (init[0] == '@')
  272. return dofile(L, init+1);
  273. else
  274. return dostring(L, init, name);
  275. }
  276. /*
  277. ** {==================================================================
  278. ** Read-Eval-Print Loop (REPL)
  279. ** ===================================================================
  280. */
  281. #if !defined(LUA_PROMPT)
  282. #define LUA_PROMPT "> "
  283. #define LUA_PROMPT2 ">> "
  284. #endif
  285. #if !defined(LUA_MAXINPUT)
  286. #define LUA_MAXINPUT 512
  287. #endif
  288. /*
  289. ** lua_stdin_is_tty detects whether the standard input is a 'tty' (that
  290. ** is, whether we're running lua interactively).
  291. */
  292. #if !defined(lua_stdin_is_tty) /* { */
  293. #if defined(LUA_USE_POSIX) /* { */
  294. #include <unistd.h>
  295. #define lua_stdin_is_tty() isatty(0)
  296. #elif defined(LUA_USE_WINDOWS) /* }{ */
  297. #include <io.h>
  298. #include <windows.h>
  299. #define lua_stdin_is_tty() _isatty(_fileno(stdin))
  300. #else /* }{ */
  301. /* ISO C definition */
  302. #define lua_stdin_is_tty() 1 /* assume stdin is a tty */
  303. #endif /* } */
  304. #endif /* } */
  305. /*
  306. ** lua_readline defines how to show a prompt and then read a line from
  307. ** the standard input.
  308. ** lua_saveline defines how to "save" a read line in a "history".
  309. ** lua_freeline defines how to free a line read by lua_readline.
  310. */
  311. #if !defined(lua_readline) /* { */
  312. #if defined(LUA_USE_READLINE) /* { */
  313. #include <readline/readline.h>
  314. #include <readline/history.h>
  315. #define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
  316. #define lua_saveline(L,line) ((void)L, add_history(line))
  317. #define lua_freeline(L,b) ((void)L, free(b))
  318. #else /* }{ */
  319. #define lua_readline(L,b,p) \
  320. ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
  321. fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
  322. #define lua_saveline(L,line) { (void)L; (void)line; }
  323. #define lua_freeline(L,b) { (void)L; (void)b; }
  324. #endif /* } */
  325. #endif /* } */
  326. /*
  327. ** Returns the string to be used as a prompt by the interpreter.
  328. */
  329. static const char *get_prompt (lua_State *L, int firstline) {
  330. const char *p;
  331. lua_getglobal(L, firstline ? "_PROMPT" : "_PROMPT2");
  332. p = lua_tostring(L, -1);
  333. if (p == NULL) p = (firstline ? LUA_PROMPT : LUA_PROMPT2);
  334. return p;
  335. }
  336. /* mark in error messages for incomplete statements */
  337. #define EOFMARK "<eof>"
  338. #define marklen (sizeof(EOFMARK)/sizeof(char) - 1)
  339. /*
  340. ** Check whether 'status' signals a syntax error and the error
  341. ** message at the top of the stack ends with the above mark for
  342. ** incomplete statements.
  343. */
  344. static int incomplete (lua_State *L, int status) {
  345. if (status == LUA_ERRSYNTAX) {
  346. size_t lmsg;
  347. const char *msg = lua_tolstring(L, -1, &lmsg);
  348. if (lmsg >= marklen && strcmp(msg + lmsg - marklen, EOFMARK) == 0) {
  349. lua_pop(L, 1);
  350. return 1;
  351. }
  352. }
  353. return 0; /* else... */
  354. }
  355. /*
  356. ** Prompt the user, read a line, and push it into the Lua stack.
  357. */
  358. static int pushline (lua_State *L, int firstline) {
  359. char buffer[LUA_MAXINPUT];
  360. char *b = buffer;
  361. size_t l;
  362. const char *prmt = get_prompt(L, firstline);
  363. int readstatus = lua_readline(L, b, prmt);
  364. if (readstatus == 0)
  365. return 0; /* no input (prompt will be popped by caller) */
  366. lua_pop(L, 1); /* remove prompt */
  367. l = strlen(b);
  368. if (l > 0 && b[l-1] == '\n') /* line ends with newline? */
  369. b[--l] = '\0'; /* remove it */
  370. if (firstline && b[0] == '=') /* for compatibility with 5.2, ... */
  371. lua_pushfstring(L, "return %s", b + 1); /* change '=' to 'return' */
  372. else
  373. lua_pushlstring(L, b, l);
  374. lua_freeline(L, b);
  375. return 1;
  376. }
  377. /*
  378. ** Try to compile line on the stack as 'return <line>;'; on return, stack
  379. ** has either compiled chunk or original line (if compilation failed).
  380. */
  381. static int addreturn (lua_State *L) {
  382. const char *line = lua_tostring(L, -1); /* original line */
  383. const char *retline = lua_pushfstring(L, "return %s;", line);
  384. int status = luaL_loadbuffer(L, retline, strlen(retline), "=stdin");
  385. if (status == LUA_OK) {
  386. lua_remove(L, -2); /* remove modified line */
  387. if (line[0] != '\0') /* non empty? */
  388. lua_saveline(L, line); /* keep history */
  389. }
  390. else
  391. lua_pop(L, 2); /* pop result from 'luaL_loadbuffer' and modified line */
  392. return status;
  393. }
  394. /*
  395. ** Read multiple lines until a complete Lua statement
  396. */
  397. static int multiline (lua_State *L) {
  398. for (;;) { /* repeat until gets a complete statement */
  399. size_t len;
  400. const char *line = lua_tolstring(L, 1, &len); /* get what it has */
  401. int status = luaL_loadbuffer(L, line, len, "=stdin"); /* try it */
  402. if (!incomplete(L, status) || !pushline(L, 0)) {
  403. lua_saveline(L, line); /* keep history */
  404. return status; /* cannot or should not try to add continuation line */
  405. }
  406. lua_pushliteral(L, "\n"); /* add newline... */
  407. lua_insert(L, -2); /* ...between the two lines */
  408. lua_concat(L, 3); /* join them */
  409. }
  410. }
  411. /*
  412. ** Read a line and try to load (compile) it first as an expression (by
  413. ** adding "return " in front of it) and second as a statement. Return
  414. ** the final status of load/call with the resulting function (if any)
  415. ** in the top of the stack.
  416. */
  417. static int loadline (lua_State *L) {
  418. int status;
  419. lua_settop(L, 0);
  420. if (!pushline(L, 1))
  421. return -1; /* no input */
  422. if ((status = addreturn(L)) != LUA_OK) /* 'return ...' did not work? */
  423. status = multiline(L); /* try as command, maybe with continuation lines */
  424. lua_remove(L, 1); /* remove line from the stack */
  425. lua_assert(lua_gettop(L) == 1);
  426. return status;
  427. }
  428. /*
  429. ** Prints (calling the Lua 'print' function) any values on the stack
  430. */
  431. static void l_print (lua_State *L) {
  432. int n = lua_gettop(L);
  433. if (n > 0) { /* any result to be printed? */
  434. luaL_checkstack(L, LUA_MINSTACK, "too many results to print");
  435. lua_getglobal(L, "print");
  436. lua_insert(L, 1);
  437. if (lua_pcall(L, n, 0, 0) != LUA_OK)
  438. l_message(progname, lua_pushfstring(L, "error calling 'print' (%s)",
  439. lua_tostring(L, -1)));
  440. }
  441. }
  442. /*
  443. ** Do the REPL: repeatedly read (load) a line, evaluate (call) it, and
  444. ** print any results.
  445. */
  446. static void doREPL (lua_State *L) {
  447. int status;
  448. const char *oldprogname = progname;
  449. progname = NULL; /* no 'progname' on errors in interactive mode */
  450. while ((status = loadline(L)) != -1) {
  451. if (status == LUA_OK)
  452. status = docall(L, 0, LUA_MULTRET);
  453. if (status == LUA_OK) l_print(L);
  454. else report(L, status);
  455. }
  456. lua_settop(L, 0); /* clear stack */
  457. lua_writeline();
  458. progname = oldprogname;
  459. }
  460. /* }================================================================== */
  461. /*
  462. ** Main body of stand-alone interpreter (to be called in protected mode).
  463. ** Reads the options and handles them all.
  464. */
  465. static int pmain (lua_State *L) {
  466. int argc = (int)lua_tointeger(L, 1);
  467. char **argv = (char **)lua_touserdata(L, 2);
  468. int script;
  469. int args = collectargs(argv, &script);
  470. luaL_checkversion(L); /* check that interpreter has correct version */
  471. if (argv[0] && argv[0][0]) progname = argv[0];
  472. if (args == has_error) { /* bad arg? */
  473. print_usage(argv[script]); /* 'script' has index of bad arg. */
  474. return 0;
  475. }
  476. if (args & has_v) /* option '-v'? */
  477. print_version();
  478. if (args & has_E) { /* option '-E'? */
  479. lua_pushboolean(L, 1); /* signal for libraries to ignore env. vars. */
  480. lua_setfield(L, LUA_REGISTRYINDEX, "LUA_NOENV");
  481. }
  482. luaL_openlibs(L); /* open standard libraries */
  483. createargtable(L, argv, argc, script); /* create table 'arg' */
  484. lua_gc(L, LUA_GCGEN, 0, 0); /* GC in generational mode */
  485. if (!(args & has_E)) { /* no option '-E'? */
  486. if (handle_luainit(L) != LUA_OK) /* run LUA_INIT */
  487. return 0; /* error running LUA_INIT */
  488. }
  489. if (!runargs(L, argv, script)) /* execute arguments -e and -l */
  490. return 0; /* something failed */
  491. if (script < argc && /* execute main script (if there is one) */
  492. handle_script(L, argv + script) != LUA_OK)
  493. return 0;
  494. if (args & has_i) /* -i option? */
  495. doREPL(L); /* do read-eval-print loop */
  496. else if (script == argc && !(args & (has_e | has_v))) { /* no arguments? */
  497. if (lua_stdin_is_tty()) { /* running in interactive mode? */
  498. print_version();
  499. doREPL(L); /* do read-eval-print loop */
  500. }
  501. else dofile(L, NULL); /* executes stdin as a file */
  502. }
  503. lua_pushboolean(L, 1); /* signal no errors */
  504. return 1;
  505. }
  506. int main (int argc, char **argv) {
  507. int status, result;
  508. lua_State *L = luaL_newstate(); /* create state */
  509. if (L == NULL) {
  510. l_message(argv[0], "cannot create state: not enough memory");
  511. return EXIT_FAILURE;
  512. }
  513. lua_pushcfunction(L, &pmain); /* to call 'pmain' in protected mode */
  514. lua_pushinteger(L, argc); /* 1st argument */
  515. lua_pushlightuserdata(L, argv); /* 2nd argument */
  516. status = lua_pcall(L, 2, 1, 0); /* do the call */
  517. result = lua_toboolean(L, -1); /* get result */
  518. report(L, status);
  519. lua_close(L);
  520. return (result && status == LUA_OK) ? EXIT_SUCCESS : EXIT_FAILURE;
  521. }