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- /*
- ** $Id: ldo.h,v 1.41 2002/03/20 12:52:32 roberto Exp roberto $
- ** Stack and Call structure of Lua
- ** See Copyright Notice in lua.h
- */
- #ifndef ldo_h
- #define ldo_h
- #include "lobject.h"
- #include "lstate.h"
- /*
- ** macro to increment stack top.
- ** There must be always an empty slot at the L->stack.top
- */
- #define incr_top(L) \
- {if (L->top >= L->stack_last) luaD_growstack(L, 1); L->top++;}
- #define luaD_checkstack(L,n) \
- if ((char *)L->stack_last - (char *)L->top <= (n)*(int)sizeof(TObject)) \
- luaD_growstack(L, n)
- #define savestack(L,p) ((char *)(p) - (char *)L->stack)
- #define restorestack(L,n) ((TObject *)((char *)L->stack + (n)))
- void luaD_lineHook (lua_State *L, int line);
- StkId luaD_precall (lua_State *L, StkId func);
- void luaD_call (lua_State *L, StkId func, int nResults);
- void luaD_poscall (lua_State *L, int wanted, StkId firstResult);
- void luaD_reallocCI (lua_State *L, int newsize);
- void luaD_reallocstack (lua_State *L, int newsize);
- void luaD_growstack (lua_State *L, int n);
- void luaD_error (lua_State *L, const char *s);
- void luaD_breakrun (lua_State *L, int errcode);
- int luaD_runprotected (lua_State *L, void (*f)(lua_State *, void *), void *ud);
- #endif
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