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- % $Id: manual.tex,v 1.37 2000/05/12 19:19:18 roberto Exp roberto $
- \documentclass[11pt]{article}
- \usepackage{fullpage,bnf}
- \usepackage{graphicx}
- %\usepackage{times}
- \catcode`\_=12
- \newcommand{\See}[1]{Section~\ref{#1}}
- \newcommand{\see}[1]{(see \See{#1})}
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- % LHF
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- \newcommand{\NOTE}{\par\noindent\emph{NOTE}: }
- \makeindex
- \begin{document}
- %{===============================================================
- \thispagestyle{empty}
- \pagestyle{empty}
- {
- \parindent=0pt
- \vglue1.5in
- {\LARGE\bf
- The Programming Language Lua}
- \hfill
- \vskip4pt \hrule height 4pt width \hsize \vskip4pt
- \hfill
- Reference Manual for Lua version \Version
- \\
- \null
- \hfill
- Last revised on \today
- \\
- \vfill
- \centering
- \includegraphics[width=0.7\textwidth]{nolabel.ps}
- \vfill
- \vskip4pt \hrule height 2pt width \hsize
- }
- \newpage
- \begin{quotation}
- \parskip=10pt
- \footnotesize
- \null\vfill
- \noindent
- Copyright \copyright\ 1994--2000 TeCGraf, PUC-Rio. All rights reserved.
- \noindent
- Permission is hereby granted, without written agreement and without license
- or royalty fees, to use, copy, modify, and distribute this software and its
- documentation for any purpose, including commercial applications, subject to
- the following conditions:
- \begin{itemize}
- \item The above copyright notice and this permission notice shall appear in all
- copies or substantial portions of this software.
- \item The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software in a
- product, an acknowledgment in the product documentation would be greatly
- appreciated (but it is not required).
- \item Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- \end{itemize}
- The authors specifically disclaim any warranties, including, but not limited
- to, the implied warranties of merchantability and fitness for a particular
- purpose. The software provided hereunder is on an ``as is'' basis, and the
- authors have no obligation to provide maintenance, support, updates,
- enhancements, or modifications. In no event shall TeCGraf, PUC-Rio, or the
- authors be held liable to any party for direct, indirect, special,
- incidental, or consequential damages arising out of the use of this software
- and its documentation.
- \noindent
- The Lua language and this implementation have been entirely designed and
- written by Waldemar Celes, Roberto Ierusalimschy and Luiz Henrique de
- Figueiredo at TeCGraf, PUC-Rio.
- \noindent
- This implementation contains no third-party code.
- \noindent
- Copies of this manual can be obtained at
- \verb|http://www.tecgraf.puc-rio.br/lua/|.
- \end{quotation}
- %}===============================================================
- \newpage
- \title{Reference Manual of the Programming Language Lua \Version}
- \author{%
- Roberto Ierusalimschy\quad
- Luiz Henrique de Figueiredo\quad
- Waldemar Celes
- \vspace{1.0ex}\\
- \smallskip
- \small\tt [email protected]
- \vspace{2.0ex}\\
- %MCC 08/95 ---
- \tecgraf\ --- Computer Science Department --- PUC-Rio
- }
- \date{{\small \tt\$Date: 2000/05/12 19:19:18 $ $}}
- \maketitle
- \thispagestyle{empty}
- \pagestyle{empty}
- \begin{abstract}
- \noindent
- Lua is a powerful, light-weight programming language
- designed for extending applications.
- Lua is also frequently used as a general-purpose, stand-alone language.
- Lua combines simple procedural syntax
- (similar to Pascal)
- with
- powerful data description constructs
- based on associative arrays and extensible semantics.
- Lua is
- dynamically typed,
- interpreted from bytecodes,
- and has automatic memory management with garbage collection,
- making it ideal for
- configuration,
- scripting,
- and
- rapid prototyping.
- This document describes version \Version\ of the Lua programming language
- and the API that allows interaction between Lua programs and their
- host C programs.
- \end{abstract}
- \def\abstractname{Resumo}
- \begin{abstract}
- \noindent
- Lua \'e uma linguagem de programa\c{c}\~ao
- poderosa e leve,
- projetada para extender aplica\c{c}\~oes.
- Lua tamb\'em \'e frequentemente usada como uma linguagem de prop\'osito geral.
- Lua combina programa\c{c}\~ao procedural
- (com sintaxe semelhante \`a de Pascal)
- com
- poderosas constru\c{c}\~oes para descri\c{c}\~ao de dados,
- baseadas em tabelas associativas e sem\^antica extens\'\i vel.
- Lua \'e
- tipada dinamicamente,
- interpretada a partir de \emph{bytecodes},
- e tem gerenciamento autom\'atico de mem\'oria com coleta de lixo.
- Essas caracter\'{\i}sticas fazem de Lua uma linguagem ideal para
- configura\c{c}\~ao,
- automa\c{c}\~ao (\emph{scripting})
- e prototipagem r\'apida.
- Este documento descreve a vers\~ao \Version\ da linguagem de
- programa\c{c}\~ao Lua e a Interface de Programa\c{c}\~ao (API) que permite
- a intera\c{c}\~ao entre programas Lua e programas C hospedeiros.
- \end{abstract}
- \newpage
- \null
- \newpage
- \tableofcontents
- \newpage
- \setcounter{page}{1}
- \pagestyle{plain}
- \section{Introduction}
- Lua is an extension programming language designed to support
- general procedural programming with data description
- facilities.
- Lua is intended to be used as a powerful, light-weight
- configuration language for any program that needs one.
- Lua is implemented as a library, written in C.
- Being an extension language, Lua has no notion of a ``main'' program:
- it only works \emph{embedded} in a host client,
- called the \emph{embedding} program.
- This host program can invoke functions to execute a piece of
- code in Lua, can write and read Lua variables,
- and can register C~functions to be called by Lua code.
- Through the use of C~functions, Lua can be augmented to cope with
- a wide range of different domains,
- thus creating customized programming languages sharing a syntactical framework.
- Lua is free-distribution software,
- and provided as usual with no guarantees,
- as stated in the copyright notice.
- The implementation described in this manual is available
- at the following URL's:
- \begin{verbatim}
- http://www.tecgraf.puc-rio.br/lua/
- ftp://ftp.tecgraf.puc-rio.br/pub/lua/
- \end{verbatim}
- Like any other reference manual,
- this document is dry in places.
- For a discussion of the decisions behind the design of Lua,
- see the papers below,
- which are available at the web site above.
- \begin{itemize}
- \item
- R.~Ierusalimschy, L.~H.~de Figueiredo, and W.~Celes.
- Lua---an extensible extension language.
- \emph{Software: Practice \& Experience} {\bf 26} \#6 (1996) 635--652.
- \item
- L.~H.~de Figueiredo, R.~Ierusalimschy, and W.~Celes.
- The design and implementation of a language for extending applications.
- \emph{Proceedings of XXI Brazilian Seminar on Software and Hardware} (1994) 273--283.
- \item
- L.~H.~de Figueiredo, R.~Ierusalimschy, and W.~Celes.
- Lua: an extensible embedded language.
- \emph{Dr. Dobb's Journal} {\bf 21} \#12 (Dec 1996) 26--33.
- \end{itemize}
- \section{Environment and Chunks}
- All statements in Lua are executed in a \Def{global environment}.
- This environment, which keeps all global variables,
- is initialized with a call from the embedding program to
- \verb|lua_newstate| and
- persists until a call to \verb|lua_close|,
- or the end of the embedding program.
- Optionally, a user can create multiple independent global
- environments, and freely switch between them \see{mangstate}.
- The global environment can be manipulated by Lua code or
- by the embedding program,
- which can read and write global variables
- using API functions from the library that implements Lua.
- \Index{Global variables} do not need declaration.
- Any variable is assumed to be global unless explicitly declared local
- \see{localvar}.
- Before the first assignment, the value of a global variable is \nil;
- this default can be changed \see{tag-method}.
- The unit of execution of Lua is called a \Def{chunk}.
- A chunk is simply a sequence of statements:
- \begin{Produc}
- \produc{chunk}{\rep{stat} \opt{ret}}
- \end{Produc}%
- Statements are described in \See{stats}.
- (The notation above is the usual extended BNF,
- in which
- \rep{\emph{a}} means 0 or more \emph{a}'s,
- \opt{\emph{a}} means an optional \emph{a}, and
- \oneormore{\emph{a}} means one or more \emph{a}'s.)
- A chunk may be in a file or in a string inside the host program.
- A chunk may optionally end with a \verb|return| statement \see{return}.
- When a chunk is executed, first all its code is pre-compiled,
- and then the statements are executed in sequential order.
- All modifications a chunk effects on the global environment persist
- after the chunk ends.
- Chunks may also be pre-compiled into binary form;
- see program \IndexVerb{luac} for details.
- Text files with chunks and their binary pre-compiled forms
- are interchangeable.
- Lua automatically detects the file type and acts accordingly.
- \index{pre-compilation}
- \section{\Index{Types and Tags}} \label{TypesSec}
- Lua is a \emph{dynamically typed language}.
- This means that
- variables do not have types; only values do.
- Therefore, there are no type definitions in the language.
- All values carry their own type.
- Besides a type, all values also have a \IndexEmph{tag}.
- There are six \Index{basic types} in Lua: \Def{nil}, \Def{number},
- \Def{string}, \Def{function}, \Def{userdata}, and \Def{table}.
- \emph{Nil} is the type of the value \nil,
- whose main property is to be different from any other value.
- \emph{Number} represents real (double-precision floating-point) numbers,
- while \emph{string} has the usual meaning.
- Lua is \Index{eight-bit clean},
- and so strings may contain any 8-bit character,
- \emph{including} embedded zeros (\verb|'\0'|) \see{lexical}.
- The \verb|type| function returns a string describing the type
- of a given value \see{pdf-type}.
- Functions are considered \emph{first-class values} in Lua.
- This means that functions can be stored in variables,
- passed as arguments to other functions, and returned as results.
- Lua can call (and manipulate) functions written in Lua and
- functions written in C.
- The kinds of functions can be distinguished by their tags:
- all Lua functions have the same tag,
- and all C~functions have the same tag,
- which is different from the tag of Lua functions.
- The \verb|tag| function returns the tag
- of a given value \see{pdf-tag}.
- The type \emph{userdata} is provided to allow
- arbitrary \Index{C pointers} to be stored in Lua variables.
- It corresponds to a \verb|void*| and has no pre-defined operations in Lua,
- besides assignment and equality test.
- However, by using \emph{tag methods},
- the programmer can define operations for \emph{userdata} values
- \see{tag-method}.
- The type \emph{table} implements \Index{associative arrays},
- that is, \Index{arrays} that can be indexed not only with numbers,
- but with any value (except \nil).
- Therefore, this type may be used not only to represent ordinary arrays,
- but also symbol tables, sets, records, etc.
- Tables are the main data structuring mechanism in Lua.
- To represent \Index{records}, Lua uses the field name as an index.
- The language supports this representation by
- providing \verb|a.name| as syntactic sugar for \verb|a["name"]|.
- Tables may also carry \emph{methods}:
- Because functions are first class values,
- table fields may contain functions.
- The form \verb|t:f(x)| is syntactic sugar for \verb|t.f(t,x)|,
- which calls the method \verb|f| from the table \verb|t| passing
- itself as the first parameter \see{func-def}.
- Note that tables are \emph{objects}, and not values.
- Variables cannot contain tables, only \emph{references} to them.
- Assignment, parameter passing, and returns always manipulate references
- to tables, and do not imply any kind of copy.
- Moreover, tables must be explicitly created before used
- \see{tableconstructor}.
- Tags are mainly used to select \emph{tag methods} when
- some events occur.
- Tag methods are the main mechanism for extending the
- semantics of Lua \see{tag-method}.
- Each of the types \M{nil}, \M{number}, and \M{string} has a different tag.
- All values of each of these types have the same pre-defined tag.
- Values of type \M{function} can have two different tags,
- depending on whether they are Lua functions or C~functions.
- Finally,
- values of type \M{userdata} and \M{table} have
- variable tags, assigned by the program \see{tag-method}.
- Tags are created with the function \verb|newtag|,
- and the function \verb|tag| returns the tag of a given value.
- To change the tag of a given table,
- there is the function \verb|settag| \see{pdf-newtag}.
- \section{The Language}
- This section describes the lexis, the syntax, and the semantics of Lua.
- \subsection{Lexical Conventions} \label{lexical}
- \IndexEmph{Identifiers} in Lua can be any string of letters,
- digits, and underscores,
- not beginning with a digit.
- This coincides with the definition of identifiers in most languages,
- except that
- the definition of letter depends on the current locale:
- Any character considered alphabetic by the current locale
- can be used in an identifier.
- The following words are \emph{reserved}, and cannot be used as identifiers:
- \index{reserved words}
- \begin{verbatim}
- and break do else
- elseif end for function
- if local nil not
- or repeat return then
- until while
- \end{verbatim}
- Lua is a case-sensitive language:
- \T{and} is a reserved word, but \T{And} and \T{\'and}
- (if the locale permits) are two different, valid identifiers.
- As a convention, identifiers starting with underscore followed by
- uppercase letters (such as \verb|_INPUT|)
- are reserved for internal variables.
- The following strings denote other \Index{tokens}:
- \begin{verbatim}
- ~= <= >= < > == = + - * / %
- ( ) { } [ ] ; , . .. ...
- \end{verbatim}
- \IndexEmph{Literal strings} can be delimited by matching single or double quotes,
- and can contain the C-like escape sequences
- \verb|'\a'| (bell),
- \verb|'\b'| (backspace),
- \verb|'\f'| (form feed),
- \verb|'\n'| (newline),
- \verb|'\r'| (carriage return),
- \verb|'\t'| (horizontal tab),
- \verb|'\v'| (vertical tab),
- \verb|'\\'|, (backslash),
- \verb|'\"'|, (double quote),
- \verb|'\''| (single quote),
- and \verb|'\|\emph{newline}\verb|'| (that is, a backslash followed by a real newline,
- which results in a newline in the string).
- A character in a string may also be specified by its numerical value,
- through the escape sequence \verb|'\ddd'|,
- where \verb|ddd| is a sequence of up to three \emph{decimal} digits.
- Strings in Lua may contain any 8-bit value, including embedded zeros,
- which can be specified as \verb|'\000'|.
- Literal strings can also be delimited by matching \verb|[[| \dots\ \verb|]]|.
- Literals in this bracketed form may run for several lines,
- may contain nested \verb|[[ ... ]]| pairs,
- and do not interpret escape sequences.
- This form is specially convenient for
- writing strings that contain program pieces or
- other quoted strings.
- As an example, in a system using ASCII,
- the following three literals are equivalent:
- \begin{verbatim}
- 1) "alo\n123\""
- 2) '\97lo\10\04923"'
- 3) [[alo
- 123"]]
- \end{verbatim}
- \Index{Comments} start anywhere outside a string with a
- double hyphen (\verb|--|) and run until the end of the line.
- Moreover,
- the first line of a chunk is skipped if it starts with \verb|#|.
- This facility allows the use of Lua as a script interpreter
- in Unix systems \see{lua-sa}.
- \Index{Numerical constants} may be written with an optional decimal part,
- and an optional decimal exponent.
- Examples of valid numerical constants are
- \begin{verbatim}
- 3 3.0 3.1416 314.16e-2 0.31416E1
- \end{verbatim}
- \subsection{The \Index{Pre-processor}} \label{pre-processor}
- All lines that start with a \verb|$| sign are handled by a pre-processor.
- The following directives are understood by the pre-processor:
- \begin{description}
- \item[\T{\$debug}] --- turn on debugging facilities \see{pragma}.
- \item[\T{\$nodebug}] --- turn off debugging facilities \see{pragma}.
- \item[\T{\$if \M{cond}}] --- start a conditional part.
- If \M{cond} is false, then this part is skipped by the lexical analyzer.
- \item[\T{\$ifnot \M{cond}}] --- start a conditional part.
- If \M{cond} is true, then this part is skipped by the lexical analyzer.
- \item[\T{\$end}] --- end a conditional part.
- \item[\T{\$else}] --- start an ``else'' conditional part,
- flipping the ``skip'' status.
- \item[\T{\$endinput}] --- end the lexical parse of the chunk.
- For all purposes,
- it is as if the chunk physically ended at this point.
- \end{description}
- Directives may be freely nested.
- In particular, a \verb|$endinput| may occur inside a \verb|$if|;
- in that case, even the matching \verb|$end| is not parsed.
- A \M{cond} part may be
- \begin{description}
- \item[\T{nil}] --- always false.
- \item[\T{1}] --- always true.
- \item[\T{\M{name}}] --- true if the value of the
- global variable \M{name} is different from \nil.
- Note that \M{name} is evaluated \emph{before} the chunk starts its execution.
- Therefore, actions in a chunk do not affect its own conditional directives.
- \end{description}
- \subsection{\Index{Coercion}} \label{coercion}
- Lua provides some automatic conversions between values at run time.
- Any arithmetic operation applied to a string tries to convert
- that string to a number, following the usual rules.
- Conversely, whenever a number is used when a string is expected,
- that number is converted to a string, in a reasonable format.
- The format is chosen so that
- a conversion from number to string then back to number
- reproduces the original number \emph{exactly}.
- Thus,
- the conversion does not necessarily produces nice-looking text for some numbers.
- For complete control on how numbers are converted to strings,
- use the \verb|format| function \see{format}.
- \subsection{\Index{Adjustment}} \label{adjust}
- Functions in Lua can return many values.
- Because there are no type declarations,
- when a function is called
- the system does not know how many values the function will return,
- or how many parameters it needs.
- Therefore, sometimes, a list of values must be \emph{adjusted}, at run time,
- to a given length.
- If there are more values than are needed,
- then the excess values are thrown away.
- If there are less values than are needed,
- then the list is extended with as many \nil's as needed.
- This adjustment occurs in multiple assignments \see{assignment}
- and function calls \see{functioncall}.
- \subsection{Statements}\label{stats}
- Lua supports an almost conventional set of \Index{statements},
- similar to those in Pascal or C.
- The conventional commands include
- assignment, control structures, and procedure calls.
- Non-conventional commands include table constructors
- \see{tableconstructor}
- and local variable declarations \see{localvar}.
- \subsubsection{Blocks}
- A \Index{block} is a list of statements, which are executed sequentially.
- A statement may be have an optional \Index{label},
- which is syntactically an identifier,
- and can be optionally followed by a semicolon:
- \begin{Produc}
- \produc{block}{\opt{label} \rep{stat \opt{\ter{;}}}}
- \produc{label}{\ter{$\vert$} name \ter{$\vert$}}
- \end{Produc}%
- \NOTE
- For syntactic reasons, the \rwd{return} and
- \rwd{break} statements can only be written
- as the last statement of a block.
- A block may be explicitly delimited:
- \begin{Produc}
- \produc{stat}{\rwd{do} block \rwd{end}}
- \end{Produc}%
- This is useful to control the scope of local variables \see{localvar},
- and to add a \rwd{return} or \rwd{break} statement in the middle
- of another block:
- \begin{verbatim}
- do return end -- return is the last statement in this block
- \end{verbatim}
- \subsubsection{\Index{Assignment}} \label{assignment}
- The language allows \Index{multiple assignment}.
- Therefore, the syntax for assignment
- defines a list of variables on the left side
- and a list of expressions on the right side.
- Both lists have their elements separated by commas:
- \begin{Produc}
- \produc{stat}{varlist1 \ter{=} explist1}
- \produc{varlist1}{var \rep{\ter{,} var}}
- \end{Produc}%
- This statement first evaluates all values on the right side
- and eventual indices on the left side,
- and then makes the assignments.
- So
- \begin{verbatim}
- i = 3
- i, a[i] = 4, 20
- \end{verbatim}
- sets \verb|a[3]| to 20, but does not affect \verb|a[4]|.
- Multiple assignment can be used to exchange two values, as in
- \begin{verbatim}
- x, y = y, x
- \end{verbatim}
- The two lists in a multiple assignment may have different lengths.
- Before the assignment, the list of values is adjusted to
- the length of the list of variables \see{adjust}.
- A single name can denote a global variable, a local variable,
- or a formal parameter:
- \begin{Produc}
- \produc{var}{name}
- \end{Produc}%
- Square brackets are used to index a table:
- \begin{Produc}
- \produc{var}{simpleexp \ter{[} exp1 \ter{]}}
- \end{Produc}%
- The \M{simpleexp} should result in a table value,
- from where the field indexed by the expression \M{exp1}
- value gets the assigned value.
- The syntax \verb|var.NAME| is just syntactic sugar for
- \verb|var["NAME"]|:
- \begin{Produc}
- \produc{var}{simpleexp \ter{.} name}
- \end{Produc}%
- The meaning of assignments and evaluations of global variables and
- indexed variables can be changed by tag methods \see{tag-method}.
- Actually,
- an assignment \verb|x = val|, where \verb|x| is a global variable,
- is equivalent to a call \verb|setglobal("x", val)|;
- an assignment \verb|t[i] = val| is equivalent to
- \verb|settable_event(t,i,val)|.
- See \See{tag-method} for a complete description of these functions.
- (The function \verb|setglobal| is pre-defined in Lua.
- The function \T{settable\_event} is used only for explanatory purposes.)
- \subsubsection{Control Structures}
- The control structures
- \index{while-do}\index{repeat-until}\index{if-then-else}%
- \T{if}, \T{while}, and \T{repeat} have the usual meaning and
- familiar syntax:
- \begin{Produc}
- \produc{stat}{\rwd{while} exp1 \rwd{do} block \rwd{end}}
- \produc{stat}{\rwd{repeat} block \rwd{until} exp1}
- \produc{stat}{\rwd{if} exp1 \rwd{then} block
- \rep{\rwd{elseif} exp1 \rwd{then} block}
- \opt{\rwd{else} block} \rwd{end}}
- \end{Produc}%
- The \Index{condition expression} \M{exp1} of a control structure may return any value.
- All values different from \nil\ are considered true;
- only \nil\ is considered false.
- \index{return}
- The \rwd{return} statement is used to return values from a function or from a chunk.
- \label{return}
- Because functions or chunks may return more than one value,
- the syntax for a \Index{return statement} is
- \begin{Produc}
- \produc{stat}{\rwd{return} \opt{explist1}}
- \end{Produc}%
- \index{break}
- The \rwd{break} statement can be used to terminate the execution of a block,
- skipping to the next statement after the block:
- \begin{Produc}
- \produc{stat}{\rwd{break} \opt{name}}
- \end{Produc}%
- A \rwd{break} without a label ends the innermost enclosing loop
- (while, repeat, or for).
- A \rwd{break} with a label breaks the innermost enclosing
- statement with that label.
- Thus,
- labels do not have to be unique.
- For syntactic reasons, \rwd{return} and \rwd{break}
- statements can only be written as the last statement of a block.
- \subsubsection{For Statement} \label{for}\index{for}
- The \rwd{for} statement has the following syntax:
- \begin{Produc}
- \produc{stat}{\rwd{for} name \ter{=} exp1 \ter{,} exp1 \opt{\ter{,} exp1}
- \rwd{do} block \rwd{end}}
- \end{Produc}%
- A \rwd{for} statement like
- \begin{verbatim}
- for var=e1,e2,e3 do block end
- \end{verbatim}
- is equivalent to the following code:
- \begin{verbatim}
- do
- local var, _limit, _step = tonumber(e1), tonumber(e2), tonumber(e3)
- if not (var and _limit and _step) then error() end
- while (_step>0 and var<=_limit) or (_step<=0 and var>=_limit) do
- block
- var = var+_step
- end
- end
- \end{verbatim}
- Notice the following:
- \begin{itemize}\itemsep=0pt
- \item \verb|_limit| and \verb|_step| are invisible variables.
- The names are here for explanatory purposes only.
- \item The behavior is \emph{undefined} if you assign to \verb|var| inside
- the block.
- \item If the third expression (the step) is absent, then a step of 1 is used.
- \item Both the limit and the step are evaluated only once,
- before the loop starts.
- \item The variable \verb|var| is local to the statement;
- you cannot use its value after the \rwd{for} ends.
- \item You can use \rwd{break} to exit a \rwd{for}.
- If you need the value of the index,
- then assign it to another variable before breaking.
- \end{itemize}
- \subsubsection{Function Calls as Statements} \label{funcstat}
- Because of possible side-effects,
- function calls can be executed as statements:
- \begin{Produc}
- \produc{stat}{functioncall}
- \end{Produc}%
- In this case, all returned values are thrown away.
- Function calls are explained in \See{functioncall}.
- \subsubsection{Local Declarations} \label{localvar}
- \Index{Local variables} may be declared anywhere inside a block.
- The declaration may include an initial assignment:
- \begin{Produc}
- \produc{stat}{\rwd{local} declist \opt{init}}
- \produc{declist}{name \rep{\ter{,} name}}
- \produc{init}{\ter{=} explist1}
- \end{Produc}%
- If present, an initial assignment has the same semantics
- of a multiple assignment.
- Otherwise, all variables are initialized with \nil.
- The scope of local variables begins \emph{after}
- the declaration and lasts until the end of the block.
- Thus, the code
- \verb|local print=print|
- creates a local variable called \verb|print| whose
- initial value is that of the \emph{global} variable of the same name.
- \subsection{\Index{Expressions}}
- \subsubsection{\Index{Basic Expressions}}
- The basic expressions in Lua are
- \begin{Produc}
- \produc{exp}{\ter{(} exp \ter{)}}
- \produc{exp}{\rwd{nil}}
- \produc{exp}{number}
- \produc{exp}{literal}
- \produc{exp}{function}
- \produc{exp}{simpleexp}
- \end{Produc}%
- \begin{Produc}
- \produc{simpleexp}{var}
- \produc{simpleexp}{upvalue}
- \produc{simpleexp}{functioncall}
- \produc{simpleexp}{tableconstructor}
- \end{Produc}%
- Numbers (numerical constants) and
- literal strings are explained in \See{lexical};
- variables are explained in \See{assignment};
- upvalues are explained in \See{upvalue};
- function definitions (\M{function}) are explained in \See{func-def};
- function calls are explained in \See{functioncall}.
- Table constructors are explained in \See{tableconstructor}.
- An access to a global variable \verb|x| is equivalent to a
- call \verb|getglobal("x")|;
- an access to an indexed variable \verb|t[i]| is equivalent to
- a call \verb|gettable_event(t,i)|.
- See \See{tag-method} for a description of these functions.
- (Function \verb|getglobal| is pre-defined in Lua.
- Function \T{gettable\_event} is used only for explanatory purposes.)
- The non-terminal \M{exp1} is used to indicate that the values
- returned by an expression must be adjusted to one single value:
- \begin{Produc}
- \produc{exp1}{exp}
- \end{Produc}%
- \subsubsection{Arithmetic Operators}
- Lua supports the usual \Index{arithmetic operators}:
- the binary \verb|+| (addition),
- \verb|-| (subtraction), \verb|*| (multiplication),
- \verb|/| (division) and \verb|^| (exponentiation),
- and unary \verb|-| (negation).
- If the operands are numbers, or strings that can be converted to
- numbers (according to the rules given in \See{coercion}),
- then all operations except exponentiation have the usual meaning.
- Otherwise, an appropriate tag method is called \see{tag-method}.
- An exponentiation always calls a tag method.
- The standard mathematical library redefines this method for numbers,
- giving the expected meaning to \Index{exponentiation}
- \see{mathlib}.
- \subsubsection{Relational Operators}
- Lua provides the following \Index{relational operators}:
- \begin{verbatim}
- == ~= < > <= >=
- \end{verbatim}
- All these return \nil\ as false and a value different from \nil\ as true.
- Equality first compares the tags of its operands.
- If they are different, then the result is \nil.
- Otherwise, their values are compared.
- Numbers and strings are compared in the usual way.
- Tables, userdata, and functions are compared by reference,
- that is, two tables are considered equal only if they are the \emph{same} table.
- The operator \verb|~=| is exactly the negation of equality (\verb|==|).
- \NOTE
- The conversion rules of \See{coercion}
- \emph{do not} apply to equality comparisons.
- Thus, \verb|"0"==0| evaluates to \emph{false},
- and \verb|t[0]| and \verb|t["0"]| denote different
- entries in a table.
- The order operators work as follows.
- If both arguments are numbers, then they are compared as such.
- Otherwise, if both arguments are strings,
- then their values are compared using lexicographical order.
- Otherwise, the ``lt'' tag method is called \see{tag-method}.
- \subsubsection{Logical Operators}
- The \Index{logical operators} are
- \index{and}\index{or}\index{not}
- \begin{verbatim}
- and or not
- \end{verbatim}
- Like control structures, all logical operators
- consider \nil\ as false and anything else as true.
- The conjunction operator \verb|and| returns \nil\ if its first argument is \nil;
- otherwise, it returns its second argument.
- The disjunction operator \verb|or| returns its first argument
- if it is different from \nil;
- otherwise, it returns its second argument.
- Both \verb|and| and \verb|or| use \Index{short-cut evaluation},
- that is,
- the second operand is evaluated only when necessary.
- There are two useful Lua idioms with logical operators.
- The first idiom is \verb|x = x or v|,
- which is equivalent to
- \begin{verbatim}
- if x == nil then x = v end
- \end{verbatim}
- i.e., it sets \verb|x| to a default value \verb|v| when
- \verb|x| is not set.
- The other idiom is \verb|x = a and b or c|,
- which should be read as \verb|x = a and (b or c)|,
- is equivalent to
- \begin{verbatim}
- if a then x = b else x = c end
- \end{verbatim}
- provided that \verb|b| is not \nil.
- \subsubsection{Concatenation}
- The string \Index{concatenation} operator in Lua is
- denoted by ``\IndexVerb{..}''.
- If both operands are strings or numbers, they are converted to
- strings according to the rules in \See{coercion}.
- Otherwise, the ``concat'' tag method is called \see{tag-method}.
- \subsubsection{Precedence}
- \Index{Operator precedence} follows the table below,
- from the lower to the higher priority:
- \begin{verbatim}
- and or
- < > <= >= ~= ==
- ..
- + -
- * /
- not - (unary)
- ^
- \end{verbatim}
- All binary operators are left associative,
- except for \verb|^| (exponentiation),
- which is right associative.
- \NOTE
- The pre-compiler may rearrange the order of evaluation of
- associative operators (such as~\verb|..| or~\verb|+|),
- as long as these optimizations do not change normal results.
- However, these optimizations may change some results
- if you define non-associative
- tag methods for these operators.
- \subsubsection{Table Constructors} \label{tableconstructor}
- Table \Index{constructors} are expressions that create tables;
- every time a constructor is evaluated, a new table is created.
- Constructors can be used to create empty tables,
- or to create a table and initialize some fields.
- The general syntax for constructors is
- \begin{Produc}
- \produc{tableconstructor}{\ter{\{} fieldlist \ter{\}}}
- \produc{fieldlist}{lfieldlist \Or ffieldlist \Or lfieldlist \ter{;} ffieldlist
- \Or ffieldlist \ter{;} lfieldlist}
- \produc{lfieldlist}{\opt{lfieldlist1}}
- \produc{ffieldlist}{\opt{ffieldlist1}}
- \end{Produc}%
- The form \emph{lfieldlist1} is used to initialize lists:
- \begin{Produc}
- \produc{lfieldlist1}{exp \rep{\ter{,} exp} \opt{\ter{,}}}
- \end{Produc}%
- The expressions in the list are assigned to consecutive numerical indices,
- starting with 1.
- For example,
- \begin{verbatim}
- a = {"v1", "v2", 34}
- \end{verbatim}
- is equivalent to
- \begin{verbatim}
- do
- local temp = {}
- temp[1] = "v1"
- temp[2] = "v2"
- temp[3] = 34
- a = temp
- end
- \end{verbatim}
- The form \emph{ffieldlist1} initializes other fields in a table:
- \begin{Produc}
- \produc{ffieldlist1}{ffield \rep{\ter{,} ffield} \opt{\ter{,}}}
- \produc{ffield}{\ter{[} exp \ter{]} \ter{=} exp \Or name \ter{=} exp}
- \end{Produc}%
- For example,
- \begin{verbatim}
- a = {[f(k)] = g(y), x = 1, y = 3, [0] = b+c}
- \end{verbatim}
- is equivalent to
- \begin{verbatim}
- do
- local temp = {}
- temp[f(k)] = g(y)
- temp.x = 1 -- or temp["x"] = 1
- temp.y = 3 -- or temp["y"] = 3
- temp[0] = b+c
- a = temp
- end
- \end{verbatim}
- An expression like \verb|{x = 1, y = 4}| is
- in fact syntactic sugar for \verb|{["x"] = 1, ["y"] = 4}|.
- Both forms may have an optional trailing comma,
- and can be used in the same constructor separated by
- a semi-collon.
- For example, all forms below are correct.
- \begin{verbatim}
- x = {;}
- x = {"a", "b",}
- x = {type="list"; "a", "b"}
- x = {f(0), f(1), f(2),; n=3,}
- \end{verbatim}
- \subsubsection{Function Calls} \label{functioncall}
- A \Index{function call} has the following syntax:
- \begin{Produc}
- \produc{functioncall}{simpleexp args}
- \end{Produc}%
- First, \M{simpleexp} is evaluated.
- If its value has type \emph{function},
- then this function is called,
- with the given arguments.
- Otherwise, the ``function'' tag method is called,
- having as first parameter the value of \M{simpleexp},
- and then the original call arguments.
- The form
- \begin{Produc}
- \produc{functioncall}{simpleexp \ter{:} name args}
- \end{Produc}%
- can be used to call ``methods''.
- A call \verb|simpleexp:name(...)|
- is syntactic sugar for
- \begin{verbatim}
- simpleexp.name(simpleexp, ...)
- \end{verbatim}
- except that \verb|simpleexp| is evaluated only once.
- Arguments have the following syntax:
- \begin{Produc}
- \produc{args}{\ter{(} \opt{explist1} \ter{)}}
- \produc{args}{tableconstructor}
- \produc{args}{\ter{literal}}
- \produc{explist1}{\rep{exp1 \ter{,}} exp}
- \end{Produc}%
- All argument expressions are evaluated before the call.
- A call of the form \verb|f{...}| is syntactic sugar for
- \verb|f({...})|, that is,
- the parameter list is a single new table.
- A call of the form \verb|f'...'|
- (or \verb|f"..."| or \verb|f[[...]]|) is syntactic sugar for
- \verb|f('...')|, that is,
- the parameter list is a single literal string.
- Because a function can return any number of results
- \see{return},
- the number of results must be adjusted before used.
- If the function is called as a statement \see{funcstat},
- then its return list is adjusted to~0,
- thus discarding all returned values.
- If the function is called in a place that needs a single value
- (syntactically denoted by the non-terminal \M{exp1}),
- then its return list is adjusted to~1,
- thus discarding all returned values but the first one.
- If the function is called in a place that can hold many values
- (syntactically denoted by the non-terminal \M{exp}),
- then no adjustment is made.
- The only places that can hold many values
- is the last (or the only) expression in an assignment,
- in an argument list, or in a return statement.
- Here are some examples.
- \begin{verbatim}
- f(); -- adjusted to 0
- g(f(), x); -- f() is adjusted to 1 result
- g(x, f()); -- g gets x plus all values returned by f()
- a,b,c = f(), x; -- f() is adjusted to 1 result (and c gets nil)
- a,b,c = x, f(); -- f() is adjusted to 2
- a,b,c = f(); -- f() is adjusted to 3
- return f(); -- returns all values returned by f()
- return x,y,f(); -- returns a, b, and all values returned by f()
- \end{verbatim}
- \subsubsection{\Index{Function Definitions}} \label{func-def}
- The syntax for function definition is
- \begin{Produc}
- \produc{function}{\rwd{function} \ter{(} \opt{parlist1} \ter{)}
- block \rwd{end}}
- \produc{stat}{\rwd{function} funcname \ter{(} \opt{parlist1} \ter{)}
- block \rwd{end}}
- \produc{funcname}{name \Or name \ter{.} name \Or name \ter{:} name}
- \end{Produc}%
- The statement
- \begin{verbatim}
- function f ()
- ...
- end
- \end{verbatim}
- is just syntactic sugar for
- \begin{verbatim}
- f = function ()
- ...
- end
- \end{verbatim}
- and the statement
- \begin{verbatim}
- function o.f ()
- ...
- end
- \end{verbatim}
- is syntactic sugar for
- \begin{verbatim}
- o.f = function ()
- ...
- end
- \end{verbatim}
- A function definition is an executable expression,
- whose value has type \emph{function}.
- When Lua pre-compiles a chunk,
- all its function bodies are pre-compiled, too.
- Then, whenever Lua executes the function definition,
- its upvalues are fixed \see{upvalue},
- and the function is \emph{instantiated} (or \emph{closed}).
- This function instance (or \emph{closure})
- is the final value of the expression.
- Different instances of the same function
- may have different upvalues.
- Parameters act as local variables,
- initialized with the argument values:
- \begin{Produc}
- \produc{parlist1}{\ter{\ldots}}
- \produc{parlist1}{name \rep{\ter{,} name} \opt{\ter{,} \ter{\ldots}}}
- \end{Produc}%
- \label{vararg}
- When a function is called,
- the list of \Index{arguments} is adjusted to
- the length of the list of parameters \see{adjust},
- unless the function is a \Def{vararg} function,
- which is
- indicated by the dots (\ldots) at the end of its parameter list.
- A vararg function does not adjust its argument list;
- instead, it collects all extra arguments into an implicit parameter,
- called \IndexVerb{arg}.
- The value of \verb|arg| is a table,
- with a field~\verb|n| whose value is the number of extra arguments,
- and the extra arguments at positions 1,~2,~\ldots,\M{n}.
- As an example, consider the following definitions:
- \begin{verbatim}
- function f(a, b) end
- function g(a, b, ...) end
- function r() return 1,2,3 end
- \end{verbatim}
- Then, we have the following mapping from arguments to parameters:
- \begin{verbatim}
- CALL PARAMETERS
- f(3) a=3, b=nil
- f(3, 4) a=3, b=4
- f(3, 4, 5) a=3, b=4
- f(r(), 10) a=1, b=10
- f(r()) a=1, b=2
- g(3) a=3, b=nil, arg={n=0}
- g(3, 4) a=3, b=4, arg={n=0}
- g(3, 4, 5, 8) a=3, b=4, arg={5, 8; n=2}
- g(5, r()) a=5, b=1, arg={2, 3; n=2}
- \end{verbatim}
- Results are returned using the \verb|return| statement \see{return}.
- If control reaches the end of a function
- without encountering a \rwd{return} statement,
- then the function returns with no results.
- The syntax
- \begin{Produc}
- \produc{funcname}{name \ter{:} name}
- \end{Produc}%
- is used for defining \Index{methods},
- that is, functions that have an implicit extra parameter \IndexVerb{self}:
- Thus, the statement
- \begin{verbatim}
- function v:f (...)
- ...
- end
- \end{verbatim}
- is equivalent to
- \begin{verbatim}
- v.f = function (self, ...)
- ...
- end
- \end{verbatim}
- that is, the function gets an extra formal parameter called \verb|self|.
- Note that the variable \verb|v| must have been
- previously initialized with a table value.
- \subsection{Visibility and Upvalues} \label{upvalue}
- \index{Visibility} \index{Upvalues}
- A function body may refer to its own local variables
- (which include its parameters) and to global variables,
- as long as they are not \emph{shadowed} by local
- variables from enclosing functions.
- A function \emph{cannot} access a local
- variable from an enclosing function,
- since such variables may no longer exist when the function is called.
- However, a function may access the \emph{value} of a local variable
- from an enclosing function, using \emph{upvalues},
- whose syntax is
- \begin{Produc}
- \produc{upvalue}{\ter{\%} name}
- \end{Produc}%
- An upvalue is somewhat similar to a variable expression,
- but whose value is \emph{frozen} when the function wherein it
- appears is instantiated.
- The name used in an upvalue may be the name of any variable visible
- at the point where the function is defined,
- that is
- global variables and local variables from the immediately enclosing function.
- Here are some examples:
- \begin{verbatim}
- a,b,c = 1,2,3 -- global variables
- local d
- function f (x)
- local b -- x and b are local to f; b shadows the global b
- local g = function (a)
- local y -- a and y are local to g
- p = a -- OK, access local 'a'
- p = c -- OK, access global 'c'
- p = b -- ERROR: cannot access a variable in outer scope
- p = %b -- OK, access frozen value of 'b' (local to 'f')
- p = %c -- OK, access frozen value of global 'c'
- p = %y -- ERROR: 'y' is not visible where 'g' is defined
- p = %d -- ERROR: 'd' is not visible where 'g' is defined
- end -- g
- end -- f
- \end{verbatim}
- \subsection{Error Handling} \label{error}
- Because Lua is an extension language,
- all Lua actions start from C~code in the host program
- calling a function from the Lua library.
- Whenever an error occurs during Lua compilation or execution,
- the function \verb|_ERRORMESSAGE| is called \Deffunc{_ERRORMESSAGE}
- (provided it is different from \nil),
- and then the corresponding function from the library
- (\verb|lua_dofile|, \verb|lua_dostring|,
- \verb|lua_dobuffer|, or \verb|lua_callfunction|)
- is terminated, returning an error condition.
- The only argument to \verb|_ERRORMESSAGE| is a string
- describing the error.
- The default definition for
- this function calls \verb|_ALERT|, \Deffunc{_ALERT}
- which prints the message to \verb|stderr| \see{alert}.
- The standard I/O library redefines \verb|_ERRORMESSAGE|,
- and uses the debug facilities \see{debugI}
- to print some extra information,
- such as a call stack traceback.
- To provide more information about errors,
- Lua programs should include the compilation pragma \verb|$debug|,
- \index{debug pragma}\label{pragma}
- or be loaded from the host after calling \verb|lua_setdebug(1)|
- \see{debugI}.
- When an error occurs in a chunk compiled with this option,
- the I/O error-message routine is able to print the number of the
- lines where the calls (and the error) were made.
- Lua code can explicitly generate an error by calling the built-in
- function \verb|error| \see{pdf-error}.
- Lua code can ``catch'' an error using the built-in function
- \verb|call| \see{pdf-call}.
- \subsection{Tag Methods} \label{tag-method}
- Lua provides a powerful mechanism to extend its semantics,
- called \Def{tag methods}.
- A tag method is a programmer-defined function
- that is called at specific key points during the evaluation of a program,
- allowing the programmer to change the standard Lua behavior at these points.
- Each of these points is called an \Def{event}.
- The tag method called for any specific event is selected
- according to the tag of the values involved
- in the event \see{TypesSec}.
- The function \IndexVerb{settagmethod} changes the tag method
- associated with a given pair \M{(tag, event)}.
- Its first parameter is the tag, the second parameter is the event name
- (a string; see below),
- and the third parameter is the new method (a function),
- or \nil\ to restore the default behavior for the pair.
- The \verb|settagmethod| function returns the previous tag method for that pair.
- Another function, \IndexVerb{gettagmethod},
- receives a tag and an event name and returns the
- current method associated with the pair.
- Tag methods are called in the following events,
- identified by the given names.
- The semantics of tag methods is better explained by a Lua function
- describing the behavior of the interpreter at each event.
- This function not only shows when a tag method is called,
- but also its arguments, its results, and the default behavior.
- The code shown here is only \emph{illustrative};
- the real behavior is hard coded in the interpreter,
- and it is much more efficient than this simulation.
- All functions used in these descriptions
- (\verb|rawgetglobal|, \verb|tonumber|, \verb|call|, etc.)
- are described in \See{predefined}.
- \begin{description}
- \item[``add'':]\index{add event}
- called when a \verb|+| operation is applied to non numerical operands.
- The function \verb|getbinmethod| defines how Lua chooses a tag method
- for a binary operation.
- First, Lua tries the first operand.
- If its tag does not define a tag method for the operation,
- then Lua tries the second operand.
- If it also fails, then it gets a tag method from tag~0:
- \begin{verbatim}
- function getbinmethod (op1, op2, event)
- return gettagmethod(tag(op1), event) or
- gettagmethod(tag(op2), event) or
- gettagmethod(0, event)
- end
- \end{verbatim}
- Using this function,
- the tag method for the ``add' event is
- \begin{verbatim}
- function add_event (op1, op2)
- local o1, o2 = tonumber(op1), tonumber(op2)
- if o1 and o2 then -- both operands are numeric
- return o1+o2 -- '+' here is the primitive 'add'
- else -- at least one of the operands is not numeric
- local tm = getbinmethod(op1, op2, "add")
- if tm then
- -- call the method with both operands and an extra
- -- argument with the event name
- return tm(op1, op2, "add")
- else -- no tag method available: default behavior
- error("unexpected type at arithmetic operation")
- end
- end
- end
- \end{verbatim}
- \item[``sub'':]\index{sub event}
- called when a \verb|-| operation is applied to non numerical operands.
- Behavior similar to the ``add'' event.
- \item[``mul'':]\index{mul event}
- called when a \verb|*| operation is applied to non numerical operands.
- Behavior similar to the ``add'' event.
- \item[``div'':]\index{div event}
- called when a \verb|/| operation is applied to non numerical operands.
- Behavior similar to the ``add'' event.
- \item[``pow'':]\index{pow event}
- called when a \verb|^| operation (exponentiation) is applied.
- \begin{verbatim}
- function pow_event (op1, op2)
- local tm = getbinmethod(op1, op2, "pow")
- if tm then
- -- call the method with both operands and an extra
- -- argument with the event name
- return tm(op1, op2, "pow")
- else -- no tag method available: default behavior
- error("unexpected type at arithmetic operation")
- end
- end
- \end{verbatim}
- \item[``unm'':]\index{unm event}
- called when a unary \verb|-| operation is applied to a non numerical operand.
- \begin{verbatim}
- function unm_event (op)
- local o = tonumber(op)
- if o then -- operand is numeric
- return -o -- '-' here is the primitive 'unm'
- else -- the operand is not numeric.
- -- Try to get a tag method from the operand;
- -- if it does not have one, try a "global" one (tag 0)
- local tm = gettagmethod(tag(op), "unm") or
- gettagmethod(0, "unm")
- if tm then
- -- call the method with the operand, nil, and an extra
- -- argument with the event name
- return tm(op, nil, "unm")
- else -- no tag method available: default behavior
- error("unexpected type at arithmetic operation")
- end
- end
- end
- \end{verbatim}
- \item[``lt'':]\index{lt event}
- called when an order operation is applied to non-numerical
- or non-string operands.
- It corresponds to the \verb|<| operator.
- \begin{verbatim}
- function lt_event (op1, op2)
- if type(op1) == "number" and type(op2) == "number" then
- return op1 < op2 -- numeric comparison
- elseif type(op1) == "string" and type(op2) == "string" then
- return op1 < op2 -- lexicographic comparison
- else
- local tm = getbinmethod(op1, op2, "lt")
- if tm then
- return tm(op1, op2, "lt")
- else
- error("unexpected type at comparison");
- end
- end
- end
- \end{verbatim}
- The other order operators use this tag method according to the
- usual equivalences:
- \begin{verbatim}
- a>b <=> b<a
- a<=b <=> not (b<a)
- a>=b <=> not (a<b)
- \end{verbatim}
- \item[``concat'':]\index{concatenation event}
- called when a concatenation is applied to non string operands.
- \begin{verbatim}
- function concat_event (op1, op2)
- if (type(op1) == "string" or type(op1) == "number") and
- (type(op2) == "string" or type(op2) == "number") then
- return op1..op2 -- primitive string concatenation
- else
- local tm = getbinmethod(op1, op2, "concat")
- if tm then
- return tm(op1, op2, "concat")
- else
- error("unexpected type for concatenation")
- end
- end
- end
- \end{verbatim}
- \item[``index'':]\index{index event}
- called when Lua tries to retrieve the value of an index
- not present in a table.
- See event ``gettable'' for its semantics.
- \item[``getglobal'':]\index{getglobal event}
- called whenever Lua needs the value of a global variable.
- This method can only be set for \nil\ and for tags
- created by \verb|newtag|.
- Note that
- the tag is that of the \emph{current value} of the global variable.
- \begin{verbatim}
- function getglobal (varname)
- local value = rawgetglobal(varname)
- local tm = gettagmethod(tag(value), "getglobal")
- if not tm then
- return value
- else
- return tm(varname, value)
- end
- end
- \end{verbatim}
- The function \verb|getglobal| is pre-defined in Lua \see{predefined}.
- \item[``setglobal'':]\index{setglobal event}
- called whenever Lua assigns to a global variable.
- This method cannot be set for numbers, strings, and tables and
- userdata with default tags.
- \begin{verbatim}
- function setglobal (varname, newvalue)
- local oldvalue = rawgetglobal(varname)
- local tm = gettagmethod(tag(oldvalue), "setglobal")
- if not tm then
- rawsetglobal(varname, newvalue)
- else
- tm(varname, oldvalue, newvalue)
- end
- end
- \end{verbatim}
- The function \verb|setglobal| is pre-defined in Lua \see{predefined}.
- \item[``gettable'':]\index{gettable event}
- called whenever Lua accesses an indexed variable.
- This method cannot be set for tables with default tag.
- \begin{verbatim}
- function gettable_event (table, index)
- local tm = gettagmethod(tag(table), "gettable")
- if tm then
- return tm(table, index)
- elseif type(table) ~= "table" then
- error("indexed expression not a table");
- else
- local v = rawgettable(table, index)
- tm = gettagmethod(tag(table), "index")
- if v == nil and tm then
- return tm(table, index)
- else
- return v
- end
- end
- end
- \end{verbatim}
- \item[``settable'':]\index{settable event}
- called when Lua assigns to an indexed variable.
- This method cannot be set for tables with default tag.
- \begin{verbatim}
- function settable_event (table, index, value)
- local tm = gettagmethod(tag(table), "settable")
- if tm then
- tm(table, index, value)
- elseif type(table) ~= "table" then
- error("indexed expression not a table")
- else
- rawsettable(table, index, value)
- end
- end
- \end{verbatim}
- \item[``function'':]\index{function event}
- called when Lua tries to call a non function value.
- \begin{verbatim}
- function function_event (func, ...)
- if type(func) == "function" then
- return call(func, arg)
- else
- local tm = gettagmethod(tag(func), "function")
- if tm then
- for i=arg.n,1,-1 do
- arg[i+1] = arg[i]
- end
- arg.n = arg.n+1
- arg[1] = func
- return call(tm, arg)
- else
- error("call expression not a function")
- end
- end
- end
- \end{verbatim}
- \item[``gc'':]\index{gc event}
- called when Lua is ``garbage collecting'' a userdata.
- This tag method can be set only from~C,
- and cannot be set for a userdata with default tag.
- For each userdata to be collected,
- Lua does the equivalent of the following function:
- \begin{verbatim}
- function gc_event (obj)
- local tm = gettagmethod(tag(obj), "gc")
- if tm then
- tm(obj)
- end
- end
- \end{verbatim}
- Moreover, at the end of a garbage collection cycle,
- Lua does the equivalent of the call \verb|gc_event(nil)|.
- \end{description}
- \section{The Application Program Interface}
- This section describes the API for Lua, that is,
- the set of C~functions available to the host program to communicate
- with the Lua library.
- The API functions can be classified into the following categories:
- \begin{enumerate}
- \item managing states;
- \item exchanging values between C and Lua;
- \item executing Lua code;
- \item manipulating (reading and writing) Lua objects;
- \item calling Lua functions;
- \item defining C~functions to be called by Lua;
- \item manipulating references to Lua Objects.
- \end{enumerate}
- All API functions and related types and constants
- are declared in the header file \verb|lua.h|.
- \NOTE
- Even when we use the term \emph{function},
- \emph{any facility in the API may be provided as a macro instead}.
- All such macros use each of its arguments exactly once,
- and so do not generate hidden side-effects.
- \subsection{States} \label{mangstate}
- The Lua library is reentrant:
- it does not have any global variable.
- The whole state of the Lua interpreter
- (global variables, stack, tag methods, etc.)
- is stored in a dynamic structure; \Deffunc{lua_State}
- this state must be passed as the first argument to almost
- every function in the library.
- Before calling any API function,
- you must create a state.
- This is done by calling\Deffunc{lua_newstate}
- \begin{verbatim}
- lua_State *lua_newstate (const char *s, ...);
- \end{verbatim}
- The arguments to this function form a list of name-value options,
- terminated with \verb|NULL|.
- Currently, the function accepts the following options:
- \begin{itemize}
- \item \verb|"stack"| --- the stack size.
- Each function call needs one stack position for each local variable
- and temporary variables, plus one position for book-keeping.
- The stack must also have at least ten extra positions available.
- For very small implementations, without recursive functions,
- a stack size of 100 should be enough.
- The default stack size is 1024.
- \item \verb|"builtin"| --- the value is a boolean (0 or 1) that
- indicates whether the predefined functions should be loaded or not.
- The default is to load those functions.
- \end{itemize}
- For instance, the call
- \begin{verbatim}
- lua_State *L = lua_newstate(NULL);
- \end{verbatim}
- creates a new state with a stack of 1024 positions
- and with the predefined functions loaded;
- the call
- \begin{verbatim}
- lua_State *L = lua_newstate("builtin", 0, "stack", 100, NULL);
- \end{verbatim}
- creates a new state with a stack of 100 positions,
- without the predefined functions.
- To release a state, you call
- \begin{verbatim}
- void lua_close (lua_State *L);
- \end{verbatim}
- This function destroys all objects in the current Lua environment
- (calling the corresponding garbage collection tag methods)
- and frees all dynamic memory used by the state.
- Usually, you do not need to call this function,
- because all resources are naturally released when the program ends.
- On the other hand,
- long-running programs ---
- like a daemon or web server, for example ---
- might need to release states as soon as they are not needed,
- to avoid growing too big.
- With the exception of \verb|lua_newstate|,
- all functions in the API need a state as their first argument.
- However, most applications use a single state.
- To avoid the burden of passing this only state explicitly to all
- functions, and also to keep compatibility with old versions of Lua,
- the API provides a set of macros and one global variable that
- take care of this state argument for single-state applications:
- \begin{verbatim}
- #ifndef LUA_REENTRANT
- \end{verbatim}
- \begin{verbatim}
- extern lua_State *lua_state;
- \end{verbatim}
- \begin{verbatim}
- #define lua_close() (lua_close)(lua_state)
- #define lua_dofile(filename) (lua_dofile)(lua_state, filename)
- #define lua_dostring(str) (lua_dostring)(lua_state, str)
- ...
- \end{verbatim}
- \begin{verbatim}
- #endif
- \end{verbatim}
- For each function in the API, there is a macro with the same name
- that supplies \verb|lua_state| as the first argument to the call.
- (The parentheses around the function name avoid it being expanded
- again as a macro.)
- The only exception is \verb|lua_newstate|;
- in this case, the corresponding macro is
- \begin{verbatim}
- #define lua_open() ((void)(lua_state?0:(lua_state=lua_newstate(0))))
- \end{verbatim}
- This code checks whether the global state has been initialized;
- if not, it creates a new state with default settings and
- assigns it to \verb|lua_newstate|.
- By default, the single-state macros are all active.
- If you need to use multiple states,
- and therefore will provide the state argument explicitly in each call,
- you should define \IndexVerb{LUA_REENTRANT} before
- including \verb|lua.h| in your code:
- \begin{verbatim}
- #define LUA_REENTRANT
- #include "lua.h"
- \end{verbatim}
- In the sequel, we will show all functions in the single-state form
- (therefore, they are actually macros).
- When you define \verb|LUA_REENTRANT|,
- all of them get a state as the first parameter.
- \subsection{Exchanging Values between C and Lua} \label{valuesCLua}
- Because Lua has no static type system,
- all values passed between Lua and C have type
- \verb|lua_Object|\Deffunc{lua_Object},
- which works like an abstract type in C that can hold any Lua value.
- Values of type \verb|lua_Object| have no meaning outside Lua;
- for instance,
- you cannot compare two \verb|lua_Object's| directly.
- Instead, you should use the following function:
- \Deffunc{lua_equal}
- \begin{verbatim}
- int lua_equal (lua_Object o1, lua_Object o2);
- \end{verbatim}
- To check the type of a \verb|lua_Object|,
- the following functions are available:
- \Deffunc{lua_isnil}\Deffunc{lua_isnumber}\Deffunc{lua_isstring}
- \Deffunc{lua_istable}\Deffunc{lua_iscfunction}\Deffunc{lua_isuserdata}
- \Deffunc{lua_isfunction}
- \Deffunc{lua_type}
- \begin{verbatim}
- int lua_isnil (lua_Object object);
- int lua_isnumber (lua_Object object);
- int lua_isstring (lua_Object object);
- int lua_istable (lua_Object object);
- int lua_isfunction (lua_Object object);
- int lua_iscfunction (lua_Object object);
- int lua_isuserdata (lua_Object object);
- const char *lua_type (lua_Object object);
- \end{verbatim}
- The \verb|lua_is*| functions return 1 if the object is compatible
- with the given type, and 0 otherwise.
- The function \verb|lua_isnumber| accepts numbers and numerical strings,
- \verb|lua_isstring| accepts strings and numbers \see{coercion},
- and \verb|lua_isfunction| accepts Lua functions and C~functions.
- To distinguish between Lua functions and C~functions,
- you should use \verb|lua_iscfunction|.
- To distinguish between numbers and numerical strings,
- you can use \verb|lua_type|.
- The \verb|lua_type| returns one of the following strings,
- describing the type of the given object:
- \verb|"nil"|, \verb|"number"|, \verb|"string"|, \verb|"table"|,
- \verb|"function"|, \verb|"userdata"|, or \verb|"NOOBJECT"|.
- To get the tag of a \verb|lua_Object|,
- use the following function:
- \Deffunc{lua_tag}
- \begin{verbatim}
- int lua_tag (lua_Object object);
- \end{verbatim}
- To translate a value from type \verb|lua_Object| to a specific C type,
- you can use the following conversion functions:
- \Deffunc{lua_getnumber}\Deffunc{lua_getstring}\Deffunc{lua_strlen}
- \Deffunc{lua_getcfunction}\Deffunc{lua_getuserdata}
- \begin{verbatim}
- double lua_getnumber (lua_Object object);
- const char *lua_getstring (lua_Object object);
- long lua_strlen (lua_Object object);
- lua_CFunction lua_getcfunction (lua_Object object);
- void *lua_getuserdata (lua_Object object);
- \end{verbatim}
- \verb|lua_getnumber| converts a \verb|lua_Object| to a floating-point number.
- This \verb|lua_Object| must be a number or a string convertible to number
- \see{coercion}; otherwise, \verb|lua_getnumber| returns~0.
- \verb|lua_getstring| converts a \verb|lua_Object| to a string
- (\verb|const char*|).
- This \verb|lua_Object| must be a string or a number;
- otherwise, the function returns \verb|NULL|.
- This function does not create a new string,
- but returns a pointer to a string inside the Lua environment.
- Those strings always have a 0 after their last character (like in C),
- but may contain other zeros in their body.
- If you do not know whether a string may contain zeros,
- you can use \verb|lua_strlen| to get the actual length.
- Because Lua has garbage collection,
- there is no guarantee that the pointer returned by \verb|lua_getstring|
- will be valid after the block ends
- \see{GC}.
- So,
- if you need the string later on,
- you should duplicate it with something like
- \verb|memcpy(malloc(lua_strlen(o),lua_getstring(o)))|.
- \verb|lua_getcfunction| converts a \verb|lua_Object| to a C~function.
- This \verb|lua_Object| must be a C~function;
- otherwise, \verb|lua_getcfunction| returns \verb|NULL|.
- The type \verb|lua_CFunction| is explained in \See{LuacallC}.
- \verb|lua_getuserdata| converts a \verb|lua_Object| to \verb|void*|.
- This \verb|lua_Object| must have type \emph{userdata};
- otherwise, \verb|lua_getuserdata| returns \verb|NULL|.
- \subsection{Communication between Lua and C}\label{Lua-C-protocol}
- All communication between Lua and C is done through two
- abstract data types, called \Def{lua2C} and \Def{C2lua}.
- The first one, as the name implies, is used to pass values
- from Lua to C:
- parameters when Lua calls C and results when C calls Lua.
- The structure C2lua is used in the reverse direction:
- parameters when C calls Lua and results when Lua calls C.
- The structure lua2C is an \emph{abstract array}
- that can be indexed with the function:
- \Deffunc{lua_lua2C}
- \begin{verbatim}
- lua_Object lua_lua2C (int number);
- \end{verbatim}
- where \verb|number| starts with 1.
- When called with a number larger than the array size,
- this function returns \verb|LUA_NOOBJECT|\Deffunc{LUA_NOOBJECT}.
- In this way, it is possible to write C~functions that receive
- a variable number of parameters,
- and to call Lua functions that return a variable number of results.
- Note that the structure lua2C cannot be directly modified by C code.
- The structure C2lua is an \emph{abstract stack}.
- Pushing elements into this stack
- is done with the following functions:
- \Deffunc{lua_pushnumber}\Deffunc{lua_pushlstring}\Deffunc{lua_pushstring}
- \Deffunc{lua_pushcfunction}\Deffunc{lua_pushusertag}
- \Deffunc{lua_pushnil}\Deffunc{lua_pushobject}
- \Deffunc{lua_pushuserdata}\label{pushing}
- \begin{verbatim}
- void lua_pushnumber (double n);
- void lua_pushlstring (const char *s, long len);
- void lua_pushstring (const char *s);
- void lua_pushusertag (void *u, int tag);
- void lua_pushnil (void);
- void lua_pushobject (lua_Object object);
- void lua_pushcfunction (lua_CFunction f); /* macro */
- \end{verbatim}
- All of them receive a C value,
- convert it to a corresponding \verb|lua_Object|,
- and leave the result on the top of C2lua.
- In particular, functions \verb|lua_pushlstring| and \verb|lua_pushstring|
- make an internal copy of the given string.
- Function \verb|lua_pushstring| can only be used to push proper C strings
- (that is, strings that end with a zero and do not contain embedded zeros);
- otherwise you should use the more general \verb|lua_pushlstring|.
- The function
- \Deffunc{lua_pop}
- \begin{verbatim}
- lua_Object lua_pop (void);
- \end{verbatim}
- returns a reference to the object at the top of the C2lua stack,
- and pops it.
- As a general rule, all API functions pop from the stack
- all elements they use.
- When C code calls Lua repeatedly, as in a loop,
- objects returned by these calls can accumulate,
- and may cause a stack overflow.
- To avoid this,
- nested blocks can be defined with the functions
- \begin{verbatim}
- void lua_beginblock (void);
- void lua_endblock (void);
- \end{verbatim}
- After the end of the block,
- all \verb|lua_Object|'s created inside it are released.
- The use of explicit nested blocks is good programming practice
- and is strongly encouraged.
- \subsection{Garbage Collection}\label{GC}
- Because Lua has automatic memory management and garbage collection,
- a \verb|lua_Object| has a limited scope,
- and is only valid inside the \emph{block} where it has been created.
- A C~function called from Lua is a block,
- and its parameters are valid only until its end.
- It is good programming practice to convert Lua objects to C values
- as soon as they are available,
- and never to store \verb|lua_Object|s in C global variables.
- A garbage collection cycle can be forced by:
- \Deffunc{lua_collectgarbage}
- \begin{verbatim}
- long lua_collectgarbage (long limit);
- \end{verbatim}
- This function returns the number of objects collected.
- The argument \verb|limit| makes the next cycle occur only
- after that number of new objects have been created.
- If \verb|limit| is 0,
- then Lua uses an adaptive heuristics to set this limit.
- \subsection{Userdata and Tags}\label{C-tags}
- Because userdata are objects,
- the function \verb|lua_pushusertag| may create a new userdata.
- If Lua has a userdata with the given value (\verb|void*|) and tag,
- then that userdata is pushed.
- Otherwise, a new userdata is created, with the given value and tag.
- If this function is called with
- \verb|tag| equal to \verb|LUA_ANYTAG|\Deffunc{LUA_ANYTAG},
- then Lua will try to find any userdata with the given value,
- regardless of its tag.
- If there is no userdata with that value, then a new one is created,
- with tag equal to 0.
- Userdata can have different tags,
- whose semantics are only known to the host program.
- Tags are created with the function
- \Deffunc{lua_newtag}
- \begin{verbatim}
- int lua_newtag (void);
- \end{verbatim}
- The function \verb|lua_settag| changes the tag of
- the object on the top of C2lua (and pops it);
- the object must be a userdata or a table:
- \Deffunc{lua_settag}
- \begin{verbatim}
- void lua_settag (int tag);
- \end{verbatim}
- The given \verb|tag| must be a value created with \verb|lua_newtag|.
- \subsection{Executing Lua Code}
- A host program can execute Lua chunks written in a file or in a string
- using the following functions:%
- \Deffunc{lua_dofile}\Deffunc{lua_dostring}\Deffunc{lua_dobuffer}
- \begin{verbatim}
- int lua_dofile (const char *filename);
- int lua_dostring (const char *string);
- int lua_dobuffer (const char *buff, int size, const char *name);
- \end{verbatim}
- All these functions return an error code:
- 0, in case of success; non zero, in case of errors.
- More specifically, \verb|lua_dofile| returns 2 if for any reason
- it could not open the file.
- (In this case,
- you may want to
- check \verb|errno|,
- call \verb|strerror|,
- or call \verb|perror| to tell the user what went wrong.)
- When called with argument \verb|NULL|,
- \verb|lua_dofile| executes the \verb|stdin| stream.
- Functions \verb|lua_dofile| and \verb|lua_dobuffer|
- are both able to execute pre-compiled chunks.
- They automatically detect whether the chunk is text or binary,
- and load it accordingly (see program \IndexVerb{luac}).
- Function \verb|lua_dostring| executes only source code,
- given in textual form.
- The third parameter to \verb|lua_dobuffer| (\verb|name|)
- is the ``name of the chunk'',
- used in error messages and debug information.
- If \verb|name| is \verb|NULL|,
- then Lua gives a default name to the chunk.
- These functions return, in structure lua2C,
- any values eventually returned by the chunks.
- They also empty the stack C2lua.
- \subsection{Manipulating Lua Objects}
- To read the value of any global Lua variable,
- one uses the function
- \Deffunc{lua_getglobal}
- \begin{verbatim}
- lua_Object lua_getglobal (const char *varname);
- \end{verbatim}
- As in Lua, this function may trigger a tag method
- for the ``getglobal'' event.
- To read the real value of any global variable,
- without invoking any tag method,
- use the \emph{raw} version:
- \Deffunc{lua_rawgetglobal}
- \begin{verbatim}
- lua_Object lua_rawgetglobal (const char *varname);
- \end{verbatim}
- To store a value previously pushed onto C2lua in a global variable,
- there is the function
- \Deffunc{lua_setglobal}
- \begin{verbatim}
- void lua_setglobal (const char *varname);
- \end{verbatim}
- As in Lua, this function may trigger a tag method
- for the ``setglobal'' event.
- To set the real value of any global variable,
- without invoking any tag method,
- use the \emph{raw} version:
- \Deffunc{lua_rawgetglobal}
- \begin{verbatim}
- void lua_rawsetglobal (const char *varname);
- \end{verbatim}
- Tables can also be manipulated via the API.
- The function
- \Deffunc{lua_gettable}
- \begin{verbatim}
- lua_Object lua_gettable (void);
- \end{verbatim}
- pops a table and an index from the stack C2lua,
- and returns the contents of the table at that index.
- As in Lua, this operation may trigger a tag method
- for the ``gettable'' event.
- To get the real value of any table index,
- without invoking any tag method,
- use the \emph{raw} version:
- \Deffunc{lua_rawgetglobal}
- \begin{verbatim}
- lua_Object lua_rawgettable (void);
- \end{verbatim}
- To store a value in an index,
- the program must push the table, the index, and the value onto C2lua
- (in this order),
- and then call the function
- \Deffunc{lua_settable}
- \begin{verbatim}
- void lua_settable (void);
- \end{verbatim}
- As in Lua, this operation may trigger a tag method
- for the ``settable'' event.
- To set the real value of any table index,
- without invoking any tag method,
- use the \emph{raw} version:
- \Deffunc{lua_rawsettable}
- \begin{verbatim}
- void lua_rawsettable (void);
- \end{verbatim}
- Finally, the function
- \Deffunc{lua_createtable}
- \begin{verbatim}
- lua_Object lua_createtable (void);
- \end{verbatim}
- creates and returns a new, empty table.
- \subsection{Calling Lua Functions}
- Functions defined in Lua by a chunk
- can be called from the host program.
- This is done using the following protocol:
- first, the arguments to the function are pushed onto C2lua
- \see{pushing}, in direct order, i.e., the first argument is pushed first.
- Then, the function is called using
- \Deffunc{lua_callfunction}
- \begin{verbatim}
- int lua_callfunction (lua_Object function);
- \end{verbatim}
- This function returns an error code:
- 0, in case of success; non zero, in case of errors.
- Finally, the results are returned in structure lua2C
- (recall that a Lua function may return many values),
- and can be retrieved with the macro \verb|lua_getresult|,
- \Deffunc{lua_getresult}
- which is just another name for the function \verb|lua_lua2C|.
- Note that \verb|lua_callfunction|
- pops all elements from the C2lua stack.
- The following example shows how the host program may do the
- equivalent to the Lua code:
- \begin{verbatim}
- a,b = f("how", t.x, 4)
- \end{verbatim}
- \begin{verbatim}
- lua_pushstring("how"); /* 1st argument */
- lua_pushobject(lua_getglobal("t")); /* push value of global 't' */
- lua_pushstring("x"); /* push the string 'x' */
- lua_pushobject(lua_gettable()); /* push result of t.x (2nd arg) */
- lua_pushnumber(4); /* 3rd argument */
- lua_callfunction(lua_getglobal("f")); /* call Lua function */
- lua_pushobject(lua_getresult(1)); /* push first result of the call */
- lua_setglobal("a"); /* set global variable 'a' */
- lua_pushobject(lua_getresult(2)); /* push second result of the call */
- lua_setglobal("b"); /* set global variable 'b' */
- \end{verbatim}
- Some special Lua functions have exclusive interfaces.
- The host program can generate a Lua error calling the function
- \Deffunc{lua_error}
- \begin{verbatim}
- void lua_error (const char *message);
- \end{verbatim}
- This function never returns.
- If \verb|lua_error| is called from a C~function that has been called from Lua,
- then the corresponding Lua execution terminates,
- as if an error had occurred inside Lua code.
- Otherwise, the whole host program terminates with a call to \verb|exit(1)|.
- Before terminating execution,
- the \verb|message| is passed to the error handler function,
- \verb|_ERRORMESSAGE| \see{error}.
- If \verb|message| is \verb|NULL|,
- then \verb|_ERRORMESSAGE| is not called.
- Tag methods can be changed with: \Deffunc{lua_settagmethod}
- \begin{verbatim}
- lua_Object lua_settagmethod (int tag, const char *event);
- \end{verbatim}
- The first parameter is the tag,
- and the second is the event name \see{tag-method};
- the new method is pushed from C2lua.
- This function returns a \verb|lua_Object|,
- which is the old tag method value.
- To get just the current value of a tag method,
- use the function \Deffunc{lua_gettagmethod}
- \begin{verbatim}
- lua_Object lua_gettagmethod (int tag, const char *event);
- \end{verbatim}
- It is also possible to copy all tag methods from one tag
- to another: \Deffunc{lua_copytagmethods}
- \begin{verbatim}
- int lua_copytagmethods (int tagto, int tagfrom);
- \end{verbatim}
- This function returns \verb|tagto|.
- You can traverse a table with the function \Deffunc{lua_next}
- \begin{verbatim}
- int lua_next (lua_Object t, int i);
- \end{verbatim}
- Its first argument is the table to be traversed,
- and the second is a \emph{cursor};
- this cursor starts in 0,
- and for each call the function returns a value to
- be used in the next call,
- or 0 to signal the end of the traversal.
- The function also returns, in the Lua2C array,
- a key-value pair from the table.
- A typical traversal looks like the following code:
- \begin{verbatim}
- int i;
- lua_Object t;
- ... /* gets the table at `t' */
- i = 0;
- lua_beginblock();
- while ((i = lua_next(t, i)) != 0) {
- lua_Object key = lua_getresult(1);
- lua_Object value = lua_getresult(2);
- ... /* uses `key' and `value' */
- lua_endblock();
- lua_beginblock(); /* reopens a block */
- }
- lua_endblock();
- \end{verbatim}
- The pairs of \verb|lua_beginblock|/\verb|lua_endblock| remove the
- results of each iteration from the stack.
- Without them, a traversal of a large table may overflow the stack.
- To traverse the global variables, use \Deffunc{lua_nextvar}
- \begin{verbatim}
- const char *lua_nextvar (const char *varname);
- \end{verbatim}
- Here, the cursor is a string;
- in the first call you set it to \verb|NULL|;
- for each call the function returns the name of a global variable,
- to be used in the next call,
- or \verb|NULL| to signal the end of the traverse.
- The function also returns, in the Lua2C array,
- the name (again) and the value of the global variable.
- A typical traversal looks like the following code:
- \begin{verbatim}
- const char *name = NULL;
- lua_beginblock();
- while ((name = lua_nextvar(name)) != NULL) {
- lua_Object value = lua_getresult(2);
- ... /* uses `name' and `value' */
- lua_endblock();
- lua_beginblock(); /* reopens a block */
- }
- lua_endblock();
- \end{verbatim}
- \subsection{Defining C Functions} \label{LuacallC}
- To register a C~function to Lua,
- there is the following convenience macro:
- \Deffunc{lua_register}
- \begin{verbatim}
- #define lua_register(n,f) (lua_pushcfunction(f), lua_setglobal(n))
- /* const char *n; */
- /* lua_CFunction f; */
- \end{verbatim}
- which receives the name the function will have in Lua,
- and a pointer to the function.
- This pointer must have type \verb|lua_CFunction|,
- which is defined as
- \Deffunc{lua_CFunction}
- \begin{verbatim}
- typedef void (*lua_CFunction) (void);
- \end{verbatim}
- that is, a pointer to a function with no parameters and no results.
- In order to communicate properly with Lua,
- a C~function must follow a protocol,
- which defines the way parameters and results are passed.
- A C~function receives its arguments in structure lua2C;
- to access them, it uses the macro \verb|lua_getparam|, \Deffunc{lua_getparam}
- again just another name for \verb|lua_lua2C|.
- To return values, a C~function just pushes them onto the stack C2lua,
- in direct order \see{valuesCLua}.
- Like a Lua function, a C~function called by Lua can also return
- many results.
- When a C~function is created,
- it is possible to associate some \emph{upvalues} to it
- \see{upvalue},
- thus creating a C closure;
- these values are passed to the function whenever it is called,
- as common arguments.
- To associate upvalues to a C~function,
- first these values must be pushed on C2lua.
- Then the function \Deffunc{lua_pushcclosure}
- \begin{verbatim}
- void lua_pushcclosure (lua_CFunction fn, int n);
- \end{verbatim}
- is used to put the C~function on C2lua,
- with the argument \verb|n| telling how many upvalues must be
- associated with the function;
- in fact, the macro \verb|lua_pushcfunction| is defined as
- \verb|lua_pushcclosure| with \verb|n| set to 0.
- Then, whenever the C~function is called,
- these upvalues are inserted as the first arguments \M{n} to the function,
- before the actual arguments provided in the call.
- For some examples of C~functions, see files \verb|lstrlib.c|,
- \verb|liolib.c| and \verb|lmathlib.c| in the official Lua distribution.
- In particular,
- \verb|liolib.c| defines C~closures with file handles are upvalues.
- \subsection{References to Lua Objects}
- As noted in \See{GC}, \verb|lua_Object|s are volatile.
- If the C code needs to keep a \verb|lua_Object|
- outside block boundaries,
- then it must create a \Def{reference} to the object.
- The routines to manipulate references are the following:
- \Deffunc{lua_ref}\Deffunc{lua_getref}
- \Deffunc{lua_unref}
- \begin{verbatim}
- int lua_ref (int lock);
- lua_Object lua_getref (int ref);
- void lua_unref (int ref);
- \end{verbatim}
- The function \verb|lua_ref| creates a reference
- to the object that is on the top of the stack,
- and returns this reference.
- For a \nil\ object,
- the reference is always \verb|LUA_REFNIL|;\Deffunc{LUA_REFNIL}
- otherwise, it is a non-negative integer.
- The constant \verb|LUA_NOREF| \Deffunc{LUA_NOREF}
- is different from any valid reference.
- If \verb|lock| is true, then the object is \emph{locked}:
- this means the object will not be garbage collected.
- \emph{Unlocked references may be garbage collected}.
- Whenever the referenced object is needed in~C,
- a call to \verb|lua_getref|
- returns a handle to it;
- if the object has been collected,
- \verb|lua_getref| returns \verb|LUA_NOOBJECT|.
- When a reference is no longer needed,
- it can be released with a call to \verb|lua_unref|.
- \section{Predefined Functions and Libraries}
- The set of \Index{predefined functions} in Lua is small but powerful.
- Most of them provide features that allow some degree of
- \Index{reflexivity} in the language.
- Some of these features cannot be simulated with the rest of the
- language nor with the standard Lua API.
- Others are just convenient interfaces to common API functions.
- The libraries, on the other hand, provide useful routines
- that are implemented directly through the standard API.
- Therefore, they are not necessary to the language,
- and are provided as separate C modules.
- Currently, there are three standard libraries:
- \begin{itemize}
- \item string manipulation;
- \item mathematical functions (sin, log, etc);
- \item input and output (plus some system facilities).
- \end{itemize}
- To have access to these libraries,
- the C host program must call the functions
- \verb|lua_strlibopen|, \verb|lua_mathlibopen|,
- and \verb|lua_iolibopen|, declared in \verb|lualib.h|.
- \Deffunc{lua_strlibopen}\Deffunc{lua_mathlibopen}\Deffunc{lua_iolibopen}
- \subsection{Predefined Functions} \label{predefined}
- \subsubsection*{\ff \T{_ALERT (message)}}\Deffunc{alert}\label{alert}
- Prints its only string argument to \IndexVerb{stderr}.
- All error messages in Lua are printed through the function stored
- in the \verb|_ALERT| global variable
- \see{error}.
- Therefore, a program may assign another function to this variable
- to change the way such messages are shown
- (for instance, for systems without \verb|stderr|).
- \subsubsection*{\ff \T{assert (v [, message])}}\Deffunc{assert}
- Issues an \emph{``assertion failed!''} error
- when its argument \verb|v| is \nil.
- This function is equivalent to the following Lua function:
- \begin{verbatim}
- function assert (v, m)
- if not v then
- m = m or ""
- error("assertion failed! " .. m)
- end
- end
- \end{verbatim}
- \subsubsection*{\ff \T{call (func, arg [, mode [, errhandler]])}}\Deffunc{call}
- \label{pdf-call}
- Calls function \verb|func| with
- the arguments given by the table \verb|arg|.
- The call is equivalent to
- \begin{verbatim}
- func(arg[1], arg[2], ..., arg[n])
- \end{verbatim}
- where \verb|n| is the result of \verb|getn(arg)| \see{getn}.
- By default,
- all results from \verb|func| are simply returned by \verb|call|.
- If the string \verb|mode| contains \verb|"p"|,
- then the results are \emph{packed} in a single table.\index{packed results}
- That is, \verb|call| returns just one table;
- at index \verb|n|, the table has the total number of results
- from the call;
- the first result is at index 1, etc.
- For instance, the following calls produce the following results:
- \begin{verbatim}
- a = call(sin, {5}) --> a = 0.0871557 = sin(5)
- a = call(max, {1,4,5; n=2}) --> a = 4 (only 1 and 4 are arguments)
- a = call(max, {1,4,5; n=2}, "p") --> a = {4; n=1}
- t = {x=1}
- a = call(next, {t,nil;n=2}, "p") --> a={"x", 1; n=2}
- \end{verbatim}
- By default,
- if an error occurs during the call to \verb|func|,
- the error is propagated.
- If the string \verb|mode| contains \verb|"x"|,
- then the call is \emph{protected}.\index{protected calls}
- In this mode, function \verb|call| does not propagate an error,
- regardless of what happens during the call.
- Instead, it returns \nil\ to signal the error
- (besides calling the appropriated error handler).
- If \verb|errhandler| is provided,
- the error function \verb|_ERRORMESSAGE| is temporarily set \verb|errhandler|,
- while \verb|func| runs.
- In particular, if \verb|errhandler| is \nil,
- no error messages will be issued during the execution of the called function.
- \subsubsection*{\ff \T{collectgarbage ([limit])}}\Deffunc{collectgarbage}
- Forces a garbage collection cycle.
- Returns the number of objects collected.
- The optional argument \verb|limit| is a number that
- makes the next cycle occur only after that number of new
- objects have been created.
- If \verb|limit| is absent or equal to 0,
- then Lua uses an adaptive algorithm to set this limit.
- \verb|collectgarbage| is equivalent to
- the API function \verb|lua_collectgarbage|.
- \subsubsection*{\ff \T{copytagmethods (tagto, tagfrom)}}
- \Deffunc{copytagmethods}
- Copies all tag methods from one tag to another;
- it returns \verb|tagto|.
- \subsubsection*{\ff \T{dofile (filename)}}\Deffunc{dofile}
- Receives a file name,
- opens the named file, and executes its contents as a Lua chunk,
- or as pre-compiled chunks.
- When called without arguments,
- \verb|dofile| executes the contents of the standard input (\verb|stdin|).
- If there is any error executing the file,
- then \verb|dofile| returns \nil.
- Otherwise, it returns the values returned by the chunk,
- or a non \nil\ value if the chunk returns no values.
- It issues an error when called with a non string argument.
- \verb|dofile| is equivalent to the API function \verb|lua_dofile|.
- \subsubsection*{\ff \T{dostring (string [, chunkname])}}\Deffunc{dostring}
- Executes a given string as a Lua chunk.
- If there is any error executing the string,
- then \verb|dostring| returns \nil.
- Otherwise, it returns the values returned by the chunk,
- or a non \nil\ value if the chunk returns no values.
- The optional parameter \verb|chunkname|
- is the ``name of the chunk'',
- used in error messages and debug information.
- \verb|dostring| is equivalent to the API function \verb|lua_dostring|.
- \subsubsection*{\ff \T{error (message)}}\Deffunc{error}\label{pdf-error}
- Calls the error handler \see{error} and then terminates
- the last protected function called
- (in~C: \verb|lua_dofile|, \verb|lua_dostring|,
- \verb|lua_dobuffer|, or \verb|lua_callfunction|;
- in Lua: \verb|dofile|, \verb|dostring|, or \verb|call| in protected mode).
- If \verb|message| is \nil, then the error handler is not called.
- Function \verb|error| never returns.
- \verb|error| is equivalent to the API function \verb|lua_error|.
- \subsubsection*{\ff \T{foreach (table, function)}}\Deffunc{foreach}
- Executes the given \verb|function| over all elements of \verb|table|.
- For each element, the function is called with the index and
- respective value as arguments.
- If the function returns any non-\nil\ value,
- then the loop is broken, and this value is returned
- as the final value of \verb|foreach|.
- This function could be defined in Lua:
- \begin{verbatim}
- function foreach (t, f)
- local i, v = nil
- while 1 do
- i, v = next(t, i)
- if not i then break end
- local res = f(i, v)
- if res then return res end
- end
- end
- \end{verbatim}
- You may change the \emph{values} of existing fields in the table during the traversal,
- but
- if you create new indices,
- then
- the semantics of \verb|foreach| is undefined.
- \subsubsection*{\ff \T{foreachi (table, function)}}\Deffunc{foreachi}
- Executes the given \verb|function| over the
- numerical indices of \verb|table|.
- For each index, the function is called with the index and
- respective value as arguments.
- Indices are visited in sequential order,
- from 1 to \verb|n|,
- where \verb|n| is the result of \verb|getn(table)| \see{getn}.
- If the function returns any non-\nil\ value,
- then the loop is broken, and this value is returned
- as the final value of \verb|foreachi|.
- This function could be defined in Lua:
- \begin{verbatim}
- function foreachi (t, f)
- for i=1,getn(t) do
- local res = f(i, t[i])
- if res then return res end
- end
- end
- \end{verbatim}
- You may change the \emph{values} of existing fields in the table during the traversal,
- but
- if you create new indices (even non-numeric),
- then
- the semantics of \verb|foreachi| is undefined.
- \subsubsection*{\ff \T{foreachvar (function)}}\Deffunc{foreachvar}
- Executes \verb|function| over all global variables.
- For each variable,
- the function is called with its name and its value as arguments.
- If the function returns any non-nil value,
- then the loop is broken, and this value is returned
- as the final value of \verb|foreachvar|.
- This function could be defined in Lua:
- \begin{verbatim}
- function foreachvar (f)
- local n, v = nil
- while 1 do
- n, v = nextvar(n)
- if not n then break end
- local res = f(n, v)
- if res then return res end
- end
- end
- \end{verbatim}
- You may change the values of existing global variables during the traversal,
- but
- if you create new global variables,
- then
- the semantics of \verb|foreachvar| is undefined.
- \subsubsection*{\ff \T{getglobal (name)}}\Deffunc{getglobal}
- Gets the value of a global variable,
- or calls a tag method for ``getgloball''.
- Its full semantics is explained in \See{tag-method}.
- The string \verb|name| does not need to be a
- syntactically valid variable name.
- \subsubsection*{\ff \T{getn (table)}}\Deffunc{getn}\label{getn}
- Returns the ``size'' of a table, when seen as a list.
- If the table has an \verb|n| field with a numeric value,
- this value is its ``size''.
- Otherwise, the size is the largest numerical index with a non-nil
- value in the table.
- This function could be defined in Lua:
- \begin{verbatim}
- function getn (t)
- if type(t.n) == 'number' then return t.n end
- local max, i = 0, nil
- while 1 do
- i = next(t, i)
- if not i then break end
- if type(i) == 'number' and i>max then max=i end
- end
- return max
- end
- \end{verbatim}
- \subsubsection*{\ff \T{gettagmethod (tag, event)}}
- \Deffunc{gettagmethod}
- Returns the current tag method
- for a given pair \M{(tag, event)}.
- \subsubsection*{\ff \T{newtag ()}}\Deffunc{newtag}\label{pdf-newtag}
- Returns a new tag.
- \verb|newtag| is equivalent to the API function \verb|lua_newtag|.
- \subsubsection*{\ff \T{next (table, [index])}}\Deffunc{next}
- Allows a program to traverse all fields of a table.
- Its first argument is a table and its second argument
- is an index in this table.
- It returns the next index of the table and the
- value associated with the index.
- When called with \nil\ as its second argument,
- \verb|next| returns the first index
- of the table and its associated value.
- When called with the last index,
- or with \nil\ in an empty table,
- it returns \nil.
- If the second argument is absent, then it is interpreted as \nil.
- Lua has no declaration of fields;
- semantically, there is no difference between a
- field not present in a table or a field with value \nil.
- Therefore, \verb|next| only considers fields with non \nil\ values.
- The order in which the indices are enumerated is not specified,
- \emph{even for numeric indices}
- (to traverse a table in numeric order,
- use a counter or the function \verb|foreachi|).
- You may change the \emph{values} of existing fields in the table during the traversal,
- but
- if you create new indices,
- then
- the semantics of \verb|next| is undefined.
- \subsubsection*{\ff \T{nextvar (name)}}\Deffunc{nextvar}
- This function is similar to the function \verb|next|,
- but iterates instead over the global variables.
- Its single argument is the name of a global variable,
- or \nil\ to get a first name.
- If this argument is absent, then it is interpreted as \nil.
- Like \verb|next|, \verb|nextvar| returns the name of another variable
- and its value,
- or \nil\ if there are no more variables.
- You may change the \emph{values} of existing global variables during the traversal,
- but
- if you create new global variables,
- then
- the semantics of \verb|nextvar| is undefined.
- \subsubsection*{\ff \T{print (e1, e2, ...)}}\Deffunc{print}
- Receives any number of arguments,
- and prints their values using the strings returned by \verb|tostring|.
- This function is not intended for formatted output,
- but only as a quick way to show a value,
- for instance for debugging.
- See \See{libio} for functions for formatted output.
- \subsubsection*{\ff \T{rawgetglobal (name)}}\Deffunc{rawgetglobal}
- Gets the value of a global variable,
- without invoking any tag method.
- The string \verb|name| does not need to be a
- syntactically valid variable name.
- \subsubsection*{\ff \T{rawgettable (table, index)}}\Deffunc{rawgettable}
- Gets the real value of \verb|table[index]|,
- without invoking any tag method.
- \verb|table| must be a table,
- and \verb|index| is any value different from \nil.
- \subsubsection*{\ff \T{rawsetglobal (name, value)}}\Deffunc{rawsetglobal}
- Sets the named global variable to the given value,
- without invoking any tag method.
- The string \verb|name| does not need to be a
- syntactically valid variable name.
- Therefore,
- this function can be used to set global variables with strange names like
- \verb|"m v 1"| or \verb|"34"|.
- \subsubsection*{\ff \T{rawsettable (table, index, value)}}\Deffunc{rawsettable}
- Sets the real value of \verb|table[index]| to \verb|value|,
- without invoking any tag method.
- \verb|table| must be a table,
- \verb|index| is any value different from \nil,
- and \verb|value| is any Lua value.
- \subsubsection*{\ff \T{setglobal (name, value)}}\Deffunc{setglobal}
- Sets the named global variable to the given value,
- or calls a tag method for ``setgloball''.
- Its full semantics is explained in \See{tag-method}.
- The string \verb|name| does not need to be a
- syntactically valid variable name.
- \subsubsection*{\ff \T{settag (t, tag)}}\Deffunc{settag}
- Sets the tag of a given table \see{TypesSec}.
- \verb|tag| must be a value created with \verb|newtag|
- \see{pdf-newtag}.
- It returns the value of its first argument (the table).
- For the safety of host programs,
- it is impossible to change the tag of a userdata from Lua.
- \subsubsection*{\ff \T{settagmethod (tag, event, newmethod)}}
- \Deffunc{settagmethod}
- Sets a new tag method to the given pair \M{(tag, event)}.
- It returns the old method.
- If \verb|newmethod| is \nil,
- then \verb|settagmethod| restores the default behavior for the given event.
- \subsubsection*{\ff \T{sort (table [, comp])}}\Deffunc{sort}
- Sorts table elements in a given order, \emph{in-place},
- from \verb|table[1]| to \verb|table[n]|,
- where \verb|n| is the result of \verb|getn(table)| \see{getn}.
- If \verb|comp| is given,
- it must be a function that receives two table elements,
- and returns true when the first is less than the second
- (so that \verb|not comp(a[i+1], a[i])| will be true after the sort).
- If \verb|comp| is not given,
- the standard Lua operator \verb|<| is used instead.
- \subsubsection*{\ff \T{tag (v)}}\Deffunc{tag}\label{pdf-tag}
- Allows Lua programs to test the tag of a value \see{TypesSec}.
- It receives one argument, and returns its tag (a number).
- \verb|tag| is equivalent to the API function \verb|lua_tag|.
- \subsubsection*{\ff \T{tonumber (e [, base])}}\Deffunc{tonumber}
- Receives one argument,
- and tries to convert it to a number.
- If the argument is already a number or a string convertible
- to a number, then \verb|tonumber| returns that number;
- otherwise, it returns \nil.
- An optional argument specifies the base to interpret the numeral.
- The base may be any integer between 2 and 36, inclusive.
- In bases above~10, the letter `A' (either upper or lower case)
- represents~10, `B' represents~11, and so forth, with `Z' representing 35.
- In base 10 (the default), the number may have a decimal part,
- as well as an optional exponent part \see{coercion}.
- In other bases, only unsigned integers are accepted.
- \subsubsection*{\ff \T{tostring (e)}}\Deffunc{tostring}
- Receives an argument of any type and
- converts it to a string in a reasonable format.
- For complete control on how numbers are converted,
- use function \verb|format|.
- \subsubsection*{\ff \T{tinsert (table [, pos] , value)}}\Deffunc{tinsert}
- Inserts element \verb|value| at table position \verb|pos|,
- shifting other elements to open space, if necessary.
- The default value for \verb|pos| is \verb|n+1|,
- where \verb|n| is the result of \verb|getn(table)| \see{getn},
- so that a call \verb|tinsert(t,x)| inserts \verb|x| at the end
- of table \verb|t|.
- This function also sets or increments the field \verb|n| of the table
- to \verb|n+1|.
- This function is equivalent to the following Lua function,
- except that the table accesses are all \emph{raw} (that is, without tag methods):
- \begin{verbatim}
- function tinsert (t, ...)
- local pos, value
- local n = getn(t)
- if arg.n == 1 then
- pos, value = n+1, arg[1]
- else
- pos, value = arg[1], arg[2]
- end
- t.n = n+1;
- for i=n,pos,-1 do
- t[i+1] = t[i]
- end
- t[pos] = value
- end
- \end{verbatim}
- \subsubsection*{\ff \T{tremove (table [, pos])}}\Deffunc{tremove}
- Removes from \verb|table| the element at position \verb|pos|,
- shifting other elements to close the space, if necessary.
- Returns the value of the removed element.
- The default value for \verb|pos| is \verb|n|,
- where \verb|n| is the result of \verb|getn(table)| \see{getn},
- so that a call \verb|tremove(t)| removes the last element
- of table \verb|t|.
- This function also sets or decrements the field \verb|n| of the table
- to \verb|n-1|.
- This function is equivalent to the following Lua function,
- except that the table accesses are all \emph{raw} (that is, without tag methods):
- \begin{verbatim}
- function tremove (t, pos)
- local n = getn(t)
- if n<=0 then return end
- pos = pos or n
- local value = t[pos]
- for i=pos,n-1 do
- t[i] = t[i+1]
- end
- t[n] = nil
- t.n = n-1
- return value
- end
- \end{verbatim}
- \subsubsection*{\ff \T{type (v)}}\Deffunc{type}\label{pdf-type}
- Allows Lua programs to test the type of a value.
- It receives one argument, and returns its type, coded as a string.
- The possible results of this function are
- \verb|"nil"| (a string, not the value \nil),
- \verb|"number"|,
- \verb|"string"|,
- \verb|"table"|,
- \verb|"function"|,
- and \verb|"userdata"|.
- \verb|type| is equivalent to the API function \verb|lua_type|.
- \subsection{String Manipulation}
- This library provides generic functions for string manipulation,
- such as finding and extracting substrings and pattern matching.
- When indexing a string, the first character is at position~1
- (not at~0, as in C).
- \subsubsection*{\ff \T{strbyte (s [, i])}}\Deffunc{strbyte}
- Returns the internal numerical code of the character \verb|s[i]|.
- If \verb|i| is absent, then it is assumed to be 1.
- If \verb|i| is negative,
- it is replaced by the length of the string minus its
- absolute value plus 1.
- Therefore, \Math{-1} points to the last character of \verb|s|.
- \NOTE
- \emph{numerical codes are not necessarily portable across platforms}.
- \subsubsection*{\ff \T{strchar (i1, i2, \ldots)}}\Deffunc{strchar}
- Receives 0 or more integers.
- Returns a string with length equal to the number of arguments,
- wherein each character has the internal numerical code equal
- to its correspondent argument.
- \NOTE
- \emph{numerical codes are not necessarily portable across platforms}.
- \subsubsection*{\ff \T{strfind (str, pattern [, init [, plain]])}}
- \Deffunc{strfind}
- Looks for the first \emph{match} of
- \verb|pattern| in \verb|str|.
- If it finds one, then it returns the indices on \verb|str|
- where this occurrence starts and ends;
- otherwise, it returns \nil.
- If the pattern specifies captures (see \verb|gsub| below),
- the captured strings are returned as extra results.
- A third optional numerical argument specifies where to start the search;
- its default value is 1.
- If \verb|init| is negative,
- it is replaced by the length of the string minus its
- absolute value plus 1.
- Therefore, \Math{-1} points to the last character of \verb|str|.
- A value of 1 as a fourth optional argument
- turns off the pattern matching facilities,
- so the function does a plain ``find substring'' operation,
- with no characters in \verb|pattern| being considered ``magic''.
- \subsubsection*{\ff \T{strlen (s)}}\Deffunc{strlen}
- Receives a string and returns its length.
- The empty string \verb|""| has length 0.
- Embedded zeros are counted.
- \subsubsection*{\ff \T{strlower (s)}}\Deffunc{strlower}
- Receives a string and returns a copy of that string with all
- upper case letters changed to lower case.
- All other characters are left unchanged.
- The definition of what is an upper-case
- letter depends on the current locale.
- \subsubsection*{\ff \T{strrep (s, n)}}\Deffunc{strrep}
- Returns a string that is the concatenation of \verb|n| copies of
- the string \verb|s|.
- \subsubsection*{\ff \T{strsub (s, i [, j])}}\Deffunc{strsub}
- Returns another string, which is a substring of \verb|s|,
- starting at \verb|i| and running until \verb|j|.
- If \verb|i| or \verb|j| are negative,
- they are replaced by the length of the string minus their
- absolute value plus 1.
- Therefore, \Math{-1} points to the last character of \verb|s|
- and \Math{-2} to the previous one.
- If \verb|j| is absent, it is assumed to be equal to \Math{-1}
- (which is the same as the string length).
- In particular,
- the call \verb|strsub(s,1,j)| returns a prefix of \verb|s|
- with length \verb|j|,
- and the call \verb|strsub(s, -i)| returns a suffix of \verb|s|
- with length \verb|i|.
- \subsubsection*{\ff \T{strupper (s)}}\Deffunc{strupper}
- Receives a string and returns a copy of that string with all
- lower case letters changed to upper case.
- All other characters are left unchanged.
- The definition of what is a lower case
- letter depends on the current locale.
- \subsubsection*{\ff \T{format (formatstring, e1, e2, \ldots)}}\Deffunc{format}
- \label{format}
- Returns a formatted version of its variable number of arguments
- following the description given in its first argument (which must be a string).
- The format string follows the same rules as the \verb|printf| family of
- standard C~functions.
- The only differences are that the options/modifiers
- \verb|*|, \verb|l|, \verb|L|, \verb|n|, \verb|p|,
- and \verb|h| are not supported,
- and there is an extra option, \verb|q|.
- The \verb|q| option formats a string in a form suitable to be safely read
- back by the Lua interpreter:
- The string is written between double quotes,
- and all double quotes, returns, and backslashes in the string
- are correctly escaped when written.
- For instance, the call
- \begin{verbatim}
- format('%q', 'a string with "quotes" and \n new line')
- \end{verbatim}
- will produce the string:
- \begin{verbatim}
- "a string with \"quotes\" and \
- new line"
- \end{verbatim}
- Conversions can be applied to the \M{n}-th argument in the argument list,
- rather than the next unused argument.
- In this case, the conversion character \verb|%| is replaced
- by the sequence \verb|%d$|, where \verb|d| is a
- decimal digit in the range [1,9],
- giving the position of the argument in the argument list.
- For instance, the call \verb|format("%2$d -> %1$03d", 1, 34)| will
- result in \verb|"34 -> 001"|.
- The same argument can be used in more than one conversion.
- The options \verb|c|, \verb|d|, \verb|E|, \verb|e|, \verb|f|,
- \verb|g|, \verb|G|, \verb|i|, \verb|o|, \verb|u|, \verb|X|, and \verb|x| all
- expect a number as argument,
- whereas \verb|q| and \verb|s| expect a string.
- The \verb|*| modifier can be simulated by building
- the appropriate format string.
- For example, \verb|"%*g"| can be simulated with
- \verb|"%"..width.."g"|.
- \NOTE
- \emph{Neither the format string nor the string values to be formatted with
- \T{format} can contain embedded zeros.}
- \subsubsection*{\ff \T{gsub (s, pat, repl [, n])}}
- \Deffunc{gsub}
- Returns a copy of \verb|s|,
- in which all occurrences of the pattern \verb|pat| have been
- replaced by a replacement string specified by \verb|repl|.
- This function also returns, as a second value,
- the total number of substitutions made.
- If \verb|repl| is a string, then its value is used for replacement.
- Any sequence in \verb|repl| of the form \verb|%n|
- with \verb|n| between 1 and 9
- stands for the value of the \M{n}-th captured substring.
- If \verb|repl| is a function, then this function is called every time a
- match occurs, with all captured substrings passed as arguments,
- in order (see below).
- If the value returned by this function is a string,
- then it is used as the replacement string;
- otherwise, the replacement string is the empty string.
- The last, optional parameter \verb|n| limits
- the maximum number of substitutions to occur.
- For instance, when \verb|n| is 1 only the first occurrence of
- \verb|pat| is replaced.
- Here are some examples:
- \begin{verbatim}
- x = gsub("hello world", "(%w+)", "%1 %1")
- --> x="hello hello world world"
- x = gsub("hello world", "(%w+)", "%1 %1", 1)
- --> x="hello hello world"
- x = gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1")
- --> x="world hello Lua from"
- x = gsub("home = $HOME, user = $USER", "%$(%w+)", getenv)
- --> x="home = /home/roberto, user = roberto" (for instance)
- x = gsub("4+5 = $return 4+5$", "%$(.-)%$", dostring)
- --> x="4+5 = 9"
- local t = {name="lua", version="3.2"}
- x = gsub("$name - $version", "%$(%w+)", function (v) return %t[v] end)
- --> x="lua - 3.2"
- t = {n=0}
- gsub("first second word", "(%w+)", function (w) tinsert(%t, w) end)
- --> t={"first", "second", "word"; n=3}
- \end{verbatim}
- \subsubsection*{Patterns} \label{pm}
- \paragraph{Character Class:}
- a \Def{character class} is used to represent a set of characters.
- The following combinations are allowed in describing a character class:
- \begin{description}
- \item[\emph{x}] (where \emph{x} is any character not in the list
- \verb|^$()%.[]*+-?|)
- --- represents the character \emph{x} itself.
- \item[\T{.}] --- (a dot) represents all characters.
- \item[\T{\%a}] --- represents all letters.
- \item[\T{\%c}] --- represents all control characters.
- \item[\T{\%d}] --- represents all digits.
- \item[\T{\%l}] --- represents all lower case letters.
- \item[\T{\%p}] --- represents all punctuation characters.
- \item[\T{\%s}] --- represents all space characters.
- \item[\T{\%u}] --- represents all upper case letters.
- \item[\T{\%w}] --- represents all alphanumeric characters.
- \item[\T{\%x}] --- represents all hexadecimal digits.
- \item[\T{\%z}] --- represents the character with representation 0.
- \item[\T{\%\M{x}}] (where \M{x} is any non alphanumeric character) ---
- represents the character \M{x}.
- This is the standard way to escape the magic characters \verb|()%.[]*-?|.
- It is strongly recommended that any control character (even the non magic)
- should be preceded by a \verb|%|
- when used to represent itself in a pattern,
- \item[\T{[char-set]}] ---
- represents the class which is the union of all
- characters in char-set.
- A range of characters may be specified by
- separating the end characters of the range with a \verb|-|.
- All classes \verb|%|\emph{x} described above may also be used as
- components in a char-set.
- All other characters in char-set represent themselves.
- For example, \verb|[%w_]| (or \verb|[_%w]|)
- represents all alphanumeric characters plus the underscore,
- \verb|[0-7]| represents the octal digits,
- and \verb|[0-7%l%-]| represents the octal digits plus
- the lower case letters plus the \verb|-| character.
- The interaction between ranges and classes is not defined.
- Therefore, patterns like \verb|[%a-z]| or \verb|[a-%%]|
- have no meaning.
- \item[\T{[\^{ }char-set]}] ---
- represents the complement of char-set,
- where char-set is interpreted as above.
- \end{description}
- For all classes represented by single letters (\verb|%a|, \verb|%c|, \ldots),
- the corresponding upper-case letter represents the complement of the class.
- For instance, \verb|%S| represents all non-space characters.
- The definitions of letter, space, etc. depend on the current locale.
- In particular, the class \verb|[a-z]| may not be equivalent to \verb|%l|.
- The second form should be preferred for portability.
- \paragraph{Pattern Item:}
- a \Def{pattern item} may be
- \begin{itemize}
- \item
- a single character class,
- which matches any single character in the class;
- \item
- a single character class followed by \verb|*|,
- which matches 0 or more repetitions of characters in the class.
- These repetition items will always match the longest possible sequence;
- \item
- a single character class followed by \verb|+|,
- which matches 1 or more repetitions of characters in the class.
- These repetition items will always match the longest possible sequence;
- \item
- a single character class followed by \verb|-|,
- which also matches 0 or more repetitions of characters in the class.
- Unlike \verb|*|,
- these repetition items will always match the shortest possible sequence;
- \item
- a single character class followed by \verb|?|,
- which matches 0 or 1 occurrence of a character in the class;
- \item
- \T{\%\M{n}}, for \M{n} between 1 and 9;
- such item matches a sub-string equal to the \M{n}-th captured string
- (see below);
- \item
- \T{\%b\M{xy}}, where \M{x} and \M{y} are two distinct characters;
- such item matches strings that start with~\M{x}, end with~\M{y},
- and where the \M{x} and \M{y} are \emph{balanced}.
- This means that, if one reads the string from left to right,
- counting \Math{+1} for an \M{x} and \Math{-1} for a \M{y},
- the ending \M{y} is the first where the count reaches 0.
- For instance, the item \verb|%b()| matches expressions with
- balanced parentheses.
- \end{itemize}
- \paragraph{Pattern:}
- a \Def{pattern} is a sequence of pattern items.
- A \verb|^| at the beginning of a pattern anchors the match at the
- beginning of the subject string.
- A \verb|$| at the end of a pattern anchors the match at the
- end of the subject string.
- At other positions,
- \verb|^| and \verb|$| have no special meaning and represent themselves.
- \paragraph{Captures:}
- A pattern may contain sub-patterns enclosed in parentheses,
- that describe \Def{captures}.
- When a match succeeds, the sub-strings of the subject string
- that match captures are stored (\emph{captured}) for future use.
- Captures are numbered according to their left parentheses.
- For instance, in the pattern \verb|"(a*(.)%w(%s*))"|,
- the part of the string matching \verb|"a*(.)%w(%s*)"| is
- stored as the first capture (and therefore has number~1);
- the character matching \verb|.| is captured with number~2,
- and the part matching \verb|%s*| has number~3.
- \NOTE
- {\em A pattern cannot contain embedded zeros.
- Use \verb|%z| instead.}
- \subsection{Mathematical Functions} \label{mathlib}
- This library is an interface to some functions of the standard C math library.
- In addition, it registers a tag method for the binary operator \verb|^| that
- returns \Math{x^y} when applied to numbers \verb|x^y|.
- The library provides the following functions:
- \Deffunc{abs}\Deffunc{acos}\Deffunc{asin}\Deffunc{atan}
- \Deffunc{atan2}\Deffunc{ceil}\Deffunc{cos}\Deffunc{floor}
- \Deffunc{log}\Deffunc{log10}\Deffunc{max}\Deffunc{min}
- \Deffunc{mod}\Deffunc{sin}\Deffunc{sqrt}\Deffunc{tan}
- \Deffunc{frexp}\Deffunc{ldexp}
- \Deffunc{random}\Deffunc{randomseed}
- \begin{verbatim}
- abs acos asin atan atan2 ceil cos deg floor log log10
- max min mod rad sin sqrt tan frexp ldexp
- random randomseed
- \end{verbatim}
- plus a global variable \IndexVerb{PI}.
- Most of them
- are only interfaces to the homonymous functions in the C~library,
- except that, for the trigonometric functions,
- all angles are expressed in \emph{degrees}, not radians.
- Functions \IndexVerb{deg} and \IndexVerb{rad} can be used to convert
- between radians and degrees.
- The function \verb|max| returns the maximum
- value of its numeric arguments.
- Similarly, \verb|min| computes the minimum.
- Both can be used with 1, 2, or more arguments.
- The functions \verb|random| and \verb|randomseed| are interfaces to
- the simple random generator functions \verb|rand| and \verb|srand|,
- provided by ANSI C.
- (No guarantees can be given for their statistical properties.)
- The function \verb|random|, when called without arguments,
- returns a pseudo-random real number in the range \Math{[0,1)}.
- When called with a number \Math{n},
- \verb|random| returns a pseudo-random integer in the range \Math{[1,n]}.
- When called with two arguments, \Math{l} and \Math{u},
- \verb|random| returns a pseudo-random integer in the range \Math{[l,u]}.
- \subsection{I/O Facilities} \label{libio}
- All input and output operations in Lua are done, by default,
- over two \Def{file handles}, one for reading and one for writing.
- These handles are stored in two Lua global variables,
- called \verb|_INPUT| and \verb|_OUTPUT|.
- The global variables
- \verb|_STDIN|, \verb|_STDOUT|, and \verb|_STDERR|
- are initialized with file descriptors for
- \verb|stdin|, \verb|stdout| and \verb|stderr|.
- Initially, \verb|_INPUT=_STDIN| and \verb|_OUTPUT=_STDOUT|.
- \Deffunc{_INPUT}\Deffunc{_OUTPUT}
- \Deffunc{_STDIN}\Deffunc{_STDOUT}\Deffunc{_STDERR}
- A file handle is a userdata containing the file stream \verb|FILE*|,
- and with a distinctive tag created by the I/O library.
- Unless otherwise stated,
- all I/O functions return \nil\ on failure and
- some value different from \nil\ on success.
- \subsubsection*{\ff \T{openfile (filename, mode)}}\Deffunc{openfile}
- This function opens a file,
- in the mode specified in the string \verb|mode|.
- It returns a new file handle,
- or, in case of errors, \nil\ plus a string describing the error.
- This function does not modify either \verb|_INPUT| or \verb|_OUTPUT|.
- The \verb|mode| string can be any of the following:
- \begin{description}
- \item[``r''] read mode;
- \item[``w''] write mode;
- \item[``a''] append mode;
- \item[``r+''] update mode, all previous data is preserved;
- \item[``w+''] update mode, all previous data is erased;
- \item[``a+''] append update mode, previous data is preserved,
- writing is only allowed at the end of file.
- \end{description}
- The \verb|mode| string may also have a \verb|b| at the end,
- which is needed in some systems to open the file in binary mode.
- This string is exactlty what is used in the standard~C function \verb|fopen|.
- \subsubsection*{\ff \T{closefile (handle)}}\Deffunc{closefile}
- This function closes the given file.
- It does not modify either \verb|_INPUT| or \verb|_OUTPUT|.
- \subsubsection*{\ff \T{readfrom (filename)}}\Deffunc{readfrom}
- This function may be called in two ways.
- When called with a file name, it opens the named file,
- sets its handle as the value of \verb|_INPUT|,
- and returns this value.
- It does not close the current input file.
- When called without parameters,
- it closes the \verb|_INPUT| file,
- and restores \verb|stdin| as the value of \verb|_INPUT|.
- If this function fails, it returns \nil,
- plus a string describing the error.
- \begin{quotation}
- \noindent
- \emph{System dependent}: if \verb|filename| starts with a \verb-|-,
- then a \Index{piped input} is opened, via function \IndexVerb{popen}.
- Not all systems implement pipes.
- Moreover,
- the number of files that can be open at the same time is
- usually limited and depends on the system.
- \end{quotation}
- \subsubsection*{\ff \T{writeto (filename)}}\Deffunc{writeto}
- This function may be called in two ways.
- When called with a file name,
- it opens the named file,
- sets its handle as the value of \verb|_OUTPUT|,
- and returns this value.
- It does not close the current output file.
- Note that, if the file already exists,
- then it will be \emph{completely erased} with this operation.
- When called without parameters,
- this function closes the \verb|_OUTPUT| file,
- and restores \verb|stdout| as the value of \verb|_OUTPUT|.
- \index{closing a file}
- If this function fails, it returns \nil,
- plus a string describing the error.
- \begin{quotation}
- \noindent
- \emph{System dependent}: if \verb|filename| starts with a \verb-|-,
- then a \Index{piped output} is opened, via function \IndexVerb{popen}.
- Not all systems implement pipes.
- Moreover,
- the number of files that can be open at the same time is
- usually limited and depends on the system.
- \end{quotation}
- \subsubsection*{\ff \T{appendto (filename)}}\Deffunc{appendto}
- Opens a file named \verb|filename| and sets it as the
- value of \verb|_OUTPUT|.
- Unlike the \verb|writeto| operation,
- this function does not erase any previous contents of the file.
- If this function fails, it returns \nil,
- plus a string describing the error.
- \subsubsection*{\ff \T{remove (filename)}}\Deffunc{remove}
- Deletes the file with the given name.
- If this function fails, it returns \nil,
- plus a string describing the error.
- \subsubsection*{\ff \T{rename (name1, name2)}}\Deffunc{rename}
- Renames file named \verb|name1| to \verb|name2|.
- If this function fails, it returns \nil,
- plus a string describing the error.
- \subsubsection*{\ff \T{flush ([filehandle])}}\Deffunc{flush}
- Saves any written data to the given file.
- If \verb|filehandle| is not specified,
- then \verb|flush| flushes all open files.
- If this function fails, it returns \nil,
- plus a string describing the error.
- \subsubsection*{\ff \T{seek (filehandle [, whence] [, offset])}}\Deffunc{seek}
- Sets and gets the file position,
- measured in bytes from the beginning of the file,
- to the position given by \verb|offset| plus a base
- specified by the string \verb|whence|, as follows:
- \begin{description}
- \item[``set''] base is position 0 (beginning of the file);
- \item[``cur''] base is current position;
- \item[``end''] base is end of file;
- \end{description}
- In case of success, function \verb|seek| returns the final file position,
- measured in bytes from the beginning of the file.
- If the call fails, it returns \nil,
- plus a string describing the error.
- The default value for \verb|whence| is \verb|"cur"|,
- and for \verb|offset| is 0.
- Therefore, the call \verb|seek(file)| returns the current
- file position, without changing it;
- the call \verb|seek(file, "set")| sets the position to the
- beginning of the file (and returns 0);
- and the call \verb|seek(file, "end")| sets the position to the
- end of the file, and returns its size.
- \subsubsection*{\ff \T{tmpname ()}}\Deffunc{tmpname}
- Returns a string with a file name that can safely
- be used for a temporary file.
- The file must be explicitly opened before its use
- and removed when no longer needed.
- \subsubsection*{\ff \T{read ([filehandle,] format1, ...)}}\Deffunc{read}
- Reads file \verb|_INPUT|,
- or \verb|filehandle| if this argument is given,
- according to the given formats, which specify what to read.
- For each format,
- the function returns a string (or a number) with the characters read,
- or \nil\ if it cannot read data with the specified format.
- When called without formats,
- it uses a default format that reads the next line
- (see below).
- The available formats are
- \begin{description}
- \item[``*n''] reads a number;
- this is the only format that returns a number instead of a string.
- \item[``*l''] reads the next line
- (skipping the end of line), or \nil\ on end of file.
- This is the default format.
- \item[``*a''] reads the whole file, starting at the current position.
- On end of file, it returns the empty string.
- \item[``*w''] reads the next word
- (maximal sequence of non white-space characters),
- skipping spaces if necessary, or \nil\ on end of file.
- \item[\emph{number}] reads a string with up to that number of characters,
- or \nil\ on end of file.
- \end{description}
- \subsubsection*{\ff \T{write ([filehandle, ] value1, ...)}}\Deffunc{write}
- Writes the value of each of its arguments to
- file \verb|_OUTPUT|,
- or to \verb|filehandle| if this argument is given.
- The arguments must be strings or numbers.
- To write other values,
- use \verb|tostring| or \verb|format| before \verb|write|.
- If this function fails, it returns \nil,
- plus a string describing the error.
- \subsubsection*{\ff \T{date ([format])}}\Deffunc{date}
- Returns a string containing date and time
- formatted according to the given string \verb|format|,
- following the same rules of the ANSI~C function \verb|strftime|.
- When called without arguments,
- it returns a reasonable date and time representation that depends on
- the host system and on the current locale.
- \subsubsection*{\ff \T{clock ()}}\Deffunc{clock}
- Returns an approximation of the amount of CPU time
- used by the program, in seconds.
- \subsubsection*{\ff \T{exit ([code])}}\Deffunc{exit}
- Calls the C~function \verb|exit|,
- with an optional \verb|code|,
- to terminate the program.
- The default value for \verb|code| is the success code.
- \subsubsection*{\ff \T{getenv (varname)}}\Deffunc{getenv}
- Returns the value of the process environment variable \verb|varname|,
- or \nil\ if the variable is not defined.
- \subsubsection*{\ff \T{execute (command)}}\Deffunc{execute}
- This function is equivalent to the C~function \verb|system|.
- It passes \verb|command| to be executed by an operating system shell.
- It returns a status code, which is system-dependent.
- \subsubsection*{\ff \T{setlocale (locale [, category])}}\Deffunc{setlocale}
- This function is an interface to the ANSI~C function \verb|setlocale|.
- \verb|locale| is a string specifying a locale;
- \verb|category| is an optional string describing which category to change:
- \verb|"all"|, \verb|"collate"|, \verb|"ctype"|,
- \verb|"monetary"|, \verb|"numeric"|, or \verb|"time"|;
- the default category is \verb|"all"|.
- The function returns the name of the new locale,
- or \nil\ if the request cannot be honored.
- \section{The Debug Interface} \label{debugI}
- Lua has no built-in debugging facilities.
- Instead, it offers a special interface,
- by means of functions and \emph{hooks},
- which allows the construction of different
- kinds of debuggers, profilers, and other tools
- that need ``inside information'' from the interpreter.
- This interface is declared in the header file \verb|luadebug.h|,
- and has \emph{no} single-state variant.
- \subsection{Stack and Function Information}
- \Deffunc{lua_getstack}
- The main function to get information about the interpreter stack is
- \begin{verbatim}
- int lua_getstack (lua_State *L, int level, lua_Debug *ar);
- \end{verbatim}
- It fills parts of a \verb|lua_Debug| structure with
- an identification of the \emph{activation record}
- of the function executing at a given level.
- Level~0 is the current running function,
- whereas level \Math{n+1} is the function that has called level \Math{n}.
- Usually, \verb|lua_getstack| returns 1;
- when called with a level greater than the stack depth,
- it returns 0.
- \Deffunc{lua_Debug}
- The structure \verb|lua_Debug| is used to carry different pieces of information
- about an active function:
- \begin{verbatim}
- struct lua_Debug {
- const char *event; /* "call", "return" */
- const char *source; /* (S) */
- int linedefined; /* (S) */
- const char *what; /* (S) "Lua" function, "C" function, Lua "main" */
- int currentline; /* (l) */
- const char *name; /* (n) */
- const char *namewhat; /* (n) global, tag method, local, field */
- int nups; /* (u) number of upvalues */
- lua_Object func; /* (f) function being executed */
- /* private part */
- ...
- };
- \end{verbatim}
- The \verb|lua_getstack| function fills only the private part
- of this structure, for future use.
- To fill in the other fields of \verb|lua_Debug| with useful information,
- call \Deffunc{lua_getinfo}
- \begin{verbatim}
- int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);
- \end{verbatim}
- This function returns 0 on error
- (e.g., an invalid option in \verb|what|).
- Each character in the string \verb|what|
- selects some fields of \verb|ar| to be filled,
- as indicated by the letter in parentheses in the definition of \verb|lua_Debug|;
- that is, an \verb|S| fills the fields \verb|source| and \verb|linedefined|,
- and \verb|l| fills the field \verb|currentline|, etc.
- To get information about a function that is not active (that is,
- it is not in the stack),
- you set the \verb|func| field of the \verb|lua_Debug| structure
- with the function,
- and start the \verb|what| string with the character \verb|>|.
- For instance, to know in which line a function \verb|f| was defined,
- you can write
- \begin{verbatim}
- lua_Debug ar;
- ar.func = lua_getglobal(L, "f");
- lua_getinfo(L, ">S", &ar);
- printf("%d\n", ar.linedefined);
- \end{verbatim}
- The fields of \verb|lua_Debug| have the following meaning:
- \begin{description}
- \item[source]
- If the function was defined in a string,
- \verb|source| is that string;
- if the function was defined in a file,
- \verb|source| starts with a \verb|@| followed by the file name.
- \item[linedefined]
- the line number where starts the definition of the function.
- \item[what] the string \verb|"Lua"| if this is a Lua function,
- \verb|"C"| if this is a C~function,
- or \verb|"main"| if this is the main part of a chunk.
- \item[currentline]
- the current line where the given function is executing.
- It only works if the function has been compiled with debug
- information.
- When no line information is available,
- \verb|currentline| is set to \Math{-1}.
- \item[name]
- a reasonable name for the given function.
- Because functions in Lua are first class values,
- they do not have a fixed name:
- Some functions may be the value of many global variables,
- while others may be stored only in a table field.
- The \verb|lua_getinfo| function checks whether the given
- function is a tag method or the value of a global variable.
- If the given function is a tag method,
- then \verb|name| points to the event name.
- If the given function is the value of a global variable,
- then \verb|name| points to the variable name.
- If the given function is neither a tag method nor a global variable,
- then \verb|name| is set to \verb|NULL|.
- \item[namewhat]
- Explains the previous field.
- If the function is a global variable,
- \verb|namewhat| is \verb|"global"|;
- if the function is a tag method,
- \verb|namewhat| is \verb|"tag-method"|;
- otherwise \verb|namewhat| is \verb|""| (the empty string).
- \item[nups]
- Number of upvalues of a C~function.
- If the function is not a C~function,
- \verb|nups| is set to 0.
- \item[func]
- The function being executed, as a \verb|lua_Object|.
- \end{description}
- The generation of debug information is controlled by an internal flag,
- which can be switched with
- \begin{verbatim}
- int lua_setdebug (lua_State *L, int debug);
- \end{verbatim}
- This function sets the flag and returns its previous value.
- This flag can also be set from Lua~\see{pragma}.
- Setting the flag using \verb|lua_setdebug| affects all chunks that are
- compiled afterwards.
- Individual functions may still control the generation of debug information
- by using \verb|$debug| or \verb|$nodebug|.
- \subsection{Manipulating Local Variables}
- For the manipulation of local variables,
- \verb|luadebug.h| defines the following record:
- \begin{verbatim}
- struct lua_Localvar {
- int index;
- const char *name;
- lua_Object value;
- };
- \end{verbatim}
- where \verb|index| is an index for local variables
- (the first parameter has index 1, and so on,
- until the last active local variable).
- \Deffunc{lua_getlocal}\Deffunc{lua_setlocal}
- The following functions allow the manipulation of the
- local variables of a given activation record.
- They only work if the function has been compiled with debug
- information \see{pragma}.
- For these functions, a local variable becomes
- visible in the line after its definition.
- \begin{verbatim}
- int lua_getlocal (lua_State *L, const lua_Debug *ar, lua_Localvar *v);
- int lua_setlocal (lua_State *L, const lua_Debug *ar, lua_Localvar *v);
- \end{verbatim}
- The parameter \verb|ar| must be a valid activation record,
- filled by a previous call to \verb|lua_getstack| or
- given as argument to a hook \see{sub-hooks}.
- To use \verb|lua_getlocal|,
- you fill the \verb|index| field of \verb|v| with the index
- of a local variable; then the function fills the fields
- \verb|name| and \verb|value| with the name and the current
- value of that variable.
- For \verb|lua_setlocal|,
- you fill the \verb|index| and the \verb|value| fields of \verb|v|,
- and the function assigns that value to the variable.
- Both functions return 0 on failure, that happens
- if the index is greater than the number of active local variables,
- or if the activation record has no debug information.
- As an example, the following function lists the names of all
- local variables for a function in a given level of the stack:
- \begin{verbatim}
- int listvars (lua_State *L, int level) {
- lua_Debug ar;
- int i;
- if (lua_getstack(L, level, &ar) == 0)
- return 0; /* failure: no such level on the stack */
- for (i=1; ; i++) {
- lua_Localvar v;
- v.index = i;
- if (lua_getlocal(L, &ar, &v) == 0)
- return 1; /* no more locals, or no debug information */
- printf("%s\n", v.name);
- }
- }
- \end{verbatim}
- \subsection{Hooks}\label{sub-hooks}
- The Lua interpreter offers two hooks for debugging purposes:
- a \emph{call} hook and a \emph{line} hook.
- Both have the same type,
- \begin{verbatim}
- typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
- \end{verbatim}
- and you can set them with the following functions:
- \Deffunc{lua_Hook}\Deffunc{lua_setcallhook}\Deffunc{lua_setlinehook}
- \begin{verbatim}
- lua_Hook lua_setcallhook (lua_State *L, lua_Hook func);
- lua_Hook lua_setlinehook (lua_State *L, lua_Hook func);
- \end{verbatim}
- A hook is disabled when its value is \verb|NULL|,
- which is the initial value of both hooks.
- The functions \verb|lua_setcallhook| and \verb|lua_setlinehook|
- set their corresponding hooks and return their previous values.
- The call hook is called whenever the
- interpreter enters or leaves a function.
- The \verb|event| field of \verb|ar| has the strings \verb|"call"|
- or \verb|"return"|.
- This \verb|ar| can then be used in calls to \verb|lua_getinfo|,
- \verb|lua_getlocal|, and \verb|lua_setlocal|,
- to get more information about the function and to manipulate its
- local variables.
- The line hook is called every time the interpreter changes
- the line of code it is executing.
- The \verb|event| field of \verb|ar| has the string \verb|"line"|,
- and the \verb|currentline| field has the line number.
- Again, you can use this \verb|ar| in other calls to the debug API.
- This hook is called only if the active function
- has been compiled with debug information~\see{pragma}.
- While Lua is running a hook, it disables other calls to hooks.
- Therefore, if a hook calls Lua to execute a function or a chunk,
- this execution ocurrs without any calls to hooks.
- A hook cannot call \T{lua_error}.
- It must return to Lua through a regular return.
- (There is no problem if the error is inside a chunk or a Lua function
- called by the hook, because those errors are protected;
- the control returns to the hook anyway.)
- \subsection{The Reflexive Debug Interface}
- The library \verb|ldblib| provides
- the functionality of the debug interface to Lua programs.
- If you want to use this library,
- your host application must open it,
- by calling \verb|lua_dblibopen|.
- You should exert great care when using this library.
- The functions provided here should be used exclusively for debugging
- and similar tasks (e.g., profiling).
- Please resist the temptation to use them as a
- usual programming tool.
- They are slow and violate some (otherwise) secure aspects of the
- language (e.g., privacy of local variables).
- As a general rule, if your program does not need this library,
- do not open it.
- \subsubsection*{\ff \T{getinfo (function, [what])}}\Deffunc{getinfo}
- This function returns a table with information about a function.
- You can give the function directly,
- or you can give a number as the value of \verb|function|,
- which means the function running at level \verb|function| of the stack:
- Level 0 is the current function (\verb|getinfo| itself);
- level 1 is the function that called \verb|getinfo|;
- and so on.
- If \verb|function| is a number larger than the number of active functions,
- \verb|getinfo| returns \nil.
- The returned table contains all the fields returned by \verb|lua_getinfo|,
- with the string \verb|what| describing what to get.
- The default for \verb|what| is to get all information available.
- For instance, the expression \verb|getinfo(1,"n").name| returns
- the name of the current function, if a reasonable name can be found,
- and \verb|getinfo(print)| returns a table with all available information
- about the \verb|print| function.
- \subsubsection*{\ff \T{getlocal (level, local)}}\Deffunc{getlocal}
- This function returns the name and the value of the local variable
- with index \verb|local| of the function at level \verb|level| of the stack.
- (The first parameter has index 1, and so on,
- until the last active local variable.)
- The function returns \nil\ if there is no local
- variable with the given index,
- and raises an error when called with a \verb|level| out of range.
- (You can call \verb|getstack| to check wheter the level is valid.)
- \subsubsection*{\ff \T{setlocal (level, local, value)}}\Deffunc{setlocal}
- This function assigns the value \verb|value| to the local variable
- with index \verb|local| of the function at level \verb|level| of the stack.
- The function returns \nil\ if there is no local
- variable with the given index,
- and raises an error when called with a \verb|level| out of range.
- \subsubsection*{\ff \T{setcallhook (hook)}}\Deffunc{setcallhook}
- Sets the function \verb|hook| as the call hook;
- this hook will be called every time the interpreter starts and
- exits the execution of a function.
- The only argument to this hook is the event name (\verb|"call"| or
- \verb|"return"|).
- You can call \verb|getstack| with level 2 to get more information about
- the function being called or returning
- (level 0 is the \verb|getstack| function,
- and level 1 is the hook function).
- When called without arguments,
- this function turns off call hooks.
- \subsubsection*{\ff \T{setlinehook (hook)}}\Deffunc{setlinehook}
- Sets the function \verb|hook| as the line hook;
- this hook will be called every time the interpreter changes
- the line of code it is executing.
- The only argument to the hook is the line number the interpreter
- is about to execute.
- This hook is called only if the active function
- has been compiled with debug information~\see{pragma}.
- When called without arguments,
- this function turns off line hooks.
- \section{\Index{Lua Stand-alone}} \label{lua-sa}
- Although Lua has been designed as an extension language,
- the language is frequently used as a stand-alone interpreter.
- An implementation of such an interpreter,
- called simply \verb|lua|,
- is provided with the standard distribution.
- This program can be called with any sequence of the following arguments:
- \begin{description}
- \item[\T{-}] executes \verb|stdin| as a file;
- \item[\T{-c}] calls \verb|lua_close| after running all arguments;
- \item[\T{-d}] turns on debug information;
- \item[\T{-e} \rm\emph{stat}] executes string \verb|stat|;
- \item[\T{-f filename}] executes file \verb|filename| with the
- remaining arguments in table \verb|arg|;
- \item[\T{-i}] enters interactive mode with prompt;
- \item[\T{-q}] enters interactive mode without prompt;
- \item[\T{-v}] prints version information;
- \item[\T{var=value}] sets global \verb|var| to string \verb|"value"|;
- \item[\T{filename}] executes file \verb|filename|.
- \end{description}
- When called without arguments,
- Lua behaves as \verb|lua -v -i| when \verb|stdin| is a terminal,
- and as \verb|lua -| otherwise.
- All arguments are handled in order.
- For instance, an invocation like
- \begin{verbatim}
- $ lua -i a=test prog.lua
- \end{verbatim}
- will first interact with the user until an \verb|EOF| in \verb|stdin|,
- then will set \verb|a| to \verb|"test"|,
- and finally will run the file \verb|prog.lua|.
- When the option \T{-f filename} is used,
- all following arguments from the command line
- are passed to the Lua program in a table called \verb|arg|.
- The field \verb|n| gets the index of the last argument,
- and the field 0 gets the \T{filename}.
- For instance, in the call
- \begin{verbatim}
- $ lua a.lua -f b.lua t1 t3
- \end{verbatim}
- the interpreter first runs the file \T{a.lua},
- then creates a table \T{arg},
- \begin{verbatim}
- arg = {"t1", "t3"; n = 2, [0] = "b.lua"}
- \end{verbatim}
- and then runs the file \T{b.lua}.
- The stand-alone interpreter also provides a \verb|getarg| function that
- can be used to access \emph{all} command line arguments.
- In interactive mode,
- a multi-line statement can be written finishing intermediate
- lines with a backslash (\verb|\|).
- If the global variable \verb|_PROMPT| is defined as a string,
- its value is used as the prompt. \index{_PROMPT}
- Therefore, the prompt can be changed like below:
- \begin{verbatim}
- $ lua _PROMPT='myprompt> ' -i
- \end{verbatim}
- In Unix systems, Lua scripts can be made into executable programs
- by using \verb|chmod +x| and the~\verb|#!| form,
- as in \verb|#!/usr/local/bin/lua|,
- or \verb|#!/usr/local/bin/lua -f| to get other arguments.
- \section*{Acknowledgments}
- The authors would like to thank CENPES/PETROBRAS which,
- jointly with \tecgraf, used extensively early versions of
- this system and gave valuable comments.
- The authors would also like to thank Carlos Henrique Levy,
- who found the name of the game.
- Lua means \emph{moon} in Portuguese.
- \appendix
- \section*{Incompatibilities with Previous Versions}
- Although great care has been taken to avoid incompatibilities with
- the previous public versions of Lua,
- some differences had to be introduced.
- Here is a list of all these incompatibilities.
- \subsection*{Incompatibilities with \Index{version 3.2}}
- \begin{itemize}
- \item
- General read patterns are now deprecated.
- \item
- Garbage-collection tag methods for tables is now deprecated.
- \item
- \verb|setglobal|, \verb|rawsetglobal|, and \verb|sort| no longer return a value;
- \verb|type| no longer return a second value.
- \item
- In nested function calls like \verb|f(g(x))|
- \emph{all} return values from \verb|g| are passed as arguments to \verb|f|.
- (This only happens when \verb|g| is the last
- [or the only] argument to \verb|f|.)
- \item
- There is now only one tag method for order operators.
- \item
- The debug API has been completely rewritten.
- \item
- The pre-compiler may use the fact that some operators are associative,
- for optimizations.
- This may cause problems if these operators
- have non-associative tag methods.
- \item
- All functions from the old API are now macros.
- \item
- A \verb|const| qualifier has been added to \verb|char *|
- in all API functions that handle C~strings.
- \item
- \verb|luaL_openlib| no longer automatically calls \verb|lua_open|.
- So,
- you must now explicitly call \verb|lua_open| before opening
- the standard libraries.
- \item
- \verb|lua_type| now returns a string describing the type,
- and is no longer a synonym for \verb|lua_tag|.
- \item Old pre-compiled code is obsolete, and must be re-compiled.
- \end{itemize}
- %{===============================================================
- \section*{The complete syntax of Lua}
- \renewenvironment{Produc}{\vspace{0.8ex}\par\noindent\hspace{3ex}\it\begin{tabular}{rrl}}{\end{tabular}\vspace{0.8ex}\par\noindent}
- \renewcommand{\OrNL}{\\ & \Or & }
- \begin{Produc}
- \produc{chunk}{\rep{stat} \opt{ret}}
- \produc{block}{\opt{label} \rep{stat \opt{\ter{;}}}}
- \produc{label}{\ter{$\vert$} name \ter{$\vert$}}
- \produc{stat}{%
- varlist1 \ter{=} explist1
- \OrNL functioncall
- \OrNL \rwd{do} block \rwd{end}
- \OrNL \rwd{while} exp1 \rwd{do} block \rwd{end}
- \OrNL \rwd{repeat} block \rwd{until} exp1
- \OrNL \rwd{if} exp1 \rwd{then} block
- \rep{\rwd{elseif} exp1 \rwd{then} block}
- \opt{\rwd{else} block} \rwd{end}
- \OrNL \rwd{return} \opt{explist1}
- \OrNL \rwd{break} \opt{name}
- \OrNL \rwd{for} name \ter{=} exp1 \ter{,} exp1 \opt{\ter{,} exp1}
- \rwd{do} block \rwd{end}
- \OrNL \rwd{function} funcname \ter{(} \opt{parlist1} \ter{)} block \rwd{end}
- \OrNL \rwd{local} declist \opt{init}
- }
- \produc{var}{%
- name
- \OrNL simpleexp \ter{[} exp1 \ter{]}
- \OrNL simpleexp \ter{.} name
- }
- \produc{varlist1}{var \rep{\ter{,} var}}
- \produc{declist}{name \rep{\ter{,} name}}
- \produc{init}{\ter{=} explist1}
- \produc{exp}{%
- \rwd{nil}
- \Or number
- \Or literal
- \Or function
- \Or simpleexp
- \Or \ter{(} exp \ter{)}
- }
- \produc{exp1}{exp}
- \produc{explist1}{\rep{exp1 \ter{,}} exp}
- \produc{simpleexp}{%
- var
- \Or upvalue
- \Or functioncall
- \Or tableconstructor
- }
- \produc{tableconstructor}{\ter{\{} fieldlist \ter{\}}}
- \produc{fieldlist}{%
- lfieldlist
- \Or ffieldlist
- \Or lfieldlist \ter{;} ffieldlist
- \Or ffieldlist \ter{;} lfieldlist
- }
- \produc{lfieldlist}{\opt{lfieldlist1}}
- \produc{ffieldlist}{\opt{ffieldlist1}}
- \produc{lfieldlist1}{exp \rep{\ter{,} exp} \opt{\ter{,}}}
- \produc{ffieldlist1}{ffield \rep{\ter{,} ffield} \opt{\ter{,}}}
- \produc{ffield}{%
- \ter{[} exp \ter{]} \ter{=} exp
- \Or name \ter{=} exp
- }
- \produc{functioncall}{%
- simpleexp args
- \Or simpleexp \ter{:} name args
- }
- \produc{args}{%
- \ter{(} \opt{explist1} \ter{)}
- \Or tableconstructor
- \Or \ter{literal}
- }
- \produc{function}{\rwd{function} \ter{(} \opt{parlist1} \ter{)} block \rwd{end}}
- \produc{funcname}{%
- name
- \OrNL name \ter{.} name
- \OrNL name \ter{:} name
- }
- \produc{parlist1}{%
- \ter{\ldots}
- \Or name \rep{\ter{,} name} \opt{\ter{,} \ter{\ldots}}
- }
- \produc{upvalue}{\ter{\%} name}
- \end{Produc}
- %}===============================================================
- % restore underscore to usual meaning
- \catcode`\_=8
- \newcommand{\indexentry}[2]{\item {#1} #2}
- \begin{theindex}
- \input{manual.id}
- \end{theindex}
- \end{document}
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