ltable.h 893 B

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  1. /*
  2. ** $Id: ltable.h,v 1.27 2001/01/10 18:56:11 roberto Exp roberto $
  3. ** Lua tables (hash)
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef ltable_h
  7. #define ltable_h
  8. #include "lobject.h"
  9. #define node(t,i) (&(t)->node[i])
  10. #define key(n) (&(n)->key)
  11. #define val(n) (&(n)->val)
  12. Hash *luaH_new (lua_State *L, int nhash);
  13. void luaH_free (lua_State *L, Hash *t);
  14. const TObject *luaH_get (const Hash *t, const TObject *key);
  15. const TObject *luaH_getnum (const Hash *t, lua_Number key);
  16. const TObject *luaH_getstr (const Hash *t, TString *key);
  17. TObject *luaH_set (lua_State *L, Hash *t, const TObject *key);
  18. Node * luaH_next (lua_State *L, const Hash *t, const TObject *r);
  19. TObject *luaH_setnum (lua_State *L, Hash *t, lua_Number key);
  20. TObject *luaH_setstr (lua_State *L, Hash *t, TString *key);
  21. /* exported only for debugging */
  22. Node *luaH_mainposition (const Hash *t, const TObject *key);
  23. #endif