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- /*
- ** $Id: ldo.h,v 1.31 2001/02/23 17:17:25 roberto Exp roberto $
- ** Stack and Call structure of Lua
- ** See Copyright Notice in lua.h
- */
- #ifndef ldo_h
- #define ldo_h
- #include "lobject.h"
- #include "lstate.h"
- /*
- ** macro to increment stack top.
- ** There must be always an empty slot at the L->stack.top
- */
- #define incr_top {if (L->top == L->stack_last) luaD_checkstack(L, 1); L->top++;}
- void luaD_init (lua_State *L, int stacksize);
- void luaD_adjusttop (lua_State *L, StkId base, int extra);
- void luaD_lineHook (lua_State *L, int line, lua_Hook linehook);
- void luaD_call (lua_State *L, StkId func, int nResults);
- void luaD_checkstack (lua_State *L, int n);
- void luaD_error (lua_State *L, const l_char *s);
- void luaD_breakrun (lua_State *L, int errcode);
- int luaD_runprotected (lua_State *L, void (*f)(lua_State *, void *), void *ud);
- #endif
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