ltable.h 1.1 KB

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  1. /*
  2. ** $Id: ltable.h,v 1.31 2001/01/29 17:17:26 roberto Exp roberto $
  3. ** Lua tables (hash)
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef ltable_h
  7. #define ltable_h
  8. #include "lobject.h"
  9. #define node(_t,_i) (&(_t)->node[_i])
  10. #define val(_n) (&(_n)->val)
  11. #define ttype_key(_n) ((_n)->key_tt)
  12. #define nvalue_key(_n) ((_n)->key_value.n)
  13. #define tsvalue_key(_n) ((_n)->key_value.ts)
  14. #define setkey2obj(_o,_k) \
  15. ((_o)->tt = ttype_key(_k), (_o)->value = (_k)->key_value)
  16. #define setobj2key(_k,_o) \
  17. (ttype_key(_k) = (_o)->tt, (_k)->key_value = (_o)->value)
  18. #define luaH_get(_t,_k) luaH_set(NULL,_t,_k)
  19. #define luaH_getnum(_t,_k) luaH_setnum(NULL,_t,_k)
  20. #define luaH_getstr(_t,_k) luaH_setstr(NULL,_t,_k)
  21. Hash *luaH_new (lua_State *L, int nhash);
  22. void luaH_free (lua_State *L, Hash *t);
  23. TObject *luaH_set (lua_State *L, Hash *t, const TObject *key);
  24. Node *luaH_next (lua_State *L, Hash *t, const TObject *r);
  25. int luaH_nexti (Hash *t, int i);
  26. TObject *luaH_setnum (lua_State *L, Hash *t, lua_Number key);
  27. TObject *luaH_setstr (lua_State *L, Hash *t, TString *key);
  28. /* exported only for debugging */
  29. Node *luaH_mainposition (const Hash *t, const Node *n);
  30. #endif