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- /*
- ** $Id: ltable.h,v 1.31 2001/01/29 17:17:26 roberto Exp roberto $
- ** Lua tables (hash)
- ** See Copyright Notice in lua.h
- */
- #ifndef ltable_h
- #define ltable_h
- #include "lobject.h"
- #define node(_t,_i) (&(_t)->node[_i])
- #define val(_n) (&(_n)->val)
- #define ttype_key(_n) ((_n)->key_tt)
- #define nvalue_key(_n) ((_n)->key_value.n)
- #define tsvalue_key(_n) ((_n)->key_value.ts)
- #define setkey2obj(_o,_k) \
- ((_o)->tt = ttype_key(_k), (_o)->value = (_k)->key_value)
- #define setobj2key(_k,_o) \
- (ttype_key(_k) = (_o)->tt, (_k)->key_value = (_o)->value)
- #define luaH_get(_t,_k) luaH_set(NULL,_t,_k)
- #define luaH_getnum(_t,_k) luaH_setnum(NULL,_t,_k)
- #define luaH_getstr(_t,_k) luaH_setstr(NULL,_t,_k)
- Hash *luaH_new (lua_State *L, int nhash);
- void luaH_free (lua_State *L, Hash *t);
- TObject *luaH_set (lua_State *L, Hash *t, const TObject *key);
- Node *luaH_next (lua_State *L, Hash *t, const TObject *r);
- int luaH_nexti (Hash *t, int i);
- TObject *luaH_setnum (lua_State *L, Hash *t, lua_Number key);
- TObject *luaH_setstr (lua_State *L, Hash *t, TString *key);
- /* exported only for debugging */
- Node *luaH_mainposition (const Hash *t, const Node *n);
- #endif
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