luaconf.h 13 KB

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  1. /*
  2. ** $Id: luaconf.h,v 1.156 2011/04/20 18:25:54 roberto Exp roberto $
  3. ** Configuration file for Lua
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef lconfig_h
  7. #define lconfig_h
  8. #include <limits.h>
  9. #include <stddef.h>
  10. /*
  11. ** ==================================================================
  12. ** Search for "@@" to find all configurable definitions.
  13. ** ===================================================================
  14. */
  15. /*
  16. @@ LUA_ANSI controls the use of non-ansi features.
  17. ** CHANGE it (define it) if you want Lua to avoid the use of any
  18. ** non-ansi feature or library.
  19. */
  20. #if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)
  21. #define LUA_ANSI
  22. #endif
  23. #if !defined(LUA_ANSI) && defined(_WIN32)
  24. #define LUA_WIN
  25. #endif
  26. #if defined(LUA_WIN)
  27. #define LUA_DL_DLL
  28. #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
  29. #endif
  30. #if defined(LUA_USE_LINUX)
  31. #define LUA_USE_POSIX
  32. #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
  33. #define LUA_USE_READLINE /* needs some extra libraries */
  34. #define LUA_USE_STRTODHEX /* assume 'strtod' handles hexa formats */
  35. #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
  36. #define LUA_USE_LONGLONG /* assume support for long long */
  37. #endif
  38. #if defined(LUA_USE_MACOSX)
  39. #define LUA_USE_POSIX
  40. #define LUA_USE_DLOPEN /* does not need -ldl */
  41. #define LUA_USE_READLINE /* needs an extra library: -lreadline */
  42. #define LUA_USE_STRTODHEX /* assume 'strtod' handles hexa formats */
  43. #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
  44. #define LUA_USE_LONGLONG /* assume support for long long */
  45. #endif
  46. /*
  47. @@ LUA_USE_POSIX includes all functionality listed as X/Open System
  48. @* Interfaces Extension (XSI).
  49. ** CHANGE it (define it) if your system is XSI compatible.
  50. */
  51. #if defined(LUA_USE_POSIX)
  52. #define LUA_USE_MKSTEMP
  53. #define LUA_USE_ISATTY
  54. #define LUA_USE_POPEN
  55. #define LUA_USE_ULONGJMP
  56. #endif
  57. /*
  58. @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
  59. @* Lua libraries.
  60. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
  61. @* C libraries.
  62. ** CHANGE them if your machine has a non-conventional directory
  63. ** hierarchy or if you want to install your libraries in
  64. ** non-conventional directories.
  65. */
  66. #if defined(_WIN32) /* { */
  67. /*
  68. ** In Windows, any exclamation mark ('!') in the path is replaced by the
  69. ** path of the directory of the executable file of the current process.
  70. */
  71. #define LUA_LDIR "!\\lua\\"
  72. #define LUA_CDIR "!\\"
  73. #define LUA_PATH_DEFAULT \
  74. LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
  75. LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" ".\\?.lua"
  76. #define LUA_CPATH_DEFAULT \
  77. LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"
  78. #else /* }{ */
  79. #define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/"
  80. #define LUA_ROOT "/usr/local/"
  81. #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR
  82. #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR
  83. #define LUA_PATH_DEFAULT \
  84. LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
  85. LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" "./?.lua"
  86. #define LUA_CPATH_DEFAULT \
  87. LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
  88. #endif /* } */
  89. /*
  90. @@ LUA_DIRSEP is the directory separator (for submodules).
  91. ** CHANGE it if your machine does not use "/" as the directory separator
  92. ** and is not Windows. (On Windows Lua automatically uses "\".)
  93. */
  94. #if defined(_WIN32)
  95. #define LUA_DIRSEP "\\"
  96. #else
  97. #define LUA_DIRSEP "/"
  98. #endif
  99. /*
  100. @@ LUA_ENV is the name of the variable that holds the current
  101. @@ environment, used to access global names.
  102. ** CHANGE it if you do not like this name.
  103. */
  104. #define LUA_ENV "_ENV"
  105. /*
  106. @@ LUA_API is a mark for all core API functions.
  107. @@ LUALIB_API is a mark for all auxiliary library functions.
  108. @@ LUAMOD_API is a mark for all standard library opening functions.
  109. ** CHANGE them if you need to define those functions in some special way.
  110. ** For instance, if you want to create one Windows DLL with the core and
  111. ** the libraries, you may want to use the following definition (define
  112. ** LUA_BUILD_AS_DLL to get it).
  113. */
  114. #if defined(LUA_BUILD_AS_DLL) /* { */
  115. #if defined(LUA_CORE) || defined(LUA_LIB) /* { */
  116. #define LUA_API __declspec(dllexport)
  117. #else /* }{ */
  118. #define LUA_API __declspec(dllimport)
  119. #endif /* } */
  120. #else /* }{ */
  121. #define LUA_API extern
  122. #endif /* } */
  123. /* more often than not the libs go together with the core */
  124. #define LUALIB_API LUA_API
  125. #define LUAMOD_API LUALIB_API
  126. /*
  127. @@ LUAI_FUNC is a mark for all extern functions that are not to be
  128. @* exported to outside modules.
  129. @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
  130. @* that are not to be exported to outside modules (LUAI_DDEF for
  131. @* definitions and LUAI_DDEC for declarations).
  132. ** CHANGE them if you need to mark them in some special way. Elf/gcc
  133. ** (versions 3.2 and later) mark them as "hidden" to optimize access
  134. ** when Lua is compiled as a shared library. Not all elf targets support
  135. ** this attribute. Unfortunately, gcc does not offer a way to check
  136. ** whether the target offers that support, and those without support
  137. ** give a warning about it. To avoid these warnings, change to the
  138. ** default definition.
  139. */
  140. #if defined(luaall_c) /* { */
  141. #define LUAI_FUNC static
  142. #define LUAI_DDEC static
  143. #define LUAI_DDEF static
  144. #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
  145. defined(__ELF__)
  146. #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
  147. #define LUAI_DDEC LUAI_FUNC
  148. #define LUAI_DDEF /* empty */
  149. #else /* }{ */
  150. #define LUAI_FUNC extern
  151. #define LUAI_DDEC extern
  152. #define LUAI_DDEF /* empty */
  153. #endif /* } */
  154. /*
  155. @@ LUA_QL describes how error messages quote program elements.
  156. ** CHANGE it if you want a different appearance.
  157. */
  158. #define LUA_QL(x) "'" x "'"
  159. #define LUA_QS LUA_QL("%s")
  160. /*
  161. @@ LUA_IDSIZE gives the maximum size for the description of the source
  162. @* of a function in debug information.
  163. ** CHANGE it if you want a different size.
  164. */
  165. #define LUA_IDSIZE 60
  166. /*
  167. @@ luai_writestring defines how 'print' prints its results.
  168. */
  169. #include <stdio.h>
  170. #define luai_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
  171. /*
  172. @@ luai_writestringerror defines how to print error messages.
  173. ** (A format string with one argument is enough for Lua...)
  174. */
  175. #define luai_writestringerror(s,p) \
  176. (fprintf(stderr, (s), (p)), fflush(stderr))
  177. /*
  178. ** {==================================================================
  179. ** Compatibility with previous versions
  180. ** ===================================================================
  181. */
  182. /*
  183. @@ LUA_COMPAT_ALL controls all compatibility options.
  184. ** You can define it to get all options, or change specific options
  185. ** to fit your specific needs.
  186. */
  187. #if defined(LUA_COMPAT_ALL) /* { */
  188. /*
  189. @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
  190. ** You can replace it with 'table.unpack'.
  191. */
  192. #define LUA_COMPAT_UNPACK
  193. /*
  194. @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
  195. ** You can call your C function directly (with light C functions).
  196. */
  197. #define lua_cpcall(L,f,u) \
  198. (lua_pushcfunction(L, (f)), \
  199. lua_pushlightuserdata(L,(u)), \
  200. lua_pcall(L,1,0,0))
  201. /*
  202. @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
  203. ** You can rewrite 'log10(x)' as 'log(x, 10)'.
  204. */
  205. #define LUA_COMPAT_LOG10
  206. /*
  207. @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
  208. ** library. You can rewrite 'loadstring(s)' as 'load(s)'.
  209. */
  210. #define LUA_COMPAT_LOADSTRING
  211. /*
  212. @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
  213. */
  214. #define LUA_COMPAT_MAXN
  215. /*
  216. @@ The following macros supply trivial compatibility for some
  217. ** changes in the API. The macros themselves document how to
  218. ** change your code to avoid using them.
  219. */
  220. #define lua_strlen(L,i) lua_rawlen(L, (i))
  221. #define lua_objlen(L,i) lua_rawlen(L, (i))
  222. #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
  223. #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
  224. /*
  225. @@ LUA_COMPAT_MODULE controls compatibility with previous
  226. ** module functions 'module' (Lua) and 'luaL_register' (C).
  227. */
  228. #define LUA_COMPAT_MODULE
  229. #endif /* } */
  230. /* }================================================================== */
  231. /*
  232. @@ LUAI_BITSINT defines the number of bits in an int.
  233. ** CHANGE here if Lua cannot automatically detect the number of bits of
  234. ** your machine. Probably you do not need to change this.
  235. */
  236. /* avoid overflows in comparison */
  237. #if INT_MAX-20 < 32760 /* { */
  238. #define LUAI_BITSINT 16
  239. #elif INT_MAX > 2147483640L /* }{ */
  240. /* int has at least 32 bits */
  241. #define LUAI_BITSINT 32
  242. #else /* }{ */
  243. #error "you must define LUA_BITSINT with number of bits in an integer"
  244. #endif /* } */
  245. /*
  246. @@ LUA_INT32 is an signed integer with exactly 32 bits.
  247. @@ LUAI_UMEM is an unsigned integer big enough to count the total
  248. @* memory used by Lua.
  249. @@ LUAI_MEM is a signed integer big enough to count the total memory
  250. @* used by Lua.
  251. ** CHANGE here if for some weird reason the default definitions are not
  252. ** good enough for your machine. Probably you do not need to change
  253. ** this.
  254. */
  255. #if LUAI_BITSINT >= 32 /* { */
  256. #define LUA_INT32 int
  257. #define LUAI_UMEM size_t
  258. #define LUAI_MEM ptrdiff_t
  259. #else /* }{ */
  260. /* 16-bit ints */
  261. #define LUA_INT32 long
  262. #define LUAI_UMEM unsigned long
  263. #define LUAI_MEM long
  264. #endif /* } */
  265. /*
  266. @@ LUAI_MAXSTACK limits the size of the Lua stack.
  267. ** CHANGE it if you need a different limit. This limit is arbitrary;
  268. ** its only purpose is to stop Lua to consume unlimited stack
  269. ** space (and to reserve some numbers for pseudo-indices).
  270. */
  271. #if LUAI_BITSINT >= 32
  272. #define LUAI_MAXSTACK 1000000
  273. #else
  274. #define LUAI_MAXSTACK 15000
  275. #endif
  276. /* reserve some space for error handling */
  277. #define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
  278. /*
  279. @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
  280. ** CHANGE it if it uses too much C-stack space.
  281. */
  282. #define LUAL_BUFFERSIZE BUFSIZ
  283. /*
  284. ** {==================================================================
  285. @@ LUA_NUMBER is the type of numbers in Lua.
  286. ** CHANGE the following definitions only if you want to build Lua
  287. ** with a number type different from double. You may also need to
  288. ** change lua_number2int & lua_number2integer.
  289. ** ===================================================================
  290. */
  291. #define LUA_NUMBER_DOUBLE
  292. #define LUA_NUMBER double
  293. /*
  294. @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
  295. @* over a number.
  296. */
  297. #define LUAI_UACNUMBER double
  298. /*
  299. @@ LUA_NUMBER_SCAN is the format for reading numbers.
  300. @@ LUA_NUMBER_FMT is the format for writing numbers.
  301. @@ lua_number2str converts a number to a string.
  302. @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
  303. */
  304. #define LUA_NUMBER_SCAN "%lf"
  305. #define LUA_NUMBER_FMT "%.14g"
  306. #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
  307. #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
  308. /*
  309. @@ lua_str2number converts a decimal numeric string to a number.
  310. @@ lua_strx2number converts an hexadecimal numeric string to a number.
  311. ** In C99, 'strtod' do both conversions. C89, however, has no function
  312. ** to convert floating hexadecimal strings to numbers. For these
  313. ** systems, you can leave 'lua_strx2number' undefined and Lua will
  314. ** provide its own implementation.
  315. */
  316. #define lua_str2number(s,p) strtod((s), (p))
  317. #if defined(LUA_USE_STRTODHEX)
  318. #define lua_strx2number(s,p) strtod((s), (p))
  319. #endif
  320. /*
  321. @@ The luai_num* macros define the primitive operations over numbers.
  322. */
  323. /* the following operations need the math library */
  324. #if defined(lobject_c) || defined(lvm_c) || defined(luaall_c)
  325. #include <math.h>
  326. #define luai_nummod(L,a,b) ((a) - floor((a)/(b))*(b))
  327. #define luai_numpow(L,a,b) (pow(a,b))
  328. #endif
  329. /* these are quite standard operations */
  330. #if defined(LUA_CORE)
  331. #define luai_numadd(L,a,b) ((a)+(b))
  332. #define luai_numsub(L,a,b) ((a)-(b))
  333. #define luai_nummul(L,a,b) ((a)*(b))
  334. #define luai_numdiv(L,a,b) ((a)/(b))
  335. #define luai_numunm(L,a) (-(a))
  336. #define luai_numeq(a,b) ((a)==(b))
  337. #define luai_numlt(L,a,b) ((a)<(b))
  338. #define luai_numle(L,a,b) ((a)<=(b))
  339. #define luai_numisnan(L,a) (!luai_numeq((a), (a)))
  340. #endif
  341. /*
  342. @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
  343. ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
  344. ** machines, ptrdiff_t gives a good choice between int or long.)
  345. */
  346. #define LUA_INTEGER ptrdiff_t
  347. /*
  348. @@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned.
  349. ** It must have at least 32 bits.
  350. */
  351. #define LUA_UNSIGNED unsigned LUA_INT32
  352. #if defined(LUA_CORE) /* { */
  353. #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
  354. /* On a Microsoft compiler on a Pentium, use assembler to avoid clashes
  355. with a DirectX idiosyncrasy */
  356. #if defined(_MSC_VER) && defined(M_IX86) /* { */
  357. #define MS_ASMTRICK
  358. #else /* }{ */
  359. /* the next definition uses a trick that should work on any machine
  360. using IEEE754 with a 32-bit integer type */
  361. #define LUA_IEEE754TRICK
  362. /*
  363. @@ LUA_IEEEENDIAN is the endianness of doubles in your machine
  364. @@ (0 for little endian, 1 for big endian); if not defined, Lua will
  365. @@ check it dynamically.
  366. */
  367. /* check for known architectures */
  368. #if defined(__i386__) || defined(__i386) || defined(i386) || \
  369. defined (__x86_64)
  370. #define LUA_IEEEENDIAN 0
  371. #elif defined(__POWERPC__) || defined(__ppc__)
  372. #define LUA_IEEEENDIAN 1
  373. #endif
  374. #endif /* } */
  375. #endif /* } */
  376. #endif /* } */
  377. /* }================================================================== */
  378. /* =================================================================== */
  379. /*
  380. ** Local configuration. You can use this space to add your redefinitions
  381. ** without modifying the main part of the file.
  382. */
  383. #endif