luaconf.h 20 KB

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  1. /*
  2. ** $Id: luaconf.h,v 1.247 2015/03/02 16:59:01 roberto Exp roberto $
  3. ** Configuration file for Lua
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef luaconf_h
  7. #define luaconf_h
  8. #include <limits.h>
  9. #include <stddef.h>
  10. /*
  11. ** ===================================================================
  12. ** Search for "@@" to find all configurable definitions.
  13. ** ===================================================================
  14. */
  15. /*
  16. ** {====================================================================
  17. ** System Configuration: macros to adapt (if needed) Lua to some
  18. ** particular platform, for instance compiling it with 32-bit numbers or
  19. ** restricting it to C89.
  20. ** =====================================================================
  21. */
  22. /*
  23. @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
  24. ** can also define LUA_32BITS in the make file, but changing here you
  25. ** ensure that all software connected to Lua will be compiled with the
  26. ** same configuration.
  27. */
  28. /* #define LUA_32BITS */
  29. /*
  30. @@ LUA_USE_C89 controls the use of non-ISO-C89 features.
  31. ** Define it if you want Lua to avoid the use of a few C99 features
  32. ** or Windows-specific features on Windows.
  33. */
  34. /* #define LUA_USE_C89 */
  35. /*
  36. ** By default, Lua on Windows use (some) specific Windows features
  37. */
  38. #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
  39. #define LUA_USE_WINDOWS /* enable goodies for regular Windows */
  40. #endif
  41. #if defined(LUA_USE_WINDOWS)
  42. #define LUA_DL_DLL /* enable support for DLL */
  43. #define LUA_USE_C89 /* broadly, Windows is C89 */
  44. #endif
  45. #if defined(LUA_USE_LINUX)
  46. #define LUA_USE_POSIX
  47. #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
  48. #define LUA_USE_READLINE /* needs some extra libraries */
  49. #endif
  50. #if defined(LUA_USE_MACOSX)
  51. #define LUA_USE_POSIX
  52. #define LUA_USE_DLOPEN /* MacOS does not need -ldl */
  53. #define LUA_USE_READLINE /* needs an extra library: -lreadline */
  54. #endif
  55. /*
  56. @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
  57. ** C89 ('long' and 'double'); Windows always has '__int64', so it does
  58. ** not need to use this case.
  59. */
  60. #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
  61. #define LUA_C89_NUMBERS
  62. #endif
  63. /*
  64. @@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
  65. */
  66. /* avoid undefined shifts */
  67. #if ((INT_MAX >> 15) >> 15) >= 1
  68. #define LUAI_BITSINT 32
  69. #else
  70. /* 'int' always must have at least 16 bits */
  71. #define LUAI_BITSINT 16
  72. #endif
  73. /*
  74. @@ LUA_INT_TYPE defines the type for Lua integers.
  75. @@ LUA_REAL_TYPE defines the type for Lua floats.
  76. ** Lua should work fine with any mix of these options (if supported
  77. ** by your C compiler). The usual configurations are 64-bit integers
  78. ** and 'double' (the default), 32-bit integers and 'float' (for
  79. ** restricted platforms), and 'long'/'double' (for C compilers not
  80. ** compliant with C99, which may not have support for 'long long').
  81. */
  82. /* predefined options for LUA_INT_TYPE */
  83. #define LUA_INT_INT 1
  84. #define LUA_INT_LONG 2
  85. #define LUA_INT_LONGLONG 3
  86. /* predefined options for LUA_REAL_TYPE */
  87. #define LUA_REAL_FLOAT 1
  88. #define LUA_REAL_DOUBLE 2
  89. #define LUA_REAL_LONGDOUBLE 3
  90. #if defined(LUA_32BITS) /* { */
  91. /*
  92. ** 32-bit integers and 'float'
  93. */
  94. #if LUAI_BITSINT >= 32 /* use 'int' if big enough */
  95. #define LUA_INT_TYPE LUA_INT_INT
  96. #else /* otherwise use 'long' */
  97. #define LUA_INT_TYPE LUA_INT_LONG
  98. #endif
  99. #define LUA_REAL_TYPE LUA_REAL_FLOAT
  100. #elif defined(LUA_C89_NUMBERS) /* }{ */
  101. /*
  102. ** largest types available for C89 ('long' and 'double')
  103. */
  104. #define LUA_INT_TYPE LUA_INT_LONG
  105. #define LUA_REAL_TYPE LUA_REAL_DOUBLE
  106. #else /* }{ */
  107. /*
  108. ** default configuration for 64-bit Lua ('long long' and 'double')
  109. */
  110. #define LUA_INT_TYPE LUA_INT_LONGLONG
  111. #define LUA_REAL_TYPE LUA_REAL_DOUBLE
  112. #endif /* } */
  113. /* }================================================================== */
  114. /*
  115. ** {==================================================================
  116. ** Configuration for Paths.
  117. ** ===================================================================
  118. */
  119. /*
  120. @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
  121. ** Lua libraries.
  122. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
  123. ** C libraries.
  124. ** CHANGE them if your machine has a non-conventional directory
  125. ** hierarchy or if you want to install your libraries in
  126. ** non-conventional directories.
  127. */
  128. #define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
  129. #if defined(_WIN32) /* { */
  130. /*
  131. ** In Windows, any exclamation mark ('!') in the path is replaced by the
  132. ** path of the directory of the executable file of the current process.
  133. */
  134. #define LUA_LDIR "!\\lua\\"
  135. #define LUA_CDIR "!\\"
  136. #define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
  137. #define LUA_PATH_DEFAULT \
  138. LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
  139. LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
  140. LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
  141. ".\\?.lua;" ".\\?\\init.lua"
  142. #define LUA_CPATH_DEFAULT \
  143. LUA_CDIR"?.dll;" \
  144. LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
  145. LUA_CDIR"loadall.dll;" ".\\?.dll"
  146. #else /* }{ */
  147. #define LUA_ROOT "/usr/local/"
  148. #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
  149. #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
  150. #define LUA_PATH_DEFAULT \
  151. LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
  152. LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
  153. "./?.lua;" "./?/init.lua"
  154. #define LUA_CPATH_DEFAULT \
  155. LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
  156. #endif /* } */
  157. /*
  158. @@ LUA_DIRSEP is the directory separator (for submodules).
  159. ** CHANGE it if your machine does not use "/" as the directory separator
  160. ** and is not Windows. (On Windows Lua automatically uses "\".)
  161. */
  162. #if defined(_WIN32)
  163. #define LUA_DIRSEP "\\"
  164. #else
  165. #define LUA_DIRSEP "/"
  166. #endif
  167. /* }================================================================== */
  168. /*
  169. ** {==================================================================
  170. ** Marks for exported symbols in the C code
  171. ** ===================================================================
  172. */
  173. /*
  174. @@ LUA_API is a mark for all core API functions.
  175. @@ LUALIB_API is a mark for all auxiliary library functions.
  176. @@ LUAMOD_API is a mark for all standard library opening functions.
  177. ** CHANGE them if you need to define those functions in some special way.
  178. ** For instance, if you want to create one Windows DLL with the core and
  179. ** the libraries, you may want to use the following definition (define
  180. ** LUA_BUILD_AS_DLL to get it).
  181. */
  182. #if defined(LUA_BUILD_AS_DLL) /* { */
  183. #if defined(LUA_CORE) || defined(LUA_LIB) /* { */
  184. #define LUA_API __declspec(dllexport)
  185. #else /* }{ */
  186. #define LUA_API __declspec(dllimport)
  187. #endif /* } */
  188. #else /* }{ */
  189. #define LUA_API extern
  190. #endif /* } */
  191. /* more often than not the libs go together with the core */
  192. #define LUALIB_API LUA_API
  193. #define LUAMOD_API LUALIB_API
  194. /*
  195. @@ LUAI_FUNC is a mark for all extern functions that are not to be
  196. ** exported to outside modules.
  197. @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
  198. ** that are not to be exported to outside modules (LUAI_DDEF for
  199. ** definitions and LUAI_DDEC for declarations).
  200. ** CHANGE them if you need to mark them in some special way. Elf/gcc
  201. ** (versions 3.2 and later) mark them as "hidden" to optimize access
  202. ** when Lua is compiled as a shared library. Not all elf targets support
  203. ** this attribute. Unfortunately, gcc does not offer a way to check
  204. ** whether the target offers that support, and those without support
  205. ** give a warning about it. To avoid these warnings, change to the
  206. ** default definition.
  207. */
  208. #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
  209. defined(__ELF__) /* { */
  210. #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
  211. #else /* }{ */
  212. #define LUAI_FUNC extern
  213. #endif /* } */
  214. #define LUAI_DDEC LUAI_FUNC
  215. #define LUAI_DDEF /* empty */
  216. /* }================================================================== */
  217. /*
  218. ** {==================================================================
  219. ** Compatibility with previous versions
  220. ** ===================================================================
  221. */
  222. /*
  223. @@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
  224. @@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
  225. ** You can define it to get all options, or change specific options
  226. ** to fit your specific needs.
  227. */
  228. #if defined(LUA_COMPAT_5_2) /* { */
  229. /*
  230. @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
  231. ** functions in the mathematical library.
  232. */
  233. #define LUA_COMPAT_MATHLIB
  234. /*
  235. @@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
  236. */
  237. #define LUA_COMPAT_BITLIB
  238. /*
  239. @@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
  240. */
  241. #define LUA_COMPAT_IPAIRS
  242. /*
  243. @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
  244. ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
  245. ** luaL_checkint, luaL_checklong, etc.)
  246. */
  247. #define LUA_COMPAT_APIINTCASTS
  248. #endif /* } */
  249. #if defined(LUA_COMPAT_5_1) /* { */
  250. /* Incompatibilities from 5.2 -> 5.3 */
  251. #define LUA_COMPAT_MATHLIB
  252. #define LUA_COMPAT_APIINTCASTS
  253. /*
  254. @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
  255. ** You can replace it with 'table.unpack'.
  256. */
  257. #define LUA_COMPAT_UNPACK
  258. /*
  259. @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
  260. ** You can replace it with 'package.searchers'.
  261. */
  262. #define LUA_COMPAT_LOADERS
  263. /*
  264. @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
  265. ** You can call your C function directly (with light C functions).
  266. */
  267. #define lua_cpcall(L,f,u) \
  268. (lua_pushcfunction(L, (f)), \
  269. lua_pushlightuserdata(L,(u)), \
  270. lua_pcall(L,1,0,0))
  271. /*
  272. @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
  273. ** You can rewrite 'log10(x)' as 'log(x, 10)'.
  274. */
  275. #define LUA_COMPAT_LOG10
  276. /*
  277. @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
  278. ** library. You can rewrite 'loadstring(s)' as 'load(s)'.
  279. */
  280. #define LUA_COMPAT_LOADSTRING
  281. /*
  282. @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
  283. */
  284. #define LUA_COMPAT_MAXN
  285. /*
  286. @@ The following macros supply trivial compatibility for some
  287. ** changes in the API. The macros themselves document how to
  288. ** change your code to avoid using them.
  289. */
  290. #define lua_strlen(L,i) lua_rawlen(L, (i))
  291. #define lua_objlen(L,i) lua_rawlen(L, (i))
  292. #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
  293. #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
  294. /*
  295. @@ LUA_COMPAT_MODULE controls compatibility with previous
  296. ** module functions 'module' (Lua) and 'luaL_register' (C).
  297. */
  298. #define LUA_COMPAT_MODULE
  299. #endif /* } */
  300. /*
  301. @@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
  302. @@ a float mark ('.0').
  303. ** This macro is not on by default even in compatibility mode,
  304. ** because this is not really an incompatibility.
  305. */
  306. /* #define LUA_COMPAT_FLOATSTRING */
  307. /* }================================================================== */
  308. /*
  309. ** {==================================================================
  310. ** Configuration for Numbers.
  311. ** Change these definitions if no predefined LUA_REAL_* / LUA_INT_*
  312. ** satisfy your needs.
  313. ** ===================================================================
  314. */
  315. /*
  316. @@ LUA_NUMBER is the floating-point type used by Lua.
  317. **
  318. @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
  319. @@ over a floating number.
  320. **
  321. @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
  322. @@ LUA_NUMBER_FMT is the format for writing floats.
  323. @@ lua_number2str converts a float to a string.
  324. **
  325. @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
  326. **
  327. @@ lua_str2number converts a decimal numeric string to a number.
  328. */
  329. #if LUA_REAL_TYPE == LUA_REAL_FLOAT /* { single float */
  330. #define LUA_NUMBER float
  331. #define LUAI_UACNUMBER double
  332. #define LUA_NUMBER_FRMLEN ""
  333. #define LUA_NUMBER_FMT "%.7g"
  334. #define l_mathop(op) op##f
  335. #define lua_str2number(s,p) strtof((s), (p))
  336. #elif LUA_REAL_TYPE == LUA_REAL_LONGDOUBLE /* }{ long double */
  337. #define LUA_NUMBER long double
  338. #define LUAI_UACNUMBER long double
  339. #define LUA_NUMBER_FRMLEN "L"
  340. #define LUA_NUMBER_FMT "%.19Lg"
  341. #define l_mathop(op) op##l
  342. #define lua_str2number(s,p) strtold((s), (p))
  343. #elif LUA_REAL_TYPE == LUA_REAL_DOUBLE /* }{ double */
  344. #define LUA_NUMBER double
  345. #define LUAI_UACNUMBER double
  346. #define LUA_NUMBER_FRMLEN ""
  347. #define LUA_NUMBER_FMT "%.14g"
  348. #define l_mathop(op) op
  349. #define lua_str2number(s,p) strtod((s), (p))
  350. #else /* }{ */
  351. #error "numeric real type not defined"
  352. #endif /* } */
  353. #define l_floor(x) (l_mathop(floor)(x))
  354. #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
  355. /*
  356. @@ lua_numbertointeger converts a float number to an integer, or
  357. ** returns 0 if float is not within the range of a lua_Integer.
  358. ** (The range comparisons are tricky because of rounding. The tests
  359. ** here assume a two-complement representation, where MININTEGER always
  360. ** has an exact representation as a float; MAXINTEGER may not have one,
  361. ** and therefore its conversion to float may have an ill-defined value.)
  362. */
  363. #define lua_numbertointeger(n,p) \
  364. ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
  365. (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
  366. (*(p) = (LUA_INTEGER)(n), 1))
  367. /*
  368. @@ LUA_INTEGER is the integer type used by Lua.
  369. **
  370. @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
  371. **
  372. @@ LUAI_UACINT is the result of an 'usual argument conversion'
  373. @@ over a lUA_INTEGER.
  374. @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
  375. @@ LUA_INTEGER_FMT is the format for writing integers.
  376. @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
  377. @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
  378. @@ lua_integer2str converts an integer to a string.
  379. */
  380. /* The following definitions are good for most cases here */
  381. #define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
  382. #define lua_integer2str(s,n) sprintf((s), LUA_INTEGER_FMT, (n))
  383. #define LUAI_UACINT LUA_INTEGER
  384. /*
  385. ** use LUAI_UACINT here to avoid problems with promotions (which
  386. ** can turn a comparison between unsigneds into a signed comparison)
  387. */
  388. #define LUA_UNSIGNED unsigned LUAI_UACINT
  389. /* now the variable definitions */
  390. #if LUA_INT_TYPE == LUA_INT_INT /* { int */
  391. #define LUA_INTEGER int
  392. #define LUA_INTEGER_FRMLEN ""
  393. #define LUA_MAXINTEGER INT_MAX
  394. #define LUA_MININTEGER INT_MIN
  395. #elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
  396. #define LUA_INTEGER long
  397. #define LUA_INTEGER_FRMLEN "l"
  398. #define LUA_MAXINTEGER LONG_MAX
  399. #define LUA_MININTEGER LONG_MIN
  400. #elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
  401. #if defined(LLONG_MAX) /* { */
  402. /* use ISO C99 stuff */
  403. #define LUA_INTEGER long long
  404. #define LUA_INTEGER_FRMLEN "ll"
  405. #define LUA_MAXINTEGER LLONG_MAX
  406. #define LUA_MININTEGER LLONG_MIN
  407. #elif defined(LUA_USE_WINDOWS) /* }{ */
  408. /* in Windows, can use specific Windows types */
  409. #define LUA_INTEGER __int64
  410. #define LUA_INTEGER_FRMLEN "I64"
  411. #define LUA_MAXINTEGER _I64_MAX
  412. #define LUA_MININTEGER _I64_MIN
  413. #else /* }{ */
  414. #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
  415. or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
  416. #endif /* } */
  417. #else /* }{ */
  418. #error "numeric integer type not defined"
  419. #endif /* } */
  420. /* }================================================================== */
  421. /*
  422. ** {==================================================================
  423. ** Dependencies with C99
  424. ** ===================================================================
  425. */
  426. /*
  427. @@ lua_strx2number converts an hexadecimal numeric string to a number.
  428. ** In C99, 'strtod' does that conversion. Otherwise, you can
  429. ** leave 'lua_strx2number' undefined and Lua will provide its own
  430. ** implementation.
  431. */
  432. #if !defined(LUA_USE_C89)
  433. #define lua_strx2number(s,p) lua_str2number(s,p)
  434. #endif
  435. /*
  436. @@ lua_number2strx converts a float to an hexadecimal numeric string.
  437. ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
  438. ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
  439. ** provide its own implementation.
  440. */
  441. #if !defined(LUA_USE_C89)
  442. #define lua_number2strx(L,b,f,n) sprintf(b,f,n)
  443. #endif
  444. /*
  445. ** 'strtof' and 'opf' variants for math functions are not valid in
  446. ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
  447. ** availability of these variants. ('math.h' is already included in
  448. ** all files that use these macros.)
  449. */
  450. #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
  451. #undef l_mathop /* variants not available */
  452. #undef lua_str2number
  453. #define l_mathop(op) (lua_Number)op /* no variant */
  454. #define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
  455. #endif
  456. /*
  457. @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
  458. ** functions. It must be a numerical type; Lua will use 'intptr_t' if
  459. ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
  460. ** 'intptr_t' in C89)
  461. */
  462. #define LUA_KCONTEXT ptrdiff_t
  463. #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
  464. __STDC_VERSION__ >= 199901L
  465. #include <stdint.h>
  466. #if defined (INTPTR_MAX) /* even in C99 this type is optional */
  467. #undef LUA_KCONTEXT
  468. #define LUA_KCONTEXT intptr_t
  469. #endif
  470. #endif
  471. /* }================================================================== */
  472. /*
  473. ** {==================================================================
  474. ** Language Variations
  475. ** =====================================================================
  476. */
  477. /*
  478. @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
  479. ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
  480. ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
  481. ** coercion from strings to numbers.
  482. */
  483. /* #define LUA_NOCVTN2S */
  484. /* #define LUA_NOCVTS2N */
  485. /*
  486. @@ LUA_USE_APICHECK turns on several consistency checks on the C API.
  487. ** Define it as a help when debugging C code.
  488. */
  489. #if defined(LUA_USE_APICHECK)
  490. #include <assert.h>
  491. #define luai_apicheck(l,e) assert(e)
  492. #endif
  493. /* }================================================================== */
  494. /*
  495. ** {==================================================================
  496. ** Macros that affect the API and must be stable (that is, must be the
  497. ** same when you compile Lua and when you compile code that links to
  498. ** Lua). You probably do not want/need to change them.
  499. ** =====================================================================
  500. */
  501. /*
  502. @@ LUAI_MAXSTACK limits the size of the Lua stack.
  503. ** CHANGE it if you need a different limit. This limit is arbitrary;
  504. ** its only purpose is to stop Lua from consuming unlimited stack
  505. ** space (and to reserve some numbers for pseudo-indices).
  506. */
  507. #if LUAI_BITSINT >= 32
  508. #define LUAI_MAXSTACK 1000000
  509. #else
  510. #define LUAI_MAXSTACK 15000
  511. #endif
  512. /*
  513. @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
  514. ** a Lua state with very fast access.
  515. ** CHANGE it if you need a different size.
  516. */
  517. #define LUA_EXTRASPACE (sizeof(void *))
  518. /*
  519. @@ LUA_IDSIZE gives the maximum size for the description of the source
  520. @@ of a function in debug information.
  521. ** CHANGE it if you want a different size.
  522. */
  523. #define LUA_IDSIZE 60
  524. /*
  525. @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
  526. ** CHANGE it if it uses too much C-stack space. (For long double,
  527. ** 'string.format("%.99f", 1e4932)' needs ~5030 bytes, so a
  528. ** smaller buffer would force a memory allocation for each call to
  529. ** 'string.format'.)
  530. */
  531. #if defined(LUA_REAL_LONGDOUBLE)
  532. #define LUAL_BUFFERSIZE 8192
  533. #else
  534. #define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
  535. #endif
  536. /* }================================================================== */
  537. /*
  538. @@ LUA_QL describes how error messages quote program elements.
  539. ** Lua does not use these macros anymore; they are here for
  540. ** compatibility only.
  541. */
  542. #define LUA_QL(x) "'" x "'"
  543. #define LUA_QS LUA_QL("%s")
  544. /* =================================================================== */
  545. /*
  546. ** Local configuration. You can use this space to add your redefinitions
  547. ** without modifying the main part of the file.
  548. */
  549. #endif