lobject.h 4.2 KB

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  1. /*
  2. ** $Id: lobject.h,v 1.67 2000/06/08 18:27:13 roberto Exp roberto $
  3. ** Type definitions for Lua objects
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef lobject_h
  7. #define lobject_h
  8. #include "llimits.h"
  9. #include "lua.h"
  10. #ifdef DEBUG
  11. #undef NDEBUG
  12. #include <assert.h>
  13. #define LUA_INTERNALERROR(L,s) assert(((void)s,0))
  14. #define LUA_ASSERT(L,c,s) assert(((void)s,(c)))
  15. #else
  16. #define LUA_INTERNALERROR(L,s) /* empty */
  17. #define LUA_ASSERT(L,c,s) /* empty */
  18. #endif
  19. #ifdef DEBUG
  20. /* to avoid warnings, and make sure value is really unused */
  21. #define UNUSED(x) (x=0, (void)(x))
  22. #else
  23. #define UNUSED(x) ((void)(x)) /* to avoid warnings */
  24. #endif
  25. /*
  26. ** Lua TYPES
  27. ** WARNING: if you change the order of this enumeration,
  28. ** grep "ORDER LUA_T"
  29. */
  30. typedef enum {
  31. TAG_USERDATA = 0, /* default tag for userdata */
  32. TAG_NUMBER, /* fixed tag for numbers */
  33. TAG_STRING, /* fixed tag for strings */
  34. TAG_TABLE, /* default tag for tables */
  35. TAG_LCLOSURE, /* fixed tag for Lua closures */
  36. TAG_CCLOSURE, /* fixed tag for C closures */
  37. TAG_NIL, /* last "pre-defined" tag */
  38. TAG_LMARK, /* mark for Lua closures */
  39. TAG_CMARK /* mark for C closures */
  40. } lua_Type;
  41. /* tags for values visible from Lua == first user-created tag */
  42. #define NUM_TAGS 7
  43. /*
  44. ** check whether `t' is a mark
  45. */
  46. #define is_T_MARK(t) ((t) == TAG_LMARK || (t) == TAG_CMARK)
  47. typedef union {
  48. struct TString *ts; /* TAG_STRING, TAG_USERDATA */
  49. struct Closure *cl; /* TAG_[CL]CLOSURE, TAG_CMARK */
  50. struct Hash *a; /* TAG_TABLE */
  51. struct CallInfo *i; /* TAG_LMARK */
  52. Number n; /* TAG_NUMBER */
  53. } Value;
  54. /* Macros to access values */
  55. #define ttype(o) ((o)->ttype)
  56. #define nvalue(o) ((o)->value.n)
  57. #define tsvalue(o) ((o)->value.ts)
  58. #define clvalue(o) ((o)->value.cl)
  59. #define hvalue(o) ((o)->value.a)
  60. #define infovalue(o) ((o)->value.i)
  61. #define svalue(o) (tsvalue(o)->str)
  62. typedef struct lua_TObject {
  63. lua_Type ttype;
  64. Value value;
  65. } TObject;
  66. /*
  67. ** String headers for string table
  68. */
  69. typedef struct TString {
  70. union {
  71. struct { /* for strings */
  72. unsigned long hash;
  73. size_t len;
  74. int constindex; /* hint to reuse constants */
  75. } s;
  76. struct { /* for userdata */
  77. int tag;
  78. void *value;
  79. } d;
  80. } u;
  81. struct TString *nexthash; /* chain for hash table */
  82. unsigned char marked;
  83. char str[1]; /* variable length string!! must be the last field! */
  84. } TString;
  85. /*
  86. ** Function Prototypes
  87. */
  88. typedef struct Proto {
  89. struct Proto *next;
  90. int marked;
  91. struct TString **kstr; /* strings used by the function */
  92. int nkstr; /* size of `kstr' */
  93. Number *knum; /* Number numbers used by the function */
  94. int nknum; /* size of `knum' */
  95. struct Proto **kproto; /* functions defined inside the function */
  96. int nkproto; /* size of `kproto' */
  97. Instruction *code; /* ends with opcode ENDCODE */
  98. int *lines; /* source line that generated each opcode */
  99. int lineDefined;
  100. TString *source;
  101. int debug; /* flag for debug information */
  102. int numparams;
  103. int is_vararg;
  104. int maxstacksize;
  105. struct LocVar *locvars; /* ends with line = -1 */
  106. } Proto;
  107. typedef struct LocVar {
  108. TString *varname; /* NULL signals end of scope */
  109. int pc;
  110. } LocVar;
  111. /*
  112. ** Closures
  113. */
  114. typedef struct Closure {
  115. struct Closure *next;
  116. int marked;
  117. union {
  118. lua_CFunction c; /* C functions */
  119. struct Proto *l; /* Lua functions */
  120. } f;
  121. int nupvalues;
  122. TObject upvalue[1];
  123. } Closure;
  124. typedef struct Node {
  125. TObject key;
  126. TObject val;
  127. struct Node *next; /* for chaining */
  128. } Node;
  129. typedef struct Hash {
  130. int htag;
  131. Node *node;
  132. int size;
  133. Node *firstfree; /* this position is free; all positions after it are full */
  134. struct Hash *next;
  135. int marked;
  136. } Hash;
  137. /*
  138. ** informations about a call (for debugging)
  139. */
  140. typedef struct CallInfo {
  141. int pc; /* current pc of called function */
  142. int line; /* current line */
  143. struct Closure *func; /* function being called */
  144. } CallInfo;
  145. extern const char *const luaO_typenames[];
  146. extern const TObject luaO_nilobject;
  147. #define luaO_typename(o) luaO_typenames[ttype(o)]
  148. lint32 luaO_power2 (lint32 n);
  149. int luaO_equalObj (const TObject *t1, const TObject *t2);
  150. int luaO_str2d (const char *s, Number *result);
  151. #endif