luaconf.h 19 KB

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  1. /*
  2. ** $Id: luaconf.h,v 1.45 2005/04/27 18:37:51 roberto Exp roberto $
  3. ** Configuration file for Lua
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef lconfig_h
  7. #define lconfig_h
  8. #include <limits.h>
  9. #include <stddef.h>
  10. /*
  11. ** {==================================================================
  12. ** Index (search for keyword to find corresponding entry)
  13. ** ===================================================================
  14. */
  15. /* }================================================================== */
  16. /*
  17. @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
  18. @* Lua libraries.
  19. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
  20. @* C libraries.
  21. ** CHANGE them if your machine has a non-conventional directory
  22. ** hierarchy or if you want to install your libraries in
  23. ** non-conventional directories.
  24. */
  25. #if defined(_WIN32)
  26. #define LUA_ROOT "C:\\Program Files\\Lua51"
  27. #define LUA_LDIR LUA_ROOT "\\lua"
  28. #define LUA_CDIR LUA_ROOT "\\dll"
  29. #define LUA_PATH_DEFAULT \
  30. "?.lua;" LUA_LDIR"\\?.lua;" LUA_LDIR"\\?\\init.lua"
  31. #define LUA_CPATH_DEFAULT \
  32. "?.dll;" "l?.dll;" LUA_CDIR"\\?.dll;" LUA_CDIR"\\l?.dll"
  33. #else
  34. #define LUA_ROOT "/usr/local"
  35. #define LUA_LDIR LUA_ROOT "/share/lua/5.1"
  36. #define LUA_CDIR LUA_ROOT "/lib/lua/5.1"
  37. #define LUA_PATH_DEFAULT \
  38. "./?.lua;" LUA_LDIR"/?.lua;" LUA_LDIR"/?/init.lua"
  39. #define LUA_CPATH_DEFAULT \
  40. "./?.so;" "./l?.so;" LUA_CDIR"/?.so;" LUA_CDIR"/l?.so"
  41. #endif
  42. /*
  43. @@ LUA_DIRSEP is the directory separator (for submodules).
  44. ** CHANGE it if your machine does not use "/" as the directory separator
  45. ** and is not Windows. (On Windows Lua automatically uses "\".)
  46. */
  47. #if defined(_WIN32)
  48. #define LUA_DIRSEP "\\"
  49. #else
  50. #define LUA_DIRSEP "/"
  51. #endif
  52. /*
  53. @@ LUA_PATHSEP is the character that separates templates in a path.
  54. ** CHANGE it if for some reason your system cannot use a
  55. ** semicolon. (E.g., a semicolon may be a too common character in
  56. ** file/directory names.) Probably you do not need to change this.
  57. */
  58. #define LUA_PATHSEP ';'
  59. /*
  60. @@ LUA_PATH_MARK is ths string that marks the substitution points in a
  61. @* template.
  62. ** CHANGE it if for some reason your system cannot use an interogation
  63. ** mark. (E.g., an interogation mark may be a too common character in
  64. ** file/directory names.) Probably you do not need to change this.
  65. */
  66. #define LUA_PATH_MARK "?"
  67. /*
  68. @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
  69. ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
  70. ** machines, ptrdiff_t gives a good choice between int or long.)
  71. */
  72. #define LUA_INTEGER ptrdiff_t
  73. /*
  74. @@ LUA_API is a mark for all core API functions.
  75. @@ LUALIB_API is a mark for all standard library functions.
  76. ** CHANGE them if you need to define those functions in some special way.
  77. ** For instance, if you want to create one Windows DLL with the core and
  78. ** the libraries, you may want to use the following definition (define
  79. ** LUA_BUILD_AS_DLL to get it).
  80. */
  81. #if defined(LUA_BUILD_AS_DLL)
  82. #if defined(LUA_CORE) || defined(LUA_LIB)
  83. #define LUA_API __declspec(__dllexport)
  84. #else
  85. #define LUA_API __declspec(__dllimport)
  86. #endif
  87. #else
  88. #define LUA_API extern
  89. #endif
  90. /* more often then not the libs go together with the core */
  91. #define LUALIB_API LUA_API
  92. /*
  93. @@ LUAI_FUNC is a mark for all extern functions that are not to be
  94. @* exported to outside modules.
  95. ** CHANGE it if you need to mark them in some special way. Gcc mark
  96. ** them as "hidden" to optimize their call when Lua is compiled as a
  97. ** shared library.
  98. */
  99. #if defined(luaall_c)
  100. #define LUAI_FUNC static
  101. #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302)
  102. #define LUAI_FUNC __attribute__((visibility("hidden")))
  103. #else
  104. #define LUAI_FUNC extern
  105. #endif
  106. /*
  107. @@ lua_assert describes the internal assertions in Lua.
  108. ** CHANGE that only if you need to debug Lua.
  109. */
  110. #define lua_assert(c) ((void)0)
  111. /*
  112. ** {==================================================================
  113. ** Stand-alone configuration
  114. ** ===================================================================
  115. */
  116. #if defined(lua_c) || defined(luaall_c)
  117. /*
  118. @@ lua_stdin_is_tty is a function to detect whether the standard input is
  119. @* a `tty' (that is, is interactive).
  120. ** CHANGE it if you have a better definition for non-POSIX/non-Windows
  121. ** systems.
  122. */
  123. #if !defined(__STRICT_ANSI__) && defined(_POSIX_C_SOURCE)
  124. #include <unistd.h>
  125. #define lua_stdin_is_tty() isatty(0)
  126. #elif !defined(__STRICT_ANSI__) && defined(_WIN32)
  127. #include <io.h>
  128. #include <stdio.h>
  129. #define lua_stdin_is_tty() _isatty(_fileno(stdin))
  130. #else
  131. #define lua_stdin_is_tty() 1 /* assume stdin is a tty */
  132. #endif
  133. /*
  134. @@ LUA_PROMPT is the default prompt used by stand-alone Lua.
  135. @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
  136. ** CHANGE them if you want different prompts. (You can also change the
  137. ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
  138. */
  139. #define LUA_PROMPT "> "
  140. #define LUA_PROMPT2 ">> "
  141. /*
  142. @@ LUA_PROGNAME is the default name for the stand-alone Lua program.
  143. ** CHANGE it if your stand-alone interpreter has a different name and
  144. ** your system is not able to detect that name automatically.
  145. */
  146. #define LUA_PROGNAME "lua"
  147. /*
  148. @@ LUA_MAXINPUT is the maximum length for an input line
  149. ** CHANGE it if you need longer lines.
  150. */
  151. #define LUA_MAXINPUT 512
  152. /*
  153. @@ lua_readline defines how to show a prompt and then read a line from
  154. @* the standard input.
  155. @@ lua_saveline defines how to "save" a read line.
  156. @@ lua_freeline defines how to free a line read by lua_readline.
  157. ** CHANGE them if you want to improve this functionality (e.g., using GNU
  158. ** readline and history facilities).
  159. */
  160. #if !defined(__STRICT_ANSI__) && defined(LUA_USE_READLINE)
  161. #include <stdio.h>
  162. #include <readline/readline.h>
  163. #include <readline/history.h>
  164. #define lua_readline(L,b,p) (((b)=readline(p)) != NULL)
  165. #define lua_saveline(L,idx) \
  166. if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
  167. add_history(lua_tostring(L, idx)); /* add it to history */
  168. #define lua_freeline(L,b) free(b)
  169. #else
  170. #define lua_readline(L,b,p) \
  171. (fputs(p, stdout), fflush(stdout), /* show prompt */ \
  172. fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
  173. #define lua_saveline(L,idx) ((void)0)
  174. #define lua_freeline(L,b) ((void)0)
  175. #endif
  176. #endif
  177. /* }================================================================== */
  178. /*
  179. @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
  180. @* as a percentage.
  181. ** CHANGE it if you want the GC to run faster or slower (higher
  182. ** values mean larger pauses which mean slower collection.)
  183. */
  184. #define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
  185. /*
  186. @@ LUAI_GCMUL defines the speed of garbage collection relative to
  187. @* memory allocation as a percentage.
  188. ** CHANGE it if you want to change the granularity of the garbage
  189. ** collection. (Higher values mean coarser collections. 0 represents
  190. ** infinity, where each step performs a full collection.)
  191. */
  192. #define LUAI_GCMUL 200 /* GC runs `twice the speed' of memory allocation */
  193. /*
  194. @@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
  195. ** CHANGE it to 1 if you want exact compatibility with the behavior of
  196. ** setn/getn in Lua 5.0.
  197. */
  198. #define LUA_COMPAT_GETN 0
  199. /*
  200. @@ LUA_COMPAT_PATH controls compatibility about LUA_PATH.
  201. ** CHANGE it to 1 if you want `require' to look for global LUA_PATH
  202. ** before checking package.path.
  203. */
  204. #define LUA_COMPAT_PATH 0
  205. /*
  206. @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
  207. ** CHANGE it to 1 if you want a global `loadlib' function (otherwise
  208. ** the function is only available as `package.loadlib').
  209. */
  210. #define LUA_COMPAT_LOADLIB 1
  211. /*
  212. @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
  213. ** CHANGE it to 1 if you want vararg functions that do not use `...'
  214. ** to get an `arg' table with their extra arguments.
  215. */
  216. #define LUA_COMPAT_VARARG 1
  217. /*
  218. @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
  219. @* facility.
  220. ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
  221. ** off the advisory error when nesting [[...]].
  222. */
  223. #define LUA_COMPAT_LSTR 1
  224. /*
  225. @@ luai_apicheck is the assert macro used by the Lua-C API.
  226. ** CHANGE luai_apicheck if you want Lua to perform some checks in the
  227. ** parameters it gets from API calls. This may slow down the interpreter
  228. ** a bit, but may be quite useful when debugging C code that interfaces
  229. ** with Lua. A useful redefinition is to use assert.h.
  230. */
  231. #if defined(LUA_USE_APICHECK)
  232. #include <assert.h>
  233. #define luai_apicheck(L,o) assert(o)
  234. #else
  235. /* (By default lua_assert is empty, so luai_apicheck is also empty.) */
  236. #define luai_apicheck(L,o) lua_assert(o)
  237. #endif
  238. /*
  239. @@ LUAI_BITSINT defines the number of bits in an int.
  240. ** CHANGE here if Lua cannot automatically detect the number of bits of
  241. ** your machine. Probably you do not need to change this.
  242. */
  243. /* avoid overflows in comparison */
  244. #if INT_MAX-20 < 32760
  245. #define LUAI_BITSINT 16
  246. #elif INT_MAX > 2147483640L
  247. /* int has at least 32 bits */
  248. #define LUAI_BITSINT 32
  249. #else
  250. #error "you must define LUA_BITSINT with number of bits in an integer"
  251. #endif
  252. /*
  253. @@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
  254. @@ LUAI_INT32 is an signed integer with at least 32 bits.
  255. @@ LUAI_UMEM is an an unsigned integer big enough to count the total
  256. @* memory used by Lua.
  257. @@ LUAI_MEM is an a signed integer big enough to count the total memory
  258. @* used by Lua.
  259. ** CHANGE here if for some weird reason the default definitions are not
  260. ** good enough for your machine. (The `else' definition always works,
  261. ** but may waste space on machines with 64-bit longs.) Probably you do
  262. ** not need to change this.
  263. */
  264. #if LUAI_BITSINT >= 32
  265. #define LUAI_UINT32 unsigned int
  266. #define LUAI_INT32 int
  267. #define LUAI_MAXINT32 INT_MAX
  268. #define LUAI_UMEM size_t
  269. #define LUAI_MEM ptrdiff_t
  270. #else
  271. /* 16-bit ints */
  272. #define LUAI_UINT32 unsigned long
  273. #define LUAI_INT32 long
  274. #define LUAI_MAXINT32 LONG_MAX
  275. #define LUAI_UMEM unsigned long
  276. #define LUAI_MEM long
  277. #endif
  278. /*
  279. @@ LUAI_MAXCALLS limits the number of nested calls.
  280. ** CHANGE it if you need really deep recursive calls. This limit is
  281. ** arbitrary; its only purpose is to stop infinite recursion before
  282. ** exhausting memory.
  283. */
  284. #define LUAI_MAXCALLS 20000
  285. /*
  286. @@ LUAI_MAXCSTACK limits the number of slots that a C function can use.
  287. ** CHANGE it if you need lots of (Lua) stack space for your C
  288. ** functions. This limit is arbitrary; its only purpose is to stop C
  289. ** functions to consume unlimited stack space.
  290. */
  291. #define LUAI_MAXCSTACK 2048
  292. /*
  293. ** {==================================================================
  294. ** CHANGE (to smaller values) the following definitions if your system
  295. ** has a small C stack. (Or you may want to change them to larger
  296. ** values if your system has a large C stack and these limits are
  297. ** too rigid for you.) Some of these constants control the size of
  298. ** stack-allocated arrays used by the compiler or the interpreter, while
  299. ** others limit the maximum number of recursive calls that the compiler
  300. ** or the interpreter can perform. Values too large may cause a C stack
  301. ** overflow for some forms of deep constructs.
  302. ** ===================================================================
  303. */
  304. /*
  305. @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
  306. @* syntactical nested non-terminals in a program.
  307. */
  308. #define LUAI_MAXCCALLS 200
  309. /*
  310. @@ LUAI_MAXVARS is the maximum number of local variables per function
  311. @* (must be smaller than 250).
  312. */
  313. #define LUAI_MAXVARS 200
  314. /*
  315. @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
  316. @* (must be smaller than 250).
  317. */
  318. #define LUAI_MAXUPVALUES 60
  319. /*
  320. @@ LUAI_MAXEXPWHILE is the maximum size of code for expressions
  321. @* controling a `while' loop.
  322. */
  323. #define LUAI_MAXEXPWHILE 100
  324. /*
  325. @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
  326. */
  327. #define LUAL_BUFFERSIZE BUFSIZ
  328. /* }================================================================== */
  329. /*
  330. @@ lua_number2int is a macro to convert lua_Number to int.
  331. ** CHANGE that if you know a faster way to convert a lua_Number to
  332. ** int (with any rounding method and without throwing errors) in your
  333. ** system. In Pentium machines, a naive typecast from double to int
  334. ** in C is extremely slow, so any alternative is worth trying.
  335. */
  336. /* On a GNU/Pentium, resort to assembler */
  337. #if !defined(__STRICT_ANSI__) && defined(__GNUC__) && defined(__i386)
  338. #define lua_number2int(i,d) __asm__ ("fistpl %0":"=m"(i):"t"(d):"st")
  339. /* On Windows/Pentium, resort to assembler */
  340. #elif !defined(__STRICT_ANSI__) && defined(_MSC_VER) && defined(_M_IX86)
  341. #define lua_number2int(i,d) __asm { \
  342. fld d \
  343. fistp i \
  344. }
  345. /* on Pentium machines compliant with C99, you can try lrint */
  346. #elif defined (__i386) && defined(__STDC_VERSION__) && \
  347. (__STDC_VERSION__ >= 199900L)
  348. #define lua_number2int(i,d) ((i)=lrint(d))
  349. /* this option always work, but may be slow */
  350. #else
  351. #define lua_number2int(i,d) ((i)=(int)(d))
  352. #endif
  353. /*
  354. @@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
  355. ** CHANGE (see lua_number2int).
  356. */
  357. /* On a GNU or Windows/Pentium, resort to assembler */
  358. #if (defined(__GNUC__) && defined(__i386)) || \
  359. (defined(_MSC_VER) && defined(_M_IX86))
  360. #define lua_number2integer(i,n) lua_number2int((i), (n))
  361. /* this option always work, but may be slow */
  362. #else
  363. #define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
  364. #endif
  365. /*
  366. ** {==================================================================
  367. ** CHANGE the following definitions only if you want to build Lua
  368. ** with a number type different from double. You may also need to
  369. ** change lua_number2int & lua_number2integer.
  370. ** ===================================================================
  371. */
  372. /*
  373. @@ LUA_NUMBER is the type of numbers in Lua.
  374. @@ LUAI_UACNUMBER is the result of an `usual argument conversion'
  375. @* over a number.
  376. */
  377. #define LUA_NUMBER double
  378. #define LUAI_UACNUMBER LUA_NUMBER
  379. /*
  380. @@ LUA_NUMBER_SCAN is the format for reading numbers.
  381. @@ LUA_NUMBER_FMT is the format for writing numbers.
  382. @@ lua_number2str converts a number to a string.
  383. @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
  384. @@ lua_str2number converts a string to a number.
  385. */
  386. #define LUA_NUMBER_SCAN "%lf"
  387. #define LUA_NUMBER_FMT "%.14g"
  388. #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
  389. #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
  390. #define lua_str2number(s,p) strtod((s), (p))
  391. /*
  392. @@ The luai_num* macros define the primitive operations over numbers.
  393. */
  394. #define luai_numadd(a,b) ((a)+(b))
  395. #define luai_numsub(a,b) ((a)-(b))
  396. #define luai_nummul(a,b) ((a)*(b))
  397. #define luai_numdiv(a,b) ((a)/(b))
  398. #define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
  399. #define luai_numpow(a,b) pow(a,b)
  400. #define luai_numunm(a) (-(a))
  401. #define luai_numeq(a,b) ((a)==(b))
  402. #define luai_numlt(a,b) ((a)<(b))
  403. #define luai_numle(a,b) ((a)<=(b))
  404. /* }================================================================== */
  405. /*
  406. @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
  407. ** CHANGE it if your system requires alignments larger than double. (For
  408. ** instance, if your system supports long double and those long doubles
  409. ** must be aligned in 16-byte boundaries, then you should add long
  410. ** double in the union.) Probably you do not need to change this.
  411. */
  412. #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
  413. /*
  414. @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
  415. ** CHANGE them if you prefer to use longjmp/setjmp even with C++ or
  416. ** if want/don't want to use _longjmp/_setjmp instead of regular
  417. ** longjmp/setjmp. By default, Lua handles errors with exceptions when
  418. ** compiling as C++ code, with _longjmp/_setjmp when compiling as C code
  419. ** in a Unix system, and with longjmp/setjmp otherwise.
  420. */
  421. #if defined(__cplusplus)
  422. /* C++ exceptions */
  423. #define LUAI_THROW(L,c) throw(c)
  424. #define LUAI_TRY(L,c,a) try { a } catch(...) \
  425. { if ((c)->status == 0) (c)->status = -1; }
  426. #define luai_jmpbuf int /* dummy variable */
  427. #elif !defined(__STRICT_ANSI__) && (defined(unix) || defined(__unix) || \
  428. defined(__unix__))
  429. /* in Unix, try _longjmp/_setjmp (more efficient) */
  430. #define LUAI_THROW(L,c) _longjmp((c)->b, 1)
  431. #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
  432. #define luai_jmpbuf jmp_buf
  433. #else
  434. /* default handling with long jumps */
  435. #define LUAI_THROW(L,c) longjmp((c)->b, 1)
  436. #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
  437. #define luai_jmpbuf jmp_buf
  438. #endif
  439. /*
  440. @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
  441. @* can do during pattern-matching.
  442. ** CHANGE it if you need more captures. This limit is arbitrary.
  443. */
  444. #define LUA_MAXCAPTURES 32
  445. /*
  446. @@ lua_tmpnam is the function that the OS library uses to create a
  447. @* temporary name.
  448. @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
  449. ** CHANGE them if you have an alternative to tmpnam (which is considered
  450. ** insecure) or if you want the original tmpnam anyway. By default, Lua
  451. ** uses tmpnam except when POSIX is available, where it uses mkstemp.
  452. */
  453. #if defined(loslib_c) || defined(luaall_c)
  454. #if !defined(__STRICT_ANSI__) && defined(_POSIX_C_SOURCE)
  455. #include <unistd.h>
  456. #define LUA_TMPNAMBUFSIZE 32
  457. #define lua_tmpnam(b,e) { \
  458. strcpy(b, "/tmp/lua_XXXXXX"); \
  459. e = mkstemp(b); \
  460. if (e != -1) close(e); \
  461. e = (e == -1); }
  462. #else
  463. #define LUA_TMPNAMBUFSIZE L_tmpnam
  464. #define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
  465. #endif
  466. #endif
  467. /*
  468. @@ LUA_DL_* define which dynamic-library system Lua should use.
  469. ** CHANGE here if Lua has problems choosing the appropriate
  470. ** dynamic-library system for your platform (either Windows' DLL, Mac's
  471. ** dyld, or Unix's dlopen). If your system is some kind of Unix, there
  472. ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
  473. ** it. To use dlopen you also need to adapt the makefile (probably
  474. ** adding -ldl to the linker options), so Lua does not select it
  475. ** automatically. (When you change the makefile to add -ldl, you must
  476. ** also add -DLUA_USE_DLOPEN.)
  477. ** If you do not want any kind of dynamic library, undefine all these
  478. ** options (or just remove these definitions).
  479. */
  480. #if !defined(__STRICT_ANSI__)
  481. #if defined(_WIN32)
  482. #define LUA_DL_DLL
  483. #elif defined(__APPLE__) && defined(__MACH__)
  484. #define LUA_DL_DYLD
  485. #elif defined(LUA_USE_DLOPEN)
  486. #define LUA_DL_DLOPEN
  487. #endif
  488. #endif
  489. /*
  490. @@ lua_lock/lua_unlock are macros for thread synchronization inside the
  491. @* Lua core. This is an attempt to simplify the implementation of a
  492. @* multithreaded version of Lua.
  493. ** CHANGE them only if you know what you are doing. all accesses to
  494. ** the global state and to global objects are synchronized. Because
  495. ** threads can read the stack of other threads (when running garbage
  496. ** collection), a thread must also synchronize any write-access to its
  497. ** own stack. Unsynchronized accesses are allowed only when reading its
  498. ** own stack, or when reading immutable fields from global objects (such
  499. ** as string values and udata values).
  500. */
  501. #define lua_lock(L) ((void) 0)
  502. #define lua_unlock(L) ((void) 0)
  503. /*
  504. @@ lua_threadyield allows a thread switch in appropriate places in the core.
  505. ** CHANGE it only if you know what you are doing. (See lua_lock.)
  506. */
  507. #define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
  508. /*
  509. @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
  510. @* (the data goes just *before* the lua_State pointer).
  511. ** CHANGE (define) this if you really need that. This value must be
  512. ** a multiple of the maximum alignment required for your machine.
  513. */
  514. #define LUAI_EXTRASPACE 0
  515. /*
  516. @@ luai_userstateopen allows user-specific initialization on new threads.
  517. ** CHANGE it if you defined LUAI_EXTRASPACE and need to initialize that
  518. ** data whenever a new lua_State is created.
  519. */
  520. #define luai_userstateopen(L) ((void)0)
  521. /* =================================================================== */
  522. /* Local configuration */
  523. #endif